Medivh + variations

This bundle is marked as approved. It works and satisfies the submission rules.
This model/s were hanging on my computer for some time. I decided to finish and upload them.
Comes with the corrupted and demon form.

Give credits if you use the models and enjoy! :)
Previews
Contents

Demon Medivh (Model)

Medivh + variations (Model)

Medivh dark (Model)

Reviews
General Frank
A very nice assortment of variations of the medivh model. Models work in-game and perform well. Good job.

deepstrasz

Map Reviewer
Level 56
Joined
Jun 4, 2009
Messages
16,131
It was planned but which version should morph to which? Human to demon?
And the other way around like Illidan/the Demon Hunter does it. The undead(?)/corrupted version could do the same. This way you could think of a variety of ways for Medivh to transform when using the models: say you want him to keep a human look when he's actually corrupted so the transformation happens directly from the human version to the demon genie; say you want to have the corrupted version to show only when not in the presence of characters who shouldn't know he is evil, then the transformation could happen from the corrupted version to the demonic genie/ifrit.
 
Level 13
Joined
Nov 12, 2016
Messages
672
Pretty good, honestly. the effort you put in to make sure the Staff doesn't clip while usually i shouldn't be that judgy on that type of issue anyway, the result of that attempt imo is outputing attack animations that have a nice groove to them. anyone here can view in 3D and look at the model from an RTS angle, those attacks have a fine groove to them, satisfying to see.
 
Level 42
Joined
Dec 29, 2014
Messages
1,854
Pretty good, honestly. the effort you put in to make sure the Staff doesn't clip while usually i shouldn't be that judgy on that type of issue anyway, the result of that attempt imo is outputing attack animations that have a nice groove to them. anyone here can view in 3D and look at the model from an RTS angle, those attacks have a fine groove to them, satisfying to see.
Yeah, I had to edit the animations from BM model to fit the 'attacking with staff'.
 
Level 13
Joined
Nov 12, 2016
Messages
672
Okay so, upon further inspection, i got a bit of a feedback to give about regular Medivh, i think you should use the "Nothing" animation as a regular attack and the spinning attack animation as some form of Spell.
 
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