Are you planning to upload your awesome map to Hive? Please review the rules here.Dismiss Notice
Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.Dismiss Notice
The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.Dismiss Notice
The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!Dismiss Notice
Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!Dismiss Notice
Check out the Staff job openings thread.Dismiss Notice
Mazing Contest Ultra
Submitted by Elvenking_slider
Mazing Contest Ultra (normal + XL size)
Created by Elvenking
Created by Elvenking
As the work of always updating 2 maps for every new feature or bugfix was quite time consuming,
I decided to combine mazing contest normal and XL into one map.
This means that all further updates to mazing contest will run under the new name of
"Mazing Contest Ultra".
This topic will still contain the XL description and a few extra notes.
To follow all updates simply read the Changelog entries,
I try to make them as detailed as possible
Everyone who never played my "enhanced" mazing contest version please make sure to atleast read this.
This map is based on mazing contest 1.2 and therefore I balanced range/clap frequency to fit the classic gameplay.
Many people notified me that the clap range is bugged in 1.2 and not consistent in all 4 directions of a tower so as only difference compared to the v1.2 I fixed this wrong clap range.
This changes the gameplay in a way to make it fair for everyone as 3-4 clap setups will work consistently.
Another important change is the dialog structure to choose the game mode and options.
Version 1.2 had basically the 2 options Normal and Customize, which meant to simply start the game
or to modify time/rounds and selling/upgrade feature.
I changed the dialog structure in order to have a faster and visually better mode selection.
The first dialog you will see is to select the basic mode of the game, do NOT compare the Custom mode to the old Customize option.
If you press Custom you will end up in a complicated dialog chain to really customize the game mode itself (towertype, win condition, ...).
The second dialog you will always see is the game options dialog.
This second dialog allows you to modify game mode independent stuff like time/rounds/selling/... which is basically the old Customize thing.
On your first time playing this map NEVER press Custom as game mode, simply press Normal and everything will be self-explanatory and fine^^
XL size map Info:
This part of the map is basically mazing contest 2 with larger build areas.
There is no difference in game modes, except some rng numbers.
Most of the terrain was redesigned, just to not have a boring looking map with bigger size.
For detailed information about game modes/mechanics read the description of my Mazing Contest 2 project page.
Mazing Contest v2.9
I just want to point out the differences here so it isn't a duplicate post.
-Same game modes as mazing contest 2
-Increased gold/lumber and rnd tower rate in all modes
-Increased build times to 1:00 -> 2:00
-Build area increased to 11x13 (143 tiles) from 8x9 (72 tiles)
Game mode changes:
- Normal: 19-53 gold and 0-4 lumber now
- Speedtower: 2-4 speedtower are spawned instead of 1-3
- Expect: reach a time between 12-45s instead of 5-32s
- Speedrun: 4-6 thunderclap tower instead of 2-6
- Penalty: removed (only available as option in custom mode)
- Traps: New game mode instead of penalty.
- Time: Building time increased to 1:00 to 2:00 instead of 0:30 to 1:30
- Totaltime: Changed accordingly to round times.
- Tower bombs: 0-3 tower bombs instead of 0-2 and much higher chance to get some.
General Map Info and Improvements
New Game modes:
Manatower: Reach the longest time and do not let your runner die from mana loss or he will be teleported to the exit.
Under 50% mana your runner will be slowed by 45% because of heavy blood loss!
Lumber in this mode is randomly 1 to 3 and the mana towers have the exact same range as thunderclap
or speedbuff towers. The mana restore ability has a cooldown of 5 seconds and a delay of 1 second until it restores.
As of version mazing contest ultra v1.5 the healtower mode was changed to manatower mode!
Hint: During the first round you can change the maximum mana to 10, 15 or 20 by using the -settings menu. More mana might make the mode more interesting in XL.
Traps: Small traps spawn in your maze that teleport the runnder back to the start upon activation.
Traps can only be used one time, so build your maze carefully to make maximum use out of them.
Important to notice is that you have to force the runner to directly step on it or it wont trigger the trap.
Sometimes pathing can choose to dodge the trap so make it non-dodgeable to be sure!
Version ultra 1.5 fixed trap spawn points to ensure they are the same for all players.
New Game option:
As part of mazing contest ultra v1.1 I introduced a new game option for both map sizes.
Checkpoints: You can place a checkpoint (item) anywhere in your maze and the runner will go there first.
To do this you simply drop the item on the ground where you prefer.
If you place it somewhere inaccessible the runner will try to reach it as far as possible before going towards the end.
This mechanics alters the maze building significantly and you build structures similar to Gem TD for example.
If you set this option to "random", the flag will be randomly placed each level (in sync for all players).
Should you manage to get your runner stuck the game will send it to the exit after 90 sec.
Also players can use the -unstuck command to send their runner towards the goal.
New Mazing points feature:
I added a point system to version XL 1.8 which makes the map less frustrating.
Sometimes it can happen that you fail a round or forget to place your checkpoint which is impossible to catch up then.
Mazing points are a different way to win the game, you get +3 for being first and +1 for being second on time each round.
At the end of the game 2 winners will be shown (highest time and highest score).
New Settings dialog:
Mazing contest ultra 1.5 has has the new feature of an extra settings dialog.
To open this dialog the mode selector has to type -settings during the first round.
You can only open this dialog once and no longer past the first round as it might be
unfair for other players to suddenly change something again.
Currently the dialog has not many settings but this might change with future map updates.
- Enable penalty mode (all game modes): Unspent resources will reduce your total time.
Please be fair and ask before enabling it^^.
- Disable antiblock system for checkpoints (only if checkpoint option enabled):
Turns off the antiblock system just for checkpoints so you can again block them off like in the older versions.
- Change max mana of runner (only in manatower mode): Allows you to change the maximum mana value of the runner
so he doesn't die that fast and has a longer slow duration.
- Restart the game (all modes): After the first round the game will restart.
This might be useful if the selected gamemode is not correct.
With mazing contest ultra 1.3 the builder unit got a new ability called blinkmode.
This ability changes the movement to constant teleporting around and allows you to build your maze very fast.
Especially on XL this might be helpfull to reduce the time running around and therefore losing time.
You can toggle to option on and off and it will stay activated after auto-restart.
Video of my personal best time in normal mode and normal map size:
Might also be helpful for some people to understand good thunderclap setups to hit 3-4 times
Twitch streamer LForward testing the XL size of this map
Thanks for playing my map LForward
Thanks to everyone who played my maps, you motivated me to implement more features and making this bigger versions.
Thanks to Peppolino/Schwammerlkrieg my reliable friend who always plays mazing contest with me and tested like every version.
Thanks to Masaa, Kacsa1111111 and Sexytime. with his clan IBCE for playing my maps very often and helping me with bugs and suggestions.
Thanks to CRAZYRUSSIAN, I used your zoom in and zoom out buttons icon in my map (Btncrzoomin, Btncrzoomout).
Thanks to Blood Raven for the muffin model I used in the environment.
Creator of mazing contest PENDER for the best map ever made!