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MazeTriggers v1.4b

Submitted by RoNiN77
This bundle is marked as approved. It works and satisfies the submission rules.
This tool originates from here

This program aids in creating common Maze Triggers. It creates the following triggers with the information you input:
1. Collision
2. Region Death
3. Ice Sliding
4. Ice Skating (Turn on ice)
5. Commands such as -name, -color, etc.
6. Terrain Kill
7. Simple Wisp Whirl
Contents

MazeTriggers v1.4b (Binary)

Reviews
Moderator
Ralle: Very nice tool for people to make their own maze triggers.
  1. jaky77777

    jaky77777

    Joined:
    Mar 12, 2008
    Messages:
    6
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    uhmmm how do you get the ice skating to work?
    It doens't do anything...
     
  2. woxx

    woxx

    Joined:
    Jun 27, 2008
    Messages:
    140
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    This is how to make the "Slide" thingy work.

    *The first thing you should do is to chose the hero you want to slide in the ice.

    Then you press CTRL+D to see the raw code of your chosen unit in the Object Editor

    Use the raw code to fill in " Raw Hero Value"
    (You must also chose the number of players and color (example player1 is red, player 2 is blue and so on)

    *After that you chose slide speed and with sort of ice you want to slide on, it all depends on the tilset you use.

    *Now name the trigger and push "Creat Trigger"
    Now implent it to your map and then make some ice and start Sliding

    I made a template map with Icecrown ice. All you have to do is make your trigger and paste it into mine. The triggers name is "Slide"

    To download my Template, vistit this Link http://www.mediafire.com/download.php?udizdwyxdrd
     
  3. chrismon9

    chrismon9

    Joined:
    Jan 16, 2008
    Messages:
    4
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    very nice, 9/10 why it's nine is because it could of had more triggers.
     
  4. DrStyles

    DrStyles

    Joined:
    Jul 12, 2009
    Messages:
    32
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    worried it will lead to generic mazes

    seems kinda pointless cause the triggers are ez to make.
    The triggers ARE leak free RIGHT?
    be more specific. everyone sux at describing stuff. if you work hard on it make sure ppl know what it does. LIST all the features it can do plz. im CONSIDERING DLing it.. =/
     
  5. cooperlsxl

    cooperlsxl

    Joined:
    Jul 23, 2009
    Messages:
    16
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    very choppy ice skating........... or maybe i did something wrong
     
  6. best_player_88

    best_player_88

    Joined:
    Dec 19, 2007
    Messages:
    1,131
    Resources:
    1
    Maps:
    1
    Resources:
    1
    You have a the most best avatar ever made
    ^.^
     
  7. manstie

    manstie

    Joined:
    Mar 10, 2008
    Messages:
    847
    Resources:
    1
    Maps:
    1
    Resources:
    1
    You must be lazy.

    I don't like it. It ruins the true maze makers heart to see this.
    Plus, people should learn how to make maps by themselves instead of use programs else they get nowhere. This is poisoning the future map makers!

    No, it's the trigger. You need a really cool one to not produce any lag (which I possess >:D)

    You'll love Jass once you get the hang of it. Get Jass NewGen world editor.
     
  8. Vetador

    Vetador

    Joined:
    Sep 19, 2009
    Messages:
    2
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    0
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    Colission

    The Colission thing dosen't work... I put the Raw Hero value, the number of players, computer colors, the trigger name and the colision Radius: 60.
    After I click create trigger, I copy and paste in my trigger, after when I test the map I got 18 compile error from the trigger :thumbs_down:
     
  9. impulsecobra

    impulsecobra

    Joined:
    Mar 12, 2009
    Messages:
    63
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    what the hell does this mean "Run-time error '13": Type mismatch

    thats what pops up everytime i try to make a death region
     
  10. SilveR_

    SilveR_

    Joined:
    Mar 22, 2010
    Messages:
    1
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    If you get an error trying to open this try extracting it.
    Also, ice sliding and collision doesn't work...(For me)
    But terrain kill works!(Oh goodie, no more 1000 regions and over)

    Overall, this is pretty good. Nice
     
  11. Sorceress

    Sorceress

    Joined:
    Jul 28, 2009
    Messages:
    1,024
    Resources:
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    Resources:
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    Nice, very usefull.
    5/5
     
  12. xorkatoss

    xorkatoss

    Joined:
    Jul 12, 2010
    Messages:
    1,514
    Resources:
    7
    Models:
    5
    Maps:
    1
    Spells:
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    ok guys i didn't downloaded this program and i don't think that i want to...
    because the maze triggers are very simple trust me...
    you just need to open a simple maze map and see what triggers it has...
    anyway i will download this tol just to see how it works xD
     
  13. Doom_AngeaL

    Doom_AngeaL

    Joined:
    Apr 17, 2010
    Messages:
    112
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    Great prog, This came in handy, I decided to make a sliding type map a few days ago and couldn't find anything on how to make sliding units, but now that I have, thanks!
     
  14. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,847
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Pretty sleek tool for people who needs help on making these types of triggers or people who just wants to study and learn from them.
     
  15. Tower

    Tower

    Joined:
    May 30, 2010
    Messages:
    7
    Resources:
    0
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    Easy triggers.
     
  16. Lautanen

    Lautanen

    Joined:
    Dec 8, 2009
    Messages:
    94
    Resources:
    1
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    1
    Resources:
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    Can you add the mirror ice? :)
     
  17. Thurst4blood

    Thurst4blood

    Joined:
    Nov 27, 2011
    Messages:
    1
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    0
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    Thurst4blood

    That Terrain Kill Trigger is bad compared to any other useful one..

    I made this in response

    globals

    unit array Hero

    endglobals

    function Trig_Terrain_Kill takes nothing returns nothing

    local unit u
    local integer i = 0
    local rect r = gg_rct_Region_000
    local real TX = GetRectCenterX(r)
    local real TY = GetRectCenterY(r)
    local real UnitX
    local real UnitY
    loop
    exitwhen i > 10
    set u = Hero
    set UnitX = GetUnitX(u)
    set UnitY = GetUnitY(u)
    if GetTerrainType(UnitX, UnitY) == GetTerrainType(TX, TY) then
    call KillUnit(u)
    endif
    set i = i + 1
    endloop

    set u = null
    set r = null

    endfunction

    function InitTrig_Terrain_Kill takes nothing returns nothing

    local trigger t = CreateTrigger()
    call TriggerRegisterTimerEvent(t, .01, true)
    call TriggerAddAction(t, function Trig_Terrain_Kill)

    set t = null

    endfunction

    Edit - Using 'locations' is a waste of time, they leak if not removed, resort to using reals, as they do not leak and they're useful.
     
    Last edited: Nov 27, 2011
  18. SiX

    SiX

    Joined:
    Jun 6, 2012
    Messages:
    10
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    This doesn't work in game, gives errors...
     
  19. Vitchie08

    Vitchie08

    Joined:
    Feb 4, 2012
    Messages:
    24
    Resources:
    1
    Models:
    1
    Resources:
    1
  20. MasterTrainer

    MasterTrainer

    Joined:
    Apr 14, 2012
    Messages:
    2,768
    Resources:
    3
    Icons:
    1
    Maps:
    1
    Spells:
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    Resources:
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    Nice tool, but these days people might want more.