- Joined
- May 22, 2005
- Messages
- 256
I am making a maze map where you have to guide yourelf out of an evil maze of death. I will need a few models. I will need an Egyptian style Wall with a transparent and visible animation. I will also need 4 traps 2 Triggering Mechanisms and 2 monsters, the rest i can get from Warcraft III. I also need a terrain of Egyptian drawings\carvings.
Traps
1. Egyptian walls like this | | and an attack animation of spikes coming out of both sides.
2. This may sound crazy, but i need a brick of gold on a string... animation will require swaying. Death is where the string cuts and the brick falls. and the birth is where is falls fast on bounces on its string. If you must know i will use it as a lure into a trap.
3. A large style pit. The stand is a normal egyptian carving floor and the death is a the floor splitting fast with nothing but blackness. I have already started on a Cartoon style fall effect.
4. A Mace on a chain attached to the ceiling. Death is where it drops.
Triggering Mechanisms
1. A pressure plate like the one is The Elder Scrolls IV: Oblivion.
2. A tripwire that has 2 death animations. 1 of it snapping, and one of it falling gently.(in which case the trap won't trigger.
Monsters
1.A Sphinx statue with rather jagged teeth. Death animation is of it breaking, and two attack animations one swiping with its paw and another bite.
One Spell Slam animation like Devour. And one spell animation of a roar.
2.A Giant Morbid obese decapitated zombie wearing a loin cloth. This boss is very important to the completion of the game. Death animation should be(if possible) His belly bursting and scarabs crawling out. If not possible, a simple fall and keel over animation will due, but coagulated blood should come out of his head. His attack animation should be a smack of his belly and a small shock wave. Birth should be A gathering of mummies that join together to create him, but he isn't really all those mummies in the real stand, attack, etc.
Credits will be given to anyone who would like to make a contribution. Thank you for you time in reading this post. If you would like to suggest a model already on the hive or one in WC3 that could be used in place of these, please do .
Map is in Beta Stage, I am still configuring the triggers, but all the units\traps have been made.
Traps
1. Egyptian walls like this | | and an attack animation of spikes coming out of both sides.
2. This may sound crazy, but i need a brick of gold on a string... animation will require swaying. Death is where the string cuts and the brick falls. and the birth is where is falls fast on bounces on its string. If you must know i will use it as a lure into a trap.
3. A large style pit. The stand is a normal egyptian carving floor and the death is a the floor splitting fast with nothing but blackness. I have already started on a Cartoon style fall effect.
4. A Mace on a chain attached to the ceiling. Death is where it drops.
Triggering Mechanisms
1. A pressure plate like the one is The Elder Scrolls IV: Oblivion.
2. A tripwire that has 2 death animations. 1 of it snapping, and one of it falling gently.(in which case the trap won't trigger.
Monsters
1.A Sphinx statue with rather jagged teeth. Death animation is of it breaking, and two attack animations one swiping with its paw and another bite.
One Spell Slam animation like Devour. And one spell animation of a roar.
2.A Giant Morbid obese decapitated zombie wearing a loin cloth. This boss is very important to the completion of the game. Death animation should be(if possible) His belly bursting and scarabs crawling out. If not possible, a simple fall and keel over animation will due, but coagulated blood should come out of his head. His attack animation should be a smack of his belly and a small shock wave. Birth should be A gathering of mummies that join together to create him, but he isn't really all those mummies in the real stand, attack, etc.
Credits will be given to anyone who would like to make a contribution. Thank you for you time in reading this post. If you would like to suggest a model already on the hive or one in WC3 that could be used in place of these, please do .
Map is in Beta Stage, I am still configuring the triggers, but all the units\traps have been made.