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maybe a stupid question, but, how have Hero lvl>10 ???

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Level 2
Joined
May 25, 2004
Messages
26
I tried to discoverd triggers by making a rpg but i dont understand my maxlvlHero is 10 and i cant change that. Only have less like 9, 8 or 2, but no more!!!!
grrrrrrrrrr
:cry: :( :evil:
 
Level 2
Joined
May 25, 2004
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uh
the windows with units stats is not suffisant, it is that right?

edit:
I fund this variable, Thanks u very much!!
But why the windows of unit-editing is not suffisant? It is stupid, no?
 
Level 7
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Mar 26, 2004
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350
no, use triggers:
Code:
event: generic unit event - a unit gains a level
condition: integer comparison - Hero level of triggering unit is equal to 30
action: Hero - disable experience gain for tiggering unit/leveling hero
 
Level 7
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Mar 26, 2004
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then add a condition :wink: :
tiggering unit /leveling hero = specific hero.

i thought Deustini would like to prevent heros reaching lvl 31
 
Level 7
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Mar 26, 2004
Messages
350
Sopho said:
You can spawn a hero at a certain level. To do it simply, give the spawned a hero level up tomes with no graphics level up(with the item level up hero ability +level increase)

i prefer using triggers for sth. like that :wink:
 
Level 7
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Mar 26, 2004
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hmm, i try to avoid placing tomes instead of using triggers in this and similar cases, because by using tomes any1 can take them.
 
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