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[AI] Maul/TD Issue

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Level 3
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Mar 12, 2007
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62
---Edit---
So ive made my maul the creeps have 0.80 attack speed and stuff

Prevent Attack
Events
Unit - A unit owned by Player 1 (Red) Is attacked
Unit - A unit owned by Player 2 (Blue) Is attacked
Unit - A unit owned by Player 3 (Teal) Is attacked
Unit - A unit owned by Player 4 (Purple) Is attacked
Unit - A unit owned by Player 5 (Yellow) Is attacked
Unit - A unit owned by Player 6 (Orange) Is attacked
Unit - A unit owned by Player 7 (Green) Is attacked
Unit - A unit owned by Player 8 (Pink) Is attacked
Unit - A unit owned by Player 9 (Gray) Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 12 (Brown)
Actions
Wait 1.00 seconds
Unit - Order (Attacking unit) to Move To (Center of Life Lose <gen>)
the 1 second is for the attack but ive noticed that the enemies attack when they are not suposed to...destroying mazes for example...anyone know why?
 
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Level 3
Joined
Mar 12, 2007
Messages
62
Events
Time - Timer expires
Countdown Timer - Hide (Last created timer window)
Unit - Create Levels_units_count[Levels_current] Levels_Units[Levels_current] for Player 12 (Brown) at (Center of Red Spawn <gen>) facing Default building facing degrees

and so on for each players spawn
the collisions are all set to 0.00
 
Level 3
Joined
Mar 12, 2007
Messages
62
Purple Spawn to Waypoint
Events
Unit - A unit enters Spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Set point = (Center of TP Waypoint <gen>)
Unit - Order (Entering unit) to Move To point
Custom script: call RemoveLocablablablabla

and thats it
 
Level 3
Joined
Mar 12, 2007
Messages
62
I dont think i've edited the towers collision's i dont know what to put except the basic Scout tower's one
 
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