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Mathog's Arena v1.7

Submitted by Inferno11114
This bundle is marked as approved. It works and satisfies the submission rules.
If you downloaded v1.7 and it isn't working, please delete that old file and download again!

Mathog's Arena
Created by Inferno11114

Map Info:

Map type: Arena/Team Survival

Number of Players: 2
- 4 difficulty settings
- 12 Standard Warcraft III Heroes, 18 custom Heroes, and 3 secret Heroes
- 2 of the custom heroes are tributes to a couple of my favorite Warcraft III maps (Footmen Frenzy and LotR Hero Siege)
- random hero option
- max hero level of 21
- 3 tier item system (upgrade lower tier items through recipes)
- summoned unit upgrades
- Lots of custom items with unique effects
- 50 waves of enemies, with a boss fight every 10 levels
- Can be played single player, in which case you will select two Heroes
- Secret items
- Bonus challenge for skilled players


Hero Selection Altars and Taverns

Shops and Fountains


The Hall of Champions

Defeat the Infernal King on Pro Difficulty...


And gain access to the Champions' Challenge




  • Drunken_Orc (Gimli)
  • clan NoHunters (Fox)

  • Azsure
  • Heinvers
  • zadelim
  • JetFangInferno
  • SuPa-
  • EviL_BuddhA
  • Ujimasa Hojo
  • Mister_Haudrauf
  • Tranquil
  • Daenar7
  • -Grendel
  • Turiel
  • levigeorge1617
  • Kimbo
  • Direfury
  • Kitabatake
  • General Frank
  • JesusHipster
  • Darkfang
  • Grey Knight
  • Sellenisko
  • Kellym0
  • ShiiK
  • PeeKay
  • -berz-
  • KelThuzad
  • Dentothor
  • CloudWolf
  • Mc !
  • Blizzard Entertainment
  • Hellx-Magnus
  • Paladon
  • zbc
  • NFWar
  • SkriK
  • PrinceYaser
  • Palaslayer
  • Darkfang
  • Marenko
  • D.ee
  • Illidan09
  • bigapple90
  • edge45
  • |3lackdeath
  • JollyD
  • Wisdom
  • SexYFrostWyrM
  • viiva
  • BlazeKraze
  • The Panda
  • Hadeis
  • kola
  • Sin'dorei3000
  • Traxamillion
  • SkiiK
Systems and Spells:
  • Paladon
  • Bribe
  • Wietlol
  • f0rask3n
  • looking_for_help
  • Dangerb0y
  • baassee
  • Vexorian
  • AGD
  • PurgeandFire
  • Freaky DevA




Major Changes
- Fixed some nasty bugs with the Locust Swarm, Critical Hit, and One with the Wind abilities. Fixed a few other general bugs as well
- Berserker Helm's explosion now functions properly
- Stuns and debuffs will now affect most units for the same duration. They will now be more effective on level 6+ units than they used to be
- NEW HEROES: Silver Knight, Necromancer, Naga Sea Witch, and Dark Ranger
- NEW ITEMS: Jaws of Undulu, Orb of Destruction, Holy Cross, Pocket Camp, and Warlock Gloves
- Goblin Merchant now has Healing Wards, Scroll of Restoration, and Potion of Invulnerability in stock
- A new shop, Eric's Tome Emporium, has been added and now holds the Strength, Agility, and Intelligence tomes as well as the tome of retraining (all originally in the Goblin Merchant). Also sells the Tome of Power
- Staff of Darkness has been redesigned; it is now the Scourge Scepter, and can cast animate dead rather than black arrow

Minor Changes
*This list could be endless, so I'll try to keep it concise and keep the mundane stuff out.
- The final boss should now use a couple of his skills that previously weren't firing
- Boots of the Wind now also has +15 damage, Berserker boots now have +32 damage (up from +20)
- Shadow curse no longer prevents units from attacking, but gives them a 75% miss chance
- Dwarven Kings cooldown reduced to 120 seconds
- Cleric's Inner Fire bonus damage slightly reduced
- AoE of War Stomp, Axe Stomp, Thunder Clap, and Ground Pound slightly reduced
- War Stomp cooldown now 6 seconds at all levels
- Axe Stomp cooldown now 8 seconds at all levels
- Thunder Clap and Ground Pound cooldown reduced to 6 seconds (from 7)
- Hex now costs 50 mana at all levels
- Mana Burn cooldown is now 4 seconds at all levels
- Hit points of Sea Elementals from Poseidon's Trident increased by 50 (625->675)
- Blademaster's Mirror Image redesigned; images always take 200% damage and deal 20% damage. 1 Additional image is created per level
- Arcanium necklace now has a 10 minute cooldown rather than a one time use
- An exploit allowing a player to repeatedly cycle between two Arcanium Necklaces has been fixed
- Scroll of the beast cost increased to 350 (from 250)
- Khaz Modan now properly displays its mana cost to use, mana cost reduced to 50 (from 75)
- Cobra Gladius has been slightly reworked. You now choose the target of the Cobra Strike ability rather than having it activate on your next attack. Agility bonus increased to 15 (from 14)
- Abilities and items that have orb effects now say so in their tooltips
- Stealth Cloak Wind Walk now deals 200 bonus damage (up from 100)
- Fixed the cost of a few recipes
- Cluster Rockets mana cost slightly increased, cooldown set to 7 seconds at all levels
- Tinker no longer has reduced mana regeneration in robo goblin form
- Fan of knives mana cost reduced at low levels
- Improved the distance of blink at low levels
- Greater Hydra from the Hydra Scale has been buffed significantly
- Transmute now has a 160s cooldown at all levels. Mana cost is now 150/200/250/300.
- Damage Reduction from a Ring of Stone and an Earthstone Fist now stack. Damage Reduction from multiple Rings of Stone or Multiple Earthstone fists will not stack with themselves.
- Blink can no longer be used outside the Gladiator Arena
- Avatar of vengeance and Spirit of Vengeance attack damage increased
- Fixed several tooltips
- Special effect and icon changes for several skills
- The camera will now follow your Hero when you complete a round


Major Changes

- A new hero, the Earthshaker, has been added
- A new item shop, Odd Finds, has been added
- 3 Secret Items may or may not have been added...
- A game-crashing bug with the Silver Knight's Consecration skill has been fixed
- New tier 2 items: Molten Staff and Amulet of the Wild
- Pocket Camp redesigned. now works like the Tinker's Pocket Factory. You can switch between 3 different types at Mick's Cheap Ass Items
- Hotkey layout for skills is now QWER instead of ZXCV
- Tons of balance changes to Hero abilities and items
- Summoned units now have Hero damage. Hero damage has been changed to deal 85% damage to Hero armor (so, certain strong unit-types and bosses)
- A few summoned units (mostly ones summoned from high leveled skills) gain slightly less damage per attack upgrade

Minor Changes

- Most demonic enemies are now classified as 'Undead'
- Holy Aura: units that deal splash damage will no longer heal for each enemy hit by their attacks
- Reinforcements: reinforcments level 4-7 heal ability now properly functions (was previously healing for 0 damage)
- Silver knight's reinforcements have had their holy light buffed from 80/100/120/140 to 90/120/150/180
- Skeletons (from Rebirth and Black Arrow) damage upgrade amount reduced to 2 at all levels (down from 3 on levels 2+)
- Flesh Golem now regains health when consuming undead, and now starts out with war stomp and death coil. cleave removed.
- Orb of Destruction no longer drains 10 health per second from the wielder, and gives +85 damage (up from +80)
- Omnislash can now target enemies at full health, and now does 20 (down from 30) strikes at higher damage. Overall damage increased and cooldown increased form 150 to 180
- A couple item recipe requirements have been changed
- A couple item costs have been modified slightly


Many custom heroes have been reworked to make them more unique.

-The Pirate has been removed, but may return in a future version.

-Spirit Walker:
Disenchant removed; replaced with - Revitalize. Heals over time; instantly heals the target if the target's hp drops below 40%
Forked lightning now deals 25% bonus damage to Purged enemies
Feral Spirit redesigned into Spirit Wolves: spellbook that can summon 3 different types of wolves
Starfall changed to Spirits From Above:Stars crash down, damaging and stunning enemy units in an area. The stars summon Tauren Spirits that attack enemies for a short duration.

Sun Mage:
-Inner Fire redesigned: still gives bonus damage, but no longer gives bonus armor. When a unit with Inner Fire casts a spell, the erupt in flames, dealing 10-20% of their maximum mana in damage to nearby enemies
- Bestowment of the Gods redesigned: now heals all nearby friendly units for a small amount every 5 seconds. Units closer to the Sun Mage get recover more hit points.
- Phoenix's Phoenix Fire ability now scales with the Phoenix's level. Phoenix now always loses 25hp/sec, rather than decreasing the hp loss as its level increases.

-Impale redesigned. Now deals damage over time for 10 seconds. If the same target is impaled while the DoT is still going, the second impale slows the targets attack and movement speed by 35% for the entire duration.

-Rejuvenating Blast now dispels negative buffs in addition to healing.
-Mountain Giant now does a small amount of AoE damage when summoned.
-Awakening redesigned: Druid channels for a few seconds, then fully regains life and mana, and summons a green dragon to his side.

-all skills other than ultimate changed completely.
-Wind Walk replaced with Plane Walk: Removes collision and avoids all physical damage for a short duration.
-Thunder Clap replaced with Dark Mine: sets down a mine that will shortly be armed to explode, damaging friendly and enemy units.
- Evasion replaced with Shadowshift: instantly teleports all nearby enemies to the target location, and damages them every second until they deal damage

-Siphon Mana is now Brain Drain, and now drains/transfers mana instantly. Can be cast on units without mana, in which case it will drain health instead.
-Mind Rot's damage has been increased significantly. Up to 60/100/140/180/220/260/300 from 40/60/80/100/120/140/160
-Energy Arc redesigned: now deals heavy damage to a single target. If the target is killed, Energy Arc will jump to an additional target. This can repeat infinitely.
-New ultimate - Nightmare: summons evil spirits to haunt enemies. They can Possess an enemy, causing it to explode instantly and damage nearby enemies.

-NEW GAME MODES: Pro difficulty, Champion difficulty, Ironborn Mode, Lightning Mode

Minor Changes

-Starter shop removed. Players start with 250 more gold to compensate. This allows players to start building toward tier 2 and 3 items earlier on and gives them more options to spend their resources on
-Players get 250 bonus gold when choosing a random Hero. Also, players can now choose an Attribute-specific random Hero, gaining 125 gold for doing so.
-A secret item has been added!
-Cloak of flames cost reduced to 325 (from 425) , and damage per second reduced to 10 (from 15). Demon Skull's recipe cost slightly reduced and immolation damage per second reduced to 20 (from 25).
-ogre fist and ring of the hunter now trigger their cooldowns properly. The ability is added to the hero itself and can be seen on the command card.
-an issue with dummy units adding to the kills leaderboard has been fixed
-a few tooltips have been fixed
-Skeletal Axemen from Jar of Souls hp increased from 800 to 1000
-Senzu Beans now has 5 charges, up from 3.
-Blackrock Blade now has +10 damage
-casting bone nova on flesh golem deals double damage
-Silver Knight's reinforcements last 20 seconds, and the cooldown is now 20 seconds (up from 10s for both)


- Players can now change their color by typing "-color" [replace color with the color you wish to be]
- Single Player mode no longer gets an extra 500 starting gold
- All skeletons have new models
- Tons of new (mostly WoW) icons
- Some terrain has been changed, weather added, and buildings relocated
- Some items and skills have had their names changed
- There are now more waves that spawn random unit types rather than a fixed type
- Druid's Green Dragon model changed and renamed to Emerald Dragon. Also, it now deals double damage to stunned units
- Ironborn Mode and Champion Difficulty: When playing Double Hero mode in Single Player, the player gets 2500 additional starting gold for their second Hero. However, Champion Difficulty is getting redesigned in v1.5

Bug Fixes
- Fixed some necromancer bugs
- A bug that would cause the Stone Wolf to become invulnerable has been fixed
- Lady Vashj's Forked Lightning now properly deals 25% bonus damage to units hit by Frost Arrows

Infernal King [Final Boss]
- Infernal King's Immolation now engulfs the entire arena, but does less damage. Devour Magic removed
- Infernal King's ultimate ability now damages properly, and fx changed
- Infernal Shockwave impact radius reduced

Masteries have been added to the game! Select a mastery after selecting your Hero by speaking to the Elder Shaman. Masteries give your Hero a permanent passive bonus.
- Replenish: Using an ability restores 5% max hp. Restore 40% hp and mana when you level up
- Mana Thief: Steal .75% max mana per attack
- Future Champion's Starter Kit: Start out at level 2 and an additional 150 hp and 75 mana
- Explosive Entrance: When you summon a unit, deal 5% of its max life as area damage at its summoning location
- Incinerating Strike: Every 10th attack causes the target to burst, dealing area damage equal to 100% of the attack damage over 3 seconds.
- Storm Armor: Attackers take 1/5 of your primary attribute in damage on every attack. 15% chance to cause a damaging lightning strike at your location

Razill Naypolm [Alchemist]
- Healing Spray: Higher levels heal slightly more total health and in shorter time (less waves)
-Transmute: Gold bonus now stays the same every level, but cooldown decreases by 45 seconds per level. This allows the Alchemist to kill more units with Transmute while still getting the same amount of gold.
- Chemical Rage: Now lasts 20 seconds at all levels [previously 15/16/17/18/19/20/21]

Damius Noblesteed [Silver Knight]
- Base armor at all levels reduced from 20 to 10
- Cooldown reduced by 1 second. This allows a player to continue to occupy an enemy/hold the line with good timing
- Heal amount slightly reduced at all levels
- Mana cost increased levels 3 and up

Geldor Earthfire [Sun Mage]
- Inner Fire base damage reduced from 20/40/60/80/100/120/140 to 20/30/40/50/60/70/80
- Bestowment of the Gods - bug that caused it not to work for player 2 has been fixed

Akama [War Sage]
- Fan of Knives has been replaced with Call of the Shadow Order, a summoning spell that summons 2 assassins that benefit from the Warsage's other skills
- One With the Wind redesigned: now gives a flat 50% chance to evade at all levels, but the duration increases per level

- Shadowshift redesigned: teleported enemies now take damage over time and are slowed briefly. Previously, they took damage until they dealt damage themselves. This encouraged running away from enemies, which was not the intent. The skill is now more consistent and easier to use
- Phantom: Shadow Curse redesigned: slow %, miss %, and extra damage now increase every level. Previously only the AoE and duration would increase

Barag Brainflayer [Mindweaver]
- Mind Rot redesigned: Now inflicts enemies with a DoT that also reduces their spell damage
- Wraiths no longer have mana, as they have no spells that cost mana. They can now cast Ultra Magic Shell, which reduces damage taken by 50% and increases movement speed by 50% for 5 seconds. Can only be used once. Their explosion AoE has also been increased slightly
- Wraiths level 2-4 hit points increased slightly
- Energy Arc damage after level 1 has been increased
- Mana cost of Energy Arc and Mind Rot have been increased

Rexxar [Beastmaster]
- Stampede AoE reduced from 1000 to 800, and number of beasts per second is always 3, rather than increasing by 1 per level
- Hawks now do splash damage in a small area

General Hero Changes
- Hero Tooltips have been updated to give more in depth information before selecting a Hero.
- Hero Taverns are now sorted by Attribute
- Heroes now have only one Proper name, with some unit models and sound sets changed to fit appropriately
- Different players can now choose the same Heroes
- All Hero skill tooltips have received a significant update. The pertinent information is now much easier to find, and the cooldown for every skill is now shown
- Many minor changes to Attributes/mana costs/cooldowns on skills
- Some Heroes that had more starting mana than intended have been fixed

Misc. Changes
- Shadow Hunter: Ultimate has been changed to Big Bad Ward, which summons a Ward that makes all nearby allies invulnerable
- Phantom: Shadow Curse redesigned: slow %, miss %, and extra damage now increase every level. Previously only the AoE and duration would increase
- Immolation's and Lightning Shield's mana drain for levels 1-2 increased slightly
- Fox's Lion Skin now has the same stats as the Crypt Lord's Spiked Carapace, and the thorns damage on both has been buffed slightly
- Crypt Lord's Carrion Beetles level 1-4 have received a small hit point buff
- Cenarius has received small stat buffs to mirror his demi-god status
- Bloodseeker's bonus Impale was actually increasing the enemy's attack and movement speed. this has now been fixed
- Lady Vashj's Frost Arrows now slow enemies attack and movement by 30/35/40/45/50/55/60% rather than 50% at all levels
- Bloodseeker's Phoenix Strike: damage increase per second [and therefore maximum damage] reduced. Minimum damage is the same. For example, Level 7 used to deal 560-1200 damage. Now it does 560-960
- Fixed a bug that would prevent the Spirit Walker's Revitalize bonus heal from healing certain targets. Additionally, the bonus heal will now kick in immediately if cast on a low hp target, even if they aren't being attacked

- Spell damage bonus from items now extends to summoned units. Certain spells that didn't benefit from spell damage properly should now benefit
- Spell damage reduction granted by different item types now stacks [multiplicatively]
- Many Tooltip/hotkey fixes
- Mystic Gem mana steal reduced from 75 to 40
- Titan Shield changes: Cost increased to 1225, hp bonus down to +300 from +350, armor down to +7 from +8. New passive ability: Titan's Defense - when under 60% hp, grants increased hp and armor upon being hit for 6 seconds
- Holy Kiteshield's Healing Wave changed to Mass Heal - instantly heals yourself and all friendly units for 350 hit points
- Unholy and Holy Gauntlets' healing cooldowns reduced from 60 to 45 seconds
- All mana and healing potion cooldowns are now 30 seconds [minors were 20, greaters were 40]
- Inferno Stone cooldown has been increased to 120 seconds
- Orcish Bruisers damage bonus up to +30, from +25
- Mystic Gem cost reduced to 1250, down from 1450
- Jar of Souls soul requirement reduced to 20 (from 30)
- Blackrock Blade, King's Ring, Elder's Battlestaff, and Khaz Modan Ale cost reduced by 50 gold
- AOE of Barracks camp Command Aura reduced to 400 (from 600)
- Pocket Camp: Ravagers' Critical Strike damage reduced to 2.5x (from 3x)
- Molten staff ability changed to Soul Burn and recipe cost reduced by 125
- Cloak of Flames immolation damage reduced to 10 from 15, Demon Skull immolation damage reduced from 25 to 20, and Warlock Helm reduced from 40 to 35 to match the damage stated in their tooltips
- Fixed Orb of Destruction's damage bonus (it was giving +130 instead of +85)

...And probably a bunch of other undocumented, but minor changes that I've missed


- The exact health, damage, attack speed, and movement speed values are displayed when selecting difficulty
- Champion Difficulty removed; it is getting redesigned for v1.5
- A few gladiator monsters have been given more spells. Spell damage reduced on some gladiator monster spells
- Fixed some tooltip errors
- Minor terrain changes
- Emerald Dragon and Phoenix are once again targeted as air
- The gold bounty awarded for most higher level monsters has been reduced
- Selecting a random Hero will now have a sound effect
-Bug fix: could get a bug with random heroes not being able to start Round 1
- Round 40: Zyrak and Mordulus base hp increased by 1500, Kranok base hp reduced by 3000
- Final Boss [Infernal King]: model size reduced. Is no longer stationary and can now be targeted by spells like Entangling Roots. Attack range reduced to match the reduced model size
- Mana Thief: Heroes no longer regenerate mana for units hit by splash damage [Demon forms of Illidan and Fox]
- Conversion, Charm, and Control Magic now grant gold and xp when they take over a unit
- Changes have been made to secret Heroes and items

- The following items can now stack infinitely: Potions and Greater potions of Healing and Mana, Potion of Invulnerability Stone of Summoning, Scroll of the Beast, Healing Wards, Senzu Beans, and Inferno Stone. You can split off one stack at a time by double right clicking on the item in your inventory
- Senzu beans moved to Goblin Merchant shop
- Brilliance Aura on Khadgar's Pipe of Insight increased to +3 per second.
- Arcanium Horn: +5 armor removed and replaced with a +5 mana/second Brilliance Aura
- Berserker Gloves: removed the decreased mana regeneration
- Berserker Boots: removed the decreased mana regeneration
- Berserker Helm redesigned: removed the decreased mana regeneration. Armor bonus reduced from +8 to +5. New activatable ability: Berserker Rage - Grants spell immunity, +40 damage, +10 armor, and +800 hit points for 30 seconds
- Orb of Frost cost reduced from 425 to 375. Crown of the Lich King recipe cost increased by 50 to compensate
- Venom Blade damage fixed. Was giving +15 instead of the listed +10. Cobra Gladius was also giving 5 extra damage and this was fixed
- Lion Shield thorns damage increased from 33% to 50%
- Ancient Janggo of Endurance attack speed bonus increased from 5% to 8%
- Pocket Camp: Far Seers' Feral Spirit no longer overwrite one another, and now summon 1 powerful wolf rather than 2 weaker ones
- Warlock Staff redesigned: new stats are +20 damage, +20 Intelligence, +10% spell damage aura, +30% spell damage when below 50% mana
- Warlock Gloves: Old stats - +30 damage, +8 Strength and Intelligence, +6 armor, Chaos Bolt. New stats - +30 splash damage in a 350 AoE, +10 Intelligence, +6 armor, Chaos Bolt.
- Fixed Orcish Bruiser's damage boost ability to give +20 as stated, rather than +2
- Several Recipes have been modified slightly
- Bone Staff Intelligence bonus increased from +10 to +12
- King's Ring: Valiance Aura hit point regen increased from .5 to 2 per second
- Cobra Gladius: also adds +35 damage. Poison damage reduced to 35, and duration on stronger enemies reduced to 15 seconds
- Crown of Darkness: Stat bonuses reduced from +12 to +8, now adds +30 damage. Enemies killed with Finger of Death spawn a Death Revenant for 30 seconds
- Arcanium Necklace: Warcraft 3 abilities have a max cooldown time of 5 minutes, which meant this item's cooldown was 5 minutes instead of the intended 10 minutes. This has been worked around and the item now has a 10 minute cooldown.
- Fixed an issue with Ogdin Ghostseer's Spirit Wolves and a secret Hero's Arcane Blast abilities when Arcanium Necklace was used.
- Fixed a bug with Arcanium Tome that allowed it to reflect spells even while on cooldown [although the hero would still get hit by the spell]. Now it will only reflect when a spell is successfully blocked
- Amulet of the Wild: Mana cost increased from 50 to 75, cooldown decreased from 60 to 45, Ursa Warrior's Command Aura replaced with Roar

Rokhan [Shadow Hunter]:
- Big Bad Ward now also heals 3% health per second to all units in the area.
- Hex levels 4-7 now deal 75/125/175/225 AoE damage around the target

Samuro [Blademaster]:
- fixed the damage amount and crit chance of Critical Strike level 1.
- Mirror Image cooldown increased: from 3 + 1 second per level, to 5 + 2.5 seconds per level
- Critical Strike: damage multiplier reduced from 2 + .7 per level, to 2 + .5 per level

Chen Stormstout [Pandaren Brewmaster]:
- Drunken Brawler crit multiplier reduced from 1.6 +.4 per level, to 2 + .25 per level
- Fixed an issue with the Chen Stormstout when completing a round during Storm, Earth, and Fire. He would not be able to start the next round until the ability timer expired, and would spawn outside of the shop area, making it difficult or impossible to reach certain shops. The ability now automatically expires at the end of the round, and he spawns in the shop area

Razzil Naypolm [Alchemist]:
- Chemical Rage redesigned: Levels 1-3 last 15 seconds, Levels 4-7 last 18.75/22.5/26.25/30 seconds. This allows perma-Chemical Rage at level 7. Levels 1-3 have the same attack speed bonus as before, and move speed bonus is down to 30% (from 50%) Levels 4-7 have 60% move speed bonus. Levels 4-7 attack speed bonus reduced by quite a bit, down to 1.5/1.65/1.8/1.95, from 1.7/2.05/2.4/2.75. This results in an overall nerf, but more consistency at higher levels due to the increased duration.
- Alchemist base attack speed fixed, along with level 1 Chemical Rage base attack speed

Ogdin Ghostseer [Spirit Walker]:
- Revitalize slightly redesigned yet again. Heal per second reduced, bonus heal reduced, and cooldown increased to 8 seconds. The bonus heal that occurs at 25% health or less no longer removes the buff. Also fixed a bug that would prevent the bonus heal from triggering if a unit was recently bonus healed.

Cenarius [Lord of the Forest]:
- Entangling Roots levels 1-3 duration decreased, levels 4-7 duration increased
- Force of Nature now summons 6 Treants at once. They are individually weaker than before but give Cenarius a more reliable meat shield, and allow him to make good use of his Thorns and Tranquility

- Cairne Bloodhoof [Tauren Chieftain]:
- Endurance Aura attack speed bonus increased, movement speed bonus decreased
- Reincarnation cooldown changed from 360/300/240/180 to 300/255/210/165. The max cooldown for abilities is 5 minutes, so the old Level 1 and 2 actually both had a cooldown of 300 seconds

- Kromgosh Bloodsong [Bloodseeker]:
- Infusion cooldown reduced from 10 to 8 seconds
- Fixed a bug with Phoenix Strike that prevented orb effects from working when the skill had a 15 second charge

- Varimathras [Nathrezim]: Sleep - If Varimathras wakes up a sleeping unit with a physical attack, he will steal 75/125/175/225/275/325/375 life from the target. Amount is based off the level of Sleep on the attacking Hero, not the level of Sleep cast on the target
- Sylvanas Windrunner [Queen of the Forsaken]: Life Drain - health drain per second increased, duration decreased from 8 to 5 seconds
- Malfurion Stormrage [Druid]: Mountain Giant - Levels 4-7 gain Thorns, levels 6 and 7 gain Reflect Missiles
- Damius Nobelsteed [Silver Knight]: Conversion - Armor bonus from 4/6/8/10 to 3/6/9/12. Damage boost from 15/25/35/45 to 15/30/45/60. A hit point boost of 200/400/600/800 was added. Cooldown is now 150 seconds for all levels
- Akama [Warsage]: One with the Wind - now properly increases the damage of Assassins' Vanish when leveled up
- Moganis Boneweaver [Necromancer]: Rebirth - a bug that would cause issues with affecting every unit within the casting area has been fixed
- Anub'Arak [Crypt Lord]: Carrion Beetles no longer have spell immunity. Beetle limit increased from 4 to 6
- Rexxar [Beastmaster]: Hawks can now be affected by Roar, Bloodlust and Inner Fire
- Phantom: Planewalk cooldown decreases by 3 seconds per level, up from 1.5. New cooldown: 30/27/24/21/18/15/12. Old cooldown: 21/19.5/18/16.5/15/13.5/12
- Base attack speed of Fox and Illidan's Demon Forms levels 2-4 reduced slightly


- Multiplayer now functions properly. Players will be required to defeat all gladiator monsters before advancing
- Fixed an issue that could allow players to select more than one mastery, and possibly prevent the game from working if difficulty had not yet been selected

- More hotkey and tooltip fixes! no way!
- Phantom: Shadow Curse fixed so that it reduces enemy movement speed rather than increases
Varimathras [Nathrezim]: Inferno cooldown and duration increased from 45 to 90 seconds and impact damage reduced from 50/125/200/275 to 50/100/150/200. Infernals level 2-4 base damage reduced from 68/88/108 to 63/78/93.
Damius Nobelsteed [Silver Knight]: Conversion damage bonus reduced from 15/30/45/60 to 10/20/30/40

- Changed the layout of recipe requirements on all items (thanks to deepstrasz for suggestion)
- Helm of Valor, Hood of Cunning, and Medallion of Courage removed. In a future version, they will either be replaced by new items, or have their stats changed to make them more unique.
- Fixed a couple items that were triggering Storm Armor, Replenish, Inner Fire, and Arcanist's Ring when activated (only abilities actually on the unit/Hero are supposed to trigger these)
- Stealth Cloak requires Ancient Janggo of Endurance instead of Hood of Cunning
- Scourge Scepter now requires Crown of the Lich King, no longer requires Stone of Summoning and Scroll of the Beast
- Pocket Camp no longer requires Stone of Summoning
- Senzu Beans can now target units with Resistant Skin (as they were intended to)
- Brilliance Aura on Khadgar's Pipe of Insight reduced from 3 to 2.5. Brilliance Aura on Arcanium Horn reduced from 5 to 4
- Spirit Lodge (Pocket Camp) Brilliance Aura replaced with Spirit Touch, an autocast ability that periodically restores mana to units in a 400 AoE. Also fixed the icon and hotkey for Far Seers' Spirit Wolf ability
- Jar of Souls: Skeleton Lord's Skeleton Heal ability cooldown reduced from 40 to 30 seconds
- Great Axe damage decreased from 60 to 55, price reduced by 50 gold
- Increased the price of Jaws of Undulu (Recipe) to 1275, bringing the total cost to 2900. Price was previously listed as 2800, but the actual cost was 2525
- Molten Gloves: removed Inferno Stone from recipe requirements, recipe cost increased to compensate
- Ring of Regeneration added to tier 1 shops
- Hydra Scale requires Ring of Regeneration instead of Scroll of the Beast
- Khaz Modan Ale requirements changed to Periapt of Vitality and Ring of Regeneration


- Each player is awarded gold for every kill, regardless of who gets the kill. Double Hero Mode also earns an extra bounty per kill. Gold bounty per kill has been reduced significantly
- Ankhs of Reincarnation removed from Normal and Legendary difficulty. Heroes revive automatically through triggers. Heroes now correctly have one life instead of two on Legendary difficulty
- When a player leaves or dies, the xp rate of remaining Heroes gets reduced to what it would be for that number of players
- When a player leaves, his or her Hero drops all their items in the shop area, then their Hero is removed from the game. The player's gold is split evenly between the remaining players

Muradin Bronzebeard [Mountain King]:
- Bash damage increased from 25/50/75/100/125/150/175 to 30/60/90/120/150/180/210
- Avatar bonuses increased: Damage from 20/40/60/80 to 25/50/75/100. Hit points from 500/750/1000/1250 to 500/800/1150/1500. Armor from 5/8/11/14 to 5/10/15/20. Mana cost increased from 150/175/200/250 to 150/200/250/300

- Book of Mazarbul armor bonus reduced by one for all levels. Cooldown changed from 35/32/29/26/23/20/20 to 35/35/35/33/31/29/27

Gazz Stripbolt [Tinker]:
- Robo-Goblin redesigned: Now functions like Metamorphosis. Gazz receives bonus hit points and armor, and his melee attacks deal splash damage. He also rapidly fires rockets at random enemies. Lasts 60 seconds, 180 second cooldown

Sylvanas Windrunner [Dark Ranger]:
- Life Drain cooldown increased to 8 seconds
- Units with Hero Armor will now raise skeletons when killed by black arrow

Maiev Shadowsong [Warden]:
- Fan of Knives damage changed very slightly; Level 1 is slightly lower and level 7 is slightly higher. Cooldown now 7 seconds at all levels, and AoE is now always 400.
- Vengeance mana cost increased from 150/150/175/200 to 150/175/200/225

- Ogdin Ghostseer [Spirit Walker]: Revitalize tooltip updated to match the changes made in 1.4b

- Leviathan [Round 30 Boss] no longer does splash damage, but has Multishot. Base damage reduced by 10
- [Creeps] Maiden of Pain Life Drain cutoff range reduced from 950 to 700
- Senzu Beans cooldown increased from 10 seconds to 30 seconds


CHAMPIONS' CHALLENGE - clearing Pro Difficulty within the time limit will enable the Champions' Challenge, a grueling test of 10 boss battles. Players are given 10,000 gold to prepare themselves before starting the challenge. Enemies in the Champions' Challenge do not reward gold, and your cooldowns are reset after every wave
LEGACY TAVERN - to help in shifting the focus from standard to custom heroes, all standard Heroes have been moved into the new Legacy Tavern. This frees up space for custom Heroes to be added in the future. Since only 12 Heroes can fit in the Legacy Tavern, four standard Heroes have been removed: Crypt Lord, Brewmaster, Mountain King, and Dark Ranger. Additionally, after v1.5, there will be little to no changes made to Legacy Heroes, aside from necessary balance changes.
NEW HEROES: Marksman and Gryphon. More details in the Heroes section of the changelog
NEW ITEMS: Talisman of Evasion, Elven Scepter, and Staff of Cleansing. More details in the items section of the changelog
DUELING: Challenge your friend to a Duel! This is purely for fun, nothing is gained or lost from dueling. Deaths won't count against you (just don't waste any charged items during the duel, that's on you)

- Maximum players is now 2. When playing single player, you will always choose two Heroes (single hero/double hero option removed)
- Single Player: Your second Hero now has separate summoned unit attack/defense upgrades, just as each player has separate attack/defense upgrades when playing with two players.
- Non-ultimate abilities now cap at level 6. Previously, it was usually better to max out two non-ultimate skills and the ultimate, leaving one skill at level 3. This often resulted in the low-level skill being largely useless. The end result is less thought going into your skill build (you can still take different paths on your way to max level, but the end result will be the same) but your Hero will be more well rounded and have 4 useful skills instead of 3. Along with this change, your Hero gains an extra skill point upon reach max level, allowing you to max out all your skills.
- Game modes with a time limit now only count down while you are battling, and the timer has been reduced from 45 minutes to 30 minutes. Your ability to finish before the timer no longer relies on how quickly you can purchase items and how well you have their hotkeys and recipes memorized.
- Max Upgrade level is now 10, and upgrade cost increases by 100 per level (up from 75)
- Defense upgrade grants 8% base health per level, up from 6%
- Summoned units that had medium/small/unarmored armor type have had their armor type changed to Heavy
- Secret Items and Heroes have had some changes made to them (fixes and/or reworks)
- Ironborn and Lightning mode are removed.
- Items and abilities that summon units now give more details about the units they summon
- Items and abilities now list Hero durations in parentheses after the normal unit duration
- Items with activatable abilities now list their cooldown in their description
- Unit abilities list their cooldown in their description. All units should now have hotkeys in the QWER format (mainly concering enemies that have been charmed/etc.)
- Units taken over by Breaker Gloves, Amulet of the Conjurer, and Damius Noblesteed's Conversion, and units summoned by the Stone of Summoning, now have acquisition ranges of 600. They will no longer run towards enemies a mile away unless you tell them to
- Gold bounty on many enemies in waves 1-20 have been increased.
- Enemies that cast Finger of Pain/Finger of Death can now target Heroes. The damage on each has been decreased slightly, and cooldowns increased.
- Many small graphical updates
- Included some long overdue credits in the quest log
- Eric's Tome Emporium model changed
- Mick's Cheap Ass Items model size increased slightly
- Goblin Merchant is now Ancient of Wonders
- Selection range for all shops except Ancient of Wonders increased. You can now buy items from all shops without needing to move

- Replenish: healing boosted from 5% to 7.5%. Autocast abilities manually cast give 2.5%, up from 2%
- Incinerating Strike mastery now triggers on every 8th hit, rather than every 10th
- Mana Thief mana regain increased from .75% to 1%
- Storm Armor 'thorns' damage now deals the proper amount of damage. It was dealing only 50% of the listed damage (Attribute/10 instead of Attribute/5)
- A bug that caused Mana Thief to return extra mana for hitting units with splash damage has been fixed
- Future Champion's Starter Kit removed because it was lame
- New Masteries added: Giant Killer and Juggernaut
- Giant Killer: Deal 25% extra damage (physical and spell) to enemies whose max health is greater than your current health
- Juggernaut: You take 25% less damage while under 50% health, and 45% less damage while under 25% health

- Infernal King: at very low hit points, will cast a Rain of Chaos that summons Greater Infernals
- Furbolg Alpha Male: will now cast War Stomp even when not surrounded by multiple units, but now it does less damage and has a longer cooldown. Will also cast Roar at low health.
- Kranok: now has Hurl Boulder, hit points reduced from 12000 to 11000. Attack speed increased slightly
- Mordulus: Replaced Dispel Magic with Abolish Magic, will now cast Forked Lightning more often. Now has Runed Bracers equipped. Hp reduced from 8500 to 7500. Armor reduced from 8 to 4
- Zyrak: Evasion increased from 15% to 40%, Bloodlust attack speed bonus increased from 40% to 75%. Hp reduced from 7500 to 6000
- Stonebark Tortoise: Base hit points reduced from 10000 to 9500. Slam replaced with Crushing Wave. Can now cast Entangling Roots
- Eredar Commander: Attack speed increased signifcantly, base damage increased from 110 to 125, Roar damage increased from 25% to 40%, can now cast Finger of Death (500 damage), added Unholy Aura. Eredar Sorcerors replaced with Eredar Soldiers
- Eredar Overseer: Attack speed increased signifcantly, base damage increased from 110 to 125, Evasion increased from 15 to 25%, Unholy Aura increased significantly, can now cast Finger of Death (500 damage)
- Balnazzar and Tichondrius Vampiric Aura increased from 20% to 40%.
- Tichondrius: damage and health increased to match Balnazzar's. Abominations base hit points increased from 1800 to 2000, armor changed from heavy to Hero, base damage increased slightly, and now have Disease Cloud, which deals 20 damage per second. His Finger of Death can now hit Heroes and does slightly less damage


- Non-ultimate skills cap at level 6 rather than level 7. All skills can now be maxed. Many minor changes to skills have been made because of this. Any significant changes will be listed specifically below

- Summon Berserkers level 6 mana cost increased from 125 to 150
- Hexed enemies now take 25% extra physical damage. High level Hex no longer has an AoE damage effect. Duration on resistant enemies shortened slightly
- Big Bad Ward redesigned: no longer provides invulnerability. The healing aura is much stronger and increases per skill point. Also provides a hefty damage aura which increases per skill point. Area of Effect stays at 600 for all levels, and cooldown is always 120 seconds. Duration increased from 10 to 12 seconds

- Has been completely redesigned. New abilities:
- Raise Dead: Raises a skeleton warrior and mage from a corpse
- Amplify Damage: Increases physical damage taken by affected enemies
- Unholy Presence: Increases damage and life regen, passively increases move speed and life regen
- Poison Nova: Afflicts nearby enemies with a poison that deals damage over 10 seconds

- Healing Spray replaced with Replenishing Salve: acts as a Rejuvenation which also restores mana
- Fixed Transmute's learn tooltip to reflect a previous change (Cooldown decreases rather than gold awarded increases). All enemies now give 200 gold upon being Transmuted, instead of being dependent on their Level
- Acid Bomb Hero duration increased from 10 to 15 seconds
- Chemical Rage lasts 20 seconds at all levels, up from 15/16/17/18/19/20
- Chemical Rage attack speed bonus reduced from 65/100/135/150/165/180% to 50/70/90/110/130/150%

- New Model [Credit - Ujimasa Hojo]
- Holy Aura no longer heals for extra health due to splash damage.
- Conversion cooldown increased from 150 to 180
- Level 6 Reinforcements now have Barbed Shield. Barbed Shield thorns reduced from 40% to 35%. Reinforcement's damage upgrade amount reduced to 2 for all levels (used to be 3 or 4 for higher levels). Level 6 Reinforcements also have a new model [Credit - Tranquil]

- New Model created (credits: PROXY)
- Mind Rot: Damage per second reduced from 35/55/75/95/115/135 to 30/45/60/75/90/105
- Brain Drain: Now always drains mana and health, instead of just mana on caster units and health on units without mana. Now transfers health in addition to mana when cast on an ally. Mana cost increased.
- Nightmare: Wraiths do Chaos damage instead of magic

- Axe Stomp: cooldown increased from 8 to 9 seconds
- Book of Mazarbul: Cooldown is now 30 seconds at levels, instead of 35/34/33/32/31/30
- Dwarven Kings: Cooldown and duration increased to 180 seconds
- Gimli will now properly revive with full mana

- Dark Ritual is now an innate ability and is redesigned: Sacrificing a unit with Dark Ritual will improve Kel'Thuzad's spells for 20 seconds.
- New ability: Summon Frost Guardians. Frost Guardians can cast Soul Freeze, and gain Frost Bolt if they were summoned while Kel'Thuzad was empowered by Dark Ritual

- Force of Nature: Cooldown reduced from 45 to 30 seconds. Summons Ancient Protectors instead of Treants at level 6 (used to be for level 7 only)
- Entangling Roots: Hero duration changed from 3/3/3/4/5/6 to 3 + .5 per additional level
- Tranquility: Healing per second increased from 30/50/70/90 to 40/60/80/100
- Thorns Aura: Damage return increased slightly. new values are 25/35/45/55/65/75% damage returned

- New Model [Credit - JesusHipster and PROXY]
- Assassins gain more hit points per level. Increased from 400/550/625/750/925/1050, to 400/575/750/925/1100/1275. They also only gain - The Vanish ability when buffed by One With the Wind, and lose the ability when they lose the buff. Simplified Vanish's tooltip and fixed Targeted button position
- Battle Cry - Attack speed bonus reduced from 50/100/150/200% to 60/90/120/150%

- Planewalk: Base ability is now Channel instead of Wind Walk. This means Phantom can no longer walk through units, but casting a spell will no longer remove the Planewalk buff
- Dark Mines now detonate on their own after 20 seconds, down from 30 seconds

- Inner Fire cooldown increased from 10 to 15 seconds. Eruption AoE decreased from 300 to 225
- Phoenix hp loss/sec decreased from 25 to 20. Phoenixes now heal at fountains of health

- Cairne: Fixed a bug that would instantly kill Cairne if he revived via Level 4 Reincarnation while having a Berserker Helm equipped. To fix this, his Reincarnation delay has been changed from 8/5/3/0 seconds to 8/6/4/2 seconds
- Rexxar: Stampede damage reduced from 60/100/140/180 to 60/90/120/150
- Gazz Stripbolt: fixed a number of things with his ultimate. He now fires rockets less rapidly. Engineering upgrade correctly shows that it offers no bonuses to Robo-Goblin. Engineering Upgrade damage and movement speed bonuses increased. Clockwerk Goblins no longer gain health per level, since their main purpose is to get killed and explode
- Varimathras: Inferno cooldown has been increased back to the original 180 seconds, from 90 seconds. Infernal's duration increased to match. Impact damage increased from 50/100/150/200 to 50/125/200/275. Mana cost increased slightly. Sleep cooldown increased from 6 to 9 seconds, mana cost increased from 50/50/70/70/90/90 to 75/75/95/95/115/115
- Malfurion: Emerald dragon now has Emerald Blast, a powerful single target stun with a long cooldown. Channeling time for Awakening has been reduced to 3/2/1/0 seconds, down from 5/4/3/2. Mountain Giant Rough Hide reduced from 75% to 50%
- Fixed Fox's Demon Form primary Attribute to Strength (was Agility)
- Tojo Stone-Ale: Will properly revive with full mana
- Gazz Stripbolt: Cluster Rockets damage changed from 50/100/150/200/280/360 to 80/120/160/200/240/280


Medallion of Devotion - grants Devotion Aura, can activate to further increase the armor of nearby units for 15 seconds

Talisman of Evasion - standard Warcraft III item. Grants 15% evasion

Elven Scepter - provides 100 mana, can activate to heal a target ally for 200 hit points, and heal yourself for 100 hit points

Staff of Cleansing - provides 200 mana, can activate to heal a target ally for 400 hit points, and heal yourself for 200 hit points, dispelling negative magic from both

Holy Cross has been modified into Holy Scepter - +400 mana, Holy Fire Aura (spell damage reduction for allies, + armor and hp regen if they fall below half health), heal target for 600 and yourself for 300, dispelling negative magic from both

All three healing scepters will cast Empowered heal, healing both targets for 25% more health, if the wielder has not cast a Hero healing ability in the last 20 seconds

- Scourge Bone Chimes cost reduced from 450 to 400, which was the intended price
- Spirit Lodge (Pocket Camp) Spirit Wolves summoned by Far Seers from a Pocket Camp now properly benefit from upgrades. Base hp reduced from 900 to 700. Feral Spirit cooldown reduced from 45 to 20 seconds. Spirit Touch cooldown reduced from 7 to 5 seconds
- Jaws of Undulu now also requires Scourge Bone Chimes, total cost is the same. Damage bonus increased from 40 to 50, Bloodthirst duration increased from 12 to 15 seconds, and cooldown reduced from 48 to 45 seconds
- Jar of Souls cost reduced to 750, souls required reduced from 20 to 12, Skeletal Marskmen spawned by the completed jar have 50 more health and deal 3 more damage, and Searing Arrows is now on autocast by default, mana reduced from 300 to 80.
- Berserker Helm: Mana cost increased from 115 to 125, cooldown increased from 120 to 150.
- Tomes of Retraining are now free
- Goblin Merchant: all items have had their costs reduced
- Odd Finds: Most items have had their costs reduced
- Dragonstaff: can now cast Dragonbreath
- War Axe gives +5 strength, up from +4
- Many items that restore health/mana have had their cooldowns reduced
- Ring of Regeneration increased from 3 to 4 hp/sec, Keg of Khaz Modan Ale hp regen increased from 4 to 5
- Holy Kiteshield now also gives +300 hit points
- Sobi Mask (100 gold, +50% mana regen) added to Mick's Cheap Ass Items
- Divinity Liquid now requires 2 Sobi Masks and 2 Rings of Regeneration, instead of a health, mana, and invulnerability potion. Total cost is the same
- King's Ring: Valiance Aura buffed from 10% to 15% movement speed, and from 2 to 3 hp per second, and the aura values are now listed specifically
- Ancient Janngo of Endurace: Attack speed bonus increased from 8% to 10%
- Arcanium Necklace requires a Mystic Gem [Morphing Stone] instead of a Robe of the Magi, total cost is the same. Cooldown reduced from 600 seconds to 300 seconds. Now you can only equip one Arcanium Necklace at a time
- Earthstone Fist now requires Ogre Fist, Ring of Stone, and Ring of Regeneration instead of Unholy Gauntlets and Ring of Stone. Total cost is the same
- Orcish Bruisers damage bonus increased from +30 to +35. Orcish Rage no longer overwrites Jaws of Undulu life steal buff and vice versa. cooldown reduced from 60 to 45 seconds
- Boots of the Wind Agility bonus fixed. now also require Claws of Attack. Total cost is the same
- Breaker Gloves: Control Magic replaced with Lesser Charm: Takes control of a level 4 or lower enemy unit.
- Poison Blade damage increased from 10 to 15
- Morphing Stone requires 2 Belts/Robes/Boots instead of one. Total cost is the same
- Arcanium Horn additionally requires a Robe of the Magi. Total cost is the same
- Arcanium Tome requires a Crown of Kings instead of a Robe of the Magi. Total cost is the same
- Amulet of the Conjurer Intelligence bonus increased from 15 to 16, can now cast Consume Magic, in addition to Charm.
- Orb of Destruction cooldown increased from 20 to 25 seconds
- Circlet of Nobility cost reduced from 200 to 175
- Talisman of Evasion (225 gold, 15% evasion) added to Tier 1 shop
- Stealth Cloak evasion buffed from 15 to 20%, now requires Talisman of Evasion instead of Ancient Janngo of Endurance. Total cost was also 50 gold too high, it is now correctly 1250. Wind Walk cooldown decreased from 25 to 20 seconds
- Orb of Fire/Lightning/Frost damage increased from 6 to 10, Orb of Frost cost decreased from 375 to 325
- Crown of the Lich King: renamed to Icecrown, since this item is not powerful enough to deserve its previous title. Additionally requires a Robe of the Magi, total cost is the same. Intelligence bonus increased from 6 to 10
- Roar from Scroll of the Beast and Ursa Warrior increased from 33% to 35%
- Greater Command Aura damage boost reduced from 25% to 22%
- Lion Shield damage increased from 16 to 20
- Hydra Scale requires two additional Rings of Regeneration to create. Greater Hydra War Stomp cooldown increased from 6 to 10 seconds
- Tome of Power cost reduced from 900 to 500, Tome of Experience cost reduced from 200 to 100
- Boots of Speed cost reduced from 125 to 100
- Berserker Boots: removed the +32 damage, added Wind Walk and Evasion (stronger versions than on Stealth Cloak), added Stealth Cloak to requirements, reduced Agility bonus from 24 to 22, increased cost from 2800 to 2900
- Holy Gauntlets now also require Divinity Liquid, total cost is the same
- Tier 1 and 2 single target healing items added (Elven Scepter and Staff of Cleansing)
- Holy Cross replaced with Holy Scepter, the tier 3 version of the above two items
- Pocket Camps can no longer be dropped or given to another Hero. The reason for this is because you could work around the cooldown by using the item, changing to a different Pocket Factory type, then giving the item to another unit.
- Splash AoE on Orb of Fire and Molten Staff increased slightly
- Ogre Fist/Ring of the Hunter/Mystic Gem: There is now a 3 second cooldown between cycling through the items. The abilities will no longer show in the Hero's skillbar.
- Ogre Fist: Damage reduced from 60 to 50, stun duration reduced from 4 (2) to 2 (1.5)
- Sigfried's Might: Lightning fx added to Bash, and Bash can now only occur once every 4 seconds
- Arcanist's Ring: requires a Ring of Regeneration instead of Ring of Protection, total cost is the same
- Shaman Claws: total cost increased to 1175. Purge is now an active ability, and now has a 20% chance to cast chain lightning on attack
- Great Axe: damage bonus reduced from 55 to 40. Now has 35% Cleave.
- Pocket Camp: To avoid an exploit, Pocket Camps are now undroppable for 30 seconds upon acquiring them
- Golem Factory (Pocket Camp): Mithril Plating armor bonus reduced from 50 to 15, cooldown reduced from 30 to 7.5, cast range increased from 400 to 600. Fixed a bug that was causing units to gain the Holy Fire buff when under 50% health while affected by Mithril Plating
- Molten Gloves: Molten Fury cooldown increased from 50 to 60 seconds
- Scourge Scepter: Fixed a bug with Animate Dead where the ressurected units would not spawn at full health if you had any summoned unit health upgrades
- Amulet of the Wild: Ursa Warrior's Roar cooldown decreased from 30 to 15 seconds. War Stomp damage reduced from 90 to 60. Recipe cost increased by 100 to make up for the reduced cost of Scroll of the Beast.



- Igneo, the Legendary Titan of Steel
- Rak'hal, the Dark Troll Chieftain
More details in the Heroes section of the changelog

There is a 25% chance on every non-boss wave that an enemy will spawn as an Elite. Only one enemy per wave will spawn as an Elite. Elites have the following bonuses:
- Resistant Skin
- 25% more base health
- Deal 20% more spell damage
- Receive double the benefit from the attack damage/attack speed/movement speed difficulty modifiers (does not include spell damage)
- On Legendary Difficulty: gain 1 random Elite affix, which will be a simple ability like Critical Strike, Evasion, Thorns Aura, Firebolt, etc.
- On Hardcore Difficulty: 2 Elite affixes
- On Pro Difficulty: 3 Elite affixes

Elite enemies award extra gold and experience to each Hero.


Mini Bosses have been added, and appear on waves 5, 15, 25, and 35.

Wave 5: Furbolg Adept Healers
Wave 15: The Maelstromancer's Apprentice
Wave 25: Vas'Gamuth, Breeder of Hydras
Wave 35: Void Beast

- Many waves have been changed
- Many more waves have randomized creep spawns, and the pool of monsters to choose from changes every 10 waves
- Many small fixes, like correct Transmute bounty, properly benefiting from upgrades, etc. have been made where needed
- A large amount of new creep types have been added
- Many existing creeps have been given additional abilities and have had slight stat changes
- A number of existing abilities for creeps have been buffed


Believed to be a myth by most, Igneo has unearthed to prove himself in the Arena. He is second to none when it comes to toe-to-toe physical combat.
Tremor - Damages and slows enemies around Igneo. Igneo deals extra physical damage to enemies affected by Tremor
Titan Armor - Makes Igneo impervious to physical attacks while active, and passively provides minor physical damage reduction at all times
Metal Fragments - Causes Igneo's physical attacks to deal splash damage
Granite Golem - Summons a powerful Golem to attack your enemies. The Golem deals extra physical damage to enemies affected by Tremor, and creates an additional, weaker Tremor at its location when you cast it

Rak'Hal bends fire to his will, incinerating foes with his magical capabilities.
Death's Touch - Wreaths an enemy unit in magical flames which cause damage over time, prevent the casting of spells, and reduce attack damage
Rain of Fire - A wave of fire damages enemies in the area, then deals burn damage over time
Replenishment Aura - Periodically restores mana to nearby allies. Activate to restore a large amount of mana to nearby allies
Flames of Fury - Erupt in flames every two seconds, dealing heavy damage to nearby enemies. Casting Rak'Hal's Hero Abilities causes additional explosions

- Immolation mana drain per second changed from 7/7/7/9/11/13 to 7/8/9/10/11/12
- Mana Burn cooldown changed from 8.5/8/7.5/7/6.5/6 to 6 seconds at all levels
- Evasion increased from 10/15/20/25/30/35% to 15/20/25/30/35/40%

- Pocket Factory: now benefits from defense upgrades. Change from 1.5 reverted: Clockwerk Goblins gain health per level as they did in previous versions, giving Gazz the option to get defense upgrades to improve the survivability of his Pocket Factory and turn the Clockwerk Goblins into more tanky units. Additionally, Clockwerk Goblins gain more base attack damage per level, and more attack damage per damage upgrade
- Pocket Factory level 4 base hit points increased from 500 to 600
- Fixed the damage amounts of Cluster Rockets after learning Engineering Upgrade

- Lightning Shield damage per second has been changed from 20/25/30/35/40/45 to 15/22.5/30/37.5/45/52.5. Mana drain per second changed from 7/7/7/9/11/13 to 7/8/9/10/11/12
- Magic Totem mana burn increased from 50/75/100/125/150/175 to 50/80/110/140/170/200

- His Proper name, Narazar, has been revealed
- Ultimate changed to Phantasm, which provides a permanent summon for you that explodes on death, damaging and weakening enemies. The Phantasm revives 20 seconds after dying

Tauren Chieftain/Fox: War Stomp damage rescaled from 40/70/100/130/160/190 to 50/75/100/125/150/175
Tojo Stone-Ale: Seismic Palm knockback distance reduced from 500 to 100
Kromgosh Bloodsong: Infusion's name has been changed to Blood Funnel
Malfurion: Mountain Giant base health decreased from 800/1200/1600/2000/2400/2800 to 750/1100/1450/1800/2150/2500. Base armor is now 5 at all levels. Base attack cooldown decreased from 2.5 to 2.25. Level 3 Mountain Giant gains Rough Hide (previously was only levels 4-6). Levels 5 and 6 gain Permanent Immolation (10/15 damage per second).
Moganis Boneweaver: Poison Nova duration increased from 10 to 15 seconds. Unholy Presence fx changed.
Ogdin Ghostseer: Revitalize bonus heal threshold increased from 25 to 40%. Additionally, the bonus heal will trigger more quickly if cast on an ally that is already below the damage threshold
Barag Brainflayer: Summoned units receive double the transfer amount from Brain Drain.
- Drumgorn Thundergrip: fixed the required level for Incendiary Rounds from 0 to 1. This was allowing you to level up the ability earlier than intended. Gravity Grenade's pulling effect is bugged and temporarily not working
- Varimathras: Level 3 Infernal base hp reduced by 100, level 4 base hp reduced by 200. Inferno Impact damage changed from 50/125/200/275 to 75/125/175/225. Sleep unit duration reduced from 10/15/20/25/30/35 to 9/12/15/18/21/24

- Scourge Bone Chimes cost reduced from 450 to 400, which was the intended price. I swear I fixed this last time...
- Holy Kiteshield: reduces damage from all ranged attacks, not just piercing. Damage reduction for ranged attacks reduced from 30% to 25%. Devotion Aura reduced from +6 to +5
- Titan Shield: Titan's Defense activation threshold increased from 60% max life to 65% max life
- Dragonstaff: Dragonbreath's damage over time no longer depends on Drunken Haze; it will always apply the DoT. Damage reduced from 100 + 21/sec to 75 + 15/sec. In addition, enemies deals 30% less damage while affected by Dragonbreath
- Berserker Helm: Armor bonus reduced from 5 to 4, recipe cost increased by 100
- Warlock Helm: Recipe cost reduced by 125
- Molten Staff: Soul burn damage increased from 20 to 45, damage reduction lowered from 50% to 40%, duration changed from 15 (6) to 12 (8), cooldown increased from 15 to 16
- Crown of Darkness: +30 damage changed to +15% spell damage, recipe cost increased by 100.
- Cobra Gladius: intial damage of Cobra Strike increased from 100 to 200
- Warlock Gloves: Chaos Bolt replaced with Doom
- Pocket Camp switches are now free
- Elven Scepter/Staff of Cleansing/Holy Scepter Heal abilities now cost 25/35/45 mana, up from 0
- Holy Scepter's Holy Fire buff has been fixed to do as it says in its tooltip (it still had the old Holy Fire effect from 1.4 versions and earlier)
- Arcanium Tome can no longer reflect Enraged Stonebark Tortoise's Iron Roots ability
- Orcish Bruisers: damage bonus decreased from 35 to 30
- Scourge Scepter: Can no longer reanimate certain ultra-powerful enemies
- Breaker Gloves: Lesser Charm level cap increased from 4 to 5
- Destructibles drop new items


- Healers attack range increased from 1000 to 3000

- Replaces Stonebark Tortoise as the Wave 20 boss
- Prevent his Revenants from reaching the Circles of Tribute, or else they will power him up and spawn additional units

- Hit point regeneration reduced from 50 to 30.
- Can now cast Shadow Strike and Summon Hydramagus
- Leviathan Egg base health reduced from 500 to 450, armor type changed to Standard.
- No longer has multishot, but leaves a patch of poison that damages units that stand in it

- Base health increased by 1500
- Dark Portal cooldown decreased from 60 to 30 seconds
- 2 Eredar Warlocks have been added to this wave

- Base health increased by 1500
- Added Unholy Frenzy to Eredar Soldiers, and increased their base health slightly
- Replaced 2 Eredar Soldiers with 2 Eredar Diabolists
- Can now cast Summon Eredar Soldiers

- Base health increased by 2000
- Base attack rate nerfed from 1.2 seconds to 1.8 seconds
- Abominations replaced with Spawn of Rammstein, enhanced versions of the abomination unit, and one Rammstein, an Abomination mini-boss
- Will only Finger of Death powerful summons or Heroes
- Has gained Carrion Swarm and Sleep


- Stonebark Protectors can now properly target Heroes with Entangle. Entangle duration decreased to 8 (4) seconds, damage per second increased from 50 to 60

- Reincarnation cooldown increased by 5 seconds (to make up for the 5 second reincarnation delay)
- Stomp cast time increased from 2 seconds to 2.25. Stun duration reduced from 10 (5) to 6 (4)

- Doom Spire base health reduced from 5000 to 4000

- Dimensional Portal base health reduced from 2500 to 2250, armor type changed to Standard

Healing Totem base health reduced from 3000 to 2500
- The four Clan Blademasters all have had their base hit points reduced by 1000
- Ignath's Power Obelisks are now targeted as ground instead of structure, and thus can be hit by spells. Base health of the Obelisks increased from 7500 to 10000
- Kazzak: Meteorfall now displays visuals properly, channels for a much shorter time, and does increased damage. No longer has Cleave Attack or Flame Shield. Attacks with 100 bonus fire damage in a 225 AoE. Base hit points increased from 14000 to 15000. War Stomp now levels up as Kazzak's health decreases, increasing in damage, AoE, and decreasing its cooldown

- Attack damage, attack speed, movement speed, and spell damage increase by 8% per difficulty level. Hit points increase by 10% per difficulty level
- Compared to previous versions, Normal and Legendary difficulty enemies deal less spell damage, Hardcore remains the same, and Pro enemies deal slightly more. Here are the spell damage factors when comparing to previous versions:
- Normal: 86%
- Legendary: 93%
- Hardcore: 100%
- Pro: 107%

- Armor and damage types are simplified. Essentially, it breaks down to this:
- Standard Armor: All normal units take 100% damage from attacks and spells
- Resistant Armor: Heroes and some other units take 100% damage from attacks and 75% from spells
- Elite Armor: Bosses, very strong gladiator monsters, and a select few summonable units take 85% damage from attacks and 75% spells
- Almost all units have the same damage type, Standard, which does full damage to everything except Elite armor
- Units that used to do Piercing damage have had their damage reduced by roughly 30%, since Heroes now take full damage from their attacks instead of 65%. The end result of this is that Heroes won't notice much of a difference, but summoned units will survive longer against large groups of ranged attackers
- Armor reduction multiplier increased from .05 to .06

- fixed several typos
- fixed a bug where Player 2 would start out with an insane amount of revives
- Stun duration on many skills has been reduced
- Ravagers, Far Seers, Siege Golems, and Death Revenants summoned by Crown of Darkness no longer leave corpses
- Attack upgrade amounts have been streamlined to equal roughly a 10% boost to base damage, but never less than 2 damage per upgrade
- Pocket Camps benefit from defense upgrades
- Movement speed reduction from the Slow ability, cold damage, and poison damage has been reduced


- Streamlined the trigger that generates Elite units. This should prevent many of the crashes that started occurring in the most recent version
- Summoned unit xp reward factor reduced from 50% to 35%
- Units with very low attack damage (around 15 or less) gain 1 damage per attack upgrade, down from 2
- Charmed enemies no longer benefit from the bonus hit points granted by difficulty setting. They will always have their default hit points upon being charmed. Fixed some other bugs with Charm abilities as well
- Players receive 10 revives upon starting the Champions' Challenge
- Masteries no longer require lumber to purchase and cannot be chosen with hotkeys
- Juggernaut: Old values - 25% reduction at 50% or less health, 45% reduction at 25% or less health. New values - 20% reduction at 60% or less health, 40% reduction at 30% or less health

- Some gladiator monsters that didn't benefit from attack upgrades will now do so properly
- Waves 18 and 19 spawn a randomized level 9 monster instead of always being a Stormreaver Warlock
- Sea Elemental Bash stun duration on Heroes reduced from 2 to .8 seconds
- Furbolg Bash chance increased from 10 to 15%, Hero duration decreased from 1.25 to 1 second. Furbolg Trackers and Champions do 20 bonus damage on Bash, up from 10
- Eredar Warlock Bash stun duration on Heroes reduced from 2 to 1 second
- Eredar Diabolist Firebolt stun duration on Heroes reduced from 2 to 1 second
- Gul'zar: can summon Revanants to protect him. Base damage increased by 20, base health decreased by 1500. Mana regen increased from 2.5 to 6
- Wave 15 and 20: the Circles of Tribute are slightly closer to the center of the Arena
- Void Beast properly drops any items he stole immediately upon death
- Stonebark Saplings, Treants, and Ancients were rewarding too much gold. this has been fixed to the intended amount
- Some units have had their attack types fixed
- Magma Elementals summoned by Volcano Elementals, Skeleton Warriors summoned by Death Revenants, and all types of Hydras that are either summoned or spawned on death give reduced gold

- Rak'Hal and Igneo attack type fixed from Hero to Standard
- Igneo: Metal Fragments splash damage rescaled from 30/45/60/75/90/105% to 30/40/50/60/70/80%
- Rak'Hal: Flames of Fury - Fixed an issue that was causing the periodic explosions to not work for Player 1

Moganis Bonewaver:
- Amplify damage rescaled from 25/38/50/63/75/88% to 25/33/40/48/55/63%
- Skeletal Warriors and Mages gain 4 base damage per skill level, down from 5
- Drumgorn Thundergrip: the pull effect on Gravity Grenade is still bugged, so any mention of it has been removed in the skill description. I will be looking for a new way to create the pull effect and it will be implemented as soon as possible

- Fixed Berserker Boots agility bonus to the listed amount
- The following items now have a mana cost to activate: Firehand Gauntlets, Orcish Bruisers, Jaws of Undulu, and Molten Gloves
- Dragonstaff's Dragonbreath will no longer trigger Inner Fire, Storm Armor, Replenish, or Arcanist's Ring
- Greater Potions of Healing and Mana prices reduced from 150 to 100
- Scourge Scepter: Number of corpses animated reduced from 3 to 2. Cooldown reduced from 25 to 20, mana cost reduced from 90 to 80


- Bonus gold given by Elite enemies reduced by 50%
- Base xp rate reduced. Xp rate increases based on difficulty.
- Base gold bounties have been reduced significantly, but you now get bonus gold per wave on difficulties above normal. The higher the difficulty, the greater the bonus. The bonus amount also increases every ten waves
- Pro difficulty rename to Champion Difficulty
- Gambling removed
- Tips no longer pop up as text messages. Tips can be found in the new Wizard's Tome located in the shop area

- Volcano Elementals can now cast Volcano. Base mana increased from 600 to 750 and mana regen increased from 1.5 to 2
- Infernal Guardian: Rejuvenation heal amount reduced from 2500 to 2000, heals over 10 seconds instead of 5, and cooldown increased from 5 to 15 seconds
- Champions' Challenge Boss: Tempest - Thunderstorm damage per second increased from 80 to 100
- Wave 20 Boss: Gul'zar - Summons one Revenant of the Depths at a time instead of two, CD reduced from 30 to 20 seconds. Removed Rejuvenation.

- NEW ITEM: Gilded Scimitar - +1 gold per attack, Transmute, +8 primary attribute, +25% attack speed. Drains gold from you every wave, and cannot be dropped or sold. Purchase at Odd Finds shop
- NEW ITEM: Wand of the Wind - grants you 3 charges of Cyclone. Purchase at the Ancient of Wonders
- To make buying items on each hero easier in single player, shops have a new Select Hero button that temporarily hides the other Hero
- Warlock Gloves: Doom can now be cast on friendly units
- Item recipes no longer take up an inventory space, and can be purchased with a full inventory (they are auto-consumed on purchase). Gather the required items first, and buy the recipe last. If you buy a recipe without all the required items, you will be refunded
- Unfilled Jar of Souls has a more detailed description
- Inferno Stone cost reduced from 250 to 200
- Healing Wards cost reduced from 250 to 225


(Model - Sellenisko; Icon - Sin'dorei300)
Azora harnesses the power of dragons within her humanoid body. A master of both physical and magical damage, no enemy is safe from her wrath.
Breathe in the Flames [Innate] - Activate to gain attack speed for every enemy burning from Flames of Neltharion
Flames of Neltharion - Deals initial damage in a cone, then burns enemies for additional damage over 5 seconds
Draco Burst - Gives attacks a chance to unleash a dragon spirit, dealing damage to enemy units in a line
Draco Meteor - 3 meteors crash down, dealing massive damage in a small area, but reduces your spell damage for a short time after
The Lost Dragon Arts - A passive skill that upgrades one of your other Abilities with each level

- A multitude of tooltip corrections
- Fixed Hero select hotkey for Samuro
- Drumgorn Thundergrip: Gravity Grenade now instantly teleports all impacted enemies to the center of the explosion
- Kromgosh Bloodsong: Impale bonus effect redesigned. When Kromgosh attacks an Impaled enemy, he gains increased attack and move speed, along with 20% life steal, for 6 seconds
- Rokhan: Hex - increased mana cost slightly, increased hero duration by .5 seconds for all levels
- Igneo: fixed tooltip for Granite Golem
- Furion: Volcano damage reduced from 40/60/80/100/120/140 per wave to 35/50/70/85/100/120. Levels 3-6 mana cost increased from 115/115/135/135 to 125/125/150/150
- Akama: Assassin Vanish damage reduced from 40/80/120/160/200/240 to 40/60/80/100/120/140. Tooltip fixed
- Gimli: Axe Stomp damage decreased from 60/100/140/180/220/260 to 70/105/135/165/195/225. Hero stun duration increased slightly for all levels

- Giant Killer removed
- NEW MASTERY: Open Wounds - attacks apply Open Wounds to the enemy for 4 seconds. Enemy takes 5% increased damage per stack of open wounds from all sources, up to a max of 4 stacks (20%)
- NEW MASTERY: Ethereal Protection - Banish enemies for 4 seconds the first time they attack you
- Storm Armor now functions properly on the following Heroes: Thundera, Drumgorn Thundergrip, Igneo, and Rak'Hal

New Challenges:
- Alpha Challenge: Defeat the Furbolg Alpha Male before killing any of his healers. Reward: A permanent Furbolg Champion for each player
- Medicine Man's Challenge: Place a Healing Ward without using the item. Reward: Unique Item


- Note: Many of the changes in this version were intended to be for v1.7. I decided to pause my work on v1.7 and release the version to take care of some bugs and/or exploits.
- Almost all Hero Abilities now have in-depth level up tooltips. Some abilities do not have in-depth level up tooltips... expect some changes coming to those abilities in the next version
- New command: '-dist [# between 1000 and 3000]' sets the camera distance
- Default camera distance increased to 2200
- Summoned units will no longer get instantly teleported out of the Arena when you summon them in a Duel (Oops! overlooked that for a long time)
- All levelable summoned units now gain slightly increased attack speed per level. Previously only a select few were getting this increased attack rate, which didn't seem fair

- The following abilities have had some minor mana cost adjustments:
Acid Bomb
Pocket Factory
Summon Bear
Summon Hawk
Summon Quilbeast
Blood Funnel
Mana Burn
Fan of Knives
Call of the Shadow Order
Gravity Grenade
Force of Nature

- Gilded Scimitar: removed the +1 gold per attack, and the Greed of the Blade negative effect. The item is now droppable and sellable
- Dueling no longer grants experience, and you cannot use the command '-teleport' to get outside of the Arena during a duel
- casting Mirror Image no longer teleports you outside of the Arena during a duel
- The Void Beast can no longer steal items from illusions

- Drumgorn Thundergrip: Locked and Loaded - an issue where the buff would last the full 30 seconds, regardless of number of shots fired, once the Incendiary Rounds ability was obtained, has been fixed.
- Wand of the Wind and Gilded Scimitar will no longer trigger Storm Armor/Replenish/Inner Fire eruption/Arcanist's Ring
- Holy Scepter: Changed Holy Fire Aura to Resilience Aura, which grants life regeneration and spell damage reduction to allies
- Before, it was possible to select multiple Masteries if a player could click fast enough. Masteries now cost 1 lumber again to circumvent this issue. Masteries can once again be selected via hotkeys. Resource trading is disabled until both players have purchased masteries to prevent passing lumber to your ally
- A bug that prevented players from finishing a wave when they took control of an enemy with Reincarnation, before the unit used the ability, has been fixed.

- Star Mage: Moonblast (the spell that deals AoE damage and summons a Star Spirit) cooldown increased from 12 to 18 seconds
- Wave 29: removed a total of 8 Hydra Hatchlings from the start of this wave
- Drainei Seers and all Voidwalkers have True Sight
- Void Beast: The Void Beast will cast Void Snare (AoE delayed attack) more often
- Satyr Trickster: replaced his Purge ability with a much weaker version

- A Secret Hero has been temporarily removed, as it is in the middle of being reworked
- Naga Sea Witch has been removed. The Archmage will take her place in v1.7
- Damius Noblesteed: Reinforcements hit points were reduced in 1.6b but I overlooked it. Now their tooltip accurately states their base health
- Cairne: Endurance Aura - Level 1 attack speed bonus increased from 8% to 10%
- Varimathras: Vampiric Aura - now equally effective for both Heroes and units. Life steal amount decreased by 5% at all levels. Level 4 Infernal hit points decreased by 100. Levels 2-4 Infernals Immolation damage reduced from 20/30/40 to 15/20/25. Levels 2-4 Infernal attack speed reduced slightly
- Rokhan: Hex - physical bonus damage reduced from 25% to 20%, Hero duration increased from 3+.5 per level to 3+1 per level. Big Bad Ward duration increased from 12 to 16 seconds, cooldown increased from 120 to 160 seconds
- Samuro: Windwalk duration increased from 5/6/7/8/9/10 to 5/7.5/10/12.5/15/17.5. Damage decreased from 100/200/300/400/500/600 to 100/175/250/325/400/475
- Kel'Thuzad: Frost Armor: cooldown changed from 10/9/8/7/6/5 to 5 seconds all levels, Duration changed from 45+5 per level to 45 seconds all levels, armor bonus for all levels increased by 2. Frost Nova: AoE increased from 200+15 per level to 200+20 per level, unit slow duration decreased from 4+2 per level to 4+1 per level. Frost Guardians Soul Freeze dps changed from 8+8 per level to 12+6 per level
- Maiev: Blink max distance changed from 800+200 per level to 600+300 per level. Mana cost no longer decreases, but stays at 50 for all levels. Fan of Knives cooldown increased from 7 to 8 seconds
- Illidan: Mana burn amount increased by 25 for all levels.
- Rak'Hal: Replenishment Aura active mana restore reduced from 5x passive amount to 4x passive amount. Active cooldown increased to 60 seconds
- Barag Brainflayer: Mind Rot also causes enemies to miss 25% of their attacks. Damage per second reduced by 10 all levels. Nightmare: Wraith's Ultra Magic Shell duration increased from 5 to 10 seconds
- Gazz: Robo Goblin Rocket damage changed from 20/40/60/80 to 30/45/60/75
- Ogdin Ghostseer [Spirit Walker]: Base movement speed reduced from 320 to 290. Spirits From Above impact damage changed from 50/100/150/200 to 60/90/120/150.
- Razzil: Acid Bomb - Increased primary target dps by 5 at all levels. Secondary target damage increased from 3/6/10/13/16/19 to 6/9/12/15/18/21.Transmute levels 2-4 mana cost increased from 150 to 175/200/225
- Rexxar: Summon Bear Level 5 and 6 Bears now have Maul (Bash). Levels 4-6 Bears and Hawks have been given unique names. Quilbeast Feedback mana drain/damage against units reduced from 40 to 20. Hawk levels 1-3 damage increased slightly; levels 4-5 decreased slightly
- Gimli: Book of Mazarbul hit point bonus increased by 50 all levels, damage bonus increased by 4 all levels
- Durok Runetotem: Lightning shield spell damage reduction decreased by 5% all levels. Magic Totem renamed to Runic Slam and slightly redesigned - Deals heavier base damage but only mini-stuns enemies for .5 seconds to interrupt spells. Cooldown increased from 6 to 8 seconds
- Fox: Lion Skin thorns damage changed from 25/45/65/85/105/125% to 30/45/60/75/90/105%
- Cenarius: Entangling Roots damage per second increased by 5 for all levels, Hero duration increased from 3/3.5/4/4.5/5/5.5 to 3/4/5/6/7/8. Thorns Aura damage returned reduced by 5% all levels
- Narazar: Shadowshift cast range increases by 100 per level, up from 75
- Drumgorn: Locked and Loaded load time changed from 2.5/2/1.5/1/.5/0 seconds to 1.5/1.25/1/.75/.5/.25 seconds. Incendiary Rounds burn damage reduced from 14/21/28/35/42/49 to 12/18/24/30/36/42
- Kromgosh: Omnislash AoE is 600 rather than unlimited, and is initially cast on an area rather than a target unit. Phoenix Strike max damage reduced and mana cost increased slightly.
- Akama: One With the Wind reverted to an older iteration, where duration stays constant at 20 seconds, and evasion chance increases per level (15/20/25/30/35/40% chance)
- Furion: Mountain Giant impact damage changed from 20/40/60/80/100/120 to 30/45/60/75/90/105. Levels 5 and 6 Immolation damage reduced from 10/15 to 5/10. Hit Points reduced from 750/1100/1450/1800/2150/2500 to 750/1050/1350/1650/1950/2250
- Moganis Boneweaver: Skeleton Warrior health reduced from 220/360/500/640/780/920 to 220/340/460/580/700/820. Skeletal Mage health reduced from 200/325/450/575/700/825 to 200/300/400/500/600/700. Mages gain +3 damage per level, down from +4. Carrying an item in your upper left slot that gives fire/cold/poison/lightning damage will cause all Mages you raise to have that attack type.
Poison Nova: Poison Skeletal Mages deal 25% extra damage to enemies affected by Poison Nova

- Pocket Camp has been removed
- Blackrock Blade: Heroes are limited to one Blackrock Blade. Cost increased from 550 to 750
- Holy Scepter: Holy Fire Aura was crashing games, and has been changed to a simple life regeneration aura.
- Firehand Gauntlets: now grants +6 damage and +2 armor. Frenzy no longer increases damage taken, but attack speed bonus has been reduced from 75% to 50%. Price increased from 275 to 375
- Warlock Gloves: Doom now lasts forever on Resistant units. Lasts 12 seconds on bosses, up from 10
- Ancient Tome: Is now upgradeable. Purchase a second Ancient Tome to upgrade it to an Improved Ancient Tome. Purchase another while carrying an Improved Ancient Tome to upgrade it to a Complete Ancient Tome
- Arcanium Necklace: Clarified in the recipe description that the Mystic Gem comes from the Tier 2 item Morphing Stone
- Gilded Scimitar: Removed the +1 gold per attack and gold drain at start of every wave. It is now droppable/sellable
- Orcish Bruisers: cost reduced from 500 to 475
- Berserker Helm: damaging allies no longer contributes to the Strength gain component of this item
- Razormance Icon: no longer gives any gold for selling. The challenge can now only completed once total, rather than once by each player.
- Healing Wards: Percent healing reduced from 2% to 1%. Hit points increased from 5 to 150. Item version now has a 30s cooldown instead of no cooldown.
- Khadgar's Artifact: Vampiric Aura changed from 30% unit/15% Hero life steal to 22% life steal for both Heroes and units. Endurance Aura changed from 15% attack/25% movement to 17% attack/22% movement
- Scourge Bone Chimes: changed from 20% unit/10% Hero life steal to 15% for both Heroes and units



- Hit point regeneration per point of Strength decreased from .10 to .07
- Mana regeneration per point of Intelligence decreased from .10 to .07
- Defense upgrade renamed to Health Upgrade, increased from 8% to 10% per level
- Multiboard now displays difficulty level
- Each difficulty level has a more detailed description, to better guide players on which difficulty suits them
- Items that have '+% spell damage' only affect the Hero carrying them. They no longer boost the damage of your summoned units. The same goes for any buffs that increase spell damage. These buffs would have to be cast directly on the summoned unit to increase its spell damage.
- Camera distance command changed from '-dist xxxx' to '-cam xxxx'

- Ethereal Protection: Banished units take 25% more damage from spells, down from 66%. Now checks for which player Banished the target (an enemy can now be Banished by each player's Ethereal Protection once, instead of just once altogether)
- New icon for Open Wounds
- New icon for Replenishing Salve (from 4eNNightmare)
- Secret Heroes now have flavor text, ability descriptions, and stats listed in their selection tooltip
- Secret Items now list their stats and total cost in their purchase tooltip

Aggronor the Mighty is a Dwarven smith who can craft unique items for you if you bring him the right materials. These materials will typically come from completing Challenges. More craftable items will be coming in future versions

Waves 20/30/40/50 have a challenge that can be completed for a reward

Wave 20: Don't let any Revenants reach their Circles of Tribute. Reward: Each player can select a rune that permanently boosts all of their units
Wave 30: Don't let any Leviathan Eggs hatch. Reward: A Leviathan Tooth for each player, which can be used to craft a Leviathan Scale
Wave 40: Kill all 3 Spirits within 15 seconds of each other. Reward: A Fragment of the Void for each player, which can be used to craft either a Void Protector or Void Orb
Wave 50: Kill the Infernal King within 90 seconds. Reward: A Guardian Stone for each player, which summons an Infernal Guardian from the sky. Contains 3 charges


- Healing Wards set by Hydramagi during this wave are much larger than regular Healing Wards and easier to target. Duration of these healing wards has been reduced from 30 to 20 seconds. These changes also apply to the Enraged Leviathan
- Hydra Roar knockback reduced from 1000 to 600

Alpha Male
- Can now summon Furbolgs to aid him
- Mana pool increased from 500 to 600

- Hurl Boulder damage increased from 200 to 275


- Cleave damage factor reduced from 90 to 45%

Mathog (Final Boss)
- All buffs are dispelled from Mathog when he summons a mini-boss
- Healing Totem cooldown increased from 30 to 45 seconds
- Will cast Howl of Terror regularly even when only a couple enemies are near him
- Ignath: Base hit points increased from 11500 to 12500. Power Obelisk base hit points reduced from 10000 to 8500. Firebolt damage increased from 400 to 450, stun duration increased from 2 to 2.5. Mana cost of his abilities has been decreased
- Kazzak: Base hit points increased from 15000 to 17500. Hit point regeneration increased from 5 to 15. Meteorfall damage increased from 120 to 160. Kazzak's War Stomp levels up as he takes damage, increasing in damage and AoE, and decreasing in cooldown
- Frozentusk: Base hit points increased from 15000 to 17500. Hit point regeneration increased from 5 to 15
- Mathog waits 45 seconds to rejoin the fight after his Chieftains appear, up from 30
- Replaced Crown of Darkness held item with Hoarfrost

- Players no longer receive bonus gold after each wave of the Champions' Challenge
- Many high-level enemy (including Bosses) AoE spells have had their damage reduced (typically by about 10%)
- Many high-level enemies and Bosses with very high armor have had their armor values reduced
- Wave 15 and 20 Revenants will no longer travel to the center faster than normal after being hit by certain disabling spells, like Hex and Entangling Roots
- Wave 47: Rammstein and Spawns of Rammstein properly emit Disease Cloud
- Satyr Trickster: Purge damage to summons reduced from 200 to 100
- Doom Guard: Increased AoE of Dispel Magic from 200 to 300
- Furbolg Bash chance reduced from 15 to 10%
- Furbolg Champion Shockwave damage increased from 60 to 75 (matches what the tooltip says)

- Active Innate abilities' hotkeys changed from T to F
- You can now see (but not select) Secret Heroes in the Hall of Champions without the secret code. They also now have complete descriptions

Naisha is an elite Sentinel Ranger. The Goddess Elune acts through her to vanquish evil. Naisha specializes in widespread effects. Abilities:
- Eclipse: blocks out the sun, improving your abilities and combat effectiveness as long as it's active. Drains Lunar every second. Generate Lunar through abilities
- Light of Elune: Heals yourself and any nearby allies. Heal amount and AoE increase during an Eclipse
- Lunar Glaive: Throw a glaive that damage and mini-stuns the target, and deals AoE damage upon impact. During an Eclipse, the AoE increases and enemies hit have their armor reduced
- Scout: Summons a pair of supportive Owl Scouts to sway the tide of battle
- Elune's Wrath: Instantly kills all enemies on the map below a hit point threshold. Use during an Eclipse to increase the hit point threshold based on your Lunar

- Pulverize removed; replaced with Curse of Labyrinth: a Taunting ability that causes enemies to miss some of their attacks, and they will be damaged and Silenced if they attempt to cast a spell
- Quake removed; replaced with Seal of Fate: an AoE spell that silences and damages enemies every second until they die
- Strength per level increased from 2.6 to 2.7, Intelligence per level decreased from 2.1 to 2.0
- Fixed an error that was actually causing Durok to deal less spell damage to enemies being hit by Lightning Shield, instead of reducing spell damage dealt to him
- Base movement speed increased from 250 to 270

- Major design changes to skills
- Champion's Brew is now an innate ability that is actively used, healing for 25% max health and boosting your next Q or W skill
- Seismic Palm [Q]: no longer has the capability of Purging targets. Instead, deals damage and stuns a target, then deals area damage based off your Strength. Brew Bonus: reduces the target's armor for 10 seconds
- Shattering Ground [W]: changed from an AoE slam attack. Based off Crypt Lord's Impale ability. Brew Bonus: gain strength for every enemy hit, capping at 5 enemies. Lasts 10 seconds
- Old version of Champion's Brew [E] replaced with Drunken Brawler
- Pandaren Spirits removed; replaced with a modified version of Durok Runetotem's old ultimate, Quake, which increases in damage with your Strength
- Base Intelligence reduced from 19 to 16; Intelligence per level reduced from 1.7 to 1.5.
- Base Agility increased from 15 to 16; Agility per level increased from 1.3 to 1.5

- Fixed an unintended interaction between Cleave (Great Axe) and Storm Blades, which caused each Cleaved unit to set off an additional Chain Lightning (my God so OP...)
- New Icon for Thunderbolt (Credit: Darkfang)

- The amount of life stolen when Critical Hit triggers has been updated to reflect the new values of Vampiric Auras
- Assassin's Targeted ability renamed to Assassin's Mark, and has a new icon (Credit: ), and properly levels up with skill points put into Call of the Shadow Order (Cooldown decreases by 5 seconds per level)

- Searing Light cooldown decreased from 10 to 9 seconds
- Inner Fire: Now erupts at the target point or unit of the spell that was cast, or at the caster's location if the spell is non-targeting. Damage is calculated as [base damage + Intelligence] rather than [base damage + 5-10% max mana]. Attack damage bonus changed from 14/21/28/35/42/49% to 18/24/30/36/42/48%

- Shadowshift damage per second increased by 5 at all levels

- Incendiary Rounds: Specifies that the explosion damage is considered physical (not increased by + spell damage modifiers)

- New Icons for Reinforcements (Credit: Blizzard and TheKaldorei) and Shield Bash ability of Reinforcements (Credit: CRAZYRUSSIAN)
- Base movement speed increased from 270 to 300

- Vampiric Aura: Values changed from 15/22/29/36/43/50% life steal to 15/20/25/30/35/40%

- Base attack time reduced from 2.05 to 1.9

- Base movement speed increased from 250 to 270
- Endurance Aura: Attack speed bonus reduced from 10/17/24/31/38/45% to 10/15/20/25/30/35%

- Storm Armor's Lightning Strike now properly triggers for this Hero
- Breathe in the Flames: caps at 5 enemies/75% attack speed, down from 6 enemies/90% attack speed

- New icon (from BlazeKraze)
- Brain Drain replaced with Power Hungry: set the target's mind into overdrive, greatly increasing its spell damage, but spells cost an additional 10% maximum mana
- Base Agility increased from 12 to 14, Agility per level decreased from 1.2 to 1
- Mind Rot: Damage per second rescaled and factors in Intelligence. Fixed an error that was causing enemies affected by Mind Rot to gain a chance to dodge attacks, rather than a chance to miss attacks. Fixed an error that was not reducing the spell damage dealt by enemies affected by Mind Rot. AoE changed from 300 at all levels to 200/220/240/260/280/300

- Demonic Transformation: no longer increases attack speed. Duration changed from 60/60/60/60 to 45/50/55/60
- Base movement speed increased from 250 to 270

- Metamorphosis: no longer increases attack speed. Duration changed from 60/60/60/60 to 45/50/55/60

- Base movement speed increased from 250 to 270

- Forked Lightning bonus damage to Purged targets reduced from 25 to 15%

- Berserkers: Berserk ability no longer increases damage taken. Attack speed bonus increased from 50 to 60%, duration reduced from 15 to 12 seconds
- Level 2 Berserker damage increased by 1, level 3 Berserker damage increased by 2, level 4 Berserker damage increased by 4
- Base attack rate decreased by .1 seconds for all levels

- Engineering Upgrade: damage bonus reduced from 6/12/18/24/30/36 to 5/10/15/20/25/30

- Is once again available for selection
- Primary Attribute changed from Intelligence to Strength, attributes adjusted accordingly
- Split Shot redesigned into Avalanche; a Shockwave-like skill that hurls a boulder, dealing damage in a line and exploding at it's furthest point, dealing additional AoE damage. Damage increases with Strength
- Turok is now a demi-Hero unit, levelling up which increases his attributes, and he can now benefit from + attribute items. Skill points in this skill will improve Turok's abilities and give him more inventory spaces
- Demoralize and Decapitate now additionally reduces armor by 4/6/8/10

- New model (credit: Grey Knight)
- Removed his innate Nexus Shield ability
- Arcane Blast Redesigned: No longer drains all mana, but has a high mana cost nonetheless. The damage dealt is now based on his Intelligence. The damage on this ability has been buffed drastically for both the single target and AoE versions
- Nova: damage increased from 100/165/230/295/360/425 to 100/175/250/325/400/475
- Nether Chains: Duration reduced from 12 (8) seconds to 10 (6) seconds. Cooldown decreased from 12 to 10 seconds. Number of targets decreased by 1 for all levels

- Dark Ritual: the bonus freeze effect of Frost Nova has been increased from 2 to 3 seconds

- Fixed more bugs regarding Illusions triggering Incinerating Strike and all forms of Morphing Stone

- Unholy Presence: damage increase changed from 12/18/24/30/36/42% to 15/20/25/30/35/40%
- Raise Dead: Level 1 Warrior hit points increased from 220 to 240, Level 1 Mage hit points increased from 200 to 220. Level 3 Mages have Unholy Frenzy

- Many items have had their prices changed
- Many items have had their stats changed and/or been given new abilities. You should find that most items are specialized to a certain task, rather than having a semi-random assortment of stats and abilities that weren't always desired. Additionally, all tier 1 and tier 2 items are now used in at least 1 item recipe
- Items that are geared toward boosting physical damage output have had these stats reduced slightly
- +% spell damage is more prevalent, with old items gaining this stat and new items with it as well
- All items instantly replenish stock, instead of taking 1 second
- Fixed an issue that would cause destructibles to occasionally drop no item. They have always been intended to have a 100% chance to drop an item
- Secret items can be dropped and sold, except for Shield of the Deathlord

Eric's Tome Emporium
- Tome of Agility cost increased to 300
- Tome of Retraining now costs 100 gold
- Tome of Power cost increased from 500 to 600

Ancient of Wonders
- Senzu Beans removed
- Consumable items that were purchased in multiple charges are now purchased 1 charge at a time. Price adjusted accordingly. You can still stack as many as you wish by purchasing additional charges
- Wand of the Wind can now properly stack more than 4 charges

Odd Finds
- Ancient Tome: mentions in the shop description that it can be upgraded.
- Improved Ancient Tome: Mana bonus increased from 300 to 350, Entangle damage increased from 35 to 40, Healing Wave amount increased from 225 to 250, Death Coil amount increased from 450/225 to 500/250
- Complete Ancient Tome: Mana bonus increased from 400 to 500. Entangle damage increased from 50 to 60, Healing Wave amount increased from 300 to 350, Death Coil amount increased from 600/300 to 700/350
- Jar of Souls: No longer loses a charge upon activation
- King's Ring has been removed from this shop
- Dragonstaff: Reduced + all attributes from 5 to 3, added +10% spell damage

Mick's Cheap Ass Items
- Lion Horn of Stormwind: Added +1 armor, Taunt AoE decreased from 1200 to 400
- Sobi Mask changed from +50% mana regeneration to a flat value of +2.5 per second
- Ring of Regeneration is now in this shop

- Roar from Scroll of the Beast reduced from 35% to 30%
- Razormane Icon: Attribute bonus reduced to +3 from +4. Cooldown decreased from 45 to 30 seconds

Tier 1
- War Axe: Removed +5 Strength, damage bonus reduced from 18 to 16, now has 20% Cleave
- Amulet of Spell Shield: Cooldown decreased from 40 to 30 seconds
- Medallion of Devotion: Active armor bonus duration reduced from 15 to 10 seconds
- Venom Blade: Damage bonus reduced from +15 to +10, poison damage increased from 7 to 10
- Boots of Quel'Thalas: Agility bonus reduced from 8 to 7

Tier 2
- Great Axe: removed Belt of Giant Strength from requirements. Recipe cost increased to 625, total cost reduced by 50
- Amulet of the Wild: Renamed to Alpha Claw. Additionally requires a Claws of Attack, increasing total cost to 1250. Alpha Male Roar damage bonus reduced from 35 to 30%
- Arcanist's Ring: Requires a Sobi Mask instead of a Ring of Regeneration. Resurgence proc chance reduced from 25 to 20%
- Unholy Gauntlets: Fixed recipe cost. Heal amount increased from 400 to 450
- Shaman Claws: Damage bonus reduced from +35 to +25. New stat added: +20% attack speed. Now also requires Gloves of Haste
- Bone Staff: Cooldown reduced from 30 to 12 seconds. Summons 1 Skeleton Warrior, down from 2. The Warrior and Mage are slightly weaker and comparable to the Necromancer's Level 3 Warriors and Mages. Skeleton Duration reduced from 60 to 45 seconds
- Khaz Modan Keg removed and replaced with Voodoo Mask
- Khadgar's Artifact: Command Aura reduced from 22% to 20%, Endurance Aura attack speed bonus reduced from 17% to 15%, Vampiric Aura life steal value reduced from 22% to 20%. recipe cost reduced from 600 to 400. Total cost is now 1450
- Ogre Fist: Ogre Slam cooldown decreased from 8 to 6 seconds, damage increased from 50 to 60, Hero stun duration increased from 1.5 to 2 seconds
- Ring of the Hunter: Entangle damage per second increased from 20 to 30, duration increased from from 6 (3) seconds to 12 (4). Rather than having a set cooldown, you simply cannot re-Entangle an enemy already Entangled
- Breaker Gloves: Removed and replaced with Mindstaff (more info in new item section)
- Lion Shield: Removed +damage, added +4 hp/sec. Taunt AoE reduced from 1200 to 600. New requirements: Oakenshield, Lion Horn of Stormwind and Ring of Protection
- Runed Bracers: added +100 hit points. Requires Ancient Skullshield instead of Ring of Protection
- Morphing Stone (all 3 variants): Cooldown to switch between each item has been reduced from 3 seconds to 1 second
- Titan Shield: Armor bonus reduced from 7 to 6. Additionally requires Ancient Skullshield
- Demon Skull: An active ability has been added. Engulf - Activate to increase the damage and AoE of Immolation by 25%. Drains mana until deactivated
- Arcanist's Ring: Renamed to Arcane Ring
- Divinity Liquid: Renamed to Divinity Serum. Active ability reduced from 500 health/300 mana/6 sec invuln. to 400 health/200 mana/5 sec invuln.
- Icecrown: Intelligence reduced from 10 to 8, cold damage reduced from 20 to 10, active ability added: Dark Ritual - Sacrifice a friendly unit to gain 20% spell damage for 15 seconds
- Molten Staff: New stats - +15 fire damage, +15% spell damage, Soul Burn and Flame Strike. Requires Orb of Fire and Soceror's Staff

Tier 3
- Crown of Darkness removed
- Berserker Helm: Stats changed from +10 str/+10 agi/+4 armor to +12 str/+6 armor. Berserker Rage: Hit point bonus reduced from 800 to 700, armor bonus reduced from 10 to 5. Berserker Rage Strength boost increased from 1 to 2, and caps at 10. Explosion removed. New Icon (Credit: -berz-)
- Molten Gloves: Fire damage reduced from 45 to 40. Molten Fury no longer increases damage taken, and attack speed bonus reduced from 150 to 100%, duration reduced from 20 to 16, cooldown reduced from 60 to 48. Now grants +5 armor, and a Phoenix Fire-like ability. Requires Frostguards and Solar Sphere
- Jaws of Undulu: Reworked into Frostmourne - +30 cold damage, +40% attack speed, Bloodthirst and Chilling Aura
- Orb of Destruction: Removed the +85 damage. Now increases all damage dealt by 25%, and all damage taken by 10%. Overheat damage reduced to 500 and AoE reduced from 400 to 350. Berserker Helm's on-death Explosion has been moved to this item, and is reduced from 2000 to 1000 damage
- Holy Scepter: Resilience Aura hit point regeneration reduced from +7 to +5. Additionally requires Ring of Superiority
- Amulet of the Conjurer: Reworked into Bracer of Command. +16 Intelligence, Charm, +30% minion spell damage and 25% minion spell damage reduction
- Berserker Gloves reworked into Berserker Axe - +45 damage, +8 Strength, +8 Agility, 15% chance to crit for 2.5x damage
- Hydra Scale: New stats - +16 hp/sec, +6 armor, 60% thorns, 10% chance on being attacked to summon a random type of Hydra
- Holy Kiteshield: Ranged damage reduction improved from 25 to 30%. Requires Terror Shield instead of Titan Shield
- Earthstone Fist has new stats: +15 Strength, -12 damage taken from attacks, +20% damage to stunned enemies, and War Stomp
- Scourge Scepter: Redesigned stats. Now a direct upgrade to the Bone Staff: +15 Intelligence, Raise Dead summons a Warrior with 50% life steal and a Mage with an armor reducing attack, and grants Unholy Strength - all units you control deal 3% more damage for every summon you control (up to 30%)
- Warlock Gloves: New stats - +30 fire damage in a 220 AoE, +10 Strength, +4 armor, +20% spell damage, Doom. Requires Alpha Claw and Molten Staff
- Warlock Helm: An active ability has been added. Engulf - Activate to increase the damage and AoE of Immolation by 33%. Drains mana until deactivated
- Warlock Staff: Requires Arcane Ring and Molten Staff. New Stats - +16 Intelligence, +20% spell damage, Level 2 Resurgence, and Banish

Secret Items
- Shield of the Deathlord: Taunt now casts Howl of Terror instead of healing the Hero. Removed +20 damage, added: reduces damage from ranged attacks by 35%. Requires Terror Shield and Nemean Cestus
- Lightbringer Sledge: Has new stats and a new ability: +7 all attributes, +25 damage, +100 damage versus Undead, Divine Aura, and Judgment. Requires either a Holy Scepter or Holy Kiteshield, and a Dwarven Hammer
- Goblin Toe: Crushing Blow proc chance increased from 10 to 12%. Crushing Blow boss damage increased from 400 to 500. Note that this is the damage after Hero spell resistance is factored in. Fixed a bug that would refund players and tell them they didn't have the necessary items even when they succesfully crafted the recipe. Requires Berserker Axe and Boots of the Wind
- Zeus's Fury: New stats - +15 Intelligence, +40 damage, +25% spell damage, 20% Cleave in a 600 AoE, and Olympian Storm (Non-channeling Monsoon-like ability that hits all enemies on the map). Requires Wand of Maelstrom and Great Axe


Ancient of Wonders
- Scroll of Restoration (175g): restores 500 hit points and 200 mana to all units within 600 range (consumable)

Odd Finds
- Ancestral Chestplate: +250 hit points, reduces all damage taken by 35%, and Deteriorate - every damage instance you take will deteriorate this armor by 1 point. At 0 points remaining, it will disintegrate completely and disappear from your inventory. Starts with 200 charges
- Mystic Core Armor: +10% spell damage, +3 armor, and Reactive Blast - taking spell damage will unleash an energy blast around you, dealing area damage to enemies within a 250 AoE. Damage dealt is equal to the number of charges this item has, starting with 25. Has a 3 second cooldown. Core Upgrade - Taking damage has a 10% chance of upgrading the damage of the energy blast by 1, capping at 200 damage. This item cannot be sold to shops
- Ogre Club: +12 Strength, +100 damage, -50% attack speed, and Smash - Deals 125% of Strength in damage in a 250 AoE on kill. This item lasts for 100 attacks
- Sword of Eros: +15% damage against Elites and Bosses, -15% damage taken from Elites and Bosses, and Fighting Spirit of Eros - Spawns a duplicate Elite when one spawns

Aggronor The Mighty
New Shop - Challenges must be completed to gain access to these items

- Leviathan Scale: an upgraded version of the Hydra Scale. Requires a Leviathan Tooth, which is acquired upon completing the Leviathan Challenge
- Void Orb: Requires a Fragment of the Void, which is acquired upon completing the Challenge of the Spirits. +8 Intelligence, +25% spell damage, and allows you to cast Bloodlust, Forked Lightning, and Hurl Boulder
- Void Protector: Also requires a Fragment of the Void. +35% spell damage reduction, reduces damage taken from attacks by 10, 25% Evasion, Spell Shield - blocks a negative spell once every 8 seconds, and Nullify - increases spell damage reduction to 55% while under 35% health
Tier 1
- Orb of Corruption: +10 damage, attacks reduce target's armor by 2 for 5 seconds (Orb Effect)
- Oakenshield: 30% Thorns, reduces ranged damage taken by 20%
- Warhammer: +10 damage, 20% chance to Bash for 20 damage and stun for 3 (1.5) seconds
- Sorceror's Staff: +10% spell damage, Firebolt (100 damage, stun for 2 seconds, 18s cooldown)
- Gloves of Spell Mastery: +4 Intelligence, Charm (Level 3 or lower enemies only, 30s cooldown)
- Rod of Necromancy: Raises two Skeleton Warriors (220 hp, 14-15 damage) that last 45 seconds (12s cooldown)
- Bramble Staff: 20% Thorns Aura
- Book of Araneae: +50 mana and Venomspitter Aura - Nearby ranged allies gain a poison attack that deals damage over time and slows attack and movement speed
- Ring of Superiority: Valiance Aura - Increases movement speed and life regeneration of nearby allies
- Captain's Blade: +8 damage, +3 Strength, +3 Agility
- Ancient Skullshield: +50 hit points, +2 armor, +20% spell damage reduction

Tier 2
- King's Ring is now a tier 2 item, granting +100 hit points, +100 mana, Valiance Aura and Devotion Aura
- Voodoo Mask: +8 Int, +4 hp/sec, +3 mana/sec, 10% chance to Hex enemies that attack you for 6 (3) seconds
- Araneae's Prize: +100 hit points, +100 mana, Thorns Aura and Venomspitter Aura
- Corrosive Axe: +6 Agility, +18 damage, 15 poison damage/sec for 10 seconds, attacks reduce target's armor by 3 for 5 seconds
- Bittersteel: +20 damage, +5 Strength, +5 Agility, Critical Hit - 15% chance to do 100 bonus damage
- Frostguards: +18 cold damage, +3 armor, activate to gain 75% attack speed for 13 seconds (39s cooldown)
- Scepter of the Archmagi: +8 Intelligence, Replenish 250 mana (30s cooldown), and +3 mana/sec Brilliance Aura
- Vampire Blade: +20 damage, +25% attack speed, Bloodthirst (35% life steal and +10 damage for 15 seconds, 45s cooldown)
- Terror Shield: +150 hit points, +4 armor, reduces ranged damage taken by 25%, Howl of Terror (-30% damage and -3 armor to nearby enemies for 10 seconds, 20s cooldown)
- Reinforced Gauntlets: +10 strength, reduces damage taken from attacks by 8, +15% damage to stunned enemies
- Mindstaff: +10 Intelligence, +20% minion spell damage, and Charm
- Storm Pendant: +15 lightning damage, +15% spell damage, Monsoon
- Solar Sphere: +3 to all Attributes, +15% damage dealt, Solar Flare - deals 100 damage to enemies in a 275 AoE and blinds them for 4 seconds

Tier 3
- Omega Claw: +10 Strength, +20 Strength, Level 2 Vampiric, Endurance, and Command Auras, and Summon Omega Warrior - a more powerful version of Furbolg Ursa Warrior
- Forest King Tunic: +200 hit points, +200 mana, Level 3 Valiance, Devotion, Venomspitter and Thorns Auras
- Thundergod Greaves: +16 Strength, +20% physical damage, +20% damage to stunned enemies, Level 3 Lightning Strike. Gain temporary Strength after a successful Lightning Strike, stacking up to 3 times
- Reckless Axe: +45 damage, +12 Agility, Sacrifice - lose 200 hit points to gain 75 damage for 5 seconds. 5 second cooldown. 45% Cleave in a 200 AoE
- Visage of Heart and Soul: This item takes two different forms, depending on your current health:|cff1e90ffSoul|r - |n+15 Intelligence|n+4 mana per second|n+20% spell damage|n20% chance on attack to deal 100% of Intelligence as magic damage in a 200 AoE.|cff32cd32Heart|r - |n+15 Intelligence|n+6 hit points per second|n+20% spell damage reduction|n+5 armor|n|cff99ccffHex|r - Enemies have a 15% chance to be Hexed for 6 (3) seconds when they attack you. Hexed enemies take 15% increased damage from physical attacks
- Hoarfrost: +15 Intelligence, Level 2 Unholy and Chill Auras, Frost Nova - Unleash a wave of frost that deals 200 damage in a 250 AoE, and slows affected enemies. Deals 150 additional damage to the primary target
- Nemean Cestus: +14 Strength, +6 armor, 60% Thorns (not an Aura), and Lion's Roar - Smash the ground in front of you, dealing 125 damage in a line and stunning enemies for 3 (2) seconds. This ability also Taunts all enemies within a 900 AoE
- Scepter of Sacrifice: +15 Intelligence, +20 cold damage, slowing by 25% for 5 (1.5 seconds), +20% spell damage, and Dark Ritual - Sacrifice a friendly unit to gain +20% spell damage for 20 seconds
- Storm Cloak: +15 Agility, +4 armor, +30% spell damage reduction, Spell Shield - Blocks a negative spell every 20 seconds, and Counterpurge - 25% chance to Purge attackers, dispelling magic and dealing 450 damage to summons
- Wand of Maelstrom: +10 Intelligence, +20 lightning damage, +20% spell damage, Monsoon - deals 65 damage per second in a 300 AoE, lasts 10 seconds, and Summon Storm Wyrm - summons a powerful Storm Wyrm with Chain Lightning and Lightning Shield. Lasts 60 seconds
- Stone of the Old Gods: an upgrade of the Morphing Stone with three forms that can be changed at will:
- C'Thun's Gaze: +16 Intelligence, +20% spell damage, 25% chance on attack to Soul Burn the target
- N'Zoth's Reach: +16 Agility, +30 damage, 25% chance on attack to cast Demonic Roots on the target
- Yogg-Saron's Maw: 16 Strength, +6 armor, 25% chance to cast Old Gods' Quake on attack
- Storm Sledge: +35 damage, +40% attack speed, 20% chance to Chain Lightning on attack, dealing 125 damage and bouncing 5 times, and Storm Throw - Hurl an electrified hammer at the enemy, dealing 275 damage and dispelling the target, dealing 300 extra damage to summons. The impact creates a shockwave, dealing 100 damage in a 250 AoE and temporarily slowing enemies
- Guard of Elysium: +400 hit points, +8 armor, +6 hit points, Elysian Barrier - reduces damage taken by 25% while under 60% health, and by 75% while under 10% health, and Divinity - restores 600 hit points and 300 mana, and renders the Hero invulnerable for 6 seconds

Contact me (Inferno11114) if you have questions, suggestions, find any bugs, etc.

This map is protected.

Arena, Survival, Team, Hero

Mathog's Arena v1.7 (Map)

18:45, 15th Aug 2014 Hell_Master: Map approved with a rating of 4/5. See SCN's review below:
  1. 18:45, 15th Aug 2014
    Hell_Master: Map approved with a rating of 4/5. See SCN's review below:

  2. JCarrill0


    May 25, 2004
    Anyone interested to help test this map for a review?
  3. eubz


    Mar 29, 2011
    Created by METALLICAOWNS ; Uploaded by: Inferno11114
    are these the same person?
  4. Inferno11114


    Jun 11, 2014
    Yes, they are both me, I just forgot to change the Author name in the world editor to my new Battle.net name. I'm working on a new version at the moment and that'll be fixed when I upload it. :)
  5. Mythic


    Apr 24, 2012
    Before I registered to Hive I liked creating Arena maps in the Barrens as well. Wish you well with this map.
  6. XanX


    Feb 11, 2014
    It's playable, i didn't see bugs during the game, you should maybe had more custom spells and maybe 2-3 players is'nt enought for that kind of map, (it's funnier to play with more people, and here if one leave it's over)
  7. Inferno11114


    Jun 11, 2014
    I've thought about adding more players to the game, but it would make it exponentially hard to balance as I added more player slots. It's possible I may add more players in the future, but I don't even know how balanced it is on 3 player mode yet. The idea with this is that you could either play by yourself, or find 1-2 friends (people that aren't likely to leave) and get the game started. I think it would take forever to make a full house game on a new game nobody's ever heard of. I want to take it one step at a time. I know that all the standard heroes some may find boring, but I wanted to give players new to the game but not new to Warcraft a good place to start. They can pick a Hero they know how to use to make it a little easier to pick up the game. Some of the custom heroes also have standard spells I know, but quite a few have 3-4 custom abilities. A few of the items also have abilities that aren't normally on items. Not that can you can tell in game, but i do have 400 custom abilities in the Object Editor, so I'm not skimping on that :) thanks for the input!
  8. StoPCampinGn00b


    Community Manager

    Apr 2, 2013
    [​IMG] [​IMG]
    Mathog's Arena
    by Inferno11114
    Gameplay & Entertainment: 17/25
    Terrain & Layout: 8/10
    Doodads & Scenery: 7/10
    Bugs & Consistency: 5/5
    Total Score: 37/50
    Gameplay & Entertainment:
    Simple arena is simple. When you play this map, it is very easy for new comers to understand. It's not exactly exiting but it wouldn't be boring for most.

    In the beginning, I checked the quests and it was nice how everything was explained. I played 2 heroes, druid and the one healing knight. It would be nice to put in their descriptions if they are healers, as I'm sure not all intelligence heroes are healers. Most of the map is very straight forward, items with recipes, regular spawning creeps until bosses have some kind of unique ability. The custom heroes have edited preset spells from different units, there aren't much custom ones and ultimate spells are underwhelming.

    The biggest difference in this map compared to other arena's is that summoned units play a big role, in items and hero abilities. You can even upgrade your damage, and micro them as they have worthy abilities. The second thing I like about this is that you don't have a timer to finish shopping for items, as there are quite a bunch, but not to much to overwhelm yourself. Though, unlike many arena's of today, there isn't any top right table to check your kills, what the enemy units will be like in the future, what round you're on, and so on. (unless you read the beginning of the round)

    Terrain & Layout:
    Surprisingly, you cared about the terrain for an arena map. It's done moderately, most outside of the playable zone. Cliffs are a little high at places, height leveling is used to a point, and tiles are mixed fairly.

    The layout works perfectly, and it's nice how you don't have to stay in the middle of the map and get trapped.

    Doodads & Scenery:
    Decoration is fine in here. Trees and a few barren trademarked doodads are spread throughout the map, with few doodads in the arena portion. Their aren't much structure like things in here, besides Mathog's and the Hall of Champions area which are done half heartedly. The red haze around the map adds to the flavor.

    Bugs & Consistency:
    No bugs spotted. Everything works smoothly.


    [​IMG] Suggestions
    These suggestions are optional and some of these may be repeats.
    > Add more doodads around the map
    > Tone up the ability creativity

    [tr][titletd][​IMG] VERDICT[/titletd][/tr]
    The only way a map can be approved is if it follows the map submission rules. All rules but one rule is followed. Fix it and I will vote for approval.
    > Please add in your description if the map is open source and anyone may have it, unprotected but need permission, or protected.​

    [tr][titletd][​IMG] NOTES[/titletd][/tr]
    [tr][tdalt]Overall the map is an organized arena with likeable gameplay but does not have much uniqueness. Feel free to contact me about this review, or to say hi! (+1) Reputation point for uploading and your hard work.

    0-14 1 STAR
    15-24 2 STARS
    25-35 3 STARS
    36-46 4 STARS
    47-50 5 STARS

    Map reviewed 11 August 2014, version 1.1

    Last edited: Aug 11, 2014
  9. Inferno11114


    Jun 11, 2014
    Thanks for the review! I'll take all the criticisms you noted into consideration to try to polish this map. I'll be releasing a new version soon(ish), and I'll put effort into each of the areas you noted need some improvement before I release the next version. Once I have that done, I'll add into the description that the map is closed source and protected, for now anyway. My apologies for missing that.
  10. Imperator


    Mar 7, 2014
    Good job :)
  11. Inferno11114


    Jun 11, 2014
    Been a long time, but finally got around to updating this. Map description now states that the map is protected.
    I have lots of plans for 1.3, like improving the terrain and scenery, new game modes, and introducing a few new Heroes. These Heroes will be more unique and less like standard Warcraft 3 Heroes, but will still definitely have some of those qualities. A few of them will be secret Heroes, so you'll have to think a bit and play a few times to find out how to unlock them.

    It's hard sometimes to stay motivated and interested enough to keep updating a map, but if even one person (other than myself) enjoys playing this map, that will definitely give me some more motivation to work on it! So, if anyone's looking for a map to play by themselves or with 1-2 pals, try this out!

    P.S. just a little challenge to anyone who tries the map out. Try beating the game on Hardcore in 45 minutes or less. Good Luck!
  12. StoPCampinGn00b


    Community Manager

    Apr 2, 2013
    I remember this review from over half a year ago. Hmm, I should have stressed that the lack of creativity in the heroes was something to be deemed as unfavorable. Nevertheless I enjoyed it despite its simplicity.

    Anyway, the "state whether the map is protected or not" rule isn't a rule anymore. Just thought it would be best to know!
    Last edited: Feb 16, 2015
  13. Inferno11114


    Jun 11, 2014
    I'll definitely work on changing up the custom heroes a bit. I've had this map laying around for quite a while so that's why some of the custom heroes are rather simple. I think it's also a challenge to change up their abilities without affecting the balance of the map too much, and also keeping them in balance with the standard Warcraft heroes. Definitely taking your advice into consideration SCN so thank you!

    ...Just realized that SCN is also my first, middle, and last initial. Weird. lol
  14. Imperator


    Mar 7, 2014
    I enjoyed this map. Glad you're still working on it :)
  15. Inferno11114


    Jun 11, 2014
    Thanks Imperator. Definitely been putting some hours into it lately, just got done redesigning one of the custom heroes!
  16. Holliance


    Feb 13, 2015
    Hello I played your map 1 weeks ago.
    It was interesting! Thank you for your efforts.
    And I want to write my opinion and feeling about this map.
    Please feel free, just reading is ok!

    I select Tauren, Pit lord. Each hero has stun.
    And it works good.
    Even last boss, he was stunned long time.
    I buy bash, active attack speed, and tier2 attack items four.
    It was really good. I had two strong Heroes!
    I love stun and power characters.
  17. Inferno11114


    Jun 11, 2014
    Thanks Holliance! Definitely, having two heroes with stun can make it easier especially on bosses. At one point I over-nerfed the stun and CC effects to where they felt useless against bosses, so I buffed them up. Obviously I don't want someone to just perma stun everything all day, but it should be a viable strategy to try to keep them stunned for long periods. Heroes (like the Alchemist) that can achieve massive attack speeds are pretty crazy when you give them Bash and stack damage items. This makes them insanely good particularly against single targets. Also, if someone is gonna spend time, money, and mana on locking a boss down (with stun, hex, entangle, etc) I want to reward them with, well, actually locking the boss down for a while. I could go on, but basically I'll just have to look at the stun/disable lengths and fine tune them.

    Also, on the note of "bash, active attack speed, 4 tier 2 attack items" this is indeed a very powerful and simple strategy that I've used as well, but can leave your Hero not very durable, and you could die very quickly under certain circumstances (units with thorns damage, burst damage like spells, getting focused, etc). Higher risk, higher reward. Obviously you can add life steal onto this to alleviate the survivability issue a bit as long as you're attacking.

    TL;DR I'll be looking at fine-tuning crowd control and stun durations, Thanks again for playing, look forward to 1.3 for redesigned custom heroes and all kinds of good stuff! There will be more difficult ways to challenge yourself! So even if you were playing on Hardcore and felt it wasn't too hard, there will be more in store for you.
  18. buyingcoats


    Mar 29, 2009
    I tried it with 2 players but we kept getting teleported back before we finished a round.
  19. Inferno11114


    Jun 11, 2014
    I had someone else tell me the same thing, I will take a look and see what's going on. If you have any information you can give me that would be awesome. Like if it started happening at round 1 or started occurring later on, what heroes/items you used, etc. Also if it's a recurring issue every time you try to play that would be good to know too. Thanks for the heads up.