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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Mathias Chronicles I - The Pursuit

Submitted by Med. MapGuy, Savage Potato
This bundle is marked as approved. It works and satisfies the submission rules.
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Screenshots

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Changelog

v.1.01 April 18, 2020

- Increased number of enemies when enemy AI attacks
- Fixed missing doodads
- Fixed minor camera issues during cutscenes
- Other minor tweaks


v.1.00 April 3, 2020

- Released



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This campaign was made with Warcraft III patch 1.27.
There is a known crash when loading the epilogue "The True King" right after
completing the previous level, "Shadow of the Reaper". The best way to avoid
this error is to quit after the victory screen and load the epilogue manually.


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Credits
Savage Potato (Original Creator)
Med. MapGuy (Co-Creator)

Sound and Music:
Blizzard Entertainment (WoW)
Monolith Productions (F.E.A.R.)
Bethesda Software (Fallout Tactics)
Creative Assembly (Rome: Total War)
Jedi Academy, Half-life: Counter-Strike

Models:
Sunchips
Skipper
Kuhneghetz
General Frank
Mr. Bob
Kuhneghetz
Tamplier777
ikillforeyou
Radagast
PROXY
Lord_T
Uncle Fester
MiniMage
Grendel
ChevronSeven
RedBlade
Mr.Goblin
yonatanDS
JetFangInferno
The_Silent
Oinkerwinkle
RightField
Forgotten_Warlord
Sin'dorei300
Himperion
Just_Spectating
Ujimasa Hojo
Rondo
alfredx_sotn
imforfun
Hellish Hybrid
Tranquil
Direfury
ModifiedbyGF
JetFangInferno
tobyfat50

Icons & Textures:
Mr.Goblin
TheKaldorei
CloudWolf
Deathclaw24
Pharaoh_
HappyTauren
SNART
-Berz-
DAYDAY
Asssssvi
Kantarion
The Panda
General Frank
Public Resource Provider
DeathKnight
BETA
zbc
PrinceYaser
MadMax
JollyD
PeeKay
ProFeT
loktar
Mc !
Eraser|85
Sin'dorei300
Link_Iceblader
Juice_F
Anachron

Promotional Art:
Eric Braddock
Cole Eastburn

Soundtrack:
Rome: Total War
Shogun: Total War
Medieval II: Total War
World of Warcraft

Voicework and SFX:
Heroes of the Storm
Elder Scrolls: Skyrim
Fallout Tactics
Rome: Total War

Contents

Mathias Chronicles Redux Demo (Campaign)

Mathias Chronicles I - The Pursuit (Campaign)

Reviews
Moderator
08:56, 11th Oct 2014 Orcnet: "] This is one of the great work of a campaign thanks for the previous makers and current ones who can bring up this awesome masterpiece back into action, the scenery, story line, and above all how it all would end...
  1. Verb8im

    Verb8im

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    @Med. MapGuy Any chance you can add a change log to the description? I miss if you update the campaign and only post the changes in the comments. Also, are you remaking the other campaigns in the series?
     
  2. Med. MapGuy

    Med. MapGuy

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    Yeah, I should have implemented a changelog sooner. But I figured a lot of the changes since launch have been minor bug fixes and AI tweaks. No real big balance changes. I'll try to put one up when I have the time.

    Very entertaining playthrough, I don't think you need to restart. Seeing you play has made me aware of the issues with difficulty and overabundance of items, but in some ways that's by design, I wanted to make a "fun" campaign. (maybe I went too far, so my latest change added a few more enemies when the AI attacks)

    I never changed the campaign's cache's name so it should still work despite my newer versions. I also don't protect my campaigns so feel free to poke around.

    Heey, glad you had fun! I'm taking in all the feedback and hopefully I can apply them for future works. The only honest answer I can give for the lack of ultimates for the Dwarves is that I simply ran out of time. I set a deadline to release the campaign since I kept missing them so I'm afraid I had to cut some corners.

    I'm working on other stuff at the moment, but I do know that Mathias has a short orc campaign after the first part... So maybe I might remake that one day.
     
  3. Verb8im

    Verb8im

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    What are some of the other stuff your working on? If your ready to share that
     
  4. Spiros kall

    Spiros kall

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    it for remasterd war 3?:
     
  5. Med. MapGuy

    Med. MapGuy

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    I've been wanting to work on a short Night Elf campaign, not connected with anything I've worked previously. The process is slow-going, though.

    No, unfortunately it doesn't support custom campaigns yet.
     
  6. Spiros kall

    Spiros kall

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    2 times on prologue campain crashes i have 1.30.4.11274 game version . ON Mathias cronicles the Persuit
     
  7. Javier Medeiros

    Javier Medeiros

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    I have a question then which campaign should I play first to understand the story of the orcs or the campaign of the humans of mathias? .......... I would like to know, the levels are blocked from both campaigns?
     
  8. [H]azard

    [H]azard

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    I just stumbled upon this and it caught my attention so I tried it out, here's what I think so far:

    Chapter 1 :
    The cinematics and story were very well made, but, apart from that, I've found the gameplay to be lacking in many aspects, you receive way too many units for the already small pathing that you are forced to walk through, it's just too cramped and unless you go forward only, you end up being path blocked at every step you take.

    The difficulty was between normal and hard, that is until you get a base, after that, it turns into nothing more than a lame attempt of emulating strategy, simply ordering my units to auto-attack was enough to get me through the level, especially with the numerous reinforcements I got, seriously why did I get so many reinforcements? it was already easy enough without them! talking about the reinforcements, I didn't even notice it when they arrived, there was no audio clue to indicate when it happened nor did any cutscene or camera movement to their spawn area ever happen, only a short timed text message that passed unnoticed at the corner of my screen.

    Later into the mission, I found out that it was completely devoided of the most basic principles of strategy, what do I mean by that? I attempted to destroy the unit production facilities of the enemy to only find out that they spawned out of thin air, it made all my actions feel weightless, the fact that I don't even need to think on ways to defeat my enemy to progress, if you're going to do it like that then what's the point? I could have just watched a cinematic instead ... As far as first impressions go, this single chapter killed any expectations I had for this campaign what so ever, but, I know it wouldn't be right to judge it based on just one mission, so I will play a few more chapters and see if it improves.

    Chapter 2 :
    Once again the story and cinematic are great and all but the gameplay remains the same, the pathing has improved, my units now have more space to move around, but ... this campaign is still lacking any challenge at all, my base didn't even get attacked once throughout the whole mission, the AI either sits in his base not doing anything to stop you from taking the whole map or attacks once every 10 years.

    Let's talk about the items now, there are too many trash items being dropped by creeps and barrels, I've seen the same stats on different items time and time again, that's not necessary at all, simply add better item rewards or decrease the item spawn rate.

    Now to the heroes themselves, Mathias is so overpowered that despite my army dying on my first assault, I've just destroyed the whole enemy base using only Mathias, the enemy artillery would even help me siege their own buildings due to splash damage, he just stood there inside the main enemy base, killing the armies that would spawn out of nowhere, he had so much armor and health from the items that not only does he take little to no physical damage but he out heals it back with a life steal item, as if that wasn't enough he can also holy light himself if it comes to it ...

    Chapter 3 :
    This will be the final chapter that I will be playing. If there's one thing this campaign does right is to make you immersed and hyped throughout the story and cinematics, it attempts to create an ocean of large and epic battles, but, it does so with the depth of a puddle, the final wave of the enemy felt more like their first real attack to me ...

    Final Verdict:
    If you are more casual about it and play only for the story, then this is for you, otherwise don't get your hopes up.
     
  9. Med. MapGuy

    Med. MapGuy

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    Yeah, well you can't please everyone. I'll take note on making my next campaigns more challenging.

    This is first part of the remake of the original Mathias campaign, no need to play anything else to catch-up.
     
  10. Javier Medeiros

    Javier Medeiros

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    If I understand what you want to tell me, but I want to know which campaign is played first to understand the story? that of the first orcs or that of mathias is that what i mean?

    For example the Turnro campaigns, the one played by rowan the wise first and then the orcs and ends with the night elf you understand?
     
  11. Med. MapGuy

    Med. MapGuy

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    Yes, there are no campaigns before this. This is the very first of the series.
     
  12. Flipper93

    Flipper93

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    Hi, I've lately been replaying through custom campaigns and was playing through this one since I remember the demo being good.

    Now, I got up to chapter six and everything was fine until then, but suddenly in the intro cinematic there is a necromancer on Prince Mathias' side? I had never seen him before and he's just there, telling Mathias that its good to know who to trust and all. Is there supposed to be a cinematic I missed? I've gone back and looked over the previous chapters and on Lord Picket's Charge there is a necromancer that I just never found while playing the chapter.

    Have I just missed something? It seems to be a pretty big story point that a necromancer (or at least wizard) called Kel'Zarach would help me.

    Otherwise, very enjoyable campaign, just a bit confused at the moment!
     
  13. Med. MapGuy

    Med. MapGuy

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    Glad you enjoyed that decade old demo. Looking back, I can scarcely believe it's done. I do hate unfinished business. As for ol' Kel'Zarach, I should have made his presence more apparent in the earlier levels. He actually appears briefly in the third level, and also the fourth level on the hill near your base where he offers Mathias support. I was unfortunately planning a special interlude before the sixth level where he meets Mathias to pledge his loyatly... but had to can it due to time constraints.
     
  14. Againstallodds

    Againstallodds

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    I played this in Public test. Does this work any other way yet?
    So i finished it today. It was very satisfying in so many ways.
    But man this terrain took away alot of my joy.
    There were So many times i got stack in an allye.
    I will be fair though because i havent played the original campaign and i wont stick to this perticular critisism.
    Overall it was really good fun and the story obviously is fantastic as most of the quests.
    I know that my opinion is one sided due to lack of more knowledge.
    I try to be respectful to the effort put in these works.
    I appriciate you making campaigns like these.
     
  15. syrian-force

    syrian-force

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    i can not play any chapter but the first, i tried the second it did crash at loading screen, i tried third it did crash at loading screen, i tried the fourth same happened, i updated wc3 to 1.27b and tried, same shit happened
    sad its good campaign but cant play :c
     
  16. 诺森德的呜喵王

    诺森德的呜喵王

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    Brother, you need to update your Warcraft to version 1.29 and above to play.
     
  17. syrian-force

    syrian-force

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    the maker says in the post that he made it for 1.27 lol
     
  18. Spiros kall

    Spiros kall

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    if you put 1.32 on OLD WAR 3 you cant play any campaing neither on Reforged yet
     
  19. Raytheon Thunder

    Raytheon Thunder

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    Hope this isn't abandoned. I loved how the map maker stuck to the best version of Warcraft 3 - 1.27b.
     
  20. lycanthorpy

    lycanthorpy

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    So many items have discription that doesnt match the stats
    also some items are way too overpowed to be introduced this early
    like the life steal item in chapter 1 and the bash shield also chapter 1
    the hero spells are out of balancing . long stun durations
    methias needs lots of mana (3 spells ) as str hero
    while the int hero has 1 spell
    also others already mentioned that the campaign is too easy
    neeeds A lot of tweaking ....
    overall fresh characters and items
    looking forward .