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MasterMarineV1.7_ByEpsilon

Submitted by epsilon
This bundle is marked as approved. It works and satisfies the submission rules.
Heavy attack marine. Equiped with a minigun and a flamethrower.

All anims are custom with MdlVis.


---------- UPDATE ----------
::v1.1::
·Added shoulder-bazooka.
·Added "Spell" animation.

---------- UPDATE ----------
::v1.2::
·Added "Walk fast" animation.
·New UV Map.
·Added lights.
·Added glows.
·Added sound for "Spell" animation.
·More fire in "Spell channel" animation.
·Added fire particles in "Spell" animation.

---------- UPDATE ----------
::v1.3::
·Renamed "Attack" animation to "Attack One".
·Added "Attack Two" animation.
·Added fuel tanks.
·Changed glows texture.
·Added shells in attack animations.
·Added firelauncher lighter.

---------- UPDATE ----------
::v1.4::
·Improved UV map (Camouflage)
·New animations:
--Attack Alternate
--Death Alternate
--Decay Flesh Alternate
--Dissipate
--Dissipate Alternate
--Morph
--Morph Alternate

---------- UPDATE ----------
::v1.5::
·New face
·New animations:
--stand ready alternate
--stand hit
--stand hit alternate
--death spell
--portrait
--portrait talk
·Red point (The laser on the helmet)

---------- UPDATE ----------
::v1.6::
·Replaced "Helpers" for "Bones"
·New minigun
·New bazooka
·Added corpses in "Decay Bone" and "Decay Bone Alternate" animations
·Reviewed lights and sounds
·"Stand -2" animation was edited
·Renamed animation "Spell channel" to "Stand Channel"
·New animations:
--Attack One Swim
--Attack Two Swim
--Death Spell Swim
--Death Swim
--Decay Bone Alternate
--Decay Swim
--Dissipate Swim
--Portrait - 2
--Spell Swim
--Stand Channel Swim
--Stand Hit Swim
--Stand Ready Swim
--Stand Swim
--Walk Swim

---------- UPDATE ----------
::v1.7::
·Created separate portrait model.
·New fuel tubes.
·Added clips on minigun.
·New wrap on minigun cannons.
·Fading out shot effects

Keywords:
Epsilon, Marine, War, Combat, Heavy, Minigun, Flamethrower, Fire, Bazooka, Artillery, Suicide, Amphibious, swim, water
Contents

MasterMarineV1.7_ByEpsilon (Model)

MasterMarineV1.7_ByEpsilon (Model)

Reviews
Moderator
20:17, 27th Jul 2010 DonDustin: the mesh changes seem rather simple to me, but the custom animations are really nice. DonDustin: Changed my rating from 3/5 to 4/5
  1. Stormswind

    Stormswind

    Joined:
    Dec 26, 2008
    Messages:
    14
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    I think to you it is necessary to make 2 variations of a texture because it is model is strongly allocated against other marines, besides by the form it is possible to tell at once that he not the scout, and the tank and on it a camouflage is not necessary to him. Make the first variation as in version 1.3 another to leave such.
     
  2. Tha Flamestorm

    Tha Flamestorm

    Joined:
    Apr 16, 2008
    Messages:
    292
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    Usable as a cyborg, or something simmilar to barret and dyne in ff7, with weapons built into their arms, >.<
     
  3. 88WaRCraFT3

    88WaRCraFT3

    Joined:
    Jun 9, 2009
    Messages:
    1,137
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Why does it have too little count of animations? ;? :D 5/5 He is armed to the teeth :d
     
  4. Bisik

    Bisik

    Joined:
    Oct 26, 2010
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    The problem is this marine have no hands, only guns :(
    He looks like robot.
     
  5. epsilon

    epsilon

    Joined:
    Jun 20, 2008
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    updated to v1.6..

    NOW WITH SWIM ANIMATIONS!!!!
     
  6. Zealon

    Zealon

    Joined:
    Mar 13, 2010
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    1,142
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    Awesome! now its like a Murloc-Marine!
     
  7. Windu

    Windu

    Joined:
    Nov 26, 2005
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    706
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    This is one of the best models EVER made on the Earth!!!!
     
  8. xorkatoss

    xorkatoss

    Joined:
    Jul 12, 2010
    Messages:
    1,589
    Resources:
    7
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    5
    Maps:
    1
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    1
    Resources:
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    the model looks good but..
    all those animations make his size too big =/
     
  9. Bisik

    Bisik

    Joined:
    Oct 26, 2010
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    Yes! Excellent model and good animations! 5of5
     
  10. epsilon

    epsilon

    Joined:
    Jun 20, 2008
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    131
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    71
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    Resources:
    77
    xorkatoss: you can easily delete animations with MdlVis..
     
  11. General Panda

    General Panda

    Joined:
    Aug 12, 2010
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    Aww no director Cut?
     
  12. epsilon

    epsilon

    Joined:
    Jun 20, 2008
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    --- Updated to v1.7 ---
    Now with separate portrait model!
     
  13. RiotZ

    RiotZ

    Joined:
    Jul 25, 2009
    Messages:
    2,722
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Mexican or Mexican't? :ogre_hurrhurr:
     
  14. Nillere

    Nillere

    Joined:
    Aug 9, 2009
    Messages:
    220
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    lol Übermarine :p nice one
     
  15. Truespin Fishbrain

    Truespin Fishbrain

    Joined:
    Feb 11, 2012
    Messages:
    26
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    Models:
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    Resources:
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    Best marine model i ever seen! 5\5
     
  16. DatnessX

    DatnessX

    Joined:
    Dec 6, 2008
    Messages:
    279
    Resources:
    8
    Maps:
    7
    Spells:
    1
    Resources:
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    Best model I have seen so far.