- Joined
- Apr 13, 2004
- Messages
- 45
I didn't actually plan on making this map, but I got bored and wanted something new to work on
It's just like the platinum version, but in survivor mode.
* You will choose your own difficulty, consisting of 1 vote for creeps hitpoints, 1 vote for income between levels, and 1 vote for your number of lives. You only vote for your own difficulty.
* There will be 40 levels
* Each level will spawn 20 creeps total at 2 spawning spots for each player, running straight over to the other side (north->south, east->west)
* There are 18 tower types total, with up to 8 levels per tower type
* Air levels every 7th level (starting level 7)
* Hero levels every 10th level (starting level 10)
* Armored levels every 7th level (starting level 12)
* Kickvoting, which requires atleast 50% positive votes for kicking a player
Fixed v.11-14.4:
- Victory triggers work
- Fixed damage of glaive tower ultimate
- Turned off the messages about kills
- Moving one of your units to the end areas wont cost you a life
- Added a funny little ending thing for the winners
- Made some arrows in the terrain to show the creeps’ pathings
- Now shows the correct level tips
- Replaced the kickvoting triggers with better ones
For information and downloads of all my newest map releases, mailinglists to get the new releases by mail, and help in map making, visit http://www.fischk.com/wc3mapmaking.htm.
It's just like the platinum version, but in survivor mode.
* You will choose your own difficulty, consisting of 1 vote for creeps hitpoints, 1 vote for income between levels, and 1 vote for your number of lives. You only vote for your own difficulty.
* There will be 40 levels
* Each level will spawn 20 creeps total at 2 spawning spots for each player, running straight over to the other side (north->south, east->west)
* There are 18 tower types total, with up to 8 levels per tower type
* Air levels every 7th level (starting level 7)
* Hero levels every 10th level (starting level 10)
* Armored levels every 7th level (starting level 12)
* Kickvoting, which requires atleast 50% positive votes for kicking a player
Fixed v.11-14.4:
- Victory triggers work
- Fixed damage of glaive tower ultimate
- Turned off the messages about kills
- Moving one of your units to the end areas wont cost you a life
- Added a funny little ending thing for the winners
- Made some arrows in the terrain to show the creeps’ pathings
- Now shows the correct level tips
- Replaced the kickvoting triggers with better ones
For information and downloads of all my newest map releases, mailinglists to get the new releases by mail, and help in map making, visit http://www.fischk.com/wc3mapmaking.htm.