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You can put those actions anywhere. Whenever they run the user will be defeated/crashed.
Another method of crashing the map upon load is to set the maximum hero level to a negative number. Hold 'shift' before you double click the value. (This will let you put in negative values)
There are millions of ways to make your map crash!
Thats why you take each action and you put them in dozens upon dozens of triggers. This will make them search. You cal also use different methods like the hero level method I specified above.
Heres something that'll annoy the hell out of anyone trying to play your map. Replace the Advanced --> Game Interface --> Models - Cursor with Blank.mdl or something like that.
It removes the cursor!
Another great one: Import (any) file (perferbly a blank one) and give it the path "Scripts\Blizzard.j" When your map saves it will come up with 1 zillion errors. Just click ok. It will have saved properly despite the errors. If you try to play, it won't even start loading. It just silently fails!
Make a trigger which the game just NEEDS to play and put there the 'unable to play' actions in. When they remove the trigger it would probably be to complicated to restore it or it would be to much work. Something tricky..
Make a trigger which the game just NEEDS to play and put there the 'unable to play' actions in. When they remove the trigger it would probably be to complicated to restore it or it would be to much work. Something tricky..
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