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Map Development: The Scourging of Azeroth

Discussion in 'Map Development' started by Silverfish423, Jan 23, 2011.

  1. Aztec_devil2000

    Aztec_devil2000

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    I have made heaps of maps, these are just a few at the moment. Since I reformated my computer and maybe I forgot to back up my maps? But besides that I can basicly make any sort of terrain. With great detail. Images below.

    Edit: Optional quest: Spot the skype message in one of the images :p

    images here
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  2. Deolrin

    Deolrin

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    They all look incredibly flat and lack any real variation.
     
  3. Aztec_devil2000

    Aztec_devil2000

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    They are spose to have no variation, it's spose to be simple for good gameplay. My new map I am currently working on is an example like that. All it is, is a grass patch in the middle with a mountain type slope around it. As cars can jump and speed up etc. But in time variation will be changed every single round, using triggers. Say a volcano, farm field, monsters etc will be placed using triggers.

    But anyway my point is terrain needs to be simple, why would I play a game with the same variation each round?

    Edit: You are wrong, the zombies and herowars map has a huge amount of variation.
     
  4. ExMortis

    ExMortis

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    It crashes (at least for me). Weird because most of the new maps doesn't do that.
     
  5. Silverfish423

    Silverfish423

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    @Aztec: Im sorry Aztec but the terrain really is too simple. Terrain can look great and still be viable for great gameplay. In addition, my terraining skills are on par with yours and I really need someone better than me for that purpose.

    @ExMortis: Weird...I'll look into this next chance I get
     
  6. Aztec_devil2000

    Aztec_devil2000

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    And that's exactly what I can do. I know every aspect of the engineering of World Edit. It isn't better then SC2 editor but still good. I have a map of great detail, but I stopped working on it. I forgot to share an image of it, but here are 3 images of it.

    here
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    The map isn't finished, I've discontinued it. If you've ever played the diablo 3 maps on warcraft III that is also what I can do.
    Edit: Note that this is in world editor mode, therefore the platforms and other effects arn't visable.
     

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  7. Deolrin

    Deolrin

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    I'm sorry, but... I'm yet to see anything that even compares to the "Diablo 3 Warcraft maps" from you. Your terrain always lacks proper tile variation, and it always looks repetitive and boring. :(
     
  8. Aztec_devil2000

    Aztec_devil2000

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    Thats what unfinished maps should look like, if I had the need to create terrain like diablo 3 then I'd have images to share. But since that type of work requires more than 24 hours of work I havn't bothered. The terrain that i've showen so far has only been a quick 10mins at least.

    Edit: Although I must say I can create good cinematics. I've already created 5 warcraft 3 videos.
     
  9. Amargaard

    Amargaard

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    Stranglethorn Vale terrain = Done! It looks sorta like this - units and pathing blockers still have to be re-added, but Silverfish will take care of that.
    Moving on to Duskwood terrain as soon as possible :)
    Stranglethorn Vale terrain screenshot
    [​IMG]
     
  10. Deolrin

    Deolrin

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    Oh wow, this looks REALLY good! :O
    I just hope there's lots of troll ruins everywhere. That would be the best. :3
     
  11. Marshmalo

    Marshmalo

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    Stranglethorn looks great good job Amargaard!
     
  12. Silverfish423

    Silverfish423

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    You've done it again!! :D Can't wait to see duskwood! Although what does lower stranglethorn vale look like, could you post that pic as well?
     
  13. Amargaard

    Amargaard

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    Thanks guys, Duskwood terrain = done too. Will send the map to Silverfish in a jiffy :)
    I made sure there's space for Darkshire town, if you wanna make that. You can easily remove trees if you also wanna include Vul'Gol Ogre Mound, the Yorgen Farmstead etc etc :)
    Southern Stranglethorn Vale & Duskwood terrain screenshots
    [​IMG][​IMG]
     
  14. Hell_Master

    Hell_Master

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    Nice terrain. Good job! But only my suggestion is that is it flat? Looks like or is it just in that view?

    But overall, nice terrain, +3 REP (oh damn.... spread again...).
     
  15. Silverfish423

    Silverfish423

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    Nope that is just the view! Raven Hill (the cemetary on the western side of Duskwood) is at a higher elevation than the rest of the region.

    Excellent again Amargaard! I will add Darkshire but I am trying to decide if they will be owned by Stormwind, neutral hostile, or neutral passive that is affected by certain affects (ie Worgen Curse..Undead rampage, etc)
    In the meantime though do Deadwind Pass next. Since Swamp of Sorrows is connected to the Gurubashi Tribe, I'd like that to work over that way so I can finish up the masteries that work in conjunction with that region :)

    EDIT: What are other people's thoughts on Darkshire's ownership? I am leaning towards neutral passive events (I could even include Elune's scythe in the mix) but I'd like to hear others' opinions
     
  16. Deolrin

    Deolrin

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    Depends on what areas neighbor it, I suppose. If there's an alliance pressenve nearby, it should be owned by Stormwind.
     
  17. Silverfish423

    Silverfish423

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    Yeah Elwynn Forest and the Redridge mountains, north and northeast of Darkshire, are both owned by Stormwind, but I feel that if all 3 of those regions are owned by Stormwind at the start it is too much of an early advantage. So Ill set it so Darkshire can be obtained by Stormwind by entering Darkshire so that it isnt OP
     
  18. Corvus

    Corvus

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    Necro

    Yes, I'm Necroing this thread, is this project completely dead? If so, could we hand it over to someone who would like to work on it? It was an amazing map from what I could tell, and would like to see it brought to fruition.
     
  19. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    I want to know that too.

    I see problems in the map...
    1) The plateau tool is used to sharply
    2) Raised ground is perfect in some places, and some places are just to flat. Let the path sink in between raised grounds, it will look great

    Well, that's all for now. Not interested in reviewing right now.
     
  20. Amargaard

    Amargaard

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    As the project's terrainer, I'm very sorry for my inactivity - I've been without World Editor in a looooong time, and I know that's been demotivating Silverfish a great deal, but well.. I don't know what happened to him :l

    I'd still love to get back to the job, once I get my Warcraft back, hopefully Silverfish will too, before that :)