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Many missile, one target

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How made it in this system??
 

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  • SuperAdvanced ShootSystem.w3x
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How about this system?

I can not do that shells were flying as if shot from a machine gun.

Sorry for bad english(

:ogre_haosis:

I really need help, I have tried so many, I try a cycle of action, don't work.Please do not ignore, because this problem has stopped the development of my Map (
 

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  • Missile System v1.0.w3x
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  • Shoot.w3x
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Level 4
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Fire a number of missiles after each other at the same target
:wink:
 
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What exacly do you want?
Do you want to have multiple missiles fired at a target with different angles and stuff?
Or do you want to fire a number of missiles after each other at the same target?
Or do you want to fire a number of missiles after each other at the same target? - I need help in this
 
Level 24
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You have to save the missile-stats and make them inside a loop.
I can support that feature in my system but you can implement it in the missile system that you use too.
If you don't use a missile system, you need a dummy ability with 0 cooldown and make a dummy unit and let it cast that ability ... times with ... delay.
 

Dr Super Good

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Learn about ability JASS instantiation techniques, JASS programming and overall programming and this should be semi-trivial to do.

You need to use either a timer or a trigger which runs periodically to fire the missiles. You need some form of instanced counter for how many missiles are left to fire. If the missiles are triggered you will need a periodic system to move them smoothly which would need each missile to be instanced.

Do note that timers set with periodic timeout will load as single timeout timers using standard save/load. They will also turn to single timeout timers if you pause and resume them. This is a game bug.
 
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I tried to teach Jass, lost much time of,no not what did not learn(.It was told me it is possible without Jass to do.
 
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The problem in that, takes off only 2 shells for the necessary point, and the following flies in other direction.
 

Dr Super Good

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Wait 0.03 seconds
The minimum (at best) is 0.1 seconds. In multiplayer it can be anywhere between 0.2ish and 2 seconds.

I would recommend using JASS as the problem appears to be that the target location is being lost when the trigger resumes from the Wait. If you switch to pure JASS you can use locals to retain the target point value during this time and so prevent it from being lost. You can also use a reasonable missile system which will prefer a lot better in game.
 
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Problem in that, I don't understand Jass, in many maps saw as it do without Jass, but there I can't adjust on that that missiles flied to the specified point.

Look Machine Gun trigger
 

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  • Alien Shooter v1.41.w3x
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Well... as you are not about to use jass... you will not be able to make this mui
both are pretty much against my rules because i am almost a jass-only scripter
and why not make it mui if possible?

i would make this repeating feature inside my missile system but that resourse is not making any progress atm
I can finish it as soon as i got a working automatic-pitch-calculator
i will not make workarounds

so either someone else makes this one or you will have to wait until someone helps me with my formulas
 
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