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[Campaign] Malfurion's Quest

Discussion in 'Map Development' started by Turnro, Mar 12, 2014.

  1. Turnro

    Turnro

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    It's currently too early to give an approximate date for the next update. I expect it will take a couple of months yet, but I'll give a date closer to the time.

    Only treants for the time being.
     
  2. WhiteFang

    WhiteFang

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    Really interested after seeing those screenshots
     
  3. GreatOneAce

    GreatOneAce

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    Nice to see the corrupted elves appear in the Highborne story, what is the ability that Poison Treant have in the first screenshot?
     
  4. MogulKahn

    MogulKahn

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    I would suggest you to change that worker golem unit for Highborne with something more fitting. Blood Elven design doesn't fit, at all!

    Can we expect to see tech-tree for Corrupted Ancients (Highborne style)?
     
  5. Darkness.Sansoyat

    Darkness.Sansoyat

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    omg Malfurion :v hey so Karth´ranis WAsted? and Highborne Wasted too?
     
  6. Turnro

    Turnro

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    Entangling Roots.

    The corrupted ancients are only for an optional quest, so I don't think there is any point in doing one for them.

    All will be revealed in due time :)
     
  7. Wrath King

    Wrath King

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    I agree with MogulKahn..... I dunno why i never suggested it but maybe because i only use an all golem army however it does need to be changed. Perhaps changing some of the colors on its model to match the Highborne color theme.
     
  8. Turnro

    Turnro

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    Good suggestion. I'll see what I can do about its colors before the next update.
     
  9. Darkness.Sansoyat

    Darkness.Sansoyat

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    hey Turnro i found a bug In chapter 3 sentinel story: In the dialogues of the boss of the magician of the kirin'tor (I do not remember his name) his name is changed to Fereld this happened to me when the boss released his last interaction of the dialogue.

    well me for example Knowing that the boss in normal are very potent I assume that the same bosses in the highest difficulties Could not be defeated easily, And I always apply the same strategy to all custom campaigns.

    1. I make sure to explore all the contents of the map in case there is any secret object or secret places with the intention of increasing the power to the heroes as much as possible, ie, heroes gain more value as Seek the indicated and more powerful Objects to increase the probability of victory before the difilucitudes of the game.

    2. Not always the combination of only powerful items is always victory, if your hero has powers that go according to build as agility, intelligence or strength always seeks, who should be the one who absorbs the damage, the hero who does more DPS, healing and Magical damage.

    3. If you think that there is a possibility of secret objects and places, use "iseedeadpeople" of course before finishing the map xD because if at least for me you ruin the gameplay value of the personalized campaign and emotion that wants to leave the creator.

    4. Save match constantly.

    5. Just before the fight against the boss, if possible as it is against Kath'Ranis for the most useful objects in your hero against the boss to make the largest possible counter pick and find the objects you left behind and place them so that the You can leave in the boss area so they can help you during the course against the boss.

    Good Luck dude :D.
     
    Last edited: Jan 12, 2017
  10. Turnro

    Turnro

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    No worries. I'll look into this for the next update.
     
  11. Darkness.Sansoyat

    Darkness.Sansoyat

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    Thx Turnro

    By the way your new profile image, I love it.

    Malfurion Evil casting arcane spells maybe?
     
  12. Turnro

    Turnro

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    It is actually normal Malfurion, though it does look like he is using magic with the purple and all.
     
  13. Wrath King

    Wrath King

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    Yeah..... I think that was the image when Malfurion casted a storm that killed many demons and elves during the War of the Ancients.
     
  14. Turnro

    Turnro

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    Hey guys! As I'm working towards completing Chapter 6, I have also made some new spell changes to the Highborne.

    Power Discharge
    [​IMG]
    A new ability for Arcane Golems, which deals 70 damage to all nearby enemy land units, as well as slowing their movement and attack speed by 25% for a short time.
    Arcane Arrows
    [​IMG]
    The Royal Archer's Cold Arrows ability has been replaced with Arcane Arrows, which adds 8 bonus damage to each attack. This means Royal Archers can no longer slow enemy units, but the damage increase more than makes up for it.
    Mass Heal
    [​IMG]
    The Cleric's Heal ability has been replaced with Mass Heal, which replenishes 10 hit points to all nearby friendly units. The Violet Sanctum (town hall) used to possess this ability, but it has instead been given to the Cleric to make their spells a little more unique from the Human Priest.
    Frost Shield
    [​IMG]
    Recently, I announced that Guardians would have a new upgrade called Combat Mastery. This ability has now been replaced with Frost Shield, which adds 5 armor to a friendly unit and slows the attack and movement speed of enemy melee units that attack it. This allows Guardians to transition to more of a support unit at tier-3, just like the Sentry unit does for the Sentinels.

    Feel free to let me know what you guys think of these changes.
     
  15. Wrath King

    Wrath King

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    Turnro did you move the Arcane Golem from that Town Hall building to something else??? Cool, even tho the archers don't slow anymore, at least the Golems make up for it. However Turnro, can you make the Frost Shield also slow ranged units attacking the one affected for maybe half or 1/4 the value??
     
  16. Turnro

    Turnro

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    What is your reason for suggesting to move Arcane Golems? I don't know if it is possible to make Frost Shield affect ranged units in WE, but I think it is fine as it is for the moment.
     
  17. Wrath King

    Wrath King

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    My reason is because upgrading the Town Hall building takes too long. Especially now that the Golems have an ability that can be used in combat, I think it should be moved otherwise we would have a hard time attacking or defending without the Golems.
     
  18. Turnro

    Turnro

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    I see. Do you ever get Guardians? (the tier-1 melee unit at the Barracks)
     
  19. Wrath King

    Wrath King

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    Normally I don't get guardians unless the Town Hall building is under construction. I really don't use them because their hp is only 400 and their attack damage is not that high. My regular army is just 2 of the healer sorcerers then maybe 5-10 archers and the rest are Arcane Golems.
     
  20. hakonwarcraft

    hakonwarcraft

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    Hey Turno, it looks amasing, I just wanna know if those corrupted treants will be some sort of side ally as if we can control both Highborne base and corrupted treants base?
    And I like what you have done to the terrain from the screenshot, but actually I got a suggestion, when it comes to the look around the screen
    could you give it a combo of corrupted nature and arcane look. Since we are for sure now the enemy of the Sentinels lol.

    I notice that those treants that have a eagle face, have resistance for magic icon ability, is it that they can work as a tank ?

    And can you tell something about how we get these corrupted treants as allies.