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Malfurion's Quest v1.4b

Submitted by Turnro
This bundle is marked as approved. It works and satisfies the submission rules.

You are Malfurion Stormrage, arch druid of the Night Elves and protector of Kalimdor. A great prophecy has foretold the return of the Burning Legion, who seek to destroy Azeroth once and for all.

For 10,000 years you have roamed the Emerald Dream, awaiting the day for your return to lead your people against the demons. However, you feel that the world has changed much during your absence. Despite Nordrassil being heavily guarded and Illidan the Betrayer sealed deep within his prison, you sense something terribly wrong that threatens your people's survival from the coming invasion.

Your mind is left in doubt, and the Prophecy's fulfillment draws near. Will you make sacrifices to ensure Azeroth's survival from the Burning Legion? Find out as you play Malfurion's Quest, the epic finale in Turnro's series of Warcraft 3 campaigns.

New Features

Choose Your Own Destiny
Malfurion's Quest will feature two separate story lines, with each providing different units, heroes, items, and much more. The campaign currently contains the complete Highborne story with the Sentinel path coming out in v2.0.

New Custom Race: The Highborne
This campaign will give you the opportunity to play as a fully new custom race: the Highborne. This mystical faction's strength lies with their powerful spells and their deep knowledge in arcane magics.

New Boss Fights
Malfurion's Quest features several boss fights that will test your skill and ability in playing Warcraft 3.

35 maps, including 20 Chapters and 12 Interludes
Note that Malfurion’s Quest is still under development. The current version has 20 maps.

New Feature: Pouch Utility
Drop items into Malfurion's pouch throughout the campaign, allowing you to hold onto additional items for later use.

New Heroes, Units, Spells, Items, and more!


Screenshots and Tech-Trees

Screenshot 1
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Screenshot 5
Screenshot 6
Screenshot 7
Screenshot 8
Screenshot 9
Screenshot 10
Screenshot 11
Screenshot 12
Screenshot 13
Screenshot 14
Screenshot 15
Screenshot 16

Sentinel Tech-Tree

Specific Changes

New Units
SENTRY - Tier-1 melee unit with supportive spells. Has the Shadow Meld, Elune's Blessing and Swiftness of Elune abilities. Can be trained at the Ancient of War.
FURBOLG SHAMAN - Supportive spell-caster, with the Barkskin, Lightning Shield, and Healing Wave spells. Can be trained at the Ancient of Lore.
STALKER - Melee stealthed unit. Has the Shadow Meld, Critical Strike, and Evasion abilities. Can be trained at the Den of Shadows.
JAILOR - Tactical ranged unit. Has the Shadow Meld, Shadow Strike, and Blink abilities. Can be trained at the Den of Shadows.

New Building
DEN OF SHADOWS - Stealth unit training building. Trains Stalkers and Jailors, as well as containing the Permanent Invisibility and Blink upgrades.

New Upgrades
ELUNE'S BLESSING - Grants Sentries with the Elune's Blessing ability, which allows them to recover 250 lost hit points per use.
LUNAR UPGRADE - Upgrades Archers into Lunar Archers, permanently increasing hit points by 100 and damage by 3. 5unar Archers also have access to the Moon Arrows ability, which allows them to deal area-of-effect damage to enemy units. Hippogryph Riders also benefit from the additional damage and Moon Arrows ability.
SWIFTNESS OF ELUNE - Grants Sentries with the Swiftness of Elune ability, which increases the attack and movement rate of a single-target friendly unit for 45 seconds. This ability is auto-cast.
ETHEREAL FORM - Allows Faerie Dragons to transition in and out of ethereal form. Ethereal units are immune to physical damage but cannot attack.
FURBOLG SHAMAN ADEPT/MASTER TRAINING - Increases Furbolg Shamans' mana capacity, mana regeneration rate, hit points, and grants them Lightning Shield/Healing Wave.
PERMANENT INVISIBILITY - Permanently upgrades Stalkers to be invisible. However, Stalkers will break their invisibility while engaging in combat.
BLINK - Grants Jailors with the ability to move in and out of combat at the cost of mana.

Other Changes
- Huntresses now start off with the Moon Glaives upgrade automatically
- Glaive Throwers have a new skin and icon
- The Marksmanship upgrade for Archers has been removed in favor for the Lunar Upgrade
- Mountain Giants now start off with Resistant Skin automatically upgraded
- Phase Shift will now heal Faerie Dragons 75 hit points with each use

Highborne Tech-Tree



Legendary Items

Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:

Gem of Power
Increases the mana capacity of the Hero by 200 and mana regeneration by 25% when worn.
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 12 mana per hit against any unit, causing bonus damage equal to the mana destroyed.
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.
Shield of Darkness
Increases the Hero's armor by 5 when worn. Also reduces all piercing and magic damage dealt to the Hero by 33%.
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 12.
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.

Change Log
Older Versions
Version 1.0.0b

- Demo Version uploaded to Hive Workshop

Version 1.0.1b

Added 3 new maps:
CHAPTER 3 - Ending the Chase (Sentinel)
CHAPTER 3 - An Arch Druid Reborn (Highborne)
INTERLUDE - The Yearn for Magic (Highborne)
In these maps, new heroes, spells, items, doodads and units have been included. In addition, custom background music has been added into the cinematics for both the old and new maps.

- Fixed a bug which prevented Lifesurge from healing
- Mana cost of Lifesurge reduced from 115 to 110
- Lifesurge now heals slightly more hit points with each level, but deals less damage to enemy units overall
- Changed the hotkey for Lifesurge from L to E
- Reduced the mana cost of Force of Nature from 150 to 125
- Increased Wrath of Nature’s enemy units chance to miss with each level
- Malfurion no longer possesses Barkskin. Instead, he has Thorns Aura
- Changed the level requirements for all spell levels

- Vast changes to the Highborne units including hit points, spells, and names
- Slight improvements to the dialogue and cinematics throughout the game
- Slightly increased the health of Archers
- Glaive Throwers now have a new custom skin
- Highborne Ballista have been replaced with Glaive Launchers, a new custom siege unit
- Changed the Ancient Oracle's skin to a custom one
- Changed the benefits given from the Staff of the Oracle and the Sapphire Necklace items
- Healing and Mana potions now have their own unique model

Version 1.1.0b

Added 5 new maps:
INTERLUDE - Council of the Legion
CHAPTER 4 - Spread of the Corruption (Sentinel)
CHAPTER 4 PART 1 – Journey to Astranaar (Highborne)
CHAPTER 4 PART 2 - Temple of the Moon (Highborne)
INTERLUDE - Fear of the Prophecy (Sentinel)

- Numerous changes have been made to the Highborne:
- All units have altered stats to make them more balanced
- All buildings have either been renamed, recolored or have had their models replaced

- Added new custom background music
- Hotkeys for all unit and Hero spells have been changed to Q/W/E/R/T respectively
- Increased Lifesurge healing from 90/160/250 to 110/180/265
- Wrath of Nature has been improved: its area selection indicates the radius of enemy units it will hit. In addition, enemies hit by Wrath of Nature have greater reduced movement speed and chance to hit (but no longer reduced attack speed)
- Replaced Highborne Malfurion's Ignite ability with Fire Shield
- Fixed a bug for Arcane Explosion where it would not always damage nearby enemy units
- Increased the casting speed of Arcane Blast by 25%
- Restoration Shell regenerates 90/135/180 mana instead of 100/170/250
- Hero spells have been changed to have mana costs change with each incremental level. This means that level 1 spells will be cheap while level 3 spells with be more expensive. This change, however, have no effect on passives spells or spells that have lower mana costs with each level
- Reverted Archer and Glaive Thrower hit point increases
- Reduced Furbolg Shaman mana pool from 250 to 200. In addition, Furbolg Shaman now gain reduced mana pool and regeneration from caster upgrades
- Renamed Guardians to Royal Archers, Adepts to Guardians, and Overseers to Highmistresses
- Fixed Faradrella's Nature's Gift icon not showing
- Fixed items not selling bug in Chapter 3
- Changed the Entangling Roots icon ability
- Slightly reduced the hit points, armor and/or damage of Treants from Force of Nature for all levels
- The difficulty levels have been changed. Easy is now called Normal, Normal is Hard, and Hard is Insane. Each difficulty level has also been re-balanced to reflect these changes
- Added more items to the previously existing maps
- Permanent items dropped by creeps/crates are now randomized. However, other item types and items received from quests and secret areas remain unchanged
- Barkskin now has a new icon
- Numerous dialogue changes to the already existing maps
- Murloc Flesheaters no longer use Cannibalize in Chapter 1
- Fixed a bug in Chapter 1 where the Magical Pens would remain invulnerable
- Added new models for Scrolls of Healing/Mana/Protection/Restoration

- Cheats are now disabled depending on the difficulty level chosen:
NORMAL - No cheats are disabled
HARD - Only WhosYourDaddy is disabled
INSANE - All cheats are disabled

Version 1.1.1b

- Fixed a problem throughout the campaign in Insane difficulty where the player would randomly lose. In addition, the player will now be notified of the actual cheat that was used should they cheat
- Fixed a bug where the wrong loading screen buttons would unlock after completing Chapter 2
- Fixed a bug in Chapter 4 Sentinel where killing the creeps at Astranaar would not allow the player to complete the main quest objective
- The Hel Bear in Chapter 4 Sentinel will now be hidden from the player until the quest to slay it has been discovered
- Tyrande will now properly say her ready dialogue when revived by the player
- Kath'ranis can no longer cast Restoration Shell on himself
- Removed the flags from the Highborne Academy model
- Slightly altered the music lists for chapters 2 and 3

Version 1.2.0b

Added 5 new maps:
CHAPTER 5 - The Search for Cenarius (Sentinel)
CHAPTER 5 BONUS - The Restless Dead (Sentinel)
CHAPTER 5 BONUS - Ruins of Zin-Azshari (Sentinel)
INTERLUDE - The Last Guardian (Highborne)
CHAPTER 5 - War at Mount Hyjal (Highborne)

- All upgrades for the Sentry at the War of the Ancient have been replaced with the following:
ELUNE’S BLESSING: Allows Sentries to recover their lost hit points at the cost of mana
SWIFTNESS OF ELUNE: Allows Sentries to bless nearby friendly units, increasing their attack and movement speed
- Fixed a problem where the Prologue could not be skipped by the user
- The player's units no longer become still and un-killable after Murloc cinematic in Chapter 1
- Fixed a problem in Chapter 3 Sentinel where the elevators through the Way gate would stop working
- The Druid in Chapter 4 Sentinel no longer disappears until his associated quest is completed
- Units no longer get stuck after the Temple of the Moon quest in Chapter 4 Sentinel
- Orc Bosses in Chapter 4 Sentinel now deal Chaos damage instead of Hero
- Rend no longer casts Bladestorm indefinitely in Chapter 4 Sentinel
- The Hunters Hall is no longer attacked during a cinematic in Chapter 4 Part 1 Highborne
- Obelisks will now correctly grant shard vision to the player in Chapter 4 Part 2 Highborne
- Added additional healing/mana runes to the boss fight at the end of Chapter 4 Part 2 Highborne
- Changed the build hotkey for Glaive Throwers to T. This fixes an issue where its previous hotkey was conflicting with the War of the Ancient’s Root/Unroot ability
- Reverted hotkeys for unit movement actions and Hide ability
- Fixed an issue where Searing Arrows would not deal additional damage to Heroes, summoned units or creeps above level 5
- Increased the cast range of Kath'ranis' Restoration Shell
- The Highborne Enchanted Gold Mine and Arcane Cathedral buildings now have new icons
- Increased Guardian base armor from 2 to 3
- Increased the mana cost of the Highmistress' Frost Bolt ability from 75 to 100, and Clone from 150 to 200
- Changed the building summon icon for the Highborne Scholar
- Changed the summon animation for all Highborne buildings

Version 1.2.1b

- Tyrande now has a new model and icon
- Fixed a problem with saving unit groups at the end boss fight in Chapter 2
- Fixed a problem with the final cinematic not playing in Chapter 5 Highborne
- Altered the dialogue for the ending cinematic in Chapter 5 Sentinel
- Slightly reduced the damage of the final boss in the Sentinel bonus mission 'Ruins of Zin-Azshari'
- Increased the selection priority of Sentries, making it easier to alternate between them in a selection of units

Version 1.3.0b

INTERLUDE - The Legion's Return (Sentinel)
INTERLUDE - Realm of the Demigod (Highborne)
CHAPTER 6 - Cave of Shadows (Sentinel)
CHAPTER 6 - A World Transformed (Highborne)
CHAPTER 6 BONUS - Remnants of the Ancients (Highborne)

NEW FEATURE: Malfurion's Pouch
- Malfurion now possesses a pouch in each mission, which serves as a storage place for additional items. These items will also transfer into future missions

- Fixed the description of Malfurion's Force of Nature ability for Levels 2 & 3, as well as giving the spell a new icon
- Reset Malfurion's Thorns Aura to reflect melee attacks by a percentage basis rather than flat damage
- Added a new icon for the Taunt ability possessed by Crystal Golems
- Increased the damage per second of Fire Shield from 15/20/25 to 15/25/35
- Arcane Explosion will now damage magic immune units
- Reduced the mana cost of Arcane Explosion by 50 for each level
- Tyrande's model and skin have been improved
- Renamed Owl Scout to Summon Moon Owl, as well as giving this ability a new icon and owl model
- Increased the cast range and mana cost of Crystallization
- Crystallization has been re-balanced to be weaker on lower levels and stronger on higher levels
- Decreased the damage dealt by Arcane Blast from 25/40/60 to 20/35/50 per wave
- Jarod's Sword Slam ability has been replaced with Battle Shout, which silences nearby enemy units for a short time

- Replaced the Marksmanship upgrade with the Lunar Upgrade. Once researched, all Archers will be transformed into Lunar Archers, granting them 100 additional hit points, 3 extra damage and access to the Moon Arrows ability
- Increased the hit points of Sentries to 575 and mana to 250. In light of these changes, Sentries now also cost more resources to train
- Sentries and their upgrades now require a Hunters Hall
- Increased the healing of Elune's Blessing from 150 hit points to 250
- Reverted the build time for Glaive Throwers back to 48 seconds
- Increased the mana cost of Healing Wave from 90 to 125
- Increased the mana pool of Furbolg Shaman from 200/300/400 to 250/375/500 per level of training
- Stalkers now possess the Evasion ability, as well as an increase of hit points from 575 to 650

- Scholars have been slightly buffed in regards to health, damage and movement speed. In addition, they now deal piercing damage instead of magic
- Increased the mana capacity of Royal Archers from 100 to 200
- Cold Arrows has been replaced with Arcane Arrows, which gives Royal Archers 6 bonus damage to attacks at the cost of mana
- Renamed Guardians to Battle Maidens
- Battle Maidens and their upgrades now require a Foundry
- Increased Battle Maidens health to 550 and mana capacity to 250. They are also slightly more expensive to train
- Mana Shield no longer requires research. In addition, Battle Maidens can now gain a new upgrade that increases the amount of hit points absorbed by Mana Shield from 1 per point of mana to 2
- Battle Maidens now have Frozen Armor, which increases a friendly unit's armor by 5 and slows the attack and movement speed of enemy melee units that attack it
- Reduced the amount of lumber Arcane Golems can carry from 50 to 40
- Arcane Golems have been reworked to suit more of a tanking role. This includes:
- Increased hit points to 800, and reduced damage dealt from 34-61 to 17-23
- Has access to 2 new abilities: Taunt and Power Discharge
- Will now benefit from the weapon and armor upgrades at the Foundry
- Added a new upgrade at the Foundry, which changes the armor type of Arcane Golems and Towers to fortified once researched​
- Glaive Launchers now require a Violet Observatory to build
- Slow mana cost for Enchantresses increased from 40 to 50
- Anti-magic Shell mana cost for Enchantresses increased from 50 to 75
- Renamed the Enchantress' Crushing Wave spell to Energy Blast, as well as giving it a new icon and special effect
- Clerics now cast Mass Heal instead of their usual Heal ability. In addition, Violet Observatories and Citadels no longer possess Mass Heal
- Increased the mana cost of the Cleric's Resurrection ability from 200 to 250. In addition, this spell has a new icon
- Clones summoned by Highmistresses will now only deal 50% of their original damage. However, all clones will now last for 60 seconds or until their hit points reach 0
- Renamed Wind Serpents to Elite Highguard
- Increased the hit points of Elite Highguard from 785 to 825
- Violet Sanctums no longer cost lumber to summon
- Violet Observatories and Citadels can no longer attack
- Violet Observatories can now cast Blizzard. In addition, Blizzard has been improved to become more powerful with each tier level
- Renamed the Arcane Vault to Vault of Power
- Improved the items offered for sale at the Vault of Power
- Foundries no longer cost lumber, but now cost 210 gold instead of 140
- Increased the build time of Foundries from 60 seconds to 70
- Arcane Towers now start off with heavy armor instead of fortified
- Increased to build time for Arcane Towers from 50 seconds to 60
- The Reveal spell now has a cooldown of 30 seconds

- All chapters and interludes at and before Chapter 6 are now automatically unlocked in the campaign loading screen
- The image and music for the victory score screen has been changed
- Faradrella will no longer have a Spell Immunity icon show when Nature's Gift is upgraded to Level 3
- Fixed an issue where several Hero custom spells would cause memory leaks to occur
- Increased the cooldown of the Sphere of the Sea item from 20 seconds to 60
- Corrupted Ancient Protectors now deal piercing damage instead of siege
- Added Moon Wells throughout all Sentinel bases in Chapter 1
- Added additional Fountains of Health throughout the campaign
- Arcane Towers no longer possess Magic Sentry in Chapters 1 and 2 on Insane difficulty
- Fixed a bug where the Magical Blades upgrade would have no effect on Glaive Launchers
- Your troops will now start off with tier-1 weapon and armor upgrades in Chapters 1 & 2
- The Arcane Golems harvesting trees in Chapter 2 will now attack when encountered by the player
- The Elune's Blessing ability is now automatically upgraded in Chapter 3 Sentinel
- Slightly reduced the difficulty of Chapter 3 Sentinel for all difficulty levels
- Sentries owned by the player no longer have Swiftness of Elune in Chapter 4 for both story versions
- Added improved anti-cheat triggers to Chapter 5 bonus maps
- Fixed a bug in Chapter 5 Sentinel where the furbolgs would not attack the red Satyrs
- Jarod now starts off on level 9 in Chapter 5 Sentinel
- Rearranged the tablet fragment locations in Chapter 5 Sentinel in order to make them easier to find
- Fixed the Restoration Potion icon in Chapter 5 Sentinel from having it appear as a green square
- Fixed the boss music playing for all sub-maps for Chapter 5 Sentinel
- Items are no longer dropped by destroying creep buildings
- Changed the hotkey for all tier 2 and 3 Town Hall buildings from W to Z
- Improved the hotkeys for all worker Resource Gather and Repair commands
- Unique models have now been given to Tomes of Retraining, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Shandris now has a new skin

Version 1.3.1b

- Resolved several game breaking bugs in Chapter 6 for both story-lines
- Heroes must now be within 1200 range of killing units in order to gain experience
- Regular Hero spells no longer require a level greater than 1 in order to be learnt
- The player no longer needs to repeat Chapter 2 in order to progress to Chapter 3 for both story-lines. However, game caches for Chapter 3 have been reset
- Improved entering through the Way Gates for the first optional quest in Chapter 3 Sentinel
- Turned on ally attack alerts for the furbolg player in Chapter 3 Sentinel
- Changed the hotkey of Fire Cage from V to F in Chapter 3 Highborne
- Players can now enter and leave the kobold cave whenever they choose in Chapter 4 Highborne Part 1
- Fixed a bug where Malfurion would become invulnerable in the kobold cave in Chapter 4 Highborne Part 1
- Fixed a bug where rescue-able Sentinels would not transfer to the player's ownership in Chapter 4 Highborne Part 1
- Tyrande will now correctly gain experience in Chapters 5 & 6 Sentinel
- Fixed an issue in Chapter 6 Sentinel where the main quests were not accurate in the Quest Log
- Increased the shield life of Anti-magic Shell for the final boss in Chapter 6 Sentinel
- Changed the ending cinematic for Chapter 6 Highborne
- Increased the damage caused of Rain of Fire in the final boss fight in Chapter 6 Highborne
- Plagued Ancients now deal area-of-effect damage to ground units, fixing a bug where the mouse icon would not appear for the 'Attack Ground' move
- Changed the color of the player's team from orange to red in the Highborne story-line
- The birth animation for Highborne buildings have been reworked, resolving several in-game issues
- Increased the damage of Moonfire from 60/100/145 to 65/125/170 per level. In addition, units hit by Moonfire will have reduced attack speed as oppossed to movement speed
- Increased the duration of Bladestorm from 5 to 7 seconds
- Trueshot Aura now has a new icon
- Highmistresses now have a new attack missile model
- Stalkers no longer possess Shadow Meld
- Changed the armor type of Arcane Wyrms from Unarmored to Light
- Corrupted Entangled Goldmines now have a new model
- Moon Wells in Chapter 1 are now invulnerable
- Changed the loading screen for Chapter 6 Highborne
- Made slight revisions to the dialogue across the campaign
- Made minor item changes, as well as their locations, throughout the campaign

Version 1.4.0b

- Added the following maps:
Interlude: Pillars of Power
Chapter 7: Howling Treachery
Interlude: Unexpected Measures
Chapter 8: Ysera's Heartbeat
Chapter 9: The Last Guardian
Chapter 10: Darkness and Sorrow
- Made numerous story changes throughout the campaign, affecting the following maps:
Chapter 3: An Arch Druid Reborn
Interlude: The Yearn for Magic
Interlude: Lying in Deceit
Chapter 5: War at Mount Hyjal
Interlude: Battle for Tomorrow
Chapter 6: Shattered Skies
- The Sentinel story path maps from Chapter 3 onward have been locked for revision. These maps will become available again in v2.0
- Hard and Insane difficulty have been merged to be more consistent with the difficulty settings throughout Turnro's campaign series
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Added legendary items into the campaign for Hard difficulty. There are a total of 8 legendary items to find
- Some optional quests throughout the campaign now grant the player's Heroes additional skill points upon completion

- Increased the item pick up/drop radius of Heroes by 33%
- All main Hero spells now have 4 levels instead of 3. These spells have also been rebalanced to suit this change
- Switched the hotkeys for each Hero's ultimate spell with their aura or equivalant ability. This means that Hero ultimate spells now use R, making hotkeys more consistent across Turnro's campaigns
- Updated the campaign to be compatible with Patch 1.30.3 As a result, the following spells have been affected in one way or another:
Force of Nature
Mystic Affinity
Arcane Explosion
Summon Moon Owl
Entangling Roots
Mass Teleport
Impaling Shot
Enchanted Arrows
- Removed Thorns Aura from Malfurion
- Renamed Wrath of Nature of Nature's Wrath
- Made numerous changes to Malfurion's Crystal Golem spell:
- Removed Taunt, Hardened Skin and Spell Immunity
- Gains Bash from Level 2 onwards
- Gains Resistant Skin from Level 3 onwards
- Decreased the mana cost of Spell Steal from 50/25/10 per level to 25/10/0
- Increased the cooldown of Spell Steal from 5/3/1 per level to 10/5/1
- Changed the color of Malfurion's and Tyrande's hair to green

- Decreased the hit points of Sentries from 575 to 550
- The Furblog Shaman's Barkskin ability now reflects 25% of melee attack damage back to enemy units. In addition, the mana cost for this spell has been increased to 35
- Increased the mana and mana regeneration rate of Furbolg Shaman

- Increased the attack range of Scholars from 400 to 500
- Increased the hit points of Royal Archers to 300
- Increased the attack range of Royal Archers to 550
- Increased the damage dealt by Arcane Arrows from 6 to 8
- Decreased the hit points of Battle Maidens to 525, and increased their mana capacity to 300
- Reduced the mana cost of Frost Shield to 40
- Removed the Taunt ability from Arcane Golems
- Changed the attack type of Arcane Golems to Siege, increased their damage to 27-35 and attack rate to 1.9 seconds
- Power Discharge now requires an upgrade at the Foundry. In addition, its damage has increased from 50 to 70
- Increased the mana capacity of Arcane Golems to 250
- Replaced Power Shield from Clerics with Orb of Sight, which summons an invisible orb at a target location. This spell requires no research to begin using
- Increased the healing of Mass Heal from 10 to 12. In addition, this spell now requires Cleric Adept Training before it can be used
- Anti-magic Shell for Enchantresses now absorbs 300 magic damage instead of granting spell immunity
- Enchantresses now have Counterspell instead of Energy Blast, which silences and reduces an enemy unit's damage for a set amount of time
- Added new adept and master training icons for Clerics and Enchantresses
- Highmistresses now have a proper death decay animation
- Increased the mana and mana regeneration rate of Highmistresses
- Removed the Reveal ability from Violet Sanctum/Observatory/Citadels and Arcane Towers
- Blizzard can now be used by Violet Sanctums
- Removed Wands of Illusion and Arcane Scrolls from the Vault of Power
- Staff of Absorb Mana no longer requires a Violet Observatory in order to purchase from the Vault of Power
- Added Amulets of Recall to purchase at the Vault of Power, which requires a Violet Citadel before they become available
- Highborne attack and armor upgrades now have new icons
- Revised the gold and lumber cost for several Highborne structures

- Updated all mission loading screen images
- Changed the user interface for the Highborne story path
- Satyr Hellcallers are now Hero-based units
- Resolved a bug in Chapter 4 Part 2 Highborne where the player could use Kath'ranis to explore out of bound areas
- Increased the hit points of Fel Orc Berserkers from 535 to 600
- Updated the Mount Hyjal Guardians to make their units more unique compared to regular night elves
- Removed the Cenarian Horn item from the game in Chapter 5 Highborne
- The player's units in "Remnants of the Ancients" have been rebalanced to make trained units more viable
- Made numerous changes to existing items throughout the game
- Reverted the hotkey for Build back to B
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by player custom hotkey settings
- Updated the icon position and hotkeys for all upgrades to reflect the 1.30 patch changes
- Added a unique model for Potions of Invisibility
- Updated the Lunar Upgrade icon

Version 1.4.1b

- Revised the entire campaign for map leaks
- Fixed a bug where the background music would randomly stop playing after a cutscene
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Resolved a bug where carrying certain items on Malfurion would cause him to lose his stat benefits while in his Twisted Ancient form
- Fixed an issue where Malfurion would lose all bonus skill points acquired throughout the campaign after using a Tome of Retraining in his Twisted Ancient form
- Resolved a bug where the Book of Spiders and Staff of Corruption shared the same cooldown group
- Increased the build time for all furbolg units in Chapter 3
- Made numerous fountain changes in Chapters 3 & 8
- Resolved a bug in Chapter 4 Part 2 where Tyrande would not turn invisible during the boss fight phases
- Added additional enemy Sacred Wells for the Guardians in Chapter 5
- Velinde must now survive during the final boss fight in Chapter 5
- Changed the model of the Fountains of Power in Chapter 6 to look more corrupted
- Fixed a bug where the Crystal Golem's hit points were not correct on certain levels in the bonus map of Chapter 6
- Increased the amount of enemies to kill between each phase of Velinde's boss fight in Chapter 6
- Resolved a bug in Chapter 6 where Illidan would occasionally become permanently invulnerable during the end boss fight
- Made slight rune changes to all boss fights in Chapter 6
- Moved the location of the Secret Key in Chapter 7
- Added more gold to several Gold Mines in Chapter 7
- Moved the location of the Orb of Thorns from Chapter 7 to Chapter 8
- Magtheridon now starts off with the Orb of the Legion in Chapter 8
- Reduced the time required to protect Malfurion at each obelisk in Chapter 8 from 4 to 3 minutes
- Reduced the time in order to reach most of the obelisks in Chapter 8
- Resolved some obelisk timer bugs in Chapter 8
- Added an additional Way Gate near the path to Ysera's Heart in Chapter 8
- Resolved an issue in Chapter 8 where Malfurion's Pouch would remain inaccessible once Malfurion revived
- Reduced the attack rate of all enemy AI bases in Chapter 9
- Increased the build time of all enemy dragon units in Chapter 9
- All Night Elf AI bases no longer rebuild lost structures on Normal difficulty in Chapter 9
- Fixed an issue in Chapter 9 where Malfurion would have his normal spells while in his Twisted Ancient Form
- Fixed an exploit in Chapter 9 where the player could complete the mission without activating the Demon and Naga enemy AI bases
- Changed the armor type of Dream Portals to Heavy Armor in Chapter 10
- Slightly decreased Kil'jaeden's auto attack damage in Chapter 10
- Decreased the power of Kil'jaeden's Meteor Strike and Armageddon spells on Normal difficulty in Chapter 10
- Changed the number of meteors summoned while Kil'jaeden channels Meteor Strike to make the spell feel progressively harder throughout his boss fight in Chapter 10

- Increased the duration of Malfurion's Meteor Strike spell to 6 seconds
- Added a death sound to Tyrande's model
- Reduced the melee damage reflected from Barkskin for Furbolg Shaman to 15%
- Royal Archer attack range increased to 600
- Decreased the mana cost of Arcane Arrows for Royal Archers to 6
- Highmistress clones now only last half as long if the cloned unit is a Hero
- Renamed Elite Highguard to Highguard
- Reduced Arcane Wyrm hit points to 465
- Increased the hit points of Felhounds to 975
- Academy hit points decreased to 1200
- Added a death animation to Mana Wells
- The Demon Blade is now classified as an artifact
- Reduced Orb of Thorns's aura melee reflect damage to 10%
- Increased the mana burnt by the Wand of Feedback against Heroic units from 4 to 6
- Shield of Darkness now grants 33% magic damage reduction for Heroes. In light of this change, bonus armor has been reduced to 5 and piercing damage reduction to 33%
- Removed stock start delays for all items purchased from neutral shops throughout the campaign

Version 1.4.2b

- Fixed an issue where the Glaive Launcher's missile attacks would result in a game crash
- Fixed a bug where loading the "Lying in Deceit" interlude would result in a game crash

Other Campaigns in Turnro’s Warcraft 3 Series

[​IMG] [​IMG] [​IMG]

Credits and Debug:

Important Notes
- You will need to update Warcraft 3 to the latest patch version before playing Malfurion’s Quest (v1.30 at minimum). Otherwise, you will experience problems that will prevent you from playing the campaign. To update Warcraft 3, click on the following link: Patching Classic Games
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing Malfurion’s Quest on Hard difficulty, you will automatically lose the mission



STORY DEVELOPMENT: Turnro with FallenStar

Blizzard Entertainment
Ujimasa Hojo
Champara Bros

Blizzard Entertainment
Dan van Ohllus
Apheraz Lucent
Dan van Ohllus
Darkmoon Hero
Blood Raven
Raging Ent
The Panda

Blizzard Entertainment - WORLD OF WARCRAFT, STARCRAFT 2
Jo Blankenburg - GARADORS FLIGHT
Soundcritters - DARK TIDES
Ian Livingston - BIONICLE HEROES
Mikolai Stroinski - TESHAM MUTNA
Henry Beckett and Keith Zizza - ZEUS: MASTER OF OLYMPUS
Nick Phoenix - THE LAST STAND


Paladon – Malfurion’s Lifesurge spell
NFWar – Kath’ranis’ Crystallization spell
Maker – Illidan’s Fel Rush spell
Chenralstrasz – Original logo design

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Night Elf, Malfurion, Tyrande, Illidan, Cenarius, Kil'jaeden, Burning Legion, Highborne, Faradrella, Sentinel, Druid, Kath'ranis, Velinde, Ysera, World Tree, Nordrassil.

Malfurion's Quest v1.4b (Campaign)

[img][c]Orcnet[c]19:35, 14th Oct 2013700 [img] Malfurion's Quest (Tested DEMO release as 1.0) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...


    Mar 28, 2015
    Considering the kind of messed up stuff we do in future chapters, I am no longer sure I want to continue.:(

    How does a storyline that starts with a lighthearted and comedic campaign like The Adventures of Rowan the Wise ends with a dark and twisted campaign such as this?
  2. Venkolm


    Jun 1, 2014
    Actually, i caught the dryad and... he killed his companions. 30 minutes earlier: "My loyality still lies within my people."
    Sure. Which people, again?

    Edit: And which is ever worse, after he killed them, seem he felt... nothing. This was a mistake. And i am glad i did it in a game, it convinced me to listen to the rational mind and stay true to myself... in life.


    Mar 28, 2015
    Malfurion no longer has people. If you keep playing you will see what I mean.

    It is kind of hilarious to see Malfurion slandering and accusing others of 'unforgiveable' acts and then we see Malfurion doing far worse acts 'to protect the world'.
    The only reason he cares about the world is because he lives there. If Malfurion was granted the chance to go to a world filled with magic he could consume, he wouldn't give a damn if the Burning Legion came to destroy Azeroth.
  4. Venkolm


    Jun 1, 2014
    I deleted it, waiting for next version :D
    Not that i will actually wait, will play something else.
  5. Shar Dundred

    Shar Dundred

    Map Reviewer

    May 6, 2009
    Throwing in my two cents regarding this as I have already finished the Highborne storyline.
    I think that this change is just too sudden, even when considering what has occured.

    Spoiler ahead! If you have not completed the campaign yet DO NOT READ!
    I was waiting for a reveal that Furion was being manipulated, i. e. by that "Zael'thun"
    who is mentioned in the list of other characters in the campaign project thread. Or anyone else.
    Such a thing would have explained how the change could have been so sudden, seemingly out
    of place.
    That did not happen. In the end, Furion just turned into a massive demon and led the Legion.
    I mean I was expecting things to end dark, I think we all could see something bad coming about
    a mile away.
    I would have liked to see Furion go more of a "end justifies the means" way rather than turning
    into a super villain himself. I am also not sure how to feel about Azshara being thrown in out of
    nowhere. Yes, Illidan and Naga were there, but I feel like Azshara was not required for the plot.

    I have no problem with everyone else apart from Furion being dead/about to be killed, but several
    characters like Kath'ranis or Magtheridon just got themselves killed by sheer stupidity. Even that
    pitlord, considering how he plotted against Kil'jaeden and Shahraz, should have known better.
    I will be honest, though, I expected him to fall under control of Furion instead of making himself
    vulnerable to get killed by an arrow.
    And Kath'ranis? I feel irritated how he would ally with demons and trust the ranger general whom
    he knew was completely enthralled by Furion.

    I hope for the Sentinel storyline to entertain me more, I was slightly disappointed with Highborne storywise, I am afraid.
    I know that @Turnro can create entertaining campaigns, he has proven that with his other projects.
    I am sure that after some fine tuning this can be really good and I wish him the best of luck with it.
    Last edited: Jan 31, 2019


    Mar 28, 2015
    Isn't said that 'the brightest light casts the darkest shadow'? Those who have the greatest potential to commit good can also have the greatest potential to commit evil?

    Maybe that darkness already existed in Malfurion and the fountains merely helped it come to the surface. Maybe he got fed up with the responsibility of protecting his people and Azeroth and the new power helped him realize that he no longer had to care about neither.

    Deathwing sounds more sympathetic than Malfurion. His insanity was mostly due to the Old Gods and when we see Deathwing, we can clearly see that deep down he is insane. Malfurion's corruption, however, seems to come mostly out of himself and he doesn't display insanity aside from megalomania and narcissism.

    This was simply a way from the plot to get rid of all possible rivals and obstacles to Malfurion.

    My opinion is that he thought that Velinde wasn't entirely under Malfurion's control, but that her mind was 'overwritten' in order to make her more obedient.

    The demons sought revenge, which is an actual compelling motive, so he actually believed it.
    Malfurion's goal however is mostly left on the dark for everyone but himself, so he decided to pick the side of whose goal he knew.
  7. Jerry oximi 123

    Jerry oximi 123

    Feb 1, 2019
    which version of the war3 do you play , 1.30?
    I meet many problems when using this version to play the compaign
  8. JackBlaze


    Jul 5, 2017
    This was a very enjoyable campaign Turnro and FallenStar, I hope the Sentinel storyline turns out as good as or better than the Highborne path! :thumbs_up:

    And hot damn Chapter 9 and 10 were insane on Hard difficulty.
    Hope this might help those of you who want to beat those chapters on Hard.
    Ok so for how I beat Chapter 9 - basically what I did was destroy the two small bases and then hoard a shit ton of gold after I fully established my base (around 12k? Something like that) followed by long long guerilla attacks with Malfurion, Velinde and Magtheridon with destroying the dragon troop buildings one by one (took like and hour or 2, I think), after I took em out it was... annoyingly easy to finish the rest of the night elven base (the gold went in defending my base with the fodder that were my troops) and all round it took like 5 hours to accomplish this (or at least I hope it was 5).

    Alright now for the Kil'Jaeden boss fight -First you have to use his corrupted ancient form, doubt he can be beaten otherwise, besides that to be honest he wasn't all that hard (provided you take the hp and mana runes the moment you can after they appear through all of the fight) till he did his meteor rain attack which encompasses the whole battlefield, that took a lot of my health (which was around the green-yellow border) after that attack i was mostly made sure to hit him whenever I could either with the fire breath skill or basic attack combined with immolation. Took a few tries but i managed to beat him with me being left with like 250/2600 hp. Still this boss fight was pretty damn good all around and lived up to the hype of Kil'Jaeden being the strongest Legion fighter. I suspect a good part of the reason I was able to beat him on Hard was due to the lifesteel from the demon blade which we can get from the demon hunter optional quest from Chapter 6 it really did a lot in keeping me alive long enough till I was able to use the hp and mana runes, also helps that my Malfurion had a shit ton of mana (like 1450 i think?) along with the mana regen to back it up. Also I don't know how much it actually helped but I had Malfurion take every stat tome I could find.

    The following Illidan boss fight was a bit anticlimactic compared to Kil'Jaeden one (hell I even beat it on my first try).

    Hope this helps you guys a bit to do Chapter 9 or 10 on Hard difficulty

    So now for some of my thoughts considering what happened in the the storyline.
    Can't really say I'm all that surprised things ended the way they did (though I did have a little bit of hope that we might end up killing him at one point), what with Malfurion killing basically everyone he ever cared about and becoming an uber powerful disfigured God thing. However I gotta agree with Shar concering how Malfurion turned from very good to very bad so damn fast, even if he had that darkness deep inside the whole situation smells of someone screwing around with his head. That "Malfurion's Inner voice" was very suspect. It was way too... independent if you ask me, you don't just get something like it out of nowhere (Hell that "Now we will be one" line just screams that something ain't right). My bets are on either the Exiled One or Zaelthrun the Harbinger (kinda suspect we didn't seem either one em of at all especially after Malfurion fucked up Azeroth in Chapter 5) being the perpetrators. Though I'd say the Exiled One is the more likely of the two especially since he has every motive to screwed over everyone, Legion and Azerotthian alike.
    Last edited: Feb 1, 2019


    Mar 3, 2018
    Yes. You will need to restart the mission.

    I think thats just cheap Deus Ex Machina implantation. I personally really enjoyed the campaign, but not so much as i play it further toward the end. Illidan should have just been trapped there and the plot moved on while him as a character and past event stays as a possible plot twist usage.

    The happened events:
    1. Illidan being trapped there as a known fact by Kathranis.
    2. Illidan communication with Kathranis about his true intention and his good will.
    3. Kathranis realizing he had took the wrong choice
    Could lead to a better possible plot progression as Kathranis returned to the place where Illidan was trapped, thus replacing Azshara, resulting in the plot makes even more sense and characters feels alive.

    The word "cheap" is not to be taken offensively btw, i understand the campaign creators' circumstances and how much has been put into the campaign. I also understand that the @Turnro and @FallenStar planned to tell the story by utilizing two different storylines that actually compliment each other, so my disappointment may be unfounded. A really nice campaign but actually falls off compare to other campaigns of @Turnro. The gameplay and terrain part is far superior than other campaign, but how i as a player feel after finishing the campaign just keeps giving me a feeling of dissatisfaction...
    Last edited: Feb 1, 2019
  10. Lazarator


    Jul 29, 2014
    1.29.2 I was using. Well, I heard contrary comments, that there were more bugs on 1.30 patch. Although there are bugs that Turnro wrote, I ran into some more. But they are minor, not so serious
  11. knight26


    Jul 16, 2007
    It was this sole fact that led me to a rollercoster of feelings throughout the campaign, it tells exactly what it needs to.
    What happens when an overpowered character decides to turn to the dark side? It was this development of character that led me to like the campaign overall, but alas hate Furion. It doesn't follow the usual niche, yet it's familiar to almost everyone. It particularly reminded me of the Sith from Star Wars, leaving a heavy distaste after completion.

    Sometimes comic relief was very much welcomed, and perhaps too few. For example Faradrella questline was such a nuisance, otherwise would choose to avoid a quest like that, but in this campaign it's very much welcomed to distract us from all that sadness.
    Another moment I felt relief was when I met druids of the jaw, that for me was also a very welcoming comedy relief!

    Overall, it made perfect sense! We're given an opportunity to play this evil character, and when we tried to counter him, for example with Kath'ranis, we learned that it's too late. This reminded me of Game of Thrones.

    I believe the story is one of the strongest points, and I will have a detailed remembrance from the playthrough, but what's more important: I've learned a lesson. And that for me is what a good story is all about.

    I would strongly encourage Turnro and FallenStar to think about writing a short novel, or perhaps even a lengthier book, since it's truly drawing.
  12. Jerry oximi 123

    Jerry oximi 123

    Feb 1, 2019
    Thank you,the problem has been solved
  13. Jerry oximi 123

    Jerry oximi 123

    Feb 1, 2019
    How can I get the Orb of the Void , I have been looking for it for a long time........
  14. nhs325


    Nov 24, 2013
    Holy shit the ending is depressed as fuck. I need my other storyline man.


    Mar 28, 2015
    Those legendary items only appear on Hard difficulty.

    Which mission I don't know.
  16. Venkolm


    Jun 1, 2014
    People are more complicated than that, we are not just black and white. Doubts are not darkness. What Malfurion had at the beggining, seem'd like doubts to me. I have doubts too, fears, distrust, thoughts like: if there was another way, what if, if i only could, have i had more... but i am not gonna turn evil and kill the people i love in just few days. There are people who are frankly mad. They too did not kill anyone.
    Malfurion did not just turn against his people. He turned against himself and everything he is/was. Such a bullshit after being true to himself for 10 000 years. Sure, he slept for most of the time, but still... deep inside, we are who we are. Malfurion could have the chance to consume cosmic energies back when the Well of Eternity still existed. He didn't, in fact, he imprisoned his own brother, for the very doing so, and giving other people the chance, to taste those powers, by creating the new Well. Hell, Malfurion could drink from the new Well as well. But he didn't.
    And in this story, he did from the Fountain, simply because of some doubts? Its laughable. Azeroth prevailed once, can do so again.
    Also, the reasoning was to save the world, that's why he thought he absorbed the energies in the first place. Later, this reason went to hell, and he did not even think about it. He was like... blind to his own actions, which is far worse than doubts and any possible darkness inside him.

    Waiting for the Sentinel story.
    Last edited: Feb 1, 2019
  17. ozisop12


    Jun 25, 2016
    i played this and when it came to the part you have to choose to consume the fountain or not there was only one option (to consume)


    Mar 28, 2015
    The Sentinel storyline has been temporarily shut down, I think.
    Turnro and FallenStar have focused entirely on the Highborne storyline and now they will focus on both reworking and finishing the Sentinel storyline.
  19. Luke Hakurei

    Luke Hakurei

    Mar 13, 2016

    … Wait. That’s not what I…

    ANYWAY ! Turnro !! Fallenstar !!! Prepare yourselves, because huge amounts of unchained fanboyism and terrible English grammar are coming for you !

    That’s right, I just finished the Highborne storyline and MAN, what an adventure ! I feel the urge to share my thoughts with you all before my emotions fade away, so just like last time, I fear that this commentary will be quite long. However, I hope it will be a decent reward for the masterpiece you wonderful people allowed me to play…

    Beware, fellow people. By clicking this “spoiler” button right down below, you will unleash something you cannot withstand.

    You’ve been warned.

    Well… now… shall we begin ? Or not ?


    Act 1 – Holy sh*t that was good

    See title.

    Act 2 – No I mean, it was really good

    When I started playing the Turnro’s campains, I was almost immediately sucked into it for a very reason : Warcraft III is the game of my childhood, and these custom campains succeed in the challenge to make me feel like discovering the game once again, as an adult, with my child emotions.

    From Rowan the Wise to Resurrection of the Scourge, I had good times, laughs and disappointments, just as you can still read in my previous commentary on this topic. So I can tell you, I was expecting Malfurion’s Quest ending with and uncontrollable hype, and it turned out that it was my favorite storyline that came out first !! Fabulous indeed !

    Well… It’s not really like the Highborne is my “favorite” storyline, it’s more like it’s the one that always intrigued me in the most deep way. Yes… How could one of my favorite characters in the Warcraft franchise could become the dark lord of this storyline ? And where is he going ? What will happen ? And what about the rest of the world ?

    Just like I said previously, I knew this was the “bad ending” choice that would lead to world’s doom. But well, f*ck it. If the world must end, let’s do it with all our heart ! And it pleases me to play it now, so I can play the Sentinel later, and discover a much lighter ending !

    … I hope so…

    Needless to say, the final version of Malfurion’s Quest did NOT disappoint me. I read all sorts of comments above mine that complains about the dark ending, and… no, that’s not my case. Oh, it would be lying if I said that I didn’t expected it all along, but nevertheless, that was quite the ride and I’m glad you went through this way until the end.

    The finished highborne storyline suffers from undeniable flaws, but they are quite marginal compared to the freaking blow in my face it threw me. Yes, for sure, it just felt like 10-years-old-me was playing again after all these years, and this is one of the best feeling I ever felt ! It was totally worth the wait !

    That was my general impressions about the campaign. Now, let’s talk in more in-depth.

    Act 3 – Return of the review

    Shall we proceed just like I did last time, fellows ?

    A – Concerning maps

    For f*cks sake, you did not falter in time, Turnro. This is simply amazing. No it’s not, it’s far from that. It’s motherf*cking stupefying.

    You excel in the art of making perfect level design that serves the story that you have to tell. This is Warcraft III. I’m playing Warcraft III, not some crazy fanwork delusions. This is quite the thing you have the most talent for, and I’m nothing but grateful that you still share it with us for the sole aim to have fun and making the dreams of fans like me true.

    God dammit, and that’s free.

    You truly are a god with the World Map editor, I can tell. This sense of adventure, these feelings of discovering something new by the Fog of War ! It’s all thanks to you !

    I have not much else to say. That’s a total victory for you on this.

    B – General difficulty

    Unfortunatly, that’s one of the point I just cannot praise as well.

    For sure, difficulty was pretty well managed for almost all maps… until chapter 9. That’s where the fun starts to switch for frustration and bitterness.

    There’s a serious issue in the gestion of difficulty in both chapter 9 and 10. Let me tell about it.

    Chapter 9 is not that bad, in fact. Just like other people complained before me, the mission was quite hard at the beginning due to the fact that we are assaulted by… almost everyone and everything that lives on this f*cking planet ?

    Look, I know it’s almost the last mission of the campaign, but… there are settings that allows us to choose if we are to get f*cked in all possible ways, or if we’d like a more gentle way of playing this through, no ?

    I don’t have any problem with the disappearance of insane difficulty since I’m not a RTS player, like, at all. And nevertheless, I have to say that Malfurion’s Quest forced me to train myself to master all the subtleties of this game ! For sure, it was far, far more difficult that the original Reign of Chaos or Frozen Throne campaigns ! And while mini-me was forced to use cheat codes in order to advance after the Culling (plz dn’t judge me), I still was able to beat them all in normal difficulty as an adult ! And not even by abusing all tiny mechanics of the game !

    Playing Malfurion’s Quest truly was a challenge for me, which kept me improving all along, and it was really satisfying. Until chapter 9, where the challenge just become unfair.

    It was quite hard to establish the first base and grow sufficient forces in order to resist the continuous assaults from the elves, the naga and the legion (3 f*cking factions against us !!), but nothing impossible. With patience, I finally succeeded in destroying the first elf base, then establishing a second base with their gold mine… and that’s where my nightmare began.

    Maybe it was a mistake. But I just felt trapped here. I could be attacked from almost any frontline, east, west, north, south, and the enemies forces were tremendous. Even if repeling their attacks wasn’t that hard if my army (my heroes, at least) were at base, they still managed to destroy some of my buildings, forcing me to spend my gold endlessly while trying to grow a decent army. And then… When the f*ck can I attack ? If I send all my forces to attack the base of Medivh (oooow, that base…) and leave mine undefended, I’m ASSURED that the first attack coming to it will burn it to ashes before I can get back to it. The defense towers are F*CKING USELESS.

    And I just CAN’T get back to base when attacking another. It’s pointless. This base of Medivh is a living nightmare.

    It’s the equivalent of two bases in one, with the same amount of military forces. And they are respawning endlessly, and with a pace so high that I could swear they had the “warpten” cheat with them. F*ck, this, sh*t. Seriously.

    I drove 100/100 fooded-armies endless times against them, always for the same result : the dragons obliterating my forces, the Moon priestess tsunami-ing my army in a matter of seconds, the Keeper of the Groove annihiling my efforts in depleting their troops, my heroes dying while spamming their capacities for nothing… all this, while some NAGA OR LEGION MOTHERF*CKERS ATTACKING MY BASE AJSDMLFJQSDMFL

    … Sorry, I had to throw this out.

    This is the moment in your campaign when I almost felt you looked at me and said “No, filthy casual, you won’t see the rest of the game. Git gud.”

    I simply went to bed and tried again the following day (which is today lol). I then tried again, reloading my 17th save of this haunting chapter.

    To this point, my main strategy was to send Furion on the frontline, alongside with maidens with the mission to absorb damages with their shileds, while leading Magtheridon and his demonesses to deal the most damages, and finally keeping Velinde at the back with her archers to deal damages to the drakes, and healing when it was necessary. Also some Clerics in order to resurrect some of the troops or mass heal.

    Maybe cool on the paper, totally useless when dragon-swarmed. It still wasn’t good, like, at all. I was trapped. So I told myself…

    “Think Luke, think. You’re not using every aspect of the highborne. Maybe there’s something that can be done with some of the unit’s spells.”

    They I recalled the Highmistresses. I sent some of my forces to get slain, in order to gain some food slots, and trained some of these. Some of my previous attempts to break through the enemy line were successful, even if insufficient to destroy the base. I could see there was dragons nests here, so… what if I could make some of my troops invisible to destroy them at once ? Pretty cool idea, but impossible nevertheless, or too difficult to exploit. But… the invisibility wasn’t the only power I could use…

    And that’s how… I ended with 6 clones of Malfurion’s ultimate form.

    Actually, that’s maybe not the main reason for my success, from here. Sure, having the equivalent of 4 Malfurion’s ultimate form damages helped, but I think that using the options of the game to make it “slow” instead of “fast” granted me the real thing. With this, I finally achieved to cast the healing wave of Velinde at the right time, to drive my armies at the right time when the priestess launched her ultimate, and deal with the dragon swarm without suffering too much losses. For the first time, I broke into the base with almost full force, and destroyed half the dragon nests and much more buildings before being forced to retreat, due to the destruction of my base by… f*cking fishes…

    But from here, things started to get sorted out. I backtracked in order to destroy the small naga and legion enemy bases, and claiming their resources. I literally exploited every single gold mine of the map till exhaustion, in order to rebuild another army, while repeling another load of countless attacks from everything that lives on this planet (is this Skyrim ?). That’s also where I realized that my heroes alone where enough to deal with these kind of assaults, but well… hard nevertheless…

    Finally, when I realized by sending scouts that the base that I destroyed wasn’t rebuilding itself, especially the dragon nests, I knew I got this. I sent my demoness-higmistresses-clerics-heroes army on the Medivh base, and FINALLY, got rid of every single thing living here.

    The rest of the mission was quite simple and I could handle it without any problem.

    … Phew, quite the long recital, huh ? It was just so you could realize how hard it is. To be honest, I almost thought I misclicked on “hard” at the beginning, seeing how impossible it seemed to break through.

    It was still enjoyable, don’t worry, I’ll talk more about this chapter later on. Let’s finish about the difficulty by talking about chapter 10.

    Well, that’s quite simple, here. “Whosyourdaddy”.

    I don’t know what to do. That’s a shame. The chapter was all good, with a nice setting and all, until Ysera’s fight. Man. I couldn’t even get passed her first phase.

    Come on, man. I know it is Ysera “the Dreamer”, but, seriously ? How the f*ck am I supposed to destroy her portals before they load SH*T TONS of dragons on me, while I’m continuously put to sleep or stunned ?! And it’s not like killing the drakes is easy or fast, they’re actually strong and hit hard !!

    I tried many things, from slowing down the game to casting minions with my spells or items, but I couldn’t bring myself to even put her under a 70% health bar before being strucked down by these f*cking dragons. They are spawning WAY TO FAST, and the portals let them spawn too soon as well. And I’m stunned half the time. And the other half, I’m fast asleep.

    What. Am. I. Supposed. To do ?

    This is normal difficulty ? This ? NORMAL DIFFICULTY ?

    There clearly is a problem in the management of the difficulty in chapter 10. I know it’s the final mission and it’s got to be challenging, but challenging is NOT impossible or frustrating. There’s no fun in that ! Come on, am I supposed to be the most powerfull and evil mage in the universe or not ?! I know I’m fighting a dragon aspect, but that’s what I trained for ! Gooby please !

    And so I succumbed to the temptation of using “whosyourdaddy”. Welp. At least I’m glad I could resist it in chapter 9, that I still won legit. But f*ck me, please, why did it had to be so difficult…

    I didn’t bother to unable the cheat for the second phase of Ysera, but attempted to beat Kil Jaeden legit anyway. It once again turned out I couldn’t beat him without cheating, though… maybe, if I tried a little harder, I could ? It didn’t seem as desperate as Ysera so I don’t know. I just went fed up to some point and decided I just wanted to see how all of this ended. I cheated again, and didn’t even bother to unable it after, so I one-hit Illidan after this. Shame for me.

    I’m pretty disappointed about it. I didn’t really beat your game, this way. And I cut-off some of the drama by doing so. At least, that was only for the last chapter…

    And that’s a real shame, because the management of the difficulty had been flawless until then ! The boss fights always had been entertaining, challenging and interesting ! It always was a pleasure to fight Kath’ranis, Illidan, Cenarius, Tyrande, Velinde… all these bossfights were marvelous ! They all had their distinctive features, thus avoiding to become boring !

    But that’s it : Ysera and Kil’Jaeden seem way too difficult for a casual gamer such as me. Sh*t, I beat Dark Souls and Dark Souls II without any problem, so why my childhood RTS causes me such an humiliation ?! I cannot imagine how hard it is on hard mode… Gosh…

    Sorry that was kinda long and I have been complaining all along. I may be grumpy about it (I am “un putain de Français” after all), but remember that remains quite a marginal flaw in the overall campaign. I’m just relating my experience here… in hope it will guide you for further updates. Well…

    Where were we now ?

    C – New content

    Aww, yes. This is the Highborne storyline, so, you had to create new units and new buildings to achieve it.

    Well ! That’s pretty good, to say the least ! I still was surprised at the inclusion of demonic units as the last build of the tree, but that’s going with the story, should I say. And in a sense, that foreshadowed the ending…

    Demoness are quite good units, with decent damages. I used them a lot. The overall design were simple but good, though it’s mostly recycled from pre existing data.

    However, I was quite excited about the item. There’s a lot of them, with cool designs and effects ! I loved the ones that allowed us to cast more spells, such as the healing one. Yeah, that’s really cool, and it’s perfect for the sense of adventure I was seeking all along.

    I was just kinda… sad, to say “goodbye” to my good arcanic explosion for this transformation. Sure, it was quite the spell, with all these buffs and new spells, but I got the feeling that Furion without his arcanic explosion lacks something. Something like a huge power explosion. Yeah…

    Anyway, everything you made anew for the last missions continued to carry the duty of your campaign : allowing me to play Warcraft III and discovering things just like when I was a child.

    Success !

    D – Heavy metal and epic symphonies

    What the gosh, dingle dong, IS THIS ???!!


    I’m sorry ! That’s just… so good ! SO GOOD !!

    I don’t know if I said it already, but for me, the music and soundtracks of the game are a critical point. Did you know that I sometimes buy games just because I found their OST on youtube cool ? That’s how I discovered Assassin’s Creed II, in fact. Still one of my favorite games after all this time ! (shame that the rest of the series is sh*t)

    My good sire, if Malfurion’s Quest was a Standalone game with music like that, I’D BUY IT !! INSTANTLY !!!!

    Look, I know you didn’t compose anything in this, but WHO CARES ? The choices you made to orchestrate your chapters and interludes are amazing !!

    Man, you cannot understand the BLOW I took when I started chapter 9 !! Epic orchestrated remixes of warcraft III music ? This is too much. I cannot withstand it. You are a genius.

    Even the track for the epilogue is well chose ! Two steps from hell to the rescue !

    Seriously man, you have a taste for good soundtracks. I love you so much. There’s no better way to make me feel emotions of invested in a game, and you mastered the art of choosing the right musics at the right moments to make it as alive as possible ! This is a truly marvelous and part of what makes this campaign a true Warcraft III masterpiece. I’m so glad about it !

    E – Get the cameraman over here

    I have nothing much more to say than in my previous comment about the staging and dramatization of the cutscenes and interludes. This is just like a standalone Warcraft III game. You achieved to make it look like exactly as if the original developers of the game made it.

    What could I say more ? That’s just perfect. Or, maybe some of the dialogues were a little too long ? I don’t know, that wasn’t much of a bother anyway. This is still an amazing way of telling your story.

    In my previous comment, I said that the dialogues disappointed me. For Malfurion’s quest, I have to say that they were quite improved. That’s still not as perfect as the original franchise, but that’s still very good nevertheless and I’m grateful for the hard work FallenStar did with the script. Good job !

    Finally, there is the character development of Furion that I should talk about, but… This is going to be too long, somehow, so I think I’d just talk about it while talking about the story of the campaign in the next act, as it is the very point of this storyline.

    Act 4 – The story unravels

    Well, let’s talk about each chapter one after another, shall we ? I have some things to say about each map… Some more than others, of course.

    Prologue - The Oracle's Prophecy

    Nothing has changed since the previous release, so… I have nothing much to say.

    This is clearly one as the greatest intros ever made with WCIII engine. This could almost stand as one of the great cinematics Blizzard made in the original game. It tells the original story of the night elves with great accuracy and cool staging, and gives all the basics we need to understand the stakes of what’s going on in this campaign. It does its job marvelously good, and doesn’t need to be changed whatsoever.

    A nice and perfect introduction to the masterpiece that lies ahead.

    Chapter 1 - A Destiny Unravels

    I remember one thing when I played this, is :


    Oh boy. OH BOY.

    I don’t know if it’s FallenStar work or if you actually listen to the dumb sh*t I posted here some years ago, but I can’t believe you actually did that.

    You changed “Malfurion’s Dark Voice” for “Malfurion’s Inner Voice”. When I saw that, I almost fall from my chair. It’s just as if my comment really served this campaign somehow ! It’s like it left something inside it ! Oh my god oh my god oh my god…

    Chapter 2 - Trail of the Betrayer

    And it doesn’t stop there !!

    You TOTALLY took everything I said about that freaking voice into account ! Now, this “dark voice” doesn’t simply insults Furion to lead him into an obvious trap, but it really sounds like something convincing and believable !

    No more “you are weak and stupid” sh*t !

    More like “You need more power and you know it” !

    God ! Look, we still know that drinking the fountains water is a bad idea, but at least we walk into it in a believable way ! That’s so much more awesome and cool ! And this makes all the difference ! I’m so happy that you took what I said into account and sort out this thing better ! It IS much better now !

    Interlude - Council of the Legion

    Quite the long interlude. I didn’t really see the point here when I first watch it but well, it’s for plot purposes, I guess.

    Taking a step back after completing the story, it still is necessary to watch this to make the treachery of Magtheridon understandable and credible. It also shows what the Legion looks like when looking inside, and it still is much better than the election of their leader by universal suffrage. Lol. I still can’t believe it.

    Chapter 3 - An Arch Druid Reborn

    The mission where we discover Malfurion’s powers, and where his descent to the darkside begins.

    It is quite well designed for the discovery of such new powers. The storytelling remains quite good as well.

    About the character development, Malfurion’s descent to the darkside is well done in here. The reject by the ancients, leading to the chase of Faradrella, allow a quite logical slope in his personality. The Furbolg mayhem seems a little extreme though, for the evil that is yet to come. Well… At least the discovery of the Highborne faction is really cool and satisfying here, and I was glad to have become the leader of such new gameplay.

    Interlude - The Yearn for Magic


    … I’m sorry… I don’t remember what this interlude is about anymore… hem…

    That’s… awkward.

    Chapter 4 Part 1 - Assault on Astranaar

    And the descent to the darkside goes on, with Furion’s turning against his old allies.

    The first part of the mission is simple and allow us to see the whole new personality of our fallen hero. We then encounter Tyrande, and though I regret the total lack of any emotion Furion seems to have for them meeting again at long last, it’s not that bad. It is still fun to play, and I loved Astranaar level design. So pure, so beautiful…

    Chapter 4 Part 2 - Tragic Farewell

    … Just like the temple of the moon ! Truly, you have a sense of level design. It was fun to venture through it, with all the mysteries, puzzles and stuff !

    And then, well… There it is, this infamous scene…

    So Furion still kills Tyrande without any kind of remorse. That still saddens me but… well… I guess you have a good reason for such a behavior of him.

    Personally, I just think that this is the magic that he consumed that changed his personality, though the change still seems too abrupt. Come on, you consumed this just two chapters ago, and you’re already killing your beloved like it’s nothing ?

    I know your aim is to show Furion as a reckless monster, Turnro, but I’m still disappointed by the way you do it. There is… no point in showing him becoming this instantly. Sure, the change in “Malfurion’s Inner Voice” was good and necessary for a good story telling, but… I don’t think it’s enough to make a decent character development. In fact, there is no character development, with Furion.

    He hesitates before drinking the water. He drinks the water. He changes radically. Instantly. That’s not chara dev.

    I know the magic powers are meant to twist his mind to a new philosophy but… Isn’t Furion supposed to be the Arch Druid, chosen by Cenarius, for his force of will and mind ? Couldn’t he be resisting it or just trying to do so for at least three or four chapters before succumbing totally ? Wouldn’t that be much more interesting ?

    Look, I’m not saying that he shouldn’t have kill Tyrande. That’s a powerful event that makes us totally invested in what’s going on. Except the fact that Furion doesn’t gives a sh*t about it.

    What I’m saying is that it could have been much, much more better. Like, just… imagine !

    [Furion rushes in the key chamber and grab it, just before Tyrande arrives]

    Tyrande “I can’t believe you are doing this. What have gotten into you, Furion ?”

    Furion “You know this is what must be done, Tyrande. As long as you refuse to give me the key, I just had to take it myself. Can’t you see that only my power can stop the Legion and save our world ?”

    Tyrande “You know what your new powers did to our people thousand years ago ! We fought against that destiny together, can’t you remember it ? Do you just want this to start all over again ?”

    Furion “No ! This is not going to happen ! I’m in control here, and I will prevail ! We can use this to kick the Legion out of Azeroth, once and for all !”

    Tyrande “I can’t believe what I’m hearing… to think you turned against everything you stood for…”

    Furion “But this might be our only chance ! Please, Tyrande, just listen to me. If we join force together, we might be able to crush the enemy within our own palms !”

    Tyrande “… I’m sorry. I can’t let you do this.”

    Furion “Then so be it…”

    [Boss fight]

    Tyrande “… Ugh… to think you could hit so badly…”

    Furion “Can’t you see what my new powers can achieve ? This as gone for long enough, Tyrande. Stop this meaningless fighting and join me while you still can.”

    Tyrande “The druid I loved wouldn’t do or say such things… I’m sorry, my love. This is a path where I cannot follow you…”

    Furion “Tyrande, don’t be such a bother. You know I cannot let anyone stand in my way. Either you follow me, either you stand aside.”

    Tyrande “I will not… I can’t let you do this, neither to our kind, neither to yourself. Please, Furion. Stop this.”

    Furion “I… don’t want to do this. This is your last chance, Tyrande. Don’t make me do the irreversible.”

    Tyrande “If you are even considering this… must I understand that every feeling you had for me vanished to your new dark powers…?”

    Furion “Maybe you may…”

    Tyrande “Then I guess it is farewell…”

    Furion “…”

    [A few seconds elapse, then Furion kills her]

    Man, the DRAMA it would have been.

    Instead, she just get kills and poof, not a f*ck was given that day… That’s sad actually. But less sad that a scene with real emotions put into it.

    For a chapter named “Tragic Farewell”, that’s kinda disappointing, I have to say.

    Interlude - Lying in Deceit

    … I’m glad that at least, Kath’ranis pointed at it. Shame that Furion still doesn’t give a f*ck. Just as I said, there is not a single ounce of character development in this.

    I seriously don’t know what to think about it. Is a decent character development with a proper way to head down to the dark side so incompatible with the reason why Furion acts like this ? Is he really possessed by a malicious entity ? Was the “Inner Voice” really some of an unknown mastermind behind all of this ?

    If that’s the case, that’ll explain the “not giving a sh*t” that Furion is showing from this point, but… that’s not showed in the ending, nor it is suspected at any point in the campaign. In fact, Cenarius (or Medivh ? I forgot) even told it was his inner fears that lead him like this. But…

    But. I can understand that someone’s fears, mixed with the addiction to magic that grant more and more power as the time elapse, can lead to such extreme behavior.

    But… not… instantly. Not like that. Not without internal conflict, not without hesitations. Not without fear of doing this the wrong way. Not with killing his lover without any regret. Just… not like a switch that on “good” then “evil”. This is pointless.

    I truly want to care about Furion’s conflicts and contradictions. The fact is, he doesn’t have any. So… if despite all I have said, his behavior still makes perfect sense for you, Turnro and FallenStar… Then Furion is not Furion anymore after consuming the waters. And I’m not saying that because he changes : he is literally REPLACED by another being.

    Actually, I still suspects it from the “now, we shall become one…” that his inner voice tells him before the last consumption of the wells of magic. But that’s my only clue… And to be perfectly fair, if this is the turnabout that reveals in the Sentinel Story, I’d be pretty disappointed. That would mean that Furion still doesn’t have any conflict at all : either he is all kind and caring, either he is just manipulated by some evil entity.

    Manicheism. Again, and again, and again. I hate this. Why can’t we have just have characters that seems alive, and not just conducted by two simples lines of code ? Furion is the perfect setup to have a character with conflicts, regrets, emotions, to put it in a nutshell : to be human. So that we can feel what he’s feeling. Even if he has to become the greatest asshole in the Highborne Storyline… He can become this despite himself, hate himself for this, try to get out of this nightmare with all his might, succumb to the lust for power, have remorse for it, then succumb more and more… Becoming darker and darker, then throwing his regret and sadness out of frustration for being weak, and then, only then, become the dark lord we see in the epilogue.

    This is character development. Not what I’m seeing in this first chapters !

    Chapter 5 - War at Mount Hyjal

    I’m really sorry for being so negative, although the campaign still was amazing. I’m just trying to say that it could have been even better… Maybe one of the greatest masterpieces I ever experiences, If Malfurion’s development was decent. It was… the main point of the campaign for me. I cannot say it completely failed, I still liked some of the things that were done with this character, but this is still very poor.

    Well. I guess that’s my fault, for being such an asshole about the storytelling. I know this is not what every gamer seek when they play a game, and while this story could have been told in a much better way, the gameplay, musics, graphics and everything else was perfect enough to make the overall result extremely enjoyable. Even for me.

    I was enchanted by how you changed the gameplay of chapter 5. Not only did it sound much more coherent for me (The night elves not deceived by the new powers of Furion for example…), but even in terms of gameplay, it was much more interesting.

    Poisoning the source of the guardians was also a PERFECT set-up pay-off for Velinde abduction later on. In the previous version, it was kinda dumb. Now it seems much more believable… and logical.

    The ending of this still is striking. To be fair, I still believed the whole planet was put to ruins, but well, that’s better if there is still something to save at the middle of the campaign…

    Interlude - Battle for Tomorrow

    Sh*t I don’t remember what it is about as well.

    The second half is about Malfurion and Cenarius though, huh ?

    I will not complain again about how this scene fails in developing Malfurion’s character… he is still stubborn as ever.

    Well. Maybe he could at least be stubborn about how he succeeded in preventing a new invasion of the legion, and overlook at which cost.

    Chapter 6 - Shattered Skies

    … Until he sees it with his very eyes.

    The land is completely desolated, the level design is perfectly made to show it. Malfurion has f*cked up everything. Why the heck is he the only one not realizing it ?

    Couldn’t he at least say a little “What have I done…?” ? Would it really be too much of an emotion to put on his f*cking face ?

    Couldn’t he have some regrets about what he did before going back on plans after all the sacrifices he made ? Some conflict in his mind ? Is this the right thing to do ?

    “Of course it’s the right thing, I cannot stop now after all I did ! I must stay strong…”

    Well… This map was really good in its design, to say the least. It perfectly serves its purpose, that is to show us the monstrosity we’ve accomplished by disrupting the portal.

    That’s also here that we convert Velinde to the Highborne, or should I say, that Furion abduct her to his orders. That seems much more coherent given the poisoning of their power source in the previous mission. Even though that there is not much character development for her as well here, it is clearly shown later on that she wasn’t in possession of her senses when conducted by Furion. Due to his blood I guess… Which is also developed in chapter 7.

    At last, we confront Illidan and encounter the Naga. The final (nope) battle with our brother. Quite the challenge ! An interesting boss fight to say the least. It was really entertaining.

    I loved the was Kath’ranis walked to talk to him afterwards. Yes ! Finally ! After all this time ! After all the hardships ! He ! Has a pretty character development !

    Kath is clearly THE character that benefits the best chara dev in the whole campaign. And even though I didn’t appreciate him like, at all, at the beginning, this simple fact made him my most favorite character of all.

    I’m glad he’s here to save this storyline. Heheh. Good job about him ! He’s one of your greatest success ! Even in death.

    Chapter 6 Bonus - Remnants of the Ancients

    Nothing to say. It was quite an ingenious way to diversify the gameplay of this chapter and it was totally worth it. I had a lots of fun playing this, and it was totally coherent with the rest of the story as well.

    Great job again !

    Interlude - Pillars of Power

    An interlude essential to prepare the end of all things. It reveals the survival of Illidan and the presence of Queen Azshara.

    I don’t have much to say about this character, even though she was kinda introduced in the introduction scene. At least Illidan is back in the course and that’s a good new.

    Illidan, just like Kath’ranis, is one of the best characters of the campaign since he have a great character development. Man… even greater than in the canon, I should say ! It is very well shown how Tyrande’s Death affected him, and how his lust for vengeance is what drives him for now ! Really cool ! It’s basic, but at least it exists ! Oh man, I would have love to see him escape all this madness with Tyrande, given that she survived Furion’s blast somehow…

    Chapter 7 - Howling Treachery

    One of my favorite missions. It is clearly shown of Furion totally gave up to the darkside, and even Kath’ranis cannot stand it anymore.

    It has intelligent gameplay, cool assets and nice turnabouts. I was sad that Kath’ranis died, but… either was that, or him forced to absorb Furion’s blood, thus making him just like Velinde and loosing all of his chara dev… So…

    Finally, it’s pretty good that he died here. I prefer him like that, loyal to himself, than corrupted by Furion’s powers.

    Not much to say about lady Sharaz. I honestly don’t give a damn about this character that I just found annoying. Her grieving about Jaraxxus seems to… come out of nowhere, and was never really developed before. How are we supposed to grieve for her since we never saw what she lost ?

    That’s kinda contradictory. There is chara dev where it shouldn’t and there is not where it should.

    We shouldn’t give a sh*t about Sharaz and her loss as she is a villain who will be crushed in one chapter and never to be spoken of after.

    We should care about Tyrande’s death as it is part of the canon lore and should influence the behavior of Malfurion the whole’s campaign through.

    This is clearly unbalanced and these choices are unwised.

    Of course I’m not saying it should be changed, in fact, it is somehow refreshing to see a demon grieve for someone. It puts some emotions in this world of brutes. But… I simple can’t get over Malfurion’s lack of development. This is still a stain that soil a lot of things in this campaign… for the storytelling aspect, at least.

    Interlude - Unexpected Measures

    Now that’s the big twist.

    I didn’t expected at all that Furion would accept to fight alongside Magtheridon, though I wasn’t duped. I mean, he clearly has exterminated everyone that stood in his way before, so why accept him now ?

    I guess he could be of use to him somehow… Well…

    At least, this is kinda chara dev. Even if it is just a manipulation, it show that Malfurion is able to make concessions in order to get what he wants.

    Chapter 8 - Ysera's Heartbeat

    It becomes to be difficult here, but nothing insurmountable. I was glad to play as Magtheridon and all his good capabilities. And the demonesses were fire ! Hehe. Very good chapter indeed.

    Cenarius was much of a fight, too. All in all was well orchestrated, and this is the moment where Furion should have totally turned to the dark side.

    In my opinion, killing Cenarius should have been the moment where he went full Hitler-mode. The very accomplishment of the rejection of everything he once where, and the embracement of what he will be from now on, with Ysera’s Heart at his disposal.

    Unfortunatly, he was already everything of that a long time ago. So there’s nothing much acquired in his personality by killing Cenarius and Faradrella. At least it was fun to play and entertaining…

    Chapter 9 - The Last Guardian

    Oh man this chapter, OH MAN.

    This is the last mission of Reign of Chaos. BUT REVERSED.

    I said of lot of bad things about this chapter previously. But you know what ?

    It’s my favorite mission.

    It’s my most favorite mission of all. F*cking. AWESOME.

    Though the difficulty can be quite absurd, I love pretty much everything in it. Yes, indeed we are against the whole world in this very instant, and this is visible in all possible aspect. We have ton climb up to Mount Hyjal just like Archimonde did in Reign of Chaos. We are the bad guys. AND I LOVE IT.

    The music, gosh, the music !! My favorite musics orchestrated with passion ! I could feel all of the epicness of the situation !! I was gonna conquer this freaking mount with all my might, whatever the foes ! And that’s clearly what kept me on trying without using any cheatcode, althought the temptation was big !

    And I’m so glad I succeeded ! After everything I did, I climbed up this haunting mount, destroyed every forces against me, and finally confronted Medivh and Azshara !

    This was truly epic and one of my most tremendous experience in Warcraft III ever ! All thanks to you ! If it wasn’t for the difficulty of the normal mode, it would be the BEST, CHAPTER, EVER !!!

    … Althought Magtheridon’s Death seems kinda lame. That sounds a lot like “shut up it’s magic”, this death about the blabla-blood and magical arrow nani the f*ck.

    I guess it was necessary for Illidan to pass.

    Chapter 10 - Darkness and Sorrow

    To be perfectly honest when I first read this title in the Hive topics, I thought it was and “aftermath” mission where Furion achieved to get the World’s Tree power and destroying the whole land by doing so. Well, it doesn’t really matter…

    The problem of this chapter is clearly its difficulty. Without it, it would be a perfect ending for that storyline. We encounter tremendous boss fights with mythical beings, Ysera and Kil’Jaeden being the very end of every battle we ever faced to this point.

    But that’s not all. I LOVED the way you pictured Furion’s Nightmares.

    And yet… yet… why… why, Turnro…

    Finally… finally, we had some chara dev… some decent chara dev, with Furion’s remorse finally showing up… Tyrande, Cenarius, Kath’ranis… Was he really caring at some point, for them ?

    Why… why now ? Why only at the final end ? Why does it look like… so fake, so unsuitable ?

    Truly, this scenes are clearly what saves the whole campaign. I love the fact that we experience again the same maps, the same set-ups in which we killed everyone we once loved, just in order to kill them once again… and giving them up, once and for all…

    This scene would have been incredibly powerful if only Furion had shown remorse all the way through his terrible crusade. Since he doesn’t give a sh*t about anyone’s death all along, however, this “nightmares” don’t seem believable at all. Or they are, but… there lacks a little something. A little something called “emotion”.

    He shows none as he kills them once again… if not for Tyrande.

    Yes… I was glad when, killing Tyrande for the second time, he seems to hesitates by saying “You should have join me !”.

    Imagine ! The impact, if their last encounter turned just like I pictured it previously !

    And then ! Fighting Ysera ! Drowning into madness, and finally, once and for all, obliterating what’s left of the caring druid he once was to become the harbinger of destruction that he now is !

    That would make sense ! That would be powerful ! And what’s more, is that Ysera herself would be responsible for this !!!

    Ah… but he just destroys everything and kill her just like he always do… what a pity.

    This moment of chara dev was still kinda refreshing, even though it could have been so much, so much better…

    And then, the final battle.

    The final round against Kil’Jaeden. Two mosnters facing each other.

    That was clearly epic. This is what I longed for all along ! And I wasn’t disappointed ! If not for the difficulty, I could even have beat him ! Shame that I play like sh*t, haha…

    But what’s more, you had one plot twist for us in your bag left, Turnro ! Illidan facing Furion for the final round ! And that… yes… The drama…

    The drama… MY DRAMA !! IT’S HERE ! IT’S ALIVE !!!!

    Illidan exposing how sad he is, how he didn’t kill Furion for Tyrande’s sake, how he feels empty, how he is here now to try and fix everything !!

    I honestly would want an alternate ending where he wins agains Furion, drink the well of Eternity waters and the defeat Kil’Jaeden. Just so this hero can have the ending he deserves. Oh, and if Tyrande could have gotten out alive too, and get with him after all that… Man…

    Man, I just want to write fanfictions about this. This is so good.

    Even though he’s defeated at the end, this is still a powerful final battle. Two enemy brothers setting it once and for all… at the sides of the well of eternity… Yes. That’s a beautiful last image.

    The way he keeps standing up as Furion burns him as the end was powerful too. I never loved Illidan’s character so much by seeing this. Finally, some right justice for him, even though he fails… He fails with honor and emotion, and that totally accomplish his character.

    Man, I really do hope he get a right ending in the Sentinels storyline… I love him so much.

    And then, Malfurion accomplish his dream, and absorb the Well’s waters.

    To be honest, I was aware for long that his sole aim was to do so for his own power, not to stop the legion. I see that I was right.

    I kills Kil’Jaeden nevertheless… and end everything with an eternal doom…


    I knew that was a bad ending. I’m not disappointed, even if that’s not much of a surprise.

    What surprises me, however, is that I thought that Malfurion will be struck by this ending as well. It seems not, as he becomes the new ruler of this wrecked world and the harbinger of its destruction.

    Well, not that big of a twist… Even thought I would have love to see karma strike his face at full force. But there is no justice in this cruel world, I guess.

    Seeing the Horde facing their doom as he walks on them is quite powerful too. At least, the orc will die in honor, which they always run after. Thrall is still loyal to himself, and Malfurion’s new form is terrifying. In his lust of power, he will destroy everything, having lost all common sense… Becoming like Sargeras himself… a titan which will take Azeroth down with him.

    And that’s the end of Malfurion’s Quest, loosing everything he once had, by his own hands.

    Act 5 – An Arch Sage last words

    Here we are. My god, it’s even longer than last time…

    I’m really sorry for all the negativity I shown about the lack of chara dev, and the difficulty. I still really enjoyed this campaign, and it made me dream just like the child I was dreamt while playing this fantastic game.

    I think I’ll still be around this topic for quite some time, to discuss with the community about theories and other things that remains to be talked about in this campaign. We still have things to discover, especially Malfurion’s change in personality, and if he is possessed or not by some evil entity throughout the campaign.

    To everyone that had the patience to read my sh*t : Thank you.

    To Turnro, FallenStar and every testers and contributors of this fantastic campaign : Thank you.

    To this whole community of wonderful people : Thank you.

    I owe you so much to you all.

    I’m glad that people like you exist, and that I’m able to talk with you.

    Enough of the big sh*tloads I’m sending to comment, I’ll try to be a little more active here in order to insert myself in this community as much as I can.

    And if by anyway, I can help you with the development of the Sentinels Storyline or the improvement of the Highborne one, let me know it. I already contributed to change some of the aspects of the storytelling, maybe I could do more ? Well, it’s just a proposal ! Anyway…

    Thank you all. And until next time, have a nice day !

    – Luke Hakurei
  20. ozisop12


    Jun 25, 2016
    when will the sentinal story line comeback?
  21. ballerwarcraftplayer


    Jan 27, 2019
    few years prob