- Joined
- Nov 26, 2004
- Messages
- 23
Is there a way by using Regions or the Targets Allowed Stat of an Ability to make a certain section of Terrain unable to be targeted by Spells which could normaly target the empty ground (ie. flamestrike, blink)?
I have a jump/leap type spell, which, much to my chagrin, has the unexpected side effect of permanently embedding its hero in a cluster of trees, rendering him unable to move. The jump/leap spell does use a trigger disabling and reenabling the Unit Collision, but when these triggers are not present the animation of it flying through the air glitches when passing over anything which it would normally collide with (ie. cliff walls). Thus I simply wish for this terrain to be untargetable. Otherwise I have to remake the spell .
I have a jump/leap type spell, which, much to my chagrin, has the unexpected side effect of permanently embedding its hero in a cluster of trees, rendering him unable to move. The jump/leap spell does use a trigger disabling and reenabling the Unit Collision, but when these triggers are not present the animation of it flying through the air glitches when passing over anything which it would normally collide with (ie. cliff walls). Thus I simply wish for this terrain to be untargetable. Otherwise I have to remake the spell .