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Making a unit fit through small (cliff) terrain area

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Level 2
Joined
Aug 28, 2008
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4
I would really appreciate some solution to get my unit to fit through the terrain area displayed in the image below.

problempathing.jpg


I set the collision size to 1.0, the scale to 0.70, and selection to 0.40.
-EDIT- Tried collision size 0.0 and still didn't work.
-EDIT2- I model edited 'Wall End Short' to make it look like a cityscape wall. SOLVED!
>.< I r nub
 
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Level 9
Joined
Jul 26, 2005
Messages
553
The problem is in the way pathing works in WC3 (press "P" in worldedit to see pathing)

2 solutions:
1-make a bigger hole, this one simply has no space a ground unit can pass through.
2- use a trigger like the one -BerZeKeR- suggested.
 
Level 2
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Aug 28, 2008
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Thanks guys, but those suggestions won't work.
Using the trigger will make the unit still move around. Even if I made it teleport to the other side, it would still make it pointless because if you right-click on the other side of the wall, the unit will move around, obviously.

Making the unit flying will just make the unit fly over the entire wall.

The pathing will not allow the units to pass through that small of a terrain gap.

But good news! I found an alternate solution. Making the gap 2 squares bigger, but then using 2 doodads that I have model edited to make it look like an actual terrain wall.

=D Solved!
 
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