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i need help if for example i have a model that goes up and down like star fall up and down how do u make it so that the spell goes side to side like shock wave.
Set Point[2] = (Point[1] offset by 80.00 towards (Facing of (Triggering unit)))
Set Point[3] = (Target Point of Ability being cast)
Unit - Create 1 Dummy model for (Owner of (Triggering unit)) at Point[2] facing (Facing of (Triggering unit))
Set Dummy = (Last created unit)
Trigger - Turn on Trigger2 <gen>
Custom script: call RemoveLocation (udg_Point[1])
Custom script: call RemoveLocation (udg_Point[2])
Trigger2
Events
Time - Every 0.03 seconds of game-time
Conditions
((Dummy) is alive) Equal to True
Actions
Set Point[4] = (Position of (Dummy))
Set Point[5] = (Point[4] offset by 10.00 towards (Angle from (Point[4]) to (Point[3]))
Unit - Move (Dummy) instantly to (Point[5]) facing (Point[3])
If (All Conditions are true) then do (Actions) else do (Actions)
If - Conditions
(Distance between (Point[3]) and (Point[4])) Less than or Equal to 25.00
Then - Actions
Unit - Kill (Dummy)
> Do the rest actions here
Custom script: call RemoveLocation (udg_Point[3])
Else - Actions
Custom script: call RemoveLocation (udg_Point[4])
Custom script: call RemoveLocation (udg_Point[5])
Just make a unit based off Footman, with Copy and Paste, change Abilities - Normal to "Invulnerable" and "Locust". Give your unit the model you want from Art - Model file, scroll to Combat - Attacks Enabled -> Set it to None, Stats - Hide Minimap Display -> Set it to True, and Art - Shadow -> Set it to None.
Or you could make angled destructable. Simply change pitch angle of your destructable to -1.57. If you want to set neg. values you have to hold shift + enter to modify field.
thxs child of bodom this is basically what i need but if i aim the spell with the trigger north it will fire a blust west if i fire east it will fire west and so on i need it to change when i fire
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