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Majesty: TheWarcraftKingdomSim v0.40

Introducing my first map to be made public, Majesty: TheWarcraftKingdomSim!

This is the latest update to this project, introducing new custom models made by Direfury and tillinghast, and voice acting by my brother Teymadaer thanks guys!
There is also now a Tutorial quest which is still very WIP. See the changelog below for the list of gameplay changes.

This is a map concept that I've wanted to do something with for years, and is inspired by the 2000 PC game Majesty: The Fantasy Kingdom Sim by the now defunct Cyberlore Studios. To my knowledge the only project similar to this is the map Majesty 1.5 by a Russian(?) Epicwar user. But I wanted something that was more English user friendly and closer to the spirit of the original Majesty.

I am new to map making and using this website, so please if you have any feedback feel free to comment, message me, or email me at [email protected].

Gameplay
This is a co-op game for up to 16 players, Player 1 is in charge of building the Kingdom including shops and other supporting structures, whilst the remaining players control Heroes. The Kingdom and Heroes must work together to complete a quest which is randomly generated from a list of possible options at the start of the game.

Other features of the map are also randomly generated, including start locations, creep encounters, and enemy spawns.

Compatibility
I am part of a small community of gamers who get together several times a year for LAN parties, Warcraft 3 is one of the games we play at these events, and though we had used 1.26a for years, we have just moved up to 1.29 because the filesize of this map is now too big for the version we were using. This means it should be compatible with Reforged, though I have used custom models designed for the classic graphics.


Tips for Testing
If you are testing this map by yourself, the Tutorial is still WIP. Instead start up a game with yourself as player 1 and a computer as player 2. Type 'test' into the chat once the game has started, and you will be given a quest that offers you a range of test commands which combined with cheats should allow you to play through a game by yourself after typing 'testa'. The game is not balanced for this, as ideally you should be playing with 4-10 human players.


Majesty Music - Kevin Manthei
Voice Acting - Teymadaer
Dungeonmaster UI - Kwaliti
Warrior and Wizard Models - Direfury
Steward Model - tillinghast
Multiple models - Ujimasa Hojo
Multiple models - HerrDave
Multiple models - bakr
Rogue model - Miseracord
Market - Mike
Orc Skirmisher - johnwar
Exhuming Aura - 00110000
Icons to Models Pack - KAIL333XZ
Ring of Protection - terrio
Gloves of Haste - Matarael
Arcanite and Thorium - Grey Knight
Iron Ingots - Ziadoma
Bag - Kitabatake
Walking Dragon -Cavman & Athur12A2


BTNRustySword, BTNOil - NFWar
BTN Egg, BTNWheat - maxor_gan
BTNFlaskSmall01, BTNdieroll01 - LifeguardLeroy

BTNDrinkAle - Sin'dorei300
BTNEnvenomed_Arrow - lelyanra
BTNHolyPower - KelThuzad
BTNLullaby - SkriK
BTNpackhorse - protivogaznik
BTNSHorn -
Heinvers
New Market icon - Eagle XI
Major Changes:
  • Tutorial for new players added as a Quest option, aimed towards new members of my LAN group who are new to Warcraft III in general. Still very WIP
  • Voice lines by Taymader VA added to Tutorial and some Quest Cinematics.
  • Creep spawning changed to a ticket system that increases the number and difficulty of enemies alongside number and level of heroes.
  • Minor Encounters now have random-fixed spawns. They should now be more common, spread out, and varied.
  • Trade nodes in the corners removed, instead a Trading Post spawns at a major spawn point and bandits are drawn to it whenever a Caravan is created.
  • Outlaw system shelved and replaced with Rival Kingdoms quest, where Players 1 and 2 each have their own Kingdom, and Hero players choose which Kingdom to serve and can change allegiance throughout to balance teams. Still very WIP.
  • Tier 2 reworked so that the Kingdom has one Worship and one Invite option, each with their own corresponding heroes. This allows the Kingdom to mix and mix and match heroes they want, while still being mindful of their choices because some options clash.
  • New Steward model custom made by tillinghast.
Hero Changes:
  • Druid moved to Temple of Elune, Hunter removed.
  • Sorceress now Sorcerer, Spellbreaker removed.
  • Paladin returns at the Temple of Light.
    • Has Holy Light, Divine Shield (Mana Shield),
  • Necromancer returns at the Temple of Ner’zhul.
    • Has Death Coil, Black Arrow, Life Drain and Inferno
  • Tinker now available at Goblin Casino
    • Has regular Tinker abilities
  • Berserker now available at Orc Barracks
    • Has regular Blademaster abilities
  • Warrior
    • New model custom made by Direfury.
    • Removed Taunt.
    • Shockwave renamed Shield Bash and moved to Q.
    • ‘Defend’ replaced with Horn Blast (Battle Roar) on W. Icon my Heinvers.
    • Reincarnation replaced with Heroic Call, which summons 6 Militia to fight for the Warrior for 60 seconds.
  • Wizard
Minor Changes:
  • A HUD now displays the names, hero class, and level of each hero.
  • Wizards Curse Quest shelved
  • New ‘major encounter’, a Dark Castle that spawns Zombies, Banshees and Vampires
  • Fixed an issue where flying creeps weren’t wandering
  • Changed endcaps to more subtle ones from Bloodmoon UI by Mr.Goblin
  • Iron Ingots now drop at varying rates from certain creeps
  • Rate at which hide drops from certain creeps decreased from 100-50%
  • Owlbears age over time, becoming more powerful, and drop an egg when they die so they can be re-summoned at the youngest age.
Known Issues:
  • Sometimes you won’t be able to place a building, a ‘reset peasant’ button has been added that should fix this by replacing the peasant.
  • Occasionally items do not stack, drop them and pick them back up to possibly fix.
  • Trying to purchase Improved Armour without the required ingredients sometimes increases heroes armour value.
Economy
  • Weapon and armour upgrade system overhauled, heroes now pay crafting shops to craft items using resources found while adventuring.
  • Heroes keep crafted items on death and hero change.
  • New Tax System where automated Steward moves around to collect Taxes and bring them back to Town Hall. Killing a Steward grants the killer 50% of the gold they are carrying.
  • Extort ability at Rogues Guild instantly collects all gold in all coffers, but 20% is ‘lost’ in the process.
  • You no longer have to upgrade Towers to Arrow Towers, which now act like burrows. There is also a limit to the amount of towers that can be built with each Town Hall tier.
  • Peasants, Stewards, Damsels and Militia can now garrison in Towers for safety.
  • Player owned houses can now Brew Potions and Ale, small tax goes to Kingdom.
  • New Trade Goods, Metalwork, Leatherwork, and Oil.
    • Metalwork is crafted at the Blacksmith from excess Iron Ore.
    • Leatherworks is crafted at the Tailor from excess Beast Hide.
    • Oil is accessed after inviting Goblins to join the Kingdom.
  • Escorting a trade Caravan no longer awards 1000xp to every hero in range, instead regardless of level each hero in range goes up one level, this keeps it worthwhile to all without being an insane power spike at early levels. XP only awarded if the Caravan has trade goods in inventory.
  • Trading Posts must now be built for 500 gold after defeating mini bosses.
  • When the town spawns the closest Trade Post(s) are replaced with Outlaw Dens, this is to encourage longer more dangerous trade routes.
  • Peasants can now ‘morph’ to access a second build menu.
Outlaw Living
  • Heroes can either choose to become an Outlaw or be declared one by the Kingdom. Outlaws have their own victory condition, earning 3,000 gold.
  • Outlaws become hostile to the Kingdom and Heroes loyal to it, and may not purchase items from the Kingdom, instead relying on loot and the handful of items available at the Outlaw Den.
  • The Outlaw Tent purchasable from the Outlaw Den allows Outlaws to store items, change their hero class, and acts as a hearthstone teleport target.
  • Outlaws may ask to rejoin the Kingdom by typing ‘loyalty1’, but depending on their behaviour the Kingdom may not accept.
Dwarves and Goblins WIP
  • After upgrading to the Castle the Kingdom player will have the choice of inviting either Goblins or Dwarves to the kingdom, this replaces the worship/temples system and better fits the aesthetic of Warcraft.
  • Dwarves grant more crafting options, armoured caravans, and cannon towers (maximum of 2, does not affect Arrow tower limit).
  • Goblins also grant crafting options, a new gambling mechanic at their casino for a new revenue stream, as well as the Oil Derrick which collects Oil (a trade good worth twice as much as grain).
  • Paladin, Shaman, Necromancer, Priestess of the Moon and Naga Sea Witch are no longer available hero classes.
Other Changes
  • Map now supports up to 16 players
  • First pass on map terrain complete, no more random generation in centre.
  • Hero version of the peasant removed, instead a starting class selection dialog appears at the beginning of the game, and a Tent item is purchasable from the Market that creates a Campsite.
  • Guilds Reworked:
    • Warriors Guild - Where heroes can change to be Warrior or Spellbreaker if unlocked, and militia can be hired by Kingdom (no more Call to Arms). Hearthstone renamed recall and given here.
    • Rogues Guild - Where heroes can change to be Rogue or Ranger if unlocked, and the town can extort taxes.
    • Mages Guild - Where heroes can change to be Wizard or Sorceress/Druid if unlocked. The Kingdom can also research new spells which they can cast.
  • Player 1 now selects which quest to play at the start of game.
  • New Quests: Wizard’s Curse and Rival Kingdom (PvP)
  • Dragons:
    • New model animations by Cavman and Athur12A2.
    • Will now spawn on all maps after 30 minutes.
    • Drop Dragon Hide, a rare crafting material when they die.
    • Have 33% spell damage resistance.
    • Deal splash damage again, with the siege damage type.
    • When at half health will land and make melee attacks and slam, but will become vulnerable to melee.
    • Dragon Whelps now hover instead of fly, making them vulnerable to melee.
    • Dragon Matriarch’s range, damage and attack speed increased.
  • Hearthstone is now an item purchasable from Marketplace or Outlaw Stash that teleports the hero and all nearby friendly units to selected Inn or Outlaw Stash (Scroll of Town Portal).
  • Rogue and Wizard soundsets and icons imported from original Majesty.
  • Sorceress Phoenix replaced with Inferno.
  • Cool-down for Rogue’s Sneak Attack increased.
  • Duration for Warrior’s Ensnare fixed.
  • Polymorph can now target friendly units for a laugh.
  • Wolves no longer wander so they can benefit from hide.
  • Flying creeps now more aggressive when wandering.
  • Regen rates for fountains increased.

Known Issues:
  • Sometimes you won’t be able to place a building, a ‘reset peasant’ button has been added that should fix this by replacing the peasant.
  • Occasionally items do not stack, drop them and pick them back up to possibly fix.
  • Items sometimes drop as 100 stack, please let me know if you have any idea why.
  • Trying to purchase Improved Armour without the required ingredients sometimes increases heroes armour value.
  • Sometimes the Steward/Tax system just stops working. Again, let me know if you have any idea why.
Contents

Majesty TheWarcraftKingdomSim v0.40 (Map)

Reviews
deepstrasz
Thought the altars would be available in the newest version. It's a nice map to play with friends. Approved.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
The genre isn't really RPG but Survival.
  1. A bear came gave some blows to the peasant, got away, came back and so on until it killed it. And then a golem, kind of early in the game. Same with Wind Riders. Basically you can get your peasants killed almost at the start of the game.
  2. Resting Aura doesn't have a DISBTN. The icon looks green during game pause/F10. Learn about icons and how to import them or how to make DISBTNs easily:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  3. Where do you get blight from to build the Ner'zhul temple over? Actually, these building types and their purpose is not yet implemented.
  4. Maybe you could try more randomization of tile types and maybe some landscape change (raise-lower terrain).
Right now, the map is rather simple compared to other maps of the genre. It should be improved a bit with more things to do, build and fight against as generally the gameplay is quite repetitive even with the randomization.
The good side is that the gameplay is co-op.

Awaiting Update.


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Level 2
Joined
Jul 28, 2021
Messages
1
Hello, I've played majesty 2 and enjoyed it(yes i abused the trading posts in it). I played this as the King at a LAN game and thoroughly enjoyed it. Some of the interesting antics that happened was building structures close together blocked the walking path of the Player heroes and my villages, to fix this the players forced attacked the flour mill allowing the players to return to their grinding. fortunately through this we discovered a minor bug where i couldnt build a replacement flour mill but thankfully the map has mills around it so i still got my income from them, we all laughed about this after. Another thing was me as King was spamming the world chat for donations towards 'OUR' kingdom due to the lack of suficient income from players through the marketplace and tavern, this was fun with a bit of light humor mixed in resulting in players using the player trade to give me gold allowing me to upgrade and build faster, i'm not sure if the market prices increases for each upgrade teir for equipment or not but having them increase a lot would benefit the king more.
I cant wait to play this game at the next LAN and i encourage you all to play it with a 5-12 people LAN as it is a lot of fun. Previous experience in majesty isnt required but is helpful as there arent hints telling you what to do.
 
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