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Magic the Gathering: SC

Discussion in 'Magic the Gathering: SC' started by GreyArchon, Feb 2, 2008.

  1. BloodStorm2262

    BloodStorm2262

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    The summoning system although "nostalgic" is "worthless" XD, no offense meant but there are much better ways of doing it.
     
  2. SanKakU

    SanKakU

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    this is such an awesome map man! only sucky thing is that it crashes wc3 once out of maybe every six games. but it's still worth playing since it's the only map of it's kind...
    any chance of sharing some tips with people who want to make their own version of MTG: SC or any chance of recruiting people to help with the map development of alternate/new versions?

    and if not lemme say that i forgot where but somewhere you forgot to edit the colors properly i think perhaps it was in player colors. like black was brown or something and you could make him black instead of brown and it would be better...for example use player color is as neutral hostile. he's black. other than that the is pretty sweet but there are definitely some things i would change if it were up to me for example i think the artifacts in general are a bit too powerful and there are kindof too few of them but i guess that's not too big of a deal.
     
  3. GreyArchon

    GreyArchon

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    Thanks, great to see such enthousiasm. :)

    I've hosted dozens upon dozens of games and it never once crashed for me. :<

    And sure, if enough people are interested in it, the map could eventually become a public project.

    Perhaps, though there're numerous 'neutral passive' creatures on the map as well. Having black take the 'neutral hostile' color would become confusing on the minimap.

    Artifacts are fine tbh, it's not hard to focus fire on them. Especially with creatures such as Ballistea, Dustwasps, etc..
     
  4. Shiv

    Shiv

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    I'd like to add a little more feedback based on recent games, specifically on artifacts:

    Armageddon Clock is no fun, and excessive in power to cost. In my opinion, the zombies should either spawn slower or be less durable. I don't have any real objection to the damage they deal, but they take forever to kill and if, god forbid, two players get the clock it pretty much shuts down anyone not already beefy. Additionally, it doesn't really take any skill, instantly spawns a strong unit in ALL enemy territories, and divides focus. Compare this against things in the same mana bracket like the Serpent Generator, which does reinforce you, but only in your own territory, or White's Crusade, which has the same drawback and is arguably a little less powerful (which makes sense, because it's not exposed). I never liked the thing in the original SC maps, and my experience with it so far is proving equally negative. The only way you can really keep your mage out of danger with two clocks spawning is to blink up off the ground level, which I know is really more of a glitch. The last game I played where this happened I was actually off to a great start, then fended off an attack by a neighbor, following which two enemies decided to invest in clocks. I never recovered, I only achieved a level of stasis.

    Additionally, everyone I've asked agrees it's either irritating, unfair, or no fun, even the people using it will grudgingly admit it. Could we maybe get another artifact to replace it? Something a little more fun? I understand staying true to the source, but still... :(

    Should I have put this in a separate thread? Sorry, if so.
     
    Last edited: Jan 22, 2009
  5. GreyArchon

    GreyArchon

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    No, this is very good feedback. And I've been hearing the same things. Yeah, perhaps we should get a new, more 'fun' artifact in there. Or maybe a voting option to disable artifacts at the start of the game as a whole.

    Suggestions? (both the card and how it'd work in-game)
     
  6. SanKakU

    SanKakU

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    actually i found one of the artifacts that green has to be next to impossible to get to for the black player (northernmost i guess you'd say)...furthermore, about adding the color problem...you can make the neutral units be another color. yellow or purple, for example.

    also i agree that armageddon clock is a bitch and needs to be looked at seriously for some kind of change or a cut altogether.

    well i liked the winter orb a lot, that was one of my favorites, you might try that one.
    i guess i'll have to look at my card collection but i gotta say it's kinda lacking for artifacts. i don't have any good ones really. hmm...

    what about something like throne of bone? whenever a player plays a black spell...you may pay 1, if you do you gain 1 life. so like...maybe to turn that into MTG SC you could make it so the throne artifact has mana...and it'll have an autocast spell that casts like a dummy inner fire (inner fire that gives inner fire buff for the purpose of triggering but gives no dmg bonus or armor bonus) on unit around it or something like that...or maybe it doesn't need mana and inner fire is free...but anyway the units with the inner fire when they get attacked by one of black's units, will still get hurt, but you will lose mana but your mage will get healed. you could even cast inner fire on your mage and black basically wouldn't be able to hurt it as long as you have the mana. you could think of it as a mana shield.

    i think that's a pretty good idea. and there are versions of that with the other colors too. so look there! you got 5 new artifact ideas from me looking at one artifact...i don't remember the other names of the other 4 cards though but if i find them in my stacks here i'll let you know.

    yeah i think a free cost dummy inner fire would be perfect. you could either make the spell take mana for hp directly, or perhaps increase the cost of the mana by a factor of ten or a hundred...whatever is well balanced. try 1 to 1 and see how it works out i guess. been a while since i played the map.

    but i was thinking about being able to kill artifacts...and i think you might want to give artifacts wc3 mana...for the purpose of disenchanting them mtg style you might say. so let's say an artifact has 1000/10000 mana or whatever. that mana just hangs around, doing nothing...but let's say someone casts a spell that does dmg to artifact's mana, maybe it takes it all away or just part of it...or maybe a unit is like a disenchanting creature. maybe it can mana burn artifacts...so you can take away the mana and if the mana reaches 0 you make trigger that destroys the artifact. that way the artifact is disenchanted. you can of course make it so these disenchanting attacks only work on buildings and not ground units and you won't have mages and spell casters getting mana burned heh heh.

    these are all ideas and i'm not expecting you to implement them but i do think that throne of bone idea is pretty good...it's just i think you were only wanting to have 4 diff artifacts...which imo will be too boring but whatever.
     
    Last edited: Jan 23, 2009
  7. Shiv

    Shiv

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    Thoughts on artifacts to replace it:

    The best idea I've had so far is something like Powder Keg. It'd be a timer-based Wrath of God option. Every income cycle it gains a "counter". The Keg may be sacrificed at any time to kill basic creatures, X cycles in to kill all non-legendary creatures, and Y cycles to kill non-legendary creatures and artifacts. Obviously you'd want this to take several cycles to get to the last two effects.

    The reason this is balanced against things like Wrath of God in the same rough mana area is that, first of all, you have to go get it, secondly, it's exposed and has to be guarded and thirdly, it has to charge for a bit to get to its full effect.

    Other ideas:

    Icy Manipulator: Has a targeted decent-duration stun ability with a reasonable cooldown.
    Ivory Tower: Constantly heals your mage at a rapid rate as long as it is in play.
     
  8. GreyArchon

    GreyArchon

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    I like the Powder Keg option. Infact, such a functionality could also be described to 'armageddon clock', keeping the name of the artifact and giving it a new function.
     
  9. Kercyn

    Kercyn

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    Very nice idea, although I haven't tested the map myself. I suggest that you rename the 'wizard' to 'planeswalker', since every MtG player is considered a planeswalker. I hope you have Phage btw :))
     
  10. GreyArchon

    GreyArchon

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    In 1.50, Phage has now been added to black's ranks as its' agility hero.

    CPU-controlled colors are now considered Planeswalkers and carry their names. For instance, black is called (CPU) Liliana Vess.