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Magic the Gathering SC 1.54

Submitted by GreyArchon
This bundle is marked as approved. It works and satisfies the submission rules.
Magic the Gathering SC (v.1.54)

A remake of Starcraft's Magic the Gathering map. Gather mana from combat and at timed intervals, and use it to summon powerful creatures, cast map-affecting spells and invoke potent artifacts! Summon powerful Legendary Creatures or invest in sneaky tactics involving the combinations of different spells and summoned creatures. The last alive wizard standing will claim victory!

Five different colors to pick from, each with its own unique playing style, look and feel! With a thousand different strategies possible, no play-through is ever the same! Dont want to play on battle.net, or having trouble filling your game? No problem! This map comes complete with a functional A.I., so playing against computer-controlled players is an option. Even if human players on battle.net get disconnected, the A.I. will automatically take over.

This easy to learn but hard to master multiplayer map is a Hosted Project of the Hive Workshop.

1.54 Update:
  • Blue's Mahamoti Djinn's now use Dionesiist's awesome Phaseling model.
  • Loading screen updated to include the new Mahamoti Djinn.
  • Fixed glaring typo and version number error.
  • More optimalization. Fixed possible bug that could crash the game in Windows7. (Possible other versions too? This bug snuck in with the last Warcraft3 patch apparently. If you're gonna redownload, let this be the prime reason at least. ;P)

1.53 Update:
  • Fixed possibly game-breaking bug with The Unspeakable's unspeakable monstrosities.
  • Optimalization.

1.52 Update:
  • Increased the cost of White's 'False Peace' spell. Buffed the damage done by White's Cloudchaser Eagles and Skyrider Trainees. Buffed the slow effect of Arcanis the Omnipotent's aura.
  • ALL creatures, legendaries, wizards and other units now move slightly faster, to increase the pace of the game.
  • Fixed minor bugs with black's Mind Rot and red's Relentless Assault spells if enemy players had left, and the CPU had taken over.
  • Lumber display now displays credits instead. More praise to the custom model makers!
  • Fixed a number of typo's and other minor typographic things.
  • Watcher Birds are now called "Observer" to be less confusing for first-time players.

1.51 Update:
  • Fixed two glaring bugs with visibility were White and Black's lands were not being shown to all players if players White/Black had been defeated. Apparently this bug was in place for a long time and has avoided my notice for a fair while. Fixed now!
  • Fixed Arcanis the Omnipotent's passive ability.
  • Fixed a bug with red's "Dwarven Armory" spell. You're no longer able to stack a ton of Armories ontop of eachother.
  • Each Legendary Creature now has a total of 5 abilities to use, up from 4. Most of them are utility abilities that make some legendaries even more interesting to use, though some are abilities that rank up the offensive power of some Legendaries, such as Latulla, Keldon Overseer and Radiant, Archangel.

1.50 Update:
  • You can now use CPU-controlled players. Players that leave or disconnect automatically are taken control over by the A.I.
  • Spells now include visible cooldown timers.
  • 1 new Legendary Creature for each color! Each color now has an agility, strength and intelligence hero for players to choose from!

Made by GreyArchon.


Visit the forum at
http://www.hiveworkshop.com/forums/forumdisplay.php?f=543
to talk about the map, see preview screenshots, compare strategies or investigate all playable colors' creatures, spells, and more.

Keywords:
MTG, Magic, Magic the Gathering, Footies, Footmen Frenzy, Strategy, Starcraft, MTGSC, MTG SC, SC, GreyArchon, Altered Melee
Contents

Magic the Gathering SC 1.54 (Map)

Reviews
Moderator
Dr Super Good: One of our great hosted projects, selected by their time and effort they took to make and the high quality of gameplay.
  1. Archangel_Tidusx

    Archangel_Tidusx

    Joined:
    Feb 24, 2007
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    Good idea.
    Thanks
     
  2. Deadgrimm

    Deadgrimm

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    Apr 8, 2009
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    Hi, um I would love to be able to test this map out but the site won't let me download it, it says that Internet Explorer cannot download maps.php from Hiveworkshop.com. Some one want to try to help me out here?
     
  3. Archangel_Tidusx

    Archangel_Tidusx

    Joined:
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    right-click on the download link and click "save target as" and then hit save wherever you want it. For some reason you're downloading a source file?
     
  4. kaalimato

    kaalimato

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    Man this is a great map! Keep it up!
     
  5. Deadgrimm

    Deadgrimm

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    Apr 8, 2009
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    I'm not new to downloading files from this site, for I have many models and skins... Something was going wrong, but I have it downloaded now and do not care much for my past troubles.

    As for the map, I believe that it's fun and exciting. The only thing I do not like about the map is: the Clock building that can be taken from the center for 10,000 mana. Other than that one thing, I think this map is awesome.
     
  6. Aerni

    Aerni

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    Aug 21, 2009
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    Fun map to play, think it needs a bit of balancing (Child of Gaea owned me every time >.>) and it starts to lag a bit when everyone is mass spawning units on such a small map.
    4/5!
     
  7. Duechso

    Duechso

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    Sep 29, 2009
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    Excellent Map. 5/5!
     
  8. Cozythrias

    Cozythrias

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    Dec 7, 2009
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    i played MTG from scourge to something expansion from kamigawa.. forgot the name lol

    great map btw :)
     
  9. Szeiden

    Szeiden

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    May 16, 2009
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    Wonderful map. I haven't been able to find a game online but have probably spent an upwards of 3 hours messing around with the different colors in single player... yes, it's pretty lame I know, but it just goes to show how much I want to play this map. The game system is well implemented and the colors all have their unique feels. The terrain conveys a clear sense of the colors and the spells for each color likewise have an appropriate feel. A fair number of the spells even alter the terrain for an often dramatic effect. The Legendary units feel appropriately epic but are not unstoppable and can either be countered by a few high tier units, another Legendary, or some well timed high end sorceries.

    Someone host this map please =D

    If only my old laptop hadn't died... I used to be able to host on that but I don't have the password to my router any more so I can't reconfigure my ports this time =(
     
  10. Eldubs

    Eldubs

    Joined:
    Sep 17, 2010
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    Must to be a great map, downloading.
     
  11. Myrlithan

    Myrlithan

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    I haven't played the map yet, and it may be like this:
    White- alot of little units, with alot of ways to boost them
    Blue- focused on spells, with plenty of ways to remove enemy units, and a couple big finishers
    Green- Alot of huge, powerful units, and ways of getting them out earlier than usual
    Red- decent amount of little units, couple big units, alot of damaging spells
    Black- lots and lots of ways to kill things( at least half there spells) some small units and some big units

    but if not, then it is most likely not like the actual game at all, because thats what each color does , and that would be a major dissapointment:goblin_cry:
     
  12. gthkeno

    gthkeno

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    it only crashes my game wtf
     
  13. GreyArchon

    GreyArchon

    Joined:
    Jul 18, 2004
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    Updated to 1.50 on Febaruari the 27th, 2011.

    Other than balancing and minor changes and additions, here's the three biggest changes:

    • You can now use CPU-controlled players. Players that leave or disconnect automatically are taken control over by the A.I.
    • Spells now include visible cooldown timers.
    • 1 new Legendary Creature for each color! Each color now has an agility, strength and intelligence hero for players to choose from!
     
  14. Sk_Noob

    Sk_Noob

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    Feb 26, 2011
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    pretty good game lol:D
     
  15. MR.Tricky

    MR.Tricky

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    i thought this project died out..........
    Guess i wasn't paying any attention
    Anyways this map is awesome and so as the ai it gives really much challange
     
  16. GreyArchon

    GreyArchon

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    Updated to 1.51 on March the 3rd, 2011.

    Fixed some very old bugs, 2 new bugs that came with 1.50, and updated each Legendary Creature to have 5 abilities to use.
     
  17. SanKakU

    SanKakU

    Joined:
    May 11, 2008
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    sounds good. keep up the good work.
     
  18. MasterOwens

    MasterOwens

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    Very unique gameplay. Great job!
     
  19. tirbykirby

    tirbykirby

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    a very good map!, i cant think of much else to say here,
    im rateing it a 5. :thumbs_up:
     
  20. GreyArchon

    GreyArchon

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    Updated to 1.52 on march the 7th, 2011.

    Unlikely I'll update it any time soon again in the future unless very serious problems are found. At long last, I think I'm finally happy with this project. All the tiny, tiny things that bothered me such as a random typo or something that wasnt completely self-explanatory, has been fixed now.


    The future of custom mapmaking has always resided in the younger generation's hands. I think that now, I can rest... and take my place amongst the legends of the past.