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Magic (Demo)

Submitted by tyeeeee1
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is a Demo for a campaign im Working on, for the demo it includes 3 cinamatic levels and 1 level where you can play. It was origionally 30 MB but one fo the maps wouldent load ingame unless it was below 4 MB... yeah the quality of the 3rd map was thrown down verry badly, but still looks good to me.

Includes:

-4 Maps
-20 or so min of cinamatics
-extremly reduced file size (One map was 20 mb but i had to bring it down to 4 so it would work)
-Almost no glitches (I tested the maps alot, whell all except the first one)
-15-20 min of gameplay (Without cinamatics)
-some custom models
-a few outher things i cant think of right now

In Final Version:

-10 maps 1 hour of cinamatics
-5+ hours of gameplay
-custom loading screens (one for every map)
-many more custom models

Fixed
-Margret dosent have night elf names
-Terrain looks a bit better to me
-Fixed a ton of spelling errors
-Fixed bladestorm so its hotkey is P instead of B
-Remade The Crash (It now has music, a few sec longer and a bit better)
-Redid the main storyline in part 3 The River
-Fixed tigger where err nvm that will ruin part of the story...





Made by-Tyeeeee1
Cinamatic Help-greasontim

Keywords:
magic campaign world of warcraft tyeeeee1 greasontim cinamatic custom
Contents

Magic (Demo) (Campaign)

Reviews
Moderator
15:44, 1st Jan 2009 Rui: Reports of bad quality. Two 1/5 ratings appear to confirm that. Rejected.
  1. tyeeeee1

    tyeeeee1

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    =) whell i plan on making the next 3 missions even better =)
     
  2. leet.firefox

    leet.firefox

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    And I plan on looking forward to them!, XD
     
  3. Septimus

    Septimus

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    Here is my opinion after playing it.

    The cinematic at Chapter 1 was absolutely awful. All it did was show a boat crossing the river at absolutely slow pace and a character that says "Thank you to xxx author for bla bla bla" and it repeat what it said for the second time.

    The shore of the terrain at Chapter 1 have a nothing impress at, it look quite bad and need tremendous improvement.

    As for Chapter 2, the cinematic does not even last for 15 seconds. The terrain for this chapter is quite abnormal as well.

    I mean, how the hell the ship sailed from ? The beginning of the background was all waterfall from every direction. The main question is ? From which direction the ship was sailed at from the point being ? It seems like the ship have fall off from the waterfall and survive the impact and yet it cannot survive the crash from the rock. lol....

    And where did the water from the waterfall came from ? When the background of the mainflow is nothing, but a cliff.

    Chapter 3 certainly have a contradiction in the storyline. Madlex called Margret to go to the river to find out who she is. But the question lies here, if Margret cannot recall who she is. How the hell could she remember her name ?

    Skill have a nothing to be impress at since it was ordinary warcraft 3 skill, but you did not fix the hotkey for those skill. The hotkey for Bash skill clash with Bladestorm skill.

    The Margret icon certainly need to be fix as well, you have forgot to import the dis_btn icon for it or using the wrong path.

    Terrain at chapter 3 have an nothing to said either, it was as bad as the rest of the chapter. I mean, come on... How the hell the entire terrain look like a maze ? The scenario supposes take place in real world and the geography should look like a real world and not a maze.

    There is an abnormal part in this terrain as well, out of the wilderness area. Just take a look at how you place the bridge.

    When the cinematic of the captain speaking to his footman begin. I was wondering what are you doings with the camera when it move to a scenario that have the nothing to do with it. The stories have another contradiction when the knight has been slain. I mean, how the hell can she know Margret was a princess just by slaying the knight ? And the dialog conversation at this cinematic goes soo fast that it was nearly impossible to be read.

    Bonus cinematic need improvement as well. The colour of the footman helmet and armor during the cinematic stay at red colour while the footman who was doing the talk was wearing a blue helmet and armor. It seems like you are using the same footman to do all the talk.

    You certainly need to fix those typo error in your campaign, there is too many typo errors which are rather obvious. You seem to mistype "cinematic" as "cinamatics".

    This campaign quality was way too low to be accepted even for hiveworkshop standard.

    1/5 from me.
     
  4. tyeeeee1

    tyeeeee1

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    1. See the tiara on the ground after the bandit lord dies? thats how she knows.
    2. Didnt notice the footman was red and not blue in the bonus.
    3. If you go to a certian place nere the bridge it starts up a 2-4 sec long cinamatic explaining that.
    4.Most of the text in cinamatics i can read fast, so thats why i have them on "wait 4.00 sec".
    5.Ok... il make it more of a river, il just take out the big waterfall you cant see.
    6. English class can gth wayyyyyyy to boring. (I only noticed 2 typing errors)
    7. Spells have hotkeys? Like sho actually uses those...


    Already awnserd in post on page 1, and the cinamatics are being fixed by greason tim so il have it reuploaded in a few days.
     
  5. greasontim

    greasontim

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    y me cuz im makeing that the cinamatic scenes dont have a static camera and that to get them to look a little better
    the whole boat crash was made right cuz i fixed it
     
  6. OutsiderXE

    OutsiderXE

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    The only thing you really need are the basics of WC3 and a general motivation to play games. Probably also experience with other WC3 maps, but more from a gamer's perspective. Knowledge about mapping is only vital in my opinion if you want to give ideas on how to improve a map, but then again mapping is a very practical, playing something and knowing whether or not you have fun with it is important.

    As a non-mapper I could say "Oh, this is fun that I get to play with so many different and varied items, I only wish they were better balanced..."
    As a mapper I could say ""You ought to tweak the non-visible parts of the map so it lags less"

    Probably not so good examples but I think both critics are worth learning from.
     
  7. Septimus

    Septimus

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    1) There is still a main question, even with the tiara on hold by the bandit. There is no valid evidence indicate the tiara belong to her. It could belong to anybody else as well, this is where the contradiction happen. She could be a maid in the ship or possibly a slave.
    4) Able to read the message at quick pace doesn't mean the other could, especially when the text message is in 1 long paragraph.
    5) Is not about waterfall, is about the contradiction that occur in the terrain. For example, would you seen a pine tree at desert ?
    6) There is more than 2 typo error in your campaign. Use language website to check it out or via dictionary.
    7) Hotkey should never clash even if the skill unavailable for the moment. Such a error is simply unprofessional and would just give the player a hard to enjoy the game.

    Apart from that, you should have use game cache for a campaign.
     
  8. tyeeeee1

    tyeeeee1

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    1. Ok you make a good argument about that, Do you think it would work if i put another item like "Documents" sayign that shese the princess?
    4. Ok il add another 2-3 sec to each text thing so its easyer to read.
    5. Um... I dont relly get how it applys to the terrain around the water fall. Do you mean like that i put trees that look like pine trees on a rocky area?
    6. I will get my friend to help me fix the typo errors, Its alot easyer speaking then typing/writing =) .
    7. Whell i personally never use hotkeys because theres to many for me to rember. But i guess if the majority uses them il hafto fix them.


    Note- In a few days il re-do most of the terrain, fix up the weird parts in the story and make the monsters harder.


    Thx for all the critisim least i know what to do when im making the next 4 parts of the campaign.
     
  9. Septimus

    Septimus

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    You have to pour 1000% effort into it, right now the quality is extremely bad.
    Given the scale 1 out of 10. I would said -20 out 10.

    The document should not just written "Margret is princess" as it would just create another contradiction, I mean "Who the hell would be idiot enough to wrote a simple document with just a mere sentence like this ? A document should have important detail". The document need to have the reason of why the princess was on the ship, where she was going and what is the main reason of her sailing to some foreign place.

    A official document indicate she was a princess, or shall I said a edict should contain all this necessary information.

    You could look into tutorial on how to apply for river scenery, we have several tutorial about it at forum or you could ask somebody opinion at terrain board.

    Apart from that, you need to get rid of the waterfall behind the ship (Circle in red) due to contradiction at geography.

    The ship was obviously sailing to south, if it was sailing to south. It surely came from the north, but from the screenshot at below. It seems like the ship was surrounded by waterfall from every direction, so how the hell could it possibly came from north when there is no way for it to by pass the waterfall ?

    [​IMG]

    Hotkey clash or malfunction could be avoided if you have them listed.

    I suggest you to rework everything inside the campaign.
     
  10. tyeeeee1

    tyeeeee1

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    Ok thx septimus for all the advice, I think I know what your talking about with the terrain and stuff, il try to fix everything up so it looks 100% better.

    Edit- There... i fixed storyline so it makes sense and stuff fixed alot of stuff... Better get me from an Extremly bad rating to a Verry bad rating, Thatill be an improvement LOL!

    EDIT:
    So can i get anymore comments questions or suggestions, for the updated vers?
     
    Last edited by a moderator: Dec 13, 2008
  11. leet.firefox

    leet.firefox

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    1st cinematic is still too boring. You should tell more about the game, few more typos. 2nd- Skipped captains first line, she just kind of appears on shore. she should be lying down with debris around. Icon still awful. add more camera movement, still bland terrain and abilities, apprentice typo, pause units during a cutscene, dont let creeps sleep, lame document text, add more detail.
     
    Last edited: Dec 12, 2008
  12. tyeeeee1

    tyeeeee1

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    No idea how to make her lie down.
    Il think about camera movement maby...
    You can pause units?
     
  13. Intact01

    Intact01

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    Uhh The Game Is Ok The World Is Ok.... I rate this a 2/5.... it chould be worked on :thumbs_down:
     
  14. leet.firefox

    leet.firefox

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    Animation - Play Unit's death animation, plays her death animation, making her look like she is lying down. Then just play her stand animation. Unit - Pause/Unpause All Units for cinematics. I ran past people talking to me, lol.
     
  15. Intact01

    Intact01

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  16. Slasher

    Slasher

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    Okey I tested it. Here's my advice...

    1. First chapter could be much shorter. Now it just says same things many times and it's boring to watch

    2. Make better terrain and add more doodads, not only trees.

    3. I found many spelling errors. Fix them.

    4. Fix tooltips.

    5. Camera movement could be better in cinematics. Also some cinematics are going to fast.

    6. At first chapter it says that there are lot of cinematics but there isn't very much. Also cinematics were very short and bad made.
     
  17. tyeeeee1

    tyeeeee1

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    1. dont watch it then.
    2.Eh when i get time i will.
    3.Where?
    4.???
    5.I barly even know how to make a cinamatic let alone move around everything whell i make it.
    6.Bad made w/e, short is better then long 10 min cinamatics, seems like alot to me.
     
  18. Slasher

    Slasher

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    3.I found "well" was wrote as "whell" and "I'll" as "il" there were other mistakes too but I don't remember them anymore.
    4.For exampel Fan of Knives tooltip says "Warden hurls a flurry knives...."
     
    Last edited: Dec 14, 2008
  19. sagi5533

    sagi5533

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    Why demo?.... 1/5
     
  20. tyeeeee1

    tyeeeee1

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    sagi, you just copyed septimus >.>, and its a demo because im not finished it yet DUH