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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Mafia 1.55

Submitted by Dark.Revenant
This bundle is marked as approved. It works and satisfies the submission rules.
Mafia is just like the party game; there are mafia and there are townies - one side wants the other to die.
I have started to "Protect" this map, to offer security to myself and compressing the size even more.

Each day, the players vote on someone to lynch.
Each night, the players carry out their special abilities (if they have one). I.E. The mafia will kill their target, the doctor will heal his target, etc.

This is a game of mystery, deceit, and social manipulation, in order to survive and achieve victory.

Features:
1. Currently 22 roles and counting
2. Seven variants and counting (normal, c9, godfather, metro, texas, haunted, custom)
3. Polished and well-tested gameplay
4. Custom chat systems, including after-death observer chat and for certain roles, nighttime chat
5. Immersive and adaptive environment


I've had a fair deal of creative license with these roles in order to make them work together in the greatest amount of ways possible.
Mafia Independent Undead Cult Town

Common Roles

Mafia Member: The standard bad guy. Talks to the other mafia at night and helps decide who to kill.
Townie: The standard good guy. Completely average and plain in every way.
Cop: Picks one person each night to check. Detects mafia alignment and independent/suspicious alignment, but cannot detect undead or cult alignment.
Doctor: Picks one person each night to protect from one attempted kill. In other words, if two people try to kill someone whom only a single doctor protects, that person will still die.


Traditional Extra Roles

Godfather: Commands the existing Mafia Members and can convert Recruits and Prostitutes into Mafia Members and Whores respectively. Also, he can't be killed at night except by Terrorists, and always appears to be a Townie to Cops and Detectives.
Consigliere: Becomes the Godfather if the Godfather dies. Otherwise, acts as a mafia version of the Detective.
Surgeon: A mafia version of the Doctor.
Whore: A mafia version of the Prostitute.
Serial Killer: Wants to be the only man left in the town, so he can kill someone each night.
Recruit: A Townie until he is inducted into the Mafia.
Vigilante: The avatar of civil justice. He can kill someone each night. However, he has a limited amount of ammo (the exact amount depends on a variety of factors).
Detective: An upgraded Cop. He detects the exact role of his targets rather than just alignments, and can detect all alignments/roles, except for the Godfather.
Bus Driver: A pesky bastard. He can swap two players at night, redirecting every action that targets one player to the other.
Mason: A Townie, except that he can communicate with other Masons at night.
Prostitute: The good old hooker. Can roleblock one player each night, except for Bus Drivers (action ordering issues arise otherwise). Can be converted into a Whore by the Godfather, but this only changes her alignment, not her abilities.


Unique Extra Roles

Terrorist: The bastard of all bastards. His goal is have everyone die, including himself. If more than one Terrorist is in the game, they can work together toward this goal, but don't communicate with each other. The Terrorist's ability is to suicide bomb someone's house, which blows up everyone who visited that player that night, including (and especially) the Terrorist who did it. People hit by Terrorist attacks cannot survive, even if targeted by doctors.
Witch: The manipulator. His goal is to be the last one alive, which is a difficult task for a role that doesn't directly kill anyone. Can force his target to target someone of the Witch's choosing. This is very powerful if used wisely.
Zombie: The main undead role. He decides, with the other Zombies, the target for a Zombie raising. If the target is killed during that night, he will instead be revived and converted into a Zombie. This ability is hard to use but can be very powerful. He cannot be healed by a Doctor/Surgeon, but can be the target of a zombie raising.
Medium: The Medium sees dead people. Literally. At night, he can communicate with the dead players.
Cursed: A Townie. Converts into a Zombie when he is first "killed" by something else, excluding Terrorist attacks.
Cultist: Like a mason, except he has his own alignment group for himself.
Cult Leader: This guy turns anyone (except the undead, Cursed, Witches, Terrorists, or the Godfather) into a Cultist every night. He hears everything the Cultists say at night, but cannot speak back to them, meaning his identity is kept secret from them.



Bonus command: ".will TEXT" to write a last will that is displayed when you die.


Change Log:

1.55: Fixed the Medium slightly, fixed a couple other things. Added dynamic intro text (it no longer assumes that it's town vs mafia).

1.54: Fixed a Vigilante and a Bus Driver bug.

1.53: Fixed catastrophic Cult Leader and randomization bugs.

1.52: Several minor changes regarding many things, including the Vigilante and the Witch. Cultist and Cult Leader added. Haunted variant added.

1.50-1.51: Intermediate testing versions.

1.49: A few more quick fixes.

1.48: Quick fix and such.

1.47: More fixes and various under-the-hood changes, variable weather (a bunch of weather types that depend on who is winning (or not winning)), and such.

1.46: Test version.

1.45: The town's environment is living and adaptive now, and the whole setting is improved. There are many more camera angles now. The quests menu and the contents, as well as some instructions now change depending on the game's setup as to make it easier to learn and understand. Added the Medium role.

1.41-1.44: A bunch of changes and such culminating in bugs that needed to be fixed.

1.40: Some problems regarding witch/prostitute relations, and the failure-to-walk-back bug resolved.

1.39: Bugfixes, more general stuff I think, and Witch added.

1.35-1.38: I forget what happened...

1.34: Fixed a couple things; added slot shuffle; everyone's slot (position/color combo) is swapped around - meaning if you were red/host to begin with, you might end up as gray or blue, or whatever. The setup of the map remains the same however, as it starts with color red on the right and goes counterclockwise to brown, so it doesn't confuse anyone.

1.32-1.33: Intermediate test versions.

1.31: Even more problems, etc, fixed. Vigilante now has a limited amount of "kills" in the game. The number varies based on what the setup is.

1.30: Intermediate test version.

1.29: Hotfix for zombies.

1.28: A lot of bugs fixed, minor polishings, etc. Zombie and Cursed role options added. Custom music deleted due to neccessity.

1.21-1.27: A lot of intermediate fixings and such.

1.20 X: Compressed version; Download Here.

1.20: Quite a few bugfixes and minor changes.

1.19: Where all the bugs I know of are fixed! Anyway, the main addition to this is each player has a house behind him (can be blown up by the terrorist), and the players can walk around during the no-vote period during the day.

1.15-1.18: Even more intermediate versions with a shitload of amazingly horrible and hilarious bugs.

1.14: Eighth version today; even more bugs fixed. Hopefully there aren't any more left.

1.13: Terrorist bugs fixed.

1.12: Even more bugs fixed.

1.10-1.11: Intermediate versions.

1.09: Several bugs fixed, many many terrorist bugs fixed. Keep in mind the terrorist kills everyone who targets that player on that night, including the player if he didn't do anything.

1.08: Hopefully fixed a macintosh crash bug, and fixed the win condition bug.

1.07: Added Whore and Terrorist. The terrorist was a tough bitch to make. Also, several bugs are fixed.

1.06: Yet another bus bug is fixed, but this time at least it didn't affect gameplay.

1.05: Way too many versions today. This time, a potentially disastrous bug regarding the surgeon was fixed.

1.04: Several major bugs fixed.

1.03: Hotfixed a serious issue relating to voting WHILE DEAD.

1.02: Fixed a bug relating to buses.

1.01: Fixed a rare but critical group of bugs relating to doctors.

1.00: A couple of bugs fixed. Surgeon added, loading screen turned black, new ending music added.

0.99: A bug relating to the consigliere fixed.

0.98: A couple long-running bugs with voting and something else finally fixed.

0.97: Intermediate version with few real changes.

0.96: More bugs fixed.

0.95: Some bugs fixed.

0.94: Several newly-caused bugs fixed, along with the infamous "bus" bug. Hopefully prostitute ordering is arranged better now.

0.93: Metro variant added (equal parts Serial Killer, Prostitute, and Bus Driver), new hit-by-the-bus death scenario in cases where you kill yourself by targeting someone whom a bus driver swapped had with you (somewhat confusing, I know). New sound scheme added for some things. A couple bugs fixed.

0.01-0.92: Lots of stuff.

0.00: Yes, I did start at this number and I worked up one at a time. I.E. Version 1.00 is the 101st version.


Keywords:
mafia, party, real, life, town, village, town, doctor, cop, prostitute, bus, driver, zombie, card, card game
Contents

Mafia 1.55 (Map)

  1. SasuhKun

    SasuhKun

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    Everyone does.
     
  2. VampireofBlood

    VampireofBlood

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    worst Signature ever xD
     
  3. Cap.Jack

    Cap.Jack

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    I have a suggestion.....

    Scout, spec ops, spy whatever you wanna call it he can tell what house a person goes 2 on a night by the whole -blue -red -etc system. He would be alligned with the town most likely. Rename it if u wish the names not important.
     
    Last edited: Jan 22, 2010
  4. SasuhKun

    SasuhKun

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    I've just read the almighty MAFIA WIKI. You could get some ideas from there.

    I liked two main ideas.

    Sanity levels of Doctor and Cop

    Sane-Normal

    Insane-Revert results. Which means revert allignment and chance to KILL instead of protecting.

    Naive-Always get innocent results/can't protect at all.

    Paranoid-Always get guilty results/protect AND roleblock.

    Doctor extra variants:

    Weak- Die if protects a non-town

    CPR Doctor (I liked this one): Kills the target if no one target any action on him.

    And the second idea... my favorite.

    THE PARANOID GUN OWNER!! Kills anyone that target him. Be a doctor, a roleblocker, ANYTHING. MWAHAWHWHWHAWAH. If more than one target him that night, he will just kill one person, preferrably random.
    Edit: The level of sanity is not revealed to the player. The host may or may not activate sanity levels. Check Mafia Wiki and get moar information from there o/

    Edit: The power of the TOWNIE is finally revealed! Modify the description of townies to fit something like this: http://mafiascum.net/wiki/index.php?title=How_to_Be_a_Good_Townie

    So that people use it more.
     
    Last edited: Jul 22, 2010
  5. TpM

    TpM

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    Great work! its quite popular in garena td rooom.
     
  6. TKF

    TKF

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    I think you should shorten the wait interval a bit when a mode has been chosen. I experience twice that players left before the flow of information was over. I don't know the reason, but I guess they were too impatient.


    Otherwise a great map I would also like to see in SC2.
     
  7. n00b

    n00b

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    cool game, you get a 5/5 from me

    it's a fun game to play if you're in a group with relatively competent players, otherwise it's pretty much a guessing game riddled with 14 year olds. seriously, i just recently played a round of Mafia with a bunch of prepubescent "ECKS DEE"-ing twits who probably had no idea what they were doing, pretty much lynching whoever they were told to

    i got lynched the second day for calling the host a moron (unironically under the name "Chuck Norris") for making some stupidly biased setup -- a lynch on the first day was pretty much the townie's best option, but the tard host didn't see that through his supremely retarded logic and continuously called me a noob (he even admitted he was 14 haha)

    clearly democracy doesn't work well with 12 year olds. you're pretty much the first kill if you say anything remotely smart, so remind me to spam emotes next game and lynch at random, it'll probably do me good. but yeah, it's not like i'm suggesting this game is bad -- it's always the community that screws up anything good which really annoys me. again, 5/5 from me
     
  8. Dark.Revenant

    Dark.Revenant

    Joined:
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    The shock here isn't that my game is often ruined by immature bastards; truth be told, I am genuinely surprised that I can get good pub'ed games of Mafia at all. A map like this shouldn't work in WarCraft III, period. The WarCraft interface completely contradicts what a Mafia game's setup should be, and it certainly doesn't mix well with the Battle.net playerbase.

    Somehow, though, I do get good games out of public hosting, surprisingly often. I really don't know how I managed to get this game to a point where it can be played by the general Bnet public, especially so relatively quickly from when I started production. I don't know, maybe I silently leveled up to 99 in interface design.
     
  9. SasuhKun

    SasuhKun

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    Dark.Revenant, is, INDEED, Dark.Revenant, one of the greatest mappers around. Even if you don't want or believe in the success, it still makes success (in most cases at the very least). For example: the said-to-be-flawed Phase Killer is in some periods hosted a LOT.
     
  10. reason 3

    reason 3

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    How's the map going?
     
  11. dimasa3

    dimasa3

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    Basicaly, all your maps should be directors cut. :D

    I actualy got tipped about this map and i understood it on my 1st attempt. Only need to read the "quests".
     
  12. SasuhKun

    SasuhKun

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    No more releases since... some time.
     
  13. TheCloust

    TheCloust

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    Hey dark revenant, would you allow me to translate this game to my language? (brazillian portuguese)


    Please, answer ^^
     
  14. Martyssz

    Martyssz

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    This is awesome I played it long time ago... That was fun.. I give you 5! And +Rep.
     
  15. Thedinte

    Thedinte

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    I also remembered when I played it the first time.Was so fun,even though it was a public match,a full match of 12 where only one leaved.I was a fool to protect someone while that someone killed me duh...
    I recommend this to be played with friends,members of the clan,whatever you name it cause most of the time you get some 13 year olds who leave,and if not,they insult then leave.
    EDIT: Meet me on garena,same nickname.
     
    Last edited: Aug 15, 2011
  16. Alucard Vanguard

    Alucard Vanguard

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    Hello, may I ask what server you play on? I have a couple of suggestions about this map that me and my friends play VERY often and would love to see some happen or not. We are on U.S East my screen name is Alucard Vanguard. Would love to hear back from you if you still edit.
     
  17. Buzz123_ist

    Buzz123_ist

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    -done doesnt works......
     
  18. Tanasren

    Tanasren

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    could you make a version without cinematics or add a command to skip them ? it's really long and boring after having played a lot
     
  19. Xyakaran

    Xyakaran

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    can't understand I n eed help please
     
  20. ance77

    ance77

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    hello dark revenant just wanna say ur mafia is so cool n i love it i always host it on garena n many people actually come to like it... I really wish u would still updating it... more roles like on starcraft 2 mafia.... from ur fan on southeastasia..
    oh yeah mafia have to have mafia member to kill other guy tis is kind of disturbing when the only mafia left is whore... coz she cant kill anyone... godfather n consileger too is tat supposed to happen? n i wish more roles from sc2 port to wc3 like jailor janitor disguiser jester =D
     
    Last edited: Dec 14, 2011