Moderator
M
Moderator
19:33, 31st Jan 2014
Kwaliti:
Very unoptimized (an average hero unit has about 700 polygons) for a doodad. A lot of mesh detail is lost with the pitch black texture and in general it's not a very useful resource.
Kwaliti:
Very unoptimized (an average hero unit has about 700 polygons) for a doodad. A lot of mesh detail is lost with the pitch black texture and in general it's not a very useful resource.