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lung attack

Discussion in 'Triggers & Scripts' started by gromhellscream666, Nov 14, 2006.

  1. gromhellscream666

    gromhellscream666

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    well im makinga wearwolf hero and im trying to figure out how to make him jump at the person and stun/deal dmg to him.

    can some one help me out with this spell?

    P.S
    ( i dont mean jump up in the air, I mean jump at the person like a person runing at them but a little leap)

    thank you to who ever can help me out here
     
  2. Shamanruler

    Shamanruler

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    theres like 3000 werewolf heroes, and 3000 threads on jump spells, or in your case, movement spells.

    look around before you post, there was an identical post to this yesterday i think...
     
  3. gromhellscream666

    gromhellscream666

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    i know ive read the other 1 thast to jump straight up in the air


    i want a charge .


    likea dash

    i never sawa request like this yet
     
  4. donut3.5

    donut3.5

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    Before u do trigs, make a bash with 100% bash, your duration and damage, then make a unit with tree of life upgrade ability model, no shadow, and has the bash ability, locust, and invulnerability. Make it's attack deal 1-1 damage and have 99999 range. have the cooldown be 999.
    Code (Text):
    Unit - Unit begins casting an abil
    abil = Charge
    Set unit_var = triggering unit
    set target_var = targeted unit of abil being cast
    Code (Text):
    Time - Every .05 seconds
    set point1 = position of target_var
    set point2 = position of unit_var
    set point3 = point with polar offset - point2 offset by 30* toward angle between point2 and point1
    Move unit to point3
    If
    Distance between point1 and point2 less than or equal to 100, then do
    Unit - create 1 dummy_basher for owner of unit_var at point2 facing point1.
    Order last created unit to attack target_var
    custom script: call RemoveLocation (udg_point1)
    custom script: call RemoveLocation (udg_point2)
    custom script: call RemoveLocation (udg_point3)
    Code (Text):

    Unit is attacked
    type of attacking unit equal to dummy_basher
    wait 1 second
    remove attacking unit from the game.
    The things with * can be modified.
    All of this is important, and sorry if it's messy...
    --donut3.5--
     
  5. Paul47

    Paul47

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    Lolz...Donut sure helps a lot.If he doesn't make the spell now,hes a wuss