Tested last version.
Basically there's no changes to the main issues of the map, which I will repeat here:
Frustrating attack system that doesn't let you know who will attack you or who you'll be attacked by, which can lead to players not being attack at all by auto units and other players get ganked.
Ridicolous upgrade system that goes out of hand, making most units insta killers or unkillable.
Lack of variety of gameplay, you always do the same thing, put your base, focus on pure lumber with maybe a few towers, rush eco, get the upgrades, go fast to better castle, get military, win. No spells, no strategy, not much to say.
Overall if the map updates continue to be small changes and not key features changes I think the map should be send to substandard.
Hey there Paillan,
"Frustrating attack system that doesn't let you know who will attack you or who you'll be attacked by, which can lead to players not being attack at all by auto units and other players get ganked."
I see you are new to lumber TD, your units will attack the closest town hall to your town hall. Its pretty easy to figure out who you will attack or be attacked by once you get used to looking at the mini map and measuring the distance by eyeballing it, there is usually no problem with that.
"Lack of variety of gameplay"
Also there is a lot of strategy in where you put your base. For example, if you put your base in a corner spot, or if less people are attacking, its usually better to focus on lumber mills. This is usually the strategy people that are newer to the map take, which I'm fine with, easy concept to learn. BUT, There are many more strategies that I have experienced, and used myself to great effect.
For Example, advanced players will build in center spots to get multiple people attacking them, but through good tower placement and smart play, you can come out ahead by getting the gold from killing units and converting gold back to wood.
Once you get familiar with the map, you can do crazy things like going barracks & gold converts only, buffing your wizard with items, killing players early and snowballing.
"Ridicolous upgrade system that goes out of hand, making most units insta killers or unkillable."
The game is quite fast paced and there is quite a learning curve. The devil is in the details. More experience players may have gained a much better economy and gone through the upgrade tiers a lot faster. With practice you can improve your timings. If you could let me know the scenario you were in when this happened, I'll be happy to give you some pointers
"Overall if the map updates continue to be small changes and not key features changes I think the map should be send to substandard."
I made a major changes in a previous version and have been making minor tuning adjustments and polishing after that, I've received a lot of positive feedback on these latest tunings from people on discord and battle.net as well. Actually, the map receives quite a lot of play on battle net, I'm quite proud of that actually. Please do join the discord here
Join the Lumber TD Discord Server! and I'm sure some of the players there can give you some pointers on how to play the map, and discuss how they like it.
Also I'd appreciate being treated with respect as a map maker, part of the wc3 community.
Please take a look at some of my other popular maps, that have received a lot of praise for their high quality & a tonne of fun, I know what I am doing, maybe lumber TD is not to your personal taste?
Barrens TD
Barrens TD 6.7
Skeletal Annihilation
Skeletal Annihilation 2.97
Thanks for the review,
Opiemonster.