• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Lord of the Clans

This bundle is marked as high quality. It exceeds standards and is highly desirable.
OutsiderXE Presents
79WwwEh.png

v3.1 (SD)

QsRzZxv.png


  • Custom campaign with extensive Action-RPG gameplay and a highly customizable main character
  • 8 single-player missions, 67 quests, 7-9 hours of playtime
  • High quality terrain and cinematics, supported by many custom assets, optimized for Classic SD
  • Fully voice-overed, powered by AI voices created from Warcraft franchise games
  • Based on the novel Lord of the Clans by Christie Golden
lotc_01.jpg
lotc_02.jpg
lotc_03.jpg
Thrall's Origin
Action RPG
Extensive customization
Follow the story of Thrall, Son of Durotan. Learn about his humble beginnings as slave to warchief of the Horde.
Play an action RPG where you can master unique survival skills and master powerful combat mechanics.
Choose from over 15 custom abilities, 14 unique upgrades, and 9 powerful companions to fit your playstyle.


164n25f.png


  • Install the latest version of Warcraft 3: Reforged
  • Move LLLotC_SD_310.w3n to Documents\Warcraft III\Campaigns\
  • In WarCraft 3, press Single Player, press Custom Campaign, select Lord of the Clans, press Play

lotc_04.jpg
lotc_05.jpg
lotc_06.jpg
lotc_07.jpg
Backpack
Cooking
Crafting
Companions
Your backpack doesn't just store items. It has its own abilities that allow you to create fire pits, cook animals, research upgrades, call companions, and switch abilities.
Hunt rabbits, raccoons and boars, cook them at a Fire Pit, and gain increase to Agility, Intelligence and Strength.
Learn to craft items that boost your healing, increase your armor, or create a variety of traps to surprise your enemy.
Unlock companions to help you on your journey. From a simple dog, to powerful shaman and catapults.


St3G3oN.png



lotc_08.jpg
lotc_09.jpg
lotc_10.jpg
Grom Hellscream
Drek'Thar
Orgrim Doomhammer
Meet Grom Hellscream, the legendary chieftain of the Warsong clan, and the first orc who drank the blood of Mannoroth the Destructor.
Meet Drek'Thar, the elder shaman, seer and protector of the Frostwolf clan.
Meet Orgrim Doomhammer, the warchief of the Old Horde and Chieftain of the Blackrock clan.

7p4A6O8.png

Q: What is Lore & Legends?
A: Lore & Legends is a rebranding for all existing and future Warcraft 3 projects created by OutsiderXE. It implies all of these projects share the same detailed continuity.

Q: What future plans do you have regarding Lore & Legends?
A: The SD versions of Lord of the Clans, Day of the Dragon and The Last Guardians are in maintenance mode. Future updates will focus on minor bugfixes.
Completely new campaigns and HD versions for existing campaigns are currently in development.

Q: May I update your campaigns? May I add a new language?
A: All of my campaigns are open source. You can change and upload them freely provided you don't change the original credits (you may add to them). If you want to add a different language, please contact me via Discord.

Q: What order should I play the campaigns in?
A: Each campaign can be enjoyed independently. The order by lore is: The Last Guardian -> Day of the Dragon -> Lord of the Clans.

Q: I don't have/can't play Reforged. Do you provide older versions or different languages for a campaign?
A: Please visit the following links:
Lord of the Clans: https://drive.google.com/drive/folders/1dEOBBOYzLploULFKzys-nQhrLpmBsghs
Day of the Dragon: https://drive.google.com/drive/folders/1OFX8LOqkuyp4XV7jQ6l5ps-Rv_ignUxb
The Last Guardian: https://drive.google.com/drive/folders/1_QSnhzmv2fp-Tl3ywmUlrWIKpT8np461[/B]


42TtU0D.png

3.1.0 (2023-05-29)

3.0.0 (2021-05-28)

2.2 (2017-12-25)

2.1 (2016-05-07)

2.0 (2015-01-24)

1.2 (2013-09-18)

1.1.1 (2011-01-13)

1.1 (2010-02-22)


223 changes

Campaign

  • Renamed filename to "LLLotC_SD_310.w3n"
  • New campaign preview image
  • New animated campaign background image
  • New loading screens
  • Replaced difficulty dialog with campaign difficulty selection
  • Removed golden text for hotkeys in custom tooltips
  • Increased all map bounds by 32x32
  • Added auto-save checkpoints
  • Changed supported mode to SD only
  • Disabled all debug triggers
  • Added cheats
    • howhard = display mission difficulty
    • notimetowaste = unlock all campaign missions
    • ggwp = instant mission victory
    • allyourbasearebelongtous = instant mission victory
    • tts = toggle text-to-speech
Gameplay

  • Enabled item stacking
  • Fixed Pillage for Hellscream
  • Bandage can now also be used on neutral units
  • Clarity Potion can now also be used on neutral units
  • Increased crafted Land Mine charges from 1 to 2
  • Increased crafted Fire Bomb charges from 1 to 2
  • Decreased Fire Bomb cooldown from 12 to 0 seconds
User Interface

  • Removed and changed some dialogue
  • Fixed typos
  • Added sound effect for wrong usage of Ability Menu/Fire Pit
  • Replaced some transmissions with floating texts
  • Changed unit name of Aedelas Blackmoore to Blackmoore
  • Changed description of Craft Clarity Potion and Craft Net
  • Replaced minimap pings with minimap icons
  • Changed all defeat conditions to quest requirements
  • Floating texts are now centered above the speaker
  • Changed interface text for missing food
  • Fixed defeat messages
Visuals/Audio

  • Added voiceover
  • Whirlwind model is now attached directly to Thrall
  • Removed Grizzly Bear Pelts
  • Fixed item drop/pickup sound effects for cinematics
  • New sound set for Doomhammer
  • New sound set for Durotan
  • Decreased Durotan shadow size
  • Decreased Durotan selection circle size from 2.0 to 1.3
  • Decreased Draka shadow size
  • Decreased Draka selection circle size from 1.5 to 1.0
  • Repeating sounds are no longer destroyed
  • Reduced volume of some soundtracks
  • new interface sound effects
  • Changed Snowsong's eye color to green
Combat Abilities

Duel

  • Decreased spell damage increase from 30/40/50/60/70% to 25/30/35/40/45%
  • Decreased speed reduction from 40/50/60/70/80% to 20%
  • Decreased duration from 24 to 6/7/8/9/10 seconds
  • Decreased mana cost from 30 to 25
    Ravage:
  • Increased damage per second from 12/20/28/36/44 to 16/26/36/46/56
  • Decreased duration from 8 to 6 seconds
Challenge

  • Decreased damage from 20/25/30 to 15/20/25
  • Increased cooldown from 70 to 75 seconds
Will of the Wilds

  • Increased duration from 10/13/16 to 12/16/20 seconds
  • Increased cooldown from 55 to 60 seconds
Hero Abilities

Dodge
  • Decreased chance from 8/10/12/14% auf 6/8/10/12%
  • Is now displayed as a status buff
    Power Slash:
  • Decreased damage from 18/22/26/30 to 10/14/18/22
  • Increased chance from 10/12/14/16% to 15%
  • Is now displayed as a status buff
Combat Aura

  • Decreased attack speed increase from 8/12/16/20% to 7/10/13/16%
    Looting:
  • Decreased amount from 1-2/2-4/3-6/4-8 to 1-2/1-3/1-4/1-5
    Cooking:
  • Decreased attribute bonus from 2/3/4/5 to 1
  • Decreased duration from 90/120/150/180 to 60/90/120/150 seconds
  • Decreased gold cost from 25 to 0
  • Now unlocks immediately for newly rescued Fire Pits
Backpack

Backpack

  • Decreased disabled range from 1024 to 768
  • Decreased all attributes to 5
  • Backpack no longer improves attributes with level up
Crafting

  • Removed gold cost for all items
  • Fixed lumber cost for Lure and Net
Travel

  • Decreased disabled range from 1024 to 768
Companions

  • Decreased gold cost and increased lumber cost
  • Dog
    • Replaced Rush with Rush Aura
    • Increased hit points from 100 to 125
  • Other
    • Ability cooldowns are now reset for boss fights
    • Fixed optional quests being written as main quests
    • Decreased gold and lumber bounty gained from enemies
    • Spears: Decreased initial damage from 75 to 60
    • Fixed some typos
    • Changed icon position of Pillage
    • Snowsong: Decreased food cost of Snowsong from 5 to 4
Upgrades

  • Cut Down Trees: Bundles of Lumber are now automatically given to Thrall
Chapter 1

Gameplay

  • Moved a Mortar Team
  • Increased range for Hoarding quest discover
User Interface

  • Removed cave hint
Visuals/Audio

  • Changed sound effect of Bookshelf to AltarOfDepths
Quests

Champion of the Arena

  • Added a hint that explains telegraphed spells
  • Increased hit points of wizards
  • Removed a Rune of Greater Healing at the Bandits fight
  • The quest requirement is now properly marked as completed
  • Replaced Giant Lizard with Vicious Bear
  • Added a cameo appearance during the Bandits fight
  • Decreased cast delay of Wizard Flame Strike from 4.0 to 3.5 seconds
Remember Jaramin

  • Runes now always drop at the first dead unit of an enemy group
  • Added a Rune of Restoration
  • Swapped quests and gameplay for Jaramin and the Skeletal Orc Grunt
  • Renamed Zombie to Jaramin
  • Increased level of Jaramin from 1 to 3
  • Increased scale of Jaramin
  • Inscreased scale of shadow of Jaramin
Remember the Orc

  • Decreased base damage of Giant Skeleton Warrior
  • Swapped quests and gameplay for Jaramin and the Skeletal Orc Grunt
  • Decreased level of Skeletal Orc Grunt from 5 to 3
Chapter 2

  • Taking Advantage: Units near the farm are now invisible until the fight starts
  • Hoarding: Fleeing villagerys and bandits are now hidden until the tripline is triggered
  • Hoarding: quest discovery can nowalso be triggered by a pulled enemy unit
  • One Last Push: Added shared vision for Catapults
  • Can't Build There: Moved some trees and a crate
  • Can't Build There: Northern Barrel of Explosives is now invulnerable until quest is discovered
  • Can't Build There: Keys will not appear until Barracks is found
Chapter 3

Quests

Honorless

  • Decreased life of Bear from 600 to 400
  • Increased damage base of Bear from 18 to 24
  • Decreased life of Raging Bear from 900 to 600
  • Increased damage base of Raging Bear from 27 to 36
  • Removed quest requirement "Escape from the Internment Camp"
  • Increased Kelgar's starting mana to 100%
Volbir and Bolvir

  • Fixed Ratso Steamwheedle's name in Tank form
Hunger

  • Added destructible rocks at the bridge, which must be destroyed to win the map
  • "Find the Warsong Clan" is now displayed at quest discovery
  • The last gate is now invulnerable
  • Fixed sound effect playing in the wrong area
Itsy Bitsy

  • Increased hit points of Orgus from 700 to 800
  • Increased hit points regeneration of Orgus from 0.25 to 0.50
  • Increased Reincarnation time of Orgus from 20 to 30 seconds
  • Replaced nets with various other items
  • Orgus's crate is no longer invulnerable
  • Decreased frequency of spawned Moss Creeper Hatchling from 5 to 7 eggs
  • Decreased frequency of spawned Footman from 8 to 10 eggs
  • Decreased frequency of spawned Bundle of Lumber from 11 to 13 eggs
Plantation

  • Circles of Power are now removed after usage
  • Increased hit points of Shredders to 450 on Easy difficulty
  • Removed cooldown group from Tree Seed
The Dark Wizard

  • Removed collision from Ethereal Skeletons
  • Slightly redesigned first farm
The Blind Family

  • Quest is now triggerd only via Thrall
Visuals/Audio

  • Intro cinematic: The murlocs are now hidden
Chapter 4

Gameplay

  • Tril By Combat: Added more delays between Grima's attacks
  • Sheepstakes: Sheep now die when leaving the area
User Interface

  • Orcish: Renamed Grunt to Tragg
  • Orcish: Renamed Warlock to Rekshak
  • Renamed all Orc Warlocks to Warsong Mage
  • Increased mana of Rekshak to 100%
Audio/Visuals

  • Trial of Will: Removed second child
Chapter 5

Gameplay

  • Cold and Alone: Blizzard is no longer cast when a summoned Fire Pit exists
  • Twilight Lord: Moved Barrels of Explosives closer to Barracks
  • Twilight Lord: Moved enemies closer to one another in the boss area
  • Special Clothes: Shared vision with Leatherworker after obtaining all quest items
  • These Pigs: Added spell immunity to Pigs and Spirit Pigs
  • These Pigs: Decreased time from 120 to 105 econds
  • These Pigs: Changed pigs spawning from every 20/17/13 seconds to every 17/15/13 seconds per lane
  • These Pigs: Removed Spirit Pigs hint
  • These Pigs: Spirit Pigs now appear more frequently
  • These Pigs: Spirit Pigs now drop Runes of Minor Speed
  • A Novel Adventure: Relocated the shaman and his wolf
  • A Novel Adventure: The shaman and his wolf now hold position
  • A Novel Adventure: Shared vision with Shaman after obtaining all quest items
  • Pride: Increased duration of Feral Spirit from 20 to 30 seconds
  • Pride: Invisible companions will no longer attack enemies
  • Lumberman: Travel disabled while quest is active
  • Snowblind: Trees no longer respawn
  • Disabled Repair for Frostwolf Clan
User Interface

  • The Frostwolves: Added transmission about talking to the clan members
  • A Novel Adventure: Renamed quest "Lord of the Alliance" to "A Novel Adventure"
  • A Novel Adventure: Changed name and description of book
Audio/Visuals

  • Special Clothes: Replaced Grunt with a Peon and renamed him to Leatherworker
Chapter 6

Gameplay

  • Spirit of Air: Moved a Rune of the Spearthrower to the Spirit of Air area
  • Spirit of Earth: Swapped positions of some golems
  • Spirit of Earth: Removed some kobolds
  • Spirit of Earth: Decreased starting strength of boss from 25 to 20
  • Spirit of Fire: Moved a Rune of the Spearthrower to the Spirit of Earth area
  • Spirit of Fire: Decreased gold and lumber bounty from Revenants
  • Spirit of Fire: Moved patrolling fires to the Spirit of Fire boss area
  • Reset life and mana of boses to 100% after fight
  • The Stranger: Disabled experience gain for Drek'Thar
  • Frostwolf Defiance: Decreased shelter difficulty
  • Gift of Earth: The Gemstone on the ground is now invulnerable
  • Snowsong: Other combatants are now invulnerable during cinematics
User Interface

  • Renamed player "Azeroth Spirits" to "Spirits of Azeroth"
  • Renamed player "Alterac" to "Alterac Forces"
  • Changed color of Blackrock Clan to red
  • Gift of the Wilds: Hint now runs only if no player unit is nearby
  • Frostwolf Exile/Defiance: Remove minimap pings
  • Gift of Earth: Renamed "Gem Stone" to "Gemstone"
  • Gift of Air: Added quest requirement "Avoid the gras"
  • Removed quest failed message when dying to a boss
Visuals/Audio

  • Intro cinematic: Map no longer visible after cinematic ends
Interlude 2

Visuals/Audio

  • Added sky
Chapter 7

Gameplay

  • Imprisoned units now start with 100% mana
  • Need More: Must now destroy weapon caches instead of collecting resources
  • Units outside the central village now remain invulnerable until the gates are destroyed
User Interface

  • Defeat Langston is now its own quest
Visuals/Audio

  • Getting Gladiators: Circles of Power are now removed after rescuing the shaman
  • Outro cinematic: Some Grunts now use the Spell animation
Chapter 8

Gameplay
  • Reward from Chapter 7 now unlocks army upgrades
  • Added a Flawless Periapt of Vitality to Sergeant
  • Increased spawn interval from 38 to 55 seconds
  • Allies will now train one additional peon at start
  • Allies will now replace dead peons
  • Allies will now repair damaged structures
  • Allies who have reached the end of their lane will now attack nearby lanes every 90 seconds
  • Allies will now give resources after obtaining 300 gold or 300 lumber
  • Increased hit points of Watch Towers from 800 to 1800
  • Decreased hit points regeneration rate of Watch Towers from 50 to 0 per second
  • Increased damage base of Watch Towers from 60 to 30
  • The War Mill now sells 100 Lumber for 150 Gold
  • Can now sell items to the War Mill
  • Added a Periapt of Vitality to Blackmoore on Easy difficulty
  • Civilians: Removed all civilians from inside Durnholde
  • Durnholde: Slightly moved first enemies and orc buildings further away from each other
  • Durnholde: Decreased acquisition range of first enemies
User Interface

  • Civilians: Changed quest requirement to "Rescue 20 Civilians"
  • Civilians: Added minimap icons
  • Hints for the War Mill and the Altar of Storms now appear a few seconds later
  • Fixed upgrade descriptions
Visuals/Audio

  • Split The Horde into players into Blackrock Clan, Frostwolf Clan and Warsong Clan
  • Outro cinematic
    • Building animations no longer play multiple times
    • Some Grunts now use the Spell animation
    • Changed initial time of day to 18:30
Credits

  • The credits music and normal music no longer overlap
  • Restructured credits

590 changes

Campaign
Structure

  • Replaced Prologue
  • Changed Chapter 2 to Chapter 1
  • Changed Chapter 3 to Chapter 2
  • Merged Chapters 4 and 5 into Chapter 3
  • New Chapter 4
  • Replaced Interlude
  • Changed Chapter 6 to Chapter 5
  • Merged Prologue, Chapter 1 and Chapter 7 into Chapter 6
  • New Interlude
  • Changed Chapter 8 to Chapter 7
  • Merged Chapter 9 and Epilogue into Chapter 8
  • Removed Chapter 10
Multiple maps
Gameplay

  • Added more enemies on Normal and Hard difficulty
  • Added neutral buildings to buy abilities and upgrades
  • The Tattered Cloth is now a hero ability that restores 100/150/200 mana at the expense of 50 life
  • Added dynamic skillshot abilities to many enemy units
  • Stasis Traps are now also targeted as ground units
  • Gold, lumber and food now carry over between maps
  • Thrall gains some gold and lumber when not restored from game cache
  • Wand of Lightning Shield can no longer be cast on self
  • Removed creep experience reduction
  • Removed food cost for all non-companion units
  • Events are no longer triggered by spell effects
  • Clarity Potion is now combat-consumable
  • Clarity Potion now requires a target
  • Increased range of Clarity Potion from 0 to 500
  • Increased damage of Spears from 50 to 80
  • Most items now drop when the carrier dies
  • Immolation no longer damages neutral units
User Interface

    • Removed unused objects in editor
    • Updated campaign preview image
    • Updated score screen image
    • Updated loading screens texts
    • Transmissions and cinematics are now played in queues
    • Changed text in some transmissions
    • Updated duration of some transmissions
    • Changed color and text of leaderboards
    • Updated many quest descriptions
    • Removed many players from score screen
    • Gold Mines are no longer displayed on the minimap
    • Changed player color of Durnholde/Guards from Grey to Blue
    • No longer overwrites player name
    • Renamed Blackmoore's Keep to Durnholde Keep
    • Renamed Frost Wolf to Frostwolf
    • Renamed Shimmergalze Roast to Pig Roast
Audio/Visuals

    • Removed unnecessary duplicated custom objects
    • Updated camera movement for all cinematics
    • Updated music during cinematics
    • Stone Walls are now visible in the Fog of War
    • Removed The Prophet from most scenes
    • Changed unit type of Uthul to Grunt
    • Increased scale of Snowsong from 1.0 to 1.1
    • Changed RGB color of Snowsong to 255/200/200
    • Fixed 3D sounds
    • Redesigned frostwolf camp
Heroes
Thrall

    • Increased maximum level from 10 to 20
    • Increased hero ability level skip from 2 to 3
    • Decreased acquisition range from 600 to 200
    • Increased food production from 0 to 5
    • Decreased agility per level from 1 to 0.5
    • Decreased intelligence per level from 3 to 1.5
    • Decreased strength per level from 2 to 1
    • Removed all traits
    • Decreased repair gold cost from 425 to 100
    • Decreased revive lumber cost from 100 to 0
    • Decreased revive time from 55 to 10 seconds
    • Thrall can now learn upgrades to improve himself or his companions
    • New hero ability Tattered Cloth: Restores mana at the expense of life
    • New hero ability Power Slash: Gain chance to deal area damage
    • New hero ability Haste: Increases movement speed for some time
    • New hero ability Dodge: Gain chance to dodge an attack
    • New hero ability Combat Aura: Increases attack speed of all nearby friendly units
    • Combat abilities can now be bought and upgraded in neutral buildings
    • Normal combat abilities now have 5 levels
    • Ultimate combat abilities now have 3 levels
    • New ability Knockback: Damages, knocks back and stuns an enemy unit
    • New ability Raging Strike: Move to target area and deal damage to all units in a line
    • New ability Whirlwind: Deal area damage over time
    • New ability Duel: Slow an enemy unit and increase ability damage to it
    • New ability Ravage: Deal damage to target units over time
    • New ability Earthshock: Now damages and slows enemies in a line
    • New ability Ice Shard: Deal damage and slow enemies in a small area
    • New ability Challenge: Deal area damage over time
    • New ability Will of the Wilds: Transform enemy units in target area into critters
    • Indestructible
      • Decreased cooldown from 90 to 50 seconds
      • Decreased mana cost from 100 to 90
    • Rage: Removed
    • Storm Bolt: Removed
    • Earthshatter: Removed
    • Raging Strike: Is now stopped when hero when hero is ensnared or stunned
    • Changed unit name in black armor from Far Seer to Warchief
    • Changed revive hotkey to W
Backpack

    • New hero unit that helps Thrall with non-combat abilities
    • Abilities, Upgrades and Companions: Allows improving combat abilities, researching upgrades and hiring companions
    • Build Fire Pit: Allows activating combat abilities, heals all nearby units, allows Cooking, burns lumber per second
    • Crafting: Consumes gold and lumber to create various perishable items
    • Cooking: Cooks small animals to gain temporary additional attribute points
    • Looting: Increases amount of gold and lumber gained from slain enemies
    • Inventory: Increases the inventory size of the Backpack
Drek'Thar

    • Decreases acquisition range from 1700 to 600
    • Decreased death time from 20 to 2.1 seconds
    • Decreased repair gold cost from 425 to 100
    • Decreased revive lumber cost from 100 to 0
    • Decreased revive time from 55 to 10 seconds
    • Replaced Far Sight with Lightning Shield
    • Decreased agility per level from 1.0 to 0.5
    • Decreased intelligence per level from 3.0 to 1.5
    • Decreased strength per level from 2.0 to 1.0
    • Decreased damage of Chain Lightning from 85/125/180 to 80/120/160
Hellscream

    • Decreased agility per level from 1.75 to 0.87
    • Decreased intelligence per level from 2.25 to 1.13
    • Decreased strength per level from 2.0 to 1.0
Doomhammer

    • New model by Tauer
    • Replaced Thorns Aura with Shockwave
    • Changed hotkey of Thunder Clap from Q to W
    • Increased movement speed from 250 to 300
    • Resurrection no longer works on allied units
    • Decreased damage of Thunder Clap from 60/100/140 to 50/80/110
    • Decreased damage of Shockwave from 75/130/200 to 70/110/150
    • Decreased damage increased of Battle Roar from 5/10/15 to 5/8/11
    • Increased attack cooldown from 1.77 to 2.05
    • Decreased agility per level from 1.75 to 0.87
    • Decreased intelligence per level from 1.5 to 0.75
    • Decreased strength per level from 2.25 to 1.13
    • Decreased amount of resurrectable units from 6 to 5
Units

    • Slain enemies now always give gold bounty, sometimes lumber bounty
    • Changed armor type of neutral buildings from Fortified to Large
    • Changed life of neutral buildings to 75
    • Increased inventory item capacity for veteran units from 2 to 6
    • Enemy air units can now be hit by ground attacks
    • Decreased attack range of enemy air units
    • Veteran units can now use items
    • Veteran Shaman
      • Changed hotkey of Purge from G to Q
      • Changed hotkey of Lightning Shield from L to W
      • Changed hotkey of Bloodlust from B to E
    • Veteran Raider
      • Changed hotkey of Ensnare from E to Q
      • Increased armor from 0 to 2
    • Dog
      • Increased hit points to 100
      • Decreased speed of Dog from 400 to 270
      • New ability Rush: Increases movement speed for a short duration
      • New ability Howl: Decreases atack damage of nearby enemies by 20%
    • Gnoll: Increased hit points from 100 to 240
    • Gnoll Poacher
      • Increased hit points from 100 to 240
      • Increased damage base from 10 to 12
    • Gnoll Assassin
      • Increased hit points from 150 ro 320
      • Increased damage base from 15 to 20
    • Gnoll Warden
      • Increased hit points from 170 ro 330
      • Increased damage base from 17 to 20
    • Gnoll Brute
      • Increased hit points from 180 ro 400
      • Increased damage base from 12 to 13
    • Gnoll Overseer
      • Increased hit points from 230 to 750
      • Increased damage base from 20 to 23
    • Murloc Hut/Gnoll Hut
      • Changed armor type from Fortified to Large
      • Decreeased hit points from 125 to 75
    • Golems are no longer immune to magic
    • Removed Shadow Meld from Spearthrower
    • Elite Knights now benefit from upgrades
    • Increased hit points and damage of most types of enemies
    • Catapults can no longer attack walls
    • Changed hit visuals for Moving Fire
    • Priests can no longer heal themselves
    • Decreased hit points of Frostwolf from 1000 to 700
    • Changed hotkey of Roar from R to Q
Prologue

    • Replaced Prologue with scenes from old Chapter 1
    • Renamed to "Among the Dead"
    • Death sounds are now played during cinematic
Chapter 1
Gameplay

    • Increased map size from 96x64 to 128x96
    • Decreased experience rate from 120%/75%/70% to 40%
    • Increased maximum level to 4
    • The glaive can no longer be selected
    • Changed damage radius of glaive from 144 to 96
    • Turned day/night cycle on
    • Removed quest "Good, Bad and Orc"
    • Added new quest "Remember the Foxtons"
    • Added new quest "Remember Jaramin"
    • Added new quest "Remember Sergeant"
    • Added new quest "Remember the Orc"
    • Added new areas for optional quests
    • Removed most Question Mark items for optional quests
    • Time of day will no longer change until meeting Taretha
    • Taretha's Letter now increases intelligence when used
User Interface

    • New player "Vermin"
    • Renamed item "Remember Jaramin Skisson" to "Remember Jaramin"
    • Renamed player "Citizens" to "Durnholde"
    • Renamed player "Guards" to "Alliance of Lordaeron"
    • Increased level of Sergeant from 1 to 5
Audio/Visuals

    • Redesigned Durnholde
    • Removed various visibility modifiers
    • Reduced amount of texture flickering
    • Removed some water sound regions
    • Foxtons cinematic: Replaced The Prophet with additional scene
    • Sergeant cinematic: Replaced War Stomp with Earthshock
    • Orc cinematic: The orc now fights back
Quests
Champion of the Arena

    • Increased number of enemies that drop runes
    • Can no longer exit a fight
    • The map is now lost if Thrall dies outside the arena
    • No longer creates a Tome of Experience after an optional cinematic
    • Some footmen will now change positions after beating opponents
    • Quest requirement is now properly marked as completed
    • Soldiers
      • Changed dialog button to "Soldiers"
      • Replaced a footman with a Knight
      • Decreased base damage of footmen from 15 to 13
      • Decreased life of footmen from from 500 to 475
      • Removed Flame Strike
      • Moved Net closer to Thrall
    • Troll
      • Removed Sentry Ward, Stasis Trap Wards, Bloodlust and Trueshot Aura
      • Decrease hit points of Healing Ward from 40 to 30
      • Replaced most Trolls with Spiders
      • Added spikes that can damage any unit
      • Decreased number of charges for Spears from 4 to 3
    • Bandits
      • Redesigned area
      • Giant Lizard is now vulnerable
      • Increased collision size of Giant Lizard from 0 to 60
      • Decreased hit points of Giant Lizard from 3000 to 1200
      • Replaced scripted with normal attack behaviour for Gianz Lizard
      • Removed automatic trample damage by Giant Lizard
      • Increased acquisition range of Giant Lizard from 500 to 1200
      • Increased damage base of Enforcers from 10 to 12
      • Increased hit points of Enforcers from 550 to 600
      • Must now also slay the Giant Lizard to win
      • Added an Assassin on Hard difficulty
      • Wizards
      • Redesigned area
      • Added an Elevator to reach the lower enemy
      • Replaced Dwarves with Wizards
    • Ogre
      • Fixed timing of Glaive damage
      • Added Hero Glow to the Ogre Gladiator
      • Increased hit points of Ogre Gladiator from 1200/1200/1300 to 1500/1500/1700
      • Increased movement speed of Ogre Gladiator from 170 to 220
      • Increased damage base of Ogre Gladiator from 15/15/17 to 17/17/20
      • The Glaive now only drops a Rune of Lesser Healing every third time
      • Increased Glaive damage to Ogre from 0 to 30
Chapter 2
Gameplay

    • Increased map size from 96x96 to 128x128
    • Added some areas from Chapter 4
    • Moved the dog northeast
    • Finding the dog now unlocks a new spell for Thrall
    • Moved a child southeast
    • Increased maximum level from 3 to 7
    • Added new quest "Scouting"
    • Added new quest "Self-improvement"
    • Added new quest "Smith Will Suffice"
    • Added new quest "Chuck Wood"
    • Decreased experience rate from 120/80/75% to 40%
User Interface

    • New player "Footer's Gang"
    • New player "Murlocs"
    • New player "Wildlife"
    • Renamed player "Guards" to "Alliance of Lordaeron"
    • Only the current active main quest is now marked as failed when the map is lost
    • Renamed Woman to Villager
    • Player "Civilians" is now hidden in the post-game score screen
Audio/Visuals

    • Increased time of day speed from 0% to 50%
    • Added visibility modifiers around waterfalls
    • Outro cinematic
      • Changed names of human soldiers
      • Changed player color of soldiers from Teal to Grey
      • Renamed Expedition Knight to Captain
Quests
Escape

    • Merged quests "The Gate" and "Escape"
    • Thrall will no longer start with reduced health
    • Moved starting area to north
    • Replaced Switches with Captains
    • Decreased Gold Bounty of Mortar Team
    • Removed Storm Bolt hint
    • Removed Cloak of Shadows
    • Removed Murlocs visibility modifier
    • Added Rock Chunks at Murlocs
    • Scared villagers are now removed when entering a house
    • Added visibility modifier to the camp exit
Letters for a Friend

    • Changed quest requirement to "Collect Taretha's Letters"
    • Replaced reward Manual of Health with Research Ultravision
    • Quest now starts with 1 of 3 Collected
    • Replaced experience gain of Letters with temporary movement speed bonus
Good Boy

    • Created optional quest for the Dog
    • Moved the dog north
    • Finding the dog now unlocks a new companion
    • Dog can now leave Durnholde
Into the Wild

    • Renamed quest "Silence Before the Storm" to "Into the Wild"
    • Removed quest requirement "Find a place to rest"
Chapter 3
Gameplay

    • Decreased map size from 128x128 to 96x160
    • Merged areas from Chapter 4
    • Increased maximum level from 4 to 10
    • Changed experience rate from 100%/100%/70% to 40%
    • Removed quest "Silence Before the Storm"
    • Removed all Line of Sight Blockers
    • Added new player Civilians
    • Added Spell Immunity to all peons, Kelgar, Tom and Jerry
User Interface

    • Changed player Guards to Southshore Guards
    • Added player Tarren Mill Protectors
    • Added player Prisoners
    • Added player Clanless Orc
    • Kelgar now has a unique unit name
    • Removed Goblin Shipyard minimap icon
    • Decreased life of Romeo and Juliet from 100 to 50
Audio/Visuals

    • Added a global rain effect
    • Redesigned distraction event
    • Added an excklamation mark to the Backpack
    • Increased life, hit point regeneration and attack cooldown for Tom and Jerry
    • Intro cinematic
      • Removed original Intro cinematic
      • Merged Rest, Mocking and Kelgar cinematics to new Intro cinematic
    • Goblins cinematic: Removed Trolls sequence
    • Removed cinematic mode and cameras for Blind, BlindRescue and GoblinsReturn dialogues
Quests
Honorless

    • Renamed quest "Brother, Where To?" to "Honorless"
    • Renamed item "Thrall's Belongings" to "Backpack"
    • Removed Magical Runes
    • Redesigned internment camp
    • Redesigned distraction sequence
    • Removed initial Health Stone
    • Added more minimap pings for quest requirements
    • Set time of all minimap pings to 5 seconds
    • Aspect of alliance to Guards now changes when Thrall enters/exits the internment camp
    • Removed Backtrack item
    • Knight in camp no longer patrols
Hunger

    • Merged quests "Food" and "The Exit"
    • Replaced leaderboard for Food items with quest updates
    • Removed all Magical/Glowing Runes
    • Renamed "Water" to "Vegetables"
    • Food items no longer grant experience
    • Food items now restore 50 hit points, 25 mana and increase movement speed
    • Removed minimap pings for food items
Volbir and Bolvir

    • Replaced Trolls and Murlocs with Gnolls
    • Added enemy heroes
Revenge of the Wolves

    • Added quest update message
    • Replaced Cages with Beast Cages
    • Quest is now discovered when nearing a Beast Cage
    • Replaced trolls with humans and gnolls
The Blind Family

    • Can now control the Blind Woman
    • Must now use the Blind Woman to rescue the children
    • Decreased number of children from 4 to 3
    • Decreased sight range of Jimmy, Timmy, Little Daniel and the Blind Woman from 600 to 64
    • Blind children now have shared vision towards the player
The Dark Wizard

    • Renamed quest "The Bandit Leader" to "The Dark Wizard"
    • Changed quest requirement to "Slay the Dark Wizard"
    • Replaced bandits with undead
Chapter 4
Gameplay

    • The interlude is now a fully playable map
    • The Blood Elf becomes vunerable if he enters the Flame Strike area
Audio/Visuals

    • Changed terrain fog from Pink to Light Blue
    • Outro cinematic: Hellscream will no longer drop the Tattered Cloth
Chapter 5
Gameplay

    • Decreased map size from 192x160 to 192x128
    • Redesigned map layout
    • Increased maximum hero level from 6 to 14
    • Increased hero level of Drek'Thar from 10 to 14
    • Decreased experience gain to 75%
User Interface

    • New player Crushridge Tribe for all ogres
    • New player Wildpaw Tribe for all gnolls
    • Removed Tattered Cloth hint
    • Renamed Baby Orc to Orc Child
Audio/Visuals

    • Replaced Grom cinematic with simple dialogue
    • Replaced Taretha cinematic with simple dialogue
    • Replaced all cinematics for optional quests with simple dialogues
    • Restructured some cinematics
Quests
Cold and Alone

    • Increased Thrall's sight radius from 400 to 1800/1200
    • Removed Glowing Runes
    • Replaced cold weather mechanic areas that damage all units
    • Removed most runes dropped by enemies
Alterac Cubs

    • Changed quest giver from Raider to Palkar
    • Changed quest requirement to "Rescue all Frostwolf Cubs (x of 9 Rescued)"
    • Removed quest requirement "Meet with the Raiders"
    • Removed quest requirement "Enter the Gnoll Camp"
    • Removed quest requirement "Two Raiders must survive"
    • Removed destructible rocks
    • Replaced Frostwolf Cubs with Beast Cages
    • Decreased collision size of Frostwofl Cub from 32 to 8
Smash

    • Renamed from "The Ogres" to "Smash"
    • Replaced all quest requirements with "Destroy the Barracks/Blacksmith/Town Hall"
    • Replaced Death Towers with Guard Towers
    • Added barrels of explosives
The Warlock

    • New main quest
Lord of the Alliance

    • Renamed from "The Book" to "Lord of the Alliance"
    • Is now an optional quest
    • Changed quest requirements to "Obtain/Return the Book"
    • The Book can now be dropped
    • Removed minimap ping
    • Replaced Grunt with Shaman
    • Changed visuals for static flame traps
These Pigs

    • Renamed from "These pigs!" to "These Pigs"
    • Is now an optional quest
    • Changed owner of pigs to player Neutral Passive
Visions

    • New optional quest
Lumberman

    • Bundles of Lumber can no longer be selected or picked up manually
    • Runes of Speed no longer count towards collected Bundles of Lumber
    • Increased hit points of Ogre Pinky from 400 to 800
    • Increased scale of Ogre Pinky from 0.8 to 1.0
    • Decreased selection scale of Ogre Pinky from 1.2 to 1.0
These Pigs

    • Renamed from "These Pigs!" to "These Pigs"
    • Is now an optional quest
    • Removed quest requirement "Go to the pigs' breeding place..."
    • Changed quest requirement to "Obtain the Pig Catcher"
    • Changed quest requirement to "Don't let 5 pigs escape"
    • Removed vision of playfield
    • Pigs now share vision with the player
    • Removed minimap ping
    • Renamed Net to Pig Catcher
    • Changed Pig Catcher description and tooltip
    • The Pigs Escape music now only plays once
    • A sound effect is now played whenever a pig is approaching
    • Pigs now stop spawning 10 seconds before the end of the timer
    • Can now be restarted when lost
    • The Pig Catcher can now be dropped
Lord of the Alliance

    • Renamed from "The Book" to "Lord of the Alliance"
    • Is now an optional quest
Chapter 6
Gameplay

    • Increased map size from 128x160 to 192x160
    • Added new quest "The Spirits"
    • Added new quest "Spirit of Fire"
    • Added new quest "Spirit of Earth"
    • Added new quest "Spirit of Air"
    • Added new quest "Spirit of Water"
    • Added new quest "Spirit of the Wilds"
    • Added new quest "Frostwolf Exile"
    • Added new quest "Frostwolf Defiance"
    • Replaced all cinematics for Spirit quests with simple dialogues
    • The game is no longer paused when completing a quest
    • User selection is no longer cleared when completing a quest
    • Increased maximum level from 7 to 16
Interface

    • Removed dialog to select a Spirit quest
    • Renamed "Wandering stranger" to "Stranger"
    • Renamed Rune of Lesser Resurrection to Rune of Spearthrower
Audio/Visuals

    • New model for Spirit of Air by Himperion
    • New model for Spirit of Earth by Amdor
    • Removed shadow from patrolling fire
    • MeetFrostwolves cinematic: Durotan and Draka are no longer present outside the cinematic
    • DefianceEnd cinematic: Doomhammer's Guard will no longer move
Quests
The Stranger

    • Renamed from "The Wandering Stranger" to "The Stranger"
    • Removed items
    • Stranger
      • Replaced Unholy Aura with Shockwave
      • Replaced Reincarnation with Leap
      • Decreased movement speed from 320 to 200
      • Increased attack cooldown from 2.1 to 3.2
      • Changed team color to match owning player
      • Increased level from 10 to 20
Gift of Fire

    • Renamed from "Spirit of Fire" to "Gift of Fire"
    • Changed to optional quest
    • Redesigned area
    • Quest no longer restarts if Thrall dies
    • Removed all friendly and enemy units
    • Changed quest requirement to "Obtain the Gift of Fire"
    • Thrall no longer gains Immolation
    • Removed area visibility
    • Removed leaderboard
    • Increased fire trap damage from 20/30/40 to 60/90/120
    • Decreased rate of fire trap damage
Gift of Earth

    • Renamed from "Spirit of Earth" to "Gift of Earth"
    • Changed to optional quest
    • Redesigned area
    • Changed quest requirement to "Obtain all Gem Stones"
    • Changed quest icon
    • Quest no longer restarts if Thrall dies
    • Replaced area visibility with shared enemy visibility
    • Decreased maximum elevator height to 2
    • Elevator movement is no longer random
    • Decreased number of keys from 8 to 7
Gift of Air

    • Renamed from "Spirit of Air" to "Gift of Air"
    • Changed to optional quest
    • Redesigned area
    • Changed quest requirement to "Obtain the Gift of Air"
    • Changed quest icon
    • Thrall no longer gains Far Sight
    • The camera will no longer pan when hit
    • Removed hint
    • Tornado movement is now less random
    • Tornados can no longer be selected
    • Decreased area visibility
    • Tornados are now knocking back
    • No longer resetting player units when touching a Tornado
    • Torandos now deal damage
    • Decreased hit box of Tornado from 144 to 96
    • Decreased wait time for tornados from 3.5/5.0/6.0 seconds to 3.5/3.5/5.5 seconds
    • Removed some tornados on Normal and Easy difficulty
Gift of Water

    • Renamed from "Spirit of Water" to "Gift of Water"
    • Changed to optional quest
    • Changed quest requirement to "Slay all enemies"
    • Changed quest icon
    • Removed Fountain of Health
    • Removed all items dropped by enemies
    • Redesigned area
    • Quest no longer restarts if Thrall dies
    • Thrall no longer gains Chain Lightning
    • Fixed movement of tree logs
    • Decreased tree log damage from 100/150/200 to 70/110/150
    • Decreased speed of tree log from 500 to 500/400/300
    • Increased acquisition range of all enemies from 150 to 200
    • Increased life of all enemies
    • Increased damage of all enemies
    • Increased time interval for tree log damage
    • Replaced area visibility with shared tree log visibility
    • Tree log no longer damages invulnerable units
Gift of the Wilds

    • Renamed from "Spirit of the Wilds" to "Gift of the Wilds"
    • Changed to optional quest
    • Redesigned area
    • Changed quest icon
    • Can no longer go to the same cliff level as the stag
    • Decreased scale of Stag from 2.0 to 1.5
    • Stag now moves automatically when a player unit is nearby
    • Quest no longer restarts if Thrall dies
    • Replaced Ogre Warriors with Ogre Maulers
    • Replaced area visibility with shared stag visibility
    • Remove some Runes of Mana/Healing
    • Changed hint text
Frostwolf Exile/Frostwolf Defiance

    • Changed to optional quests
    • Changed quest requirement to "Follow the path to Doomhammer"
    • Redesigned areas
    • Replaced ogres and trolls with gnolls and humans
    • Replaced Electric Conduit with Howl of the Frostwolf
    • Slain heroes are now resurrected automatically after some time
    • Removed defeat condition
    • Difficulty level now influences enemy unit spawn type at sheltered areas
    • Changed quest icon
    • Improved AI of Doomhammer's Guard
    • Removed two sheltered areas
    • Decreased time for sheltered areas by 10 seconds
    • Increased scale of Gul'dan from 1.0 to 1.5
    • Removed Tomes of Experience
    • Changed hotkey of Breath of Frost to Q
    • Changed hotkey of Mend to W
    • Changed hotkey of Summon Sharptooth to E
    • Decreased food cost of Sharptooth from 2 to 0
    • Changed damage type of Sharptooth from Normal to Siege
    • Changed Sharptooth description
    • Increased damage of all trolls
    • Added reincarnation to Durotan and Draka
    • Collected items can now be used by Thrall
    • Changed player name for trolls to Winterax Tribe
    • Renamed Player 2 to Alterac
    • Changed player color of Alterac to orange
    • Increased starting level of Durotan and Draka from 5 to 6
    • Changed levels of Exploding Trap from 0 to 1/2/3
    • Increased Mend area of effect from 600 to 800
    • New icon for Confuse
    • Decreased stand duration of Stasis Trap from 150 to 30 seconds
    • Decreased stun duration of Stasis Trap from 12 to 8 seconds
    • Enemies no longer speak when dead
    • Changed hotkey of Exploding Trap from W to Q
    • Changed hotkey of Raging Strike from Q to W
    • Removed hint to defeat all remaining units
Chapter 7
Gameplay

    • Redesigned entire map
    • New quest "Need More"
    • New quest "Helping Hands"
    • Increased maximum level from 8 to 18
    • Decreased experience gain to 60%
User Interface

    • Renamed enemy players to "Alliance of Lordaeron"
Audion/Visuals

    • Outro cinematic: Removed Doomhammer burial scene
    • Outro cinematic: Replaced foorman with Elite Knight
Quests
Rebellion

    • Changed quest title from "The Orcs' Rescue" to "Rebellion"
    • Changed first quest requirement to "Destroy all Town Halls"
    • Changed second quest requirement to "Rescue 100 Orcs"
    • Changed third quest requirement to "Defeat Langston"
    • Changed quest description and icon
    • Hellscream is no longer present in the final fight
Chapter 8
Gameplay

    • Added new quest "Blacmoore"
    • Increased experience gain to 100%
    • Removed quest "Old but Gold"
    • Increased maximum level from 9 to 20
    • Hellscream is no longer loaded from game cache
    • Set hero level of Hellscream to 18
    • Drek'Thar can now be controlled directly
    • Set hero level of Drek'Thar to 18
    • Increased hit points of Barracks from 1500 to 2500
    • Increased hit points of Arcane Sanctum from 1050 to 2500
    • Increased gold cost of all army upgrades
    • Decreased lumber cost of all army upgrades
    • Changed revive cost of all heroes to 100 gold
    • Decreased revive time of all heroes
    • Watch Tower
      • Increased hit points from 500 to 800
      • Increased hit points regeneration rate from 0 to 50
    • Guard Tower
      • Increased hit points from 500 to 800
      • Increased base damage from 22 to 24
User Interface

    • Changed hotkey of Research Steel/Thorium/Arcanite Melee Weapons from M to Q
    • Changed hotkey of Research Steel/Thorium/Arcanite Ranged Weapons from R to W
    • Changed hotkey of Research Steel/Thorium/Arcanite Armor from A to E
    • Changed hotkey of Shaman Adept/Master Training from H to A
    • Changed hotkey of Research Berserker Strength from B to S
    • New icon for Blackmoore by Sxar
    • Updated credits
    • Added credits message
Audio/Visuals

    • Removed some wait time during credits
    • Updated units appearing for credits
    • New model for Langston by Direfury
    • Changed attack sound of Langston to Heavy Metal Bash
    • Decreased movement speed of Taretha from 190 to 150
Quests
Taretha

    • Changed quest requirement to "Find Taretha"
    • Removed quest requirement "Don't attack Durnholde"
    • Removed time limit
Durnholde

    • Added quest requirement "Defeat Langston"
    • Added quest requirement "Defeat Sergeant"
    • Added quest requirement "Destroy all Siege Towers"
    • Added upgrade research system
    • Removed Pillage upgrade for allied player
    • Added Ranged Weapons upgrade for allied player
    • No longer gains income from allied player
    • Increased time between mimimap pings from 5 to 10 seconds
    • Added more variations of towers
    • Decreased food production of War Mill from 50 to 0
Blackmoore

    • Removed a Ring of Protection from Blackmoore
    • Added a Periapt of Vitality to Blackmoore

359 changes

Campaign
New map

    • New chapter 2: "Gladiator"
    • Play as Thrall during his time as a gladiator
    • Relive Thrall's memories of his youth
Multiple maps
Gameplay

    • Heroes will now retain attribute bonuses and abilities when changing unit type
    • Increased initial amount of mana for Veteran Shamans to 100%
User Interface

    • Difficulty selection is now done with dialogs
    • "Thrall must survive" is now displayed for main quests
    • New text for some loading screens
    • Renamed Lord Karramyn Langston to Langston
    • Renamed Baby Thralls to Baby Orcs
    • New icon for War Stomp by Blizzard Entertainment
    • Renamed War Stomp to Earthshatter
    • New icon for Draka by Alex Horley
    • New icon for Doomhammer by Svetli
    • Fixed scorescreen icons
    • Renamed Elite Raider to Veteran Raider
    • Renamed Elite Shaman to Veteran Shaman
    • Renamed Elite Grunt to Veteran Grunt
    • Changed hotkey of Spearthrower to P
    • Added more information to the Sturdy War Axe
Audio/Visuals

    • Removed unused imports
    • Decreased scaling factor of Rage from 10/25/40% to 10/15/20%
    • Changed player color of Frostwolf clan from red to light blue
    • Changed weapon sound for Blackmoore from Bash to Slice
    • Removed wait time for some cinematics
    • Improved unit and camera movements for some cinematics
    • Added some wait time before a cinematic can be skipped
    • Changed duration of some transmissions
    • Generated terrain shadows
    • Improved terraining in some areas
    • Removed blight in some areas
    • Removed boundary in some areas
    • Fixed water sound regions
    • Changed model of Tattered Cloth to Treasure Chest
    • New railroad models by xXm0rpH3usXx
    • New model for Blackmoore by Sxar
    • New model for Draka by PROXY
    • New sound set for Draka
    • New sounds for Thrall
    • New model for Langston by Direfury
    • New model for Elite Raider by Mister_Haudrauf
    • New model for Elite Shaman by Cavman
    • New model for Elite Grunt by Tauer
    • Removed pupils in Thrall's portrait model
    • Changed attack sound Elite Raider to Metal Medium Chop
    • Changed sound set of Elite Shaman to Demoness
    • ItemReceived sound effect is now played more often
    • Shadow Meld is now properly disabled for cinematics
    • Level up graphics are no longer visible when heroes are created
Heroes
Thrall

    • New ultimate ability Indestructible which increases damage and life regeneration
    • New passive abilities (traits)
      • Warsong Fury: Increased movement speed and attack rate by 10% for every 10% life missing
      • Frostwolf Resilience: Heals 5% life every third time an ability is used
      • Blackrock Might: Spells cast restore up to 50% of their mana cost, based on maximum missing
Items

    • Decreased stats bonuses given by Tomes
    • Increased hit points of all Ogres by around 20%
    • Decreased damage bonus of Sturdy War Axe from 5 to 3
    • Food
      • Now restores hit points and mana over time
      • Can now be used on allied units
Chapter 1
Gameplay

    • Improved AI of Doomhammer's Guard
    • Decreased number of enemies spawning at the sheltered areas
    • Decreased experience gain from Tomes of Greater Experience from 500 to 400
    • Removed a group of trolls
    • Moved last helpful orc further to the north
    • Now hides the dummy Slippers of Agility when loading the map
User Interface

    • Upkeep message is no longer displayed when the Intro cinematic is skipped
    • Removed difficuly hint
    • Quest requirement "Defend..." is now properly marked as completed
    • Added transmissions when the allied orcs are attacking
    • Changed name of unit-type for Draka from Warrior Mate to Warrior
    • Added transmission by Doomhammer's Guard when the assassins attack
    • Renamed Grunt to Doomhammer's Guard in the Outro cinematic
    • Changed quest requirement to "Defend sheltered areas"
Audio/Visuals

    • Changed player color of Blackrock clan from purple to red
    • Decreased walk animation speed for Durotan
    • Changed player color of Tammis Foxton from Blue to Brown
    • Removed all Horse sound effects in the Outro cinematic
    • Added DuskWolf sound effect in the Outro cinematic
    • Moved some corpses a bit closer to the center in the Outro cinematic
    • The last Spearthrower is now removed for the Outro cinematic
    • Confuse is now disabled for the Outro cinematic
Chapter 3
Gameplay

    • Thrall
      • Can now be restored from game cache
      • Now starts at level 2 if not restored from game cache
      • Experience gain now stops at level 3
    • New optional quest "Letters for a Friend"
    • Swapped positions of a Tome of Intelligence with a Tome of Lesser Experience
    • Replaced all Tomes of Lesser Experience with Thrall's Letters
    • NPCs will now start patrolling at map start
    • A villager will now move away from Thrall before finishing her transmission
    • Replaced Sturdy War Axe with Shimmerglaze Roast
User Interface

    • Added more information to the loading screen
    • The Cloak hint can no longer be displayed multiple times
    • Changed image of quest "The Escape" to High Elf Female
    • The StormBolt hint will now only appear if Thrall is attacked
    • Removed "here" from a transmission in the Outro cinematic
Audio/Visuals

    • Modified Intro cinematic
Chapter 4
Gameplay

    • Thrall
      • Now starts at level 3 if not restored from game cache
      • Increased experience gain at level 2 from 50% to 100%
      • Decreased experience gain at level 3 from 33% to 25%
      • Replaced temporarily dropped items with a single item
      • Fixed movement speed after entering the camp
    • Removed The Prophet from map
    • Removed a Tome of Strength
    • Moved troll base to the west
    • Moved pathing blockers to the west
    • Replaced a Tome of Knowledge with a Tome of Agility
    • The Goblin Shipyard can no longer sell ships
    • Humans and trolls in the north will no longer be invulnerable
    • Replaced Potion of Strength with Sturdy War Axe
    • Replaced Tome of Agility with Food
    • Can no longer kill the Blind Woman
    • Fixed acquisition range of trolls
User Interface

    • Changed quest description of "Second Escape"
    • Added quest requirement "Talk to the orcs" to quest "Second Escape"
    • Renamed quest "Second Escape" to "Brother, Where To?"
    • Changed quest requirement from "Find your belongings" to "Get Thrall's belongings"
    • Removed hints about talking to orcs
    • Added transmission about not leaving without items
    • Added minimap pings
    • Added more quest requirements to The Blind Family quest
Audio/Visuals

    • The Goblin cinematic will no longer play if a player skips directly to the Outro cinematic
    • Added dialogues between imprisoned orcs and distracted guards
    • The Mocking cinematic can no longer be skipped while its stopping
    • Set Thrall's life to 100% for the Goblins cinematic
    • The Blind children are now recreated for the BlindRescue cinematic
    • Fixed music no longer playing after cinematics
    • Changed music of some cinematics
    • Thrall's buffs are now removed for the Blind cinematics
    • Blackmoore will no longer move away in the Outro cinematic
    • Added more sound effects in the Outro cinematic
Chapter 5
Gameplay

    • Replaced a Tome of Intelligence+2 with a Tome of Agility
    • Added aditional Rock Chunks
    • Moved a Knight slightly to the north
User Interface

    • Added more information to the loading screen
    • Changed vilage hints from "...another..." to "...different..."
    • Quest requirement "Kill the Bandit Leader" is now properly marked as completed
Audio/Visuals

    • Moved Magical Rune behind Rock Chunks
    • Removed Sleep effect from Thrall in Outro cinematic
    • Tom and Jerry will stop fighting in the Outro cinematic
Interlude

    • The Tattered Cloth is now removed before the last scene
Chapter 6
Gameplay

    • Frostwolves and Ogres will no longer attack each other at map start
    • Thrall will no longer move if the Intro cinematic is skipped
    • Moved starting position of Thrall to the north
    • Moved position of Thrall after the Grom cinematic
    • Moved position of Thrall after the Taretha cinematic
    • Replaced Tome of Knowledge with a Manual of Health
    • Thrall can no longer gain experience after gaining level 6
    • Replaced Wands of Far Sight with Runes of the Watcher
    • Removed Rejuvenation from Wendigo Shaman
    • Replaced Mud Golems with Young Wendigos
    • Replaced Mountain Giant with Wendigo Shaman on Normal and Easy difficulties
    • Replaced Mountain Giant with Ancient Wendigo on Hard difficulty
    • Pigs quest can no longer fail if already won
    • Replaced Tomes of Knowledge with Tomes of Intelligence/Agility/Strength
    • Replaced Tomes with Runes of Lesser Speed at Pigs quest
    • Thrall will no longer take damage directly after being resurrected at the Book area
    • Items left behind for the Book quest are now moved to Thrall when returning to the orc
    • Added a Rune of Restoration at the Book area
    • Replaced Belt of Giant Strength with Frostguard
    • Replaced Healing Salve with Gauntlets of Ogre Strength
    • Replaced Tome of Intelligence+2 with Food
    • Replaced Potion of Lesser Invulnerability with Mantle of Intelligence
    • Added Slippers of Agility
    • Will no longer see the Pacman area when dying somewhere else
    • Thrall's life and mana are now restored after the Pacman quest
    • Thrall's life and mana are now restored when dying at the Book quest
User Interface

    • Increased level of Hellscream from 2 to 5
    • The item "Lord of the Alliance" is now unsellable and unuseable
    • Decreased time between minimap pings for some quests from 10 to 5 seconds
    • Decreased level of Frostwolf Cubs from 2 to 1
    • Changes to description of The Ogres quest
    • Renamed Ogre Maulers to ogre Pinkys for the Pacman quest
    • Added defeat condition "Thrall must survive" to The Frostwolves quest
Audio/Visuals

    • Will no longer hear a death sound at map start
    • New music for the Drek'Thar cinematic
    • Added more variation to music in cinematics
    • Removed duplicate Frostwolf camp
    • Added small delay before teleporting ensnared pigs
    • Captured pigs will now longer be ensnared after being moved
    • Decreased time until rescued Frostwolf Cubs are removed from 20 to 5 seconds
    • Removed all buffs from Thrall in the Drek'Thar cinematic
    • Raiders are now at th Rock Chunks before the RaidersMeet cinematic starts
    • The Raider will no longer attack Thrall or Uthul in the Outro cinematic
    • Removed all buffs from Thrall in the Outro cinematic
    • Summoned units are now removed for the CubsWin cinematic
    • Thrall will now always do Earthshatter in the Outro cinematic
Chapter 7
Gameplay

    • Decreased map size from 192x160 to 128x160
    • Increased experience gain at level 5 from 75% to 100%
    • Fire
      • Moved position of a Spearthrower corpse
      • Added a Tome of Intelligence
      • Replaced Fire Beetles with Lava Spawns
      • Removed a Scroll of Mana
      • Removed a Wand of Chain Lightning
    • Earth
      • Moved the Circle of Power to the west
      • Moved some Kobolds
      • Changed quest requirements
      • Will no longer create more enemies when going to the Circle of Power
      • Moved starting position of Thrall to the east
      • Added permanent visibility of the Iron Gate
      • Added a Tome of Strength
      • Earth Keys can now be picked up with a full inventory
      • Added 3 Kobolds
      • Increased damage and hit points of all Kobolds
      • Can no longer destroy the Earth Keys
    • Air
      • Decreased speed of Hippogryphs from 400 to 150/200/250
      • Thrall will keep his abilities
      • Replaced Hippogryphs with invisible Tornados
      • Added Far Sight to Thrall
      • Removed time limit quest requirement
    • Water
      • The tree logs will now move before the quest has started
      • Removed 12 Tree Logs
      • Tree Logs now move along the x-axis of the entire area
      • Increased speed of tree logs from 100 to 500
      • Position of tree logs will no longer be reset if Thrall dies
      • Slightly decreased damage area of tree logs
      • Fixed triggering of damage of tree logs
      • Added a Tome of Agility
      • Decreased number of Wands of Lightning Shield
      • Decreased number of Runes of Lesser Healing
    • Wilds
    • Will no longer create Tomes of Knowledge
      • The stag now moves automatically
      • Added 2 Boulder Towers
      • Added 3 Ogre Magi
      • Replaced of Runes of Restoration with Runes of Healing and Runes of Mana
      • Decreased acquisition rangeo g all Ogres to 150
      • Thrall is now invulnerable when the quest is won
    • Doomhammer
      • Fixed bug preventing restart
      • Will no longer create more items at restart
      • Life and mana are now at 100% at (re)start
      • Items picked up will no longer affect the Frostwolves
      • Drek'Thar wil no longer create Healing Wards
      • Added 2 Claws of Attack+15 for Doomhammer on Hard difficulty
      • Added Ring of Protection+5 for Doomhammer on Hard difficulty
User Interface

    • Changed hotkey for quest abilities (e.g. Blink) from D to F
    • "Thrall must survive" is now a proper defeat condition
    • Fixed description for all Spirit quests
    • Fire
      • Changed quest requirement to "Prevent the Great Hall from being destroyed"
      • Removed Envenomed Weapons and Shadow Meld from Spearthrowers
      • Added a leaderboard that shows the life of the Great Hall
      • Added hint about Immolation
    • Earth
    • Changed some dialogue
      • Removed hints about killing enemies and going to the Circle of Power
      • Added hint about Blink
      • Changed quest icon
    • Air: Added hint about Far Sgiht and invisible Tornados
    • Water
      • Renamed Log to Tree Log
      • Added hint about Chain Lightning
      • Can no longer select the Tree Logs
    • Wilds
      • Removed the hint about hitting the stag
      • Changed quest requirement from "Use Feral Spirits..." to "Escort the Stag"
    • Doomhammer
      • Will no longer fade out for the Doomhammer cinematic
      • Changed quest requirement to "Defeat the stranger"
      • The quest requirement will no longer be marked as completed
Audio/Visuals

    • New music for the Intro cinematic
    • Snowsong and Thrall will now look at each other in the Intro cinematic
    • Will no longer hide areas with visibility modifiers
    • Fire
      • Fixed Spearthrower animations
      • Traps can no longer be heard during the Intro cinematic
    • Earth
      • New model for Spirit of Earth by -Grendel
      • Decreased scale of some archways
      • Removed Circle of Power
      • QuestCompleted sound will no longer play twice
    • Air
      • Removed special effects on Thrall in the Air cinematic
      • Thrall will no longer turn into a Tornado
    • Doomhammer: Will no longer create more spectators at restart
Chapter 8
Gameplay

    • Orcs can now be rescued by casting abilities
    • Removed a Potion of Healing
    • Added alternative way to discover the Elite quest
    • Added multiple items as reward for completing the Elite quest
    • Decreased level of Langston from 6/10/10 to 5/8/8
    • New abilities for Langston
    • Added some Riflemen and a Mortar Team to Thrall's Escape route
    • No longer able to control Grunts after the Langston cinematic
    • Reset ability cooldowns for Thrall and Hellscream after the Langston cinematic
User Interface

    • Renamed player 1 to The Horde
    • Renamed player 4 to Warsong Clan
    • Renamed quest "The Orcs' Rescue" to "The Green Storm"
    • Changed quest descriptions for "Taretha" and "Durnholde"
    • Changed owner of Drek'Thar to player 10 (Frostwolf Clan)
    • Removed Barracks leaderboard
    • Added more info to quest requirement "Destroy the Barracks"
    • The Elite quest will now be marked as discovered properly
    • Renamed quest "The Elite" to "Old but Gold"
    • Changed quest requirement "Free the Elite Orcs" to "Free the Veteran orcs"
Audio/Visuals

    • Now waits 2 seconds before the first transmission in the Intro cinematic
    • The Barracks is now healed after the Intro cinematic
    • Langston will no longer play his death animation twice
    • Removed hallucinations in the Outro cinematic
    • Thrall will no longer be blocked in the Outro cinematic
    • Drek'Thar will no longer cast Healing Ward in the Outro cinematic
    • Decreased volume of some sound effects to 80% in the Outro cinematic
    • Added some variation to the victory animations in the Outro cinematic
Chapter 9
Gameplay

    • Drek'Thar will no longer drop the Staff of Teleportation
    • Removed a Rune of Lesser Healing
    • Removed a Scroll of Healing
    • Gates are now invulnerable
    • Added Langston to the enemy attack wave
    • Added an Altar of Kings for Durnholde
    • Moved the Blacksmith to the west
    • Cages are now destroyed automatically in the "Getting Gladiators" quest
    • Added Runes Bracers, Periapt of Vitality and Talisman of Evasion
    • Removed The Prophet from the map
User Interface

    • Changed owner of Blackmoore to player 12
    • Changed name of player 12 to "Lord of Durnholde"
    • Renamed east Keep to Blackmoore's Keep
    • Renamed optional quest "Elite Orcs" to "Getting Gladiators"
    • Changed quest requirement and description for "Getting Gladiators"
Audio/Visuals

    • Changed color of player 10 (Expedition) to Dark Green
    • Changed color of south Town Hall to player 9 for the Taretha cinematic
    • Moved positions of Blackmoore and Langston to the south in the Intro cinematic
    • Replaced Pig Farms with Farms
    • Thrall is now hidden when he enters Durnholde Keep
Chapter 10
Gameplay

    • Moved a foot switch to be unreachable by Thrall
    • Increased damage base of Spiders from 9 to 12
    • Decreased number of Runes dropped in the Spider area on Normal and Hard difficulties
    • A gate will now close when approaching the Dark Wizard
    • The Blood Mage will now become vulnerable when a sheep gets close
    • Water Way Gate is no longer active until the Way Gate Control is destroyed
    • Removed most Tomes of Experience
    • Replaced two Tomes of Experience with Tomes of Greater Experience
    • Replaced Tome of Agility with Tome of Strength
    • Removed Tome of Strength
    • Removed Potion of Healing
    • Replaced Healing Salve with Rune of Mana
    • Removed Rune of Greater Healing
    • Replaced all Earth-Fury Tower items with Runes of Water Elemental
    • Will no longer create multiple vision modifiers at the Sheep area
    • Replaced Scroll of Protection with Rune of Restoration
    • Added 4 Brigands at the Bandits area
    • Moved first Sentry Wards item to the south
    • First Sentry Wards item is now invulnerable
    • Removed almost all Sentry Wards
    • Items dropped for the Sentry Wards are now moved to the end of the Bandits area
    • Sentry Wards item now has an infinite number of charges
    • Increased cooldown of Sentry Wards from 0 to 10 seconds
    • Increased mana cost of Sentry Wards from 0 to 25 mana
    • Thrall will no longer lose his items for the end fight
    • Reset ability cooldowns after the Endfight cinematic
    • Thrall can no longer be damaged by fire after beating Blackmoore
    • Increased spell damage blocked by Blackmoore from 33% to 50%
    • Increased all attributes of Blackmoore by 2 on Normal difficulty
    • Increased all attributes of Blackmoore by 5 on Hard difficulty
User Interface

    • Removed hint about using classic warrior skills
    • Renamed Power Generator to Way Gate Control
    • Removed the hint about Sky-Fury Towers
    • Added tranmission about a deactivated Way Gate
    • Removed life bars from Fires
Audio/Visuals

    • Thrall will no longer be moved at the Rock Chunks/Support Column
    • Changed color of Water runes to light blue
    • Changed color of Glaives runes to green
Epilogue

    • Will no longer destroy trees when razing Durnholde
    • Moved all fire effects to manmande structures
    • Hellscream will now move slightly when picking up the item
    • Changed player color of some orcs to light blue
    • Added some variation to the victory animations
    • Restructured types of credits
    • Updated all credits
    • Added time to some cinematic fade outs
    • Increased far clipping of some cameras

250 changes
Campaign
New maps

    • New prologue "The Shadow Council"
    • Old prologue "Live and Let Die" is now a playable map (see Chapter 1)
Multiple maps
Gameplay

    • Added variable difficulty levels
    • Heroes now become invulnerable when a victory cinematic starts
    • Increased hit points of Frost Wolves from 750 to 1000
    • Removed defeat condition "Do not kill innocent people"
    • Decreased stock start delay of Tome of Retraining, Scroll of Protection, and Scroll of Healing from 440 to 10 seconds
User Interface

    • New loading screens
    • Removed loading screen titles (Prologue, Interlude, Epilogue) from cinematic maps
    • Changed hotkey layout for hero abilities to QWER
    • Will no longer fade out when mission fails
    • Decreased time between some minimap pings
    • Fixed various typos
Audio/Visuals

    • Music volume is no longer overriden via trigger
    • Added more water sound effects
    • New model for Durotan by Tauer
    • New unit model for Thrall by Tenebrae
    • New weapon model for Thrall by Sunchips
    • Changed model of Tattered Cloth
    • Fixed minor terrain issues
    • New tracks from World of Warcraft for some cinematics
    • Improved terrain and cameras for Frostwolf camp
    • Improved various cinematics
Heroes
Thrall

    • Decreased stun time of Storm Bolt on normal units from 5 to 4 seconds
    • Decreased stun time of Storm Bolt on heroes from 3 to 2 seconds
    • Decreased stun time of War Stomp on heroes from 2/3/4 to 1/2/3 seconds
    • Added Tattered Cloth item
    • No longer gains 100% experience from kills on every map
    • Can now learn Evasion before Chapter 9
    • Changed main attribute to Intelligence
    • Changed unit name from "Grunt" to "Gladiator"
    • Fixed description of Rage
    • Removed all buffs in some cinematics
Drek'Thar

    • Drek'Thar: Removed inventory
Chapter 1
Gameplay

    • Added playable content
    • Play as Durotan and Draka
    • New custom abilities
User Interface

    • Renamed Orc baby to Son of Durotan
Audio/Visuals

    • Different terrain and camera movement
Chapter 2
Gameplay

    • Thrall
      • Changed starting hit points from 400 to 450/350/250
      • Will no longer stop at the Murlocs
    • Added more enemies on Normal and Hard difficulty
    • Removed an enemy on Easy difficulty
    • The Prophet is now removed after the intro cinematic
    • Increased night sight radius of Dog from 800 to 1800
    • Increased movement speed of Dog from 260 to 400
    • Removed most barrels and crates that do not contain items
    • Vision with the dog is now shared when it tries to exit the village
    • Added two Runes of Restoration
    • Replaced a Tome of Experience with a Tome of Intelligence
    • Replaced all Guard Towers with Scout Towers
User Interface

    • Added more info to the loading screen text
    • Player 12 is now hidden in the score screen
    • Renamed quest "The Escape" to "Escape"
    • Removed transmission about Murlocs
Audio/Visuals

    • Replaced some trees with rocks
    • Moved rain area
    • Turned off day/night cycle
Chapter 3
Gameplay

    • Added a hidden item at the start of the map
    • Orcs and humans will no longer fight each other after the Kelgar cinematic
    • Thrall will be moved to the secret exit after the Kelgar cinematic
    • Two footmen will be ordered to attack-move into the internment camp after the Kelgar cinematic
    • Thrall will now start with a Food item
    • Removed some Runes
    • Repositioned some enemy units and the Fountain of Health
    • Removed a Forest Troll Hut
    • Decreased target acquisition range of Murlocs from 500 to 200
    • Replaced a Tome of Intelligence with a Tome of Agility
    • Increased hit points of Timber Wolves from 300 to 400
    • Bundles of Lumber are now invulnerable
User Interface

    • Thrall: Is now selected after the intro cinematic
    • The final Forest Troll Warlord will no longer speak if he is dead
    • Removed Thrall's transmission about an escape route
    • Improved the hint after getting the objective to flee
Audio/Visuals

    • Thrall can no longer be moved at the start of cinematics
    • Timber Wolves are now hidden for all cinematics
    • Will no longer create a rain weather effect during the Rest cinematic
    • Will now always set the time of day to 12 am when the Rest cinematic is skipped
    • Time of day speed is now set to 50% and the map time starts at 8pm
    • Removed untargetable Cages
Chapter 4
Gameplay

    • Thrall: Will now start at level 4 if not restored from game cache
    • Decreased experience gain from Food items from 40 to 30
    • Removed True Sight from Shades
    • Replaced Potions of Speed with Runes of Speed
    • Replaced a Tome of Agility wih a Tome of Intelligence +2
    • Riflemen and Assassins will no longer practice with the Archery Target
    • Changed patrol route of a Rifleman
    • Changed locations of some bandits
    • Villagers no longer turn into Guards. Instead they flee from Thrall
    • Armor upgrades are set to 1 for Player 9 (Guards) on Hard difficulty
    • Added a Tome of Strength +2
    • Replaced a Scroll of Protection with a Wand of Chain Lightning
    • Trolls and humans will no longer fight each other before Thrall arrives
    • Changed locations of some pathing blockers
User Interface

    • Fixed a bug that displayed the Swordsman Net tip too soon
    • Added a transmission when trying to exit the village too soon
    • Thrall is now selected after the cave sequence
    • Renamed Bandit Leader to Rogue (transmission only)
    • Player 3 (Citizens) is now hidden in the score screen
    • Changed quest requirement to "Gather 10 food items"
    • Added defeat condition "Thrall must survive"
Audio/Visuals

    • Changed sound effect to "failed" when Thrall dies
    • Added initial fade out for Intro cinematic
    • The Gate is now closed after the Rest cinematic
Interlude

    • The Grunts fighting Thrall will no longer walk away
    • The Grunts fighting Thrall will face random angles when knocked out
    • A Grunt will face Thrall after destroying the cage
    • The Orc Warlock will no longer move to confront Thrall
    • Will play a sound effect when Hellscream first appears
Chapter 5
Gameplay

    • Thrall: Now starts at level 5 if not restored from game cache
    • Changed damage to Thrall in starting area from 1 per 0.15 seconds to 6/8/10 per 1 second
    • Disabled sleeping for all creeps
    • Replaced Pigs in "Raiders vs Gnolls" quest with Frostwolf Cubs
    • The map now ends in defeat when more than 2 Raiders die
    • Replaced all Rock Golems with Elder Wendigos
    • Added some Tomes to the starting area
    • Decreased time for Pigs quest from 150 to 120 seconds
    • Decreased number of pigs required to lose Pigs quest from 8 to 6
    • Replaced the High Elven Barracks with an Orc Barracks
    • When all catapults have been destroyed a new one is instantly created
    • The Mountain Giant will now also drop a Rune of Restoration
    • Replaced Wand of Mana Stealing with a Mana Stone
    • Can no longer drop the item Lord of the Alliance
    • The pigs in the breeding place are now invulnerable
    • Removed a Healing Salve
    • Replaced a Potion of Speed with a Rune of Speed
    • Will now only remove Runes of Speed and Bundles of Lumber in the Pacman area
    • Bundles of Lumber and Runes of Speed are now invulnerable
    • Replaced a Scroll of Regeneration with a Tome of Intelligence +2
    • Pigs' guard position is now ignored
    • Decreased collision size of Spirit Pig from 16 to 1.5
    • Increased life of Spirit Pig from 120 to 999
    • Pigs entering hay area are now removed after 2 seconds
User Interface

    • Is now accessible by completing Chapter 4 as well as the Interlude
    • New backstory for "Raiders vs Gnolls" quest
    • Renamed quest "Raiders vs Gnolls" to "Alterac Cubs"
    • Removed duplicate minimap pings
    • Cubs Leaderboard now starts at 14 and counts down for each rescued cub
    • Pillage is now disabled
    • Removed the hint about repairing catapults
    • Changed Pigs timer window title from "Help" to "Time Remaining"
    • The item Lord of the Alliance is no longer marked as usable or sellable
    • Renamed Pacman Ogre Maulers to Ogre Bashers
    • Added a hint for the Pacman quest: There is no need to right-click each item
    • Decreased selection scale of Spirit Pig from 2 to 1
    • Pigs now belong to Player 3 (Pigs)
    • Fixed bug mixing some names in cinematic transmissions
Audio/Visuals

    • Removed way to the Ogre camp
    • Removed some blocking elements from the Ogre quest area
    • Removed some Rock Chunks
    • Replaced a Forest Troll Hut with an Ice Troll Hut
    • Renamed Pacman Ogre Maulers to Ogre Bashers
    • Added a hint for the Pacman quest: There is no need to right-click each item
    • Will no longer show an Exclamation Mark on Uthul
    • Blackmoore will now be removed when the intro cinematic is skipped
    • Fixed bug when Thrall lost an item during the Frostwolf cinematic
    • Thrall will no longer remain invulnerable during the Frostwolves cinematic
    • Fixed a bug preventing the map from ending when skipping the Outro cinematic
    • The fake Thrall in the MeetFrostwolves cinematic will now be properly removed
    • Will now play normal game music when skipping the MeetFrostwolves cinematic
    • Fixed Raiders ensnaring Cubs in CubsWin cinematic
    • Fixed a bug ordering Ogres to run away in OgreTowers cinematic
    • Will no longer reveal an area of the map after the Frostwolves cinematic
    • Can no longer play the Outro cinematic twice
    • Fixed sound regions
    • Decreased height of Frost Traps
Chapter 6
Gameplay

    • Thrall: Now starts with Evasion if not restored from game cache
    • Replaced Grunts with Spearthrowers in Fire quest
    • Removed some wait times when winning a Spirit quest
    • Treelogs will now move immediately when the Water quest starts
    • Removed wait time when Thrall dies during the Wilds quest
    • Increased fire trap damage from 25 to 20/30/40
    • Added some items for Doomhammer on Normal and Hard difficulties
    • Removed Player 3 (Teal)
    • Fixed a bug that caused the Elevator in the Fire quest to always cause damage
    • Fixed a bug that prevented Thrall from being resurrected
    • Changed locations of some enemies in the Fire quest
    • Replaced all items in the Doomhammer fight with Runes of Healing/Mana
    • Doomhammer will now try to pick items up instead of destroying them
    • Increased time between item spawns in Doomhammer fight from 4 to 7 seconds
    • Decreased time until Doomhammer tries to interact with an item from 4 to 2 seconds
    • Removed damage effect from Fire elevator
    • Can no longer fail the Air quest once Thrall has reached the target
    • Moved starting positions of Thrall and Doomhammer in the fight
    • Added some blocking elements to the Water quest
User Interface

    • Changed map title from "The Path of the Shaman" to "Path of the Shaman"
    • Thrall (Tornado): Renamed Tornado to Thrall
    • Quest Failed message will no longer appear multiple times when Thrall dies
    • Changed hint to "The treelogs can damage Thrall when he gets too close."
    • Changed hotkey for all unique Spirit abilities to "D"
    • Removed level information from Chain Lightning and Feral Spirit
    • Removed number of enemies in the Spirit of Water quest requirement
    • The Earth Key Leaderboard will now appear 2 seconds earlier
    • Changed Earth Hint to "...Go to the Circle of Power in the east to open the gate."
    • Changed Water Leaderboard Value from "Left" to "Alive"
Audio/Visuals

    • Changed some snow cliffs to grass cliffs
    • Replaced Summoner in Water cinematic with an Sea Elemental
    • Removed all remaining Summoners
    • All items on the ground will be removed when the Outro cinematic starts
    • Removed Mission Failed sound effect
    • Fire Elevator sound effect will no longer play after the Fire area is completed
Chapter 7
Gameplay

    • Thrall
      • Now starts at level 6 if not restored from game cache
      • Attack is now ranged
    • Orcs are now rescued by attacking their guards
    • Removed some enemies on the way to the elite orcs
    • Changed owner of the Town Hall to Neutral Passive
    • Added defeat condition "Thrall must survive"
User Interface

    • Changed map title from "The End of a Legend" to "The Horde Awakens"
    • Thrall: Decreased revive cost from 425 to 100 gold
    • Thrall: Decreased revive time from 55 to 10 seconds
    • Doomhammer: Changed display order of abilities
    • Drek'Thar: Decreased target acquisition range to 200
    • Renamed player Camp Guards to Guards
    • The optional quest is now discovered 20 seconds after the Gate was destroyed
    • Added a hint that Thrall can be revived at the Altar of Storms after the Gate was destroyed
Audio/Visuals

    • Replaced invulnerable trees with rocks
    • All summoned units are now removed for the outro cinematic
    • Removed a superfluous Drek'Thar in the outro cinematic
Chapter 8
Gameplay

    • Game will no longer wait for enemy buildings to dissipate to complete the quest requirement
    • Shared vision with Keep as soon as the quest requirement is active
User Interface

    • Changed map title from "The Green Storm" to "Siege of Durnholde"
Audio/Visuals

    • All buffs are now removed from Thrall for the Taretha cinematic
    • Changed owner of the Keep to Neutral Passive
Chapter 9
Gameplay

    • Blackmoore
      • Replaced Shockwave with Endurance Aura
      • Replaced Devotion Aura with Unholy Aura
      • Removed ability Avatar
      • Increased mana regeneration
    • Replaced Satyrs with Mutants and Skeletons
    • Replaced a Scroll of Healing with a Rune of Restoration
    • Every fourth item in the Endfight will be a Rune of Mana
    • Reduced reaction time of Blackmoore to pick up an item from 1.5 to 1 second
    • Slightly changed cliff blocking in Endfight
    • Slightly moved items towards corners in Endfight
    • Added a Rune of Restoration
    • Decreased target acqusition range of Blood Mage from 600 to 200
    • Added more Sentry Wards
    • Replaced a Scroll of Mana with a Rune of Greater Mana
User Interface

    • Camera will now pan pan when entering the spider lair
    • Added a hint for the Tower items
Audio/Visuals

    • Removed some Circles of Power
    • Removed all Support Columns in the Invisible Bandits area
    • Added walls to the Water area
    • Decreased scale of Obelisks in Endfight area
    • The spike traps will no longer be audible while the Intro cinematic is playing
    • Fire units are removed befor the fight cinematic
    • Fixed a bug that prevented the Fight cinematic from playing
    • The Water Spike and Flame Traps will no longer be activated during the Fight cinematic
Epilogue

    • Added JonayMartin, HeeWonLee, ANachron, PeeKay, WILL THE ALMIGHTY, INSEKT, Sin'dorei300, Hemske, Kitabatake, supertoinkz, Epsilon, tauer, Sunchips, jatter2, -Grende, Xaran Alamas, Tenebrae, -Berz-, and KILLCIDE to credits

412 changes
Campaign
Multiple maps
Gameplay

    • Fixed abilities not being loaded properly form a previous chapter
    • Removed unnecessary custom objects
    • Removed some unnecessary duplicated trigger actions
    • Custom objects are now stored in the campaign file instead of each map
    • Added new unit Spearthrower
    • New items: Wand of Chain Lightning, Wand of Lightning Shield (self), Wand of Far Sight
    • Removed Slow, Abolish Magic and Bash from all Kobolds
    • Removed Flee from Shades
    • Removed custom Healing Salve
    • Decreased map size
    • Added more space in many areas
User Interface

    • Fixed quest descriptions
    • Fixed spelling mistakes
    • Changed icon of Catapult to classic Reign of Chaos icon
Audio/Visuals

    • Removed unnecessary duplicated imports
    • Replaced all non-Blizzard music with Blizzard music
    • New model for Baby Thrall
    • New model for Draka
    • Changed Taretha's hair color to blonde
      • Increased detail in many areas
    • Mixed Lordaeron Winter and Northrend tilesets
    • Added fog
    • Removed Thrall's death sequence
    • Removed some wait times in cinematics
    • Modified cinematics for new terrain
Heroes
Thrall

    • Rage can no longer be cast on enemy units or catapults
    • Decreased duration of Rage from 40 to 30 seconds
    • Increased cast range of Rage from 0 to 300
    • Increased damage of War Stomp from 25/50/75 to 50/75/100
    • Decreased mana cost of War Stomp from 90 to 75
    • Increased selection scale from 1.1 to 1.2
    • Fixed score screen icon
    • Increases scale from 1.0 to 1.2
    • Improved spell animations
Prologue

    • Removed some dialogue
    • Added and changed some cameras
    • Removed some unnecessary doodads
    • Replaced fel orcs with normal grunts
    • Renamed Baby Thrall to Orc baby
    • Fixed fight timings
Chapter 1
Gameplay

    • Changed locations of some switches
    • Changed some patrol routes and starting locations of guards
    • Changed types of some droppable items
    • Replaced some knights with footmen
    • Repositioned some guards
    • Fixed a bug that removed visibility from switches
    • Replaced the Mortal Team with two Bandits
    • Added 5 Tomes of Lesser Experience
    • Changed ownership of all units of Player 5 (Citizens) to Player 3 (Citizens)
    • Removed Player 5
User Interface

    • Changed map title from "The Adventure Begins" to "Unchained"
    • "Thrall must survive" is now a proper defeat condition
Audio/Visuals

    • Fixed a bug that stopped the music
    • Removed a transmission from the Intro cinematic
    • Fixed a bug that prevented Thrall from fighting in the Intro cinematic
Chapter 2
Gameplay

    • Added more Trolls to starting area
    • Added an optional quest to rescue some wolves
    • Changed types of some droppable items
    • Thrall can now flee through the main gate
    • Removed a patrol guard
    • Changed patrol route of a guard
    • Second Escape quest is now completed when Thrall finds the Goblins
    • Removed Player 9 (Guards)
    • Imprisoned orcs are no longer invulnerable but periodically healed
User Interface

    • Split requirement for quest Second Escape into two
    • Find your belonging quest requirement will now be properly completed
    • Renamed player Camp to Guards
Audio/Visuals

    • Fixed a quest sound bug
    • The Rest cinematic is now triggered after killing all trolls
    • Fixed duration of the Kelgar cinematic
    • The correct peon is now moving to Thrall in the Kelgar cinematic
Chapter 3
Gameplay

    • Thrall
      • Decreased experience gain at level 3 from 75% to 50%
      • Decreased experience gain at level 4 from 33% to 20%
    • Food quest items now grant experience
    • Removed the Paladin quest
    • Added a new optional quest "The Bandit Lord"
    • Completing the new optional quest will reveal all items for the main quest
    • Replaced and changed location of some guards
    • Decreased time for cave sequence
    • Decreased time until Towers are destroyed when Barrels of Explosives explode
    • Removed cheese/self-destroying barrel sequence
    • Added hiding spots for more stealthy gameplay
    • Added Ensnare to Swordsmen
    • Added a hint abouts Ensnare
    • Thrall will gain vision of Guards in an area when entering that area
    • Removed a dog
    • Removed a droppable item from a pack horse
    • Increased level of attack upgrades for Guards from 0 to 3
    • Added some bandits at the northeast exit
    • The Exit quest is now completed when the last group of bandits is dead
    • Fixed bug preventing Riflemen from shooting at practice targets
    • A Knight will now attack Thrall if he gets too close to the children
    • Fixed bug preventing Tom from fighting Jerry
User Interface

    • Changed map title from "Hunger for your People" to "Hunger"
    • The Food quest is now discovered after the Intro cinematic
    • Added quest requirement "Find a village" to Food quest
    • Removed optional quest "More Food". Its requirements are now part of the main quest
    • Added quest requirement to all quests
    • Changed text "Find the northeast exit" to "Flee through the northeast exit"
    • Changed transmission "I don't need more food..." to "I have enough..."
    • Added a transmission when Thrall is too close to the children
    • Added minimap pings for each Food quest item
    • Player 4 (Warsong clan) is now hidden in the Score Screen
Audio/Visuals

    • Removed the Lothar cinematic
    • Removed the Paladin cinematic
    • Remade Outro cinematic
Interlude

    • Replaced fel orcs with normal grunts
    • Removed unnecessary objects in the scene
    • Fixed some unit locations
    • More cameras and improved camera movement
    • Added some water to the terrain
    • Changed the throne of Hellscream
    • Removed all rats
    • Changed color of fighting orcs to purple
Chapter 4
Gameplay

    • Thrall
      • Decreased vision range in starting area
      • Life and Mana are refilled when seeing Grom or Taretha
      • Life now set to 100% when entering the Pacman game
    • Thrall must now loot enemies for health to survive in the starting area
    • Increased periodic damage to Thrall in the starting area
    • Increased number of creeps in the starting area
    • Removed all Healing Torches from the starting area
    • Added numerous Runes of Healing and other helpful items to creeps
    • Hellscream and Taretha now turn into hostile enemies that drop items when killed
    • Added fast Spirit Pigs to the Pigs quest that will drop items when caught
    • Removed all visibility modifiers for the Pigs quest
    • Added a new visibility modifier that allows vision to the whole Pigs quest area
    • Pigs quest net is now invulnerable
    • Pigs quest will now stop when the timer runs out
    • Removed a sheep
    • All minigames (Book, Pigs and Pacman) will now restart when lost or Thrall dies
    • Added some rewards for completing each miniquest
    • Set life of all player units to 100% after the Ogre cinematic
    • Thrall will no longer take damage form traps if invulnerable
    • Added some Boulder Towers to the gnoll camp
    • Repositioned some units at the gnoll camp
    • Backpack upgrade is now disabled
    • Decreased damage and hit points of all gnolls
    • Added a Tome of Strength behind the Book quest area
    • The Pacman speed items will no longer be usable multiple times during a single try
    • Fixed a bug that prevented triggering the DrekTharAfterGnolls and Outro cinematics
    • Ogre quest can now be started when the Pigs quest is completed instead of the Raiders vs Gnolls quest
    • Increased terrain space in the starting area
User Interface

    • Changed text of first hint
    • Renamed leaderboard from "Hay - Pigs at Hay" to "Pigs - missed"
    • "Thrall must live" is now a proper defeat condition
    • Renamed quest "The Frostwolves" to "Alone and Cold"
    • Added quest "The Frostwolves" whick displays which quests need to be completed
    • Changed text "Free the base to..." to "Enter the gnoll camp"
    • Changed text "Rescue the pigs" to "Rescue all pigs"
    • Fixed a transmission that wouldn't play
    • Added a bonus item at the gnoll camp
    • Buildings wil no longer drop items
    • Removed some blocking doodads at the Pigs quest spawning areas
    • Redesigned the gnoll camp
Audio/Visuals

    • Decreased volume of the scary sound during the Durotan vision
    • Changed model of item "Lord of the Alliance" to a book
    • Game is now playing War2IntroMusic during the Pacman game
    • Changed sky from Lordaeron Winter (Yellow) to Blizzard
    • Added Magical Runes to help guide Thrall
    • Added more space at the ogre camp
    • Increased ramp space to final gnoll camp
    • Removed a few cameras from the Intro cinematic
    • Removed a transmission from the Intro cinematic
    • Removed haze effects for all non-vision cinematics
    • Fixed some errors with the MeetFrostwolves cinematic
    • Removed the RaidersvsGnollsGate cinematic
    • Fixed some errors with the Raiders vs Gnolls cinematics
Chapter 5
Gameplay

    • Thrall
      • Increased experience gain at level 6 from 33% to 40%
      • Is now properly revived when killed
    • Air
      • Towers will no longer cast Taunt
      • Cinematic Tornado Thrall is no longer commandable
      • Decreased size of movement regions for the last group of hippogryphs
    • Earth
      • Replaced Golems with Kobolds
      • Bringing the keys to the Circle of Light will now spawn Kobolds
      • Replaced Potions with Runes
    • Fire
      • Decreased Mana Drained Per Second of Immolation from 2 to 1
      • Removed all Rock Chunks
      • Gate will no longer close
      • Removed a Rune of Greater Healing
      • Changed location of a Rune of Greater Mana
      • Changed locations of some obstacles
      • Replaced some Burning Archers with Skeletal Orcs
      • Replaced the Staff of Negation with a Wand of Chain Lightning
      • Decreased target acquisition range of all enemy units to 200
      • Removed a Flame Skeleton
      • Changed locations of some resurrectable Grunts
      • Added two Runes of Resurrection
      • Increased time between trap damage from 0.1 to 0.2 seconds
      • All player units can now suffer trap damage
      • Decreased hit points of Fire Beetles from 550 to 400
      • Decreased time for elevator under water by 1 second
      • Increased time for elevator above water by 1 second
      • Added more space to area
    • Water
      • Removed the last line of Logs
      • Replaced all Mur'gul Blood-Gills with Makrura Snappers
      • Summoners are now invulnerable
      • Mur'gul Tidewarriors will drop Runes of Mana when killed
      • Quest will now properly reset when Thrall is killed
      • Decreased target acquisition range of all enemy units to 150
    • Wilds
      • Decreased size of area
      • Feral Spirit is now properly removed when ending the quest
      • Removed unnecessary damaging regions
      • Removed Runes of Life from the Stag path
      • Added Boulder Towers that will force the Stag to move back
      • Stag can no longer escape the playground
    • Doomhammer
      • Removed Reincarnation from Doomhammer
      • Items will now appear every 8 seconds
      • Doomhammer will now attack each item after 4 seconds
      • Thrall's death will no longer trigger the Doomhamer cinematic
      • Replaced a Potion of Lesser Invulnerability with a Wand of Chain Lightning
    • Replaced a Shimmerglaze Roast with a Wand of Lightning Shield
    • Added a Potion of Mana and a Potion of Healing
User Interface

    • Floating texts will be removed properly
    • Renamed Strange Wanderer to Wanderer
    • Fire: Changed initial hint to "Beware of the flame traps..."
    • Earth: Changed initial hint to "Slay the enemies..."
    • Water: Changed quest requirement to "Kill all 20 enemies"
    • Wilds
      • Fixed initial hint
      • Changed the hotkey of Feral Spirit to F
Audio/Visual

    • Decreased scale of Spirit of Air
    • Will no longer play object sounds during Fire cinematic
    • Removed the Wind and Snow weather effects
    • Earth: Removed some rocks
    • Removed the Travel sequence from the Intro cinematic
    • Removed some minor parts from the Intro cinematic
    • Changed some camera angles in the Intro cinematic
    • Removed first camera movement from the Earth cinematic
    • Removed first camera movement from the Water cinematic
    • Removed some minor parts form the Air cinematic
    • Changed some camera angles in the Air cinematic
    • Removed some minor parts from the Wilds cinematic
    • Added pathing Blockers (Air) to the Wilds cinematic
    • Improved camera movement in Doomhammer cinematic
    • Improved text in Doomhammer cinematic
    • Removed some parts from the Outro cinematic
    • Game now removes all buffs at the start of a cinematic
Chapter 6
Gameplay

    • Thrall: Fixed a bug with starting abilities
    • Langston
      • Increased initial mana from 30% to 100%
      • Removed abilities Holy Light and Resurrection
      • Increased hero level for 8 to 10
    • Decreased experience gain for all heroes at level 7 from 50% to 20%
    • Doomhammer and Hellscream can now be revived at the new Altar of Storms
    • Removed all starting items from Doomhammer and Hellscream
    • Thrall can now be revived after his escape
    • Game can only be lost if Thrall dies while escaping
    • Redesigned Breakout area
    • Player will now start with a few units at the Breakout area
    • Removed time pressure from Breakout area
    • Replaced escaping grunts with normal grunts
    • Replaced camp guards with footmen
    • Removed escaping peons
    • Removed optional quest "The Items"
    • The Orc's Rescue is now part of the Main Quest
    • Changed The Orc's Rescue objective to destroy the gate
    • Changed locations of two Barracks
    • Changed locations of War Mill, Catapults and Neutral Buildings
    • Removed most creeps
    • Added golems to the northeast that drop a Helm of Valor
    • Decreased cost of Ankh of Reincarnation from 300 to 200 gold
    • Ankh of Reincarnation can now be dropped
    • Increased costs of all upgrades and mercenary units
    • Removed Staff of Teleportation from the Goblin Merchant
    • Added Wand of Chain Lightning and Wand of Lightning Shield to the Goblin Merchant
    • Replaced Dire Frost Wolf with Spearthrower in Drek'Thar's camp
    • The War Mill now produces 50 Food
    • Added more Guard Towers
    • Added an optional quest to rescue elite orcs
    • Removed player 3 (Citizens)
    • Set Stock Maximum for Catapults, Frost Wolves and Spearthrowers to 3 seconds
    • Set Stock Replenish Interval for Catapults, Frost Wolves and Spearthrowers to 30 seconds
    • Set Stock Start Delay for Catapults, Frost Wolves and Spearthrowers to 0 seconds
    • Frost Wolves and Spearthrowers to 3/30 seconds/0 seconds
    • Added Boots of Speed
    • Increased damage of Guard Towers from 23-28 to 33-38
    • Doomhammer's items will be transferred to Chapter 7
    • Added Elite Guard Towers
    • Increased base damage of Watch Towers from 15 to 60
User Interface

    • Langston
      • Changed name "Paladin" to "Chief Lieutenant"
      • Changed proper name "Lord Karramyn Langston" to "Karramyn Langston"
    • Doomhammer: New icon
    • Changed hotkey of Shaman Adept/Master Training to "H"
    • Removed the hint to kill creeps
    • Removed hint about custom Healing Salve
    • Renamed Bodyguard to Elite Knight
    • Barracks leaderboard will now be updated correctly
Audio/Visuals

    • Langston: Level Up graphics are now hidden
    • Replaced Great Hall doodads with Orc Houses (Burrows)
    • Added a way to cross between the two Barracks expansions
    • Fixed skip bug in Intro cinematic
    • Removed some parts in the Intro cinematic
    • Removed Flame Strike effect that appeared at the center of the map
    • Watch Towers from the Intro cinematic are now preplaced
    • Cinematic mode will no longer be deactivated at the end of the outro cinematic
    • Moved Thrall's speech to the starting area in the Outro cinematic
    • Player 12 Grunts now belong to Player 1 in the Outro cinematic
    • Player 4 starting units are no longer hidden in Outro cinematic
    • All kinds of Spirit Wolves are removed for the cinematics
Chapter 7
Gameplay

    • Thrall: Increased starting level from 5 to 8 if not restored from game cache
    • Hellscream: Increased starting level from 5 to 8 if not restored from game cache
    • Doomhammer's items are now imported from Chapter 6
    • Complete gameplay redesign
    • Removed most of old Durnholde
    • Changed locations of all players' bases
    • Removed all optional quests
    • Removed many creeps
    • Refined enemy AI
    • Enemies will now research upgrades
    • Enemies will now attack in different tiers after some time
    • Now able to control player base while looking for Taretha
    • Reset speed and food cost of all enemy units
    • Can now research Burning Oil and Reinforced Defenses
    • Peons will stop harvesting while in a cinematic
    • Can now train Spearthrowers from the Barracks
    • Can now upgrade Envenomed Weapons from the War Mill
    • Removed player 3 (Citizens)
    • Player has to destroy all buildings of Durnholde (Grey) except Farms and Towers
    • Removed all tech tree requirements for enemy units
    • Player 9 (Durnholde) will no longer rebuild his base
    • Added a new optional quest to free captured elite orcs
    • Units surviving the Taretha quest will now be brought over to the main area
    • Game is now lost when all player structures are destroyed
    • Added runes, bundles of lumber and gold coins on the road to Taretha
    • Added elite knight to each enemy base
    • Removed defeat condition for Drek'Thar's death
    • When killed, Drek'Thar will come back to life after 30 seconds
    • Increased target acquisition range of Drek'Thar from 1250 to 1700
    • Drek'Thar will now only teleport to structures
User Interface

    • No longer required to press ESC twice to skip the TarethaAndBlackmoore cinematic
    • Changed quest requirement "Destroy the four..." to "Destroy the Grey Base"
    • Added quest requirement to not attack Durnholde while looking for Taretha
    • Fixed description for Spirit Lodge
    • Decreased time between minimap pings from 20 to 12 seconds
    • Removed Frost Wolf hint
Audio/Visuals

    • Complete terrain redesign
    • Removed all cinematics associated with optional quests
Chapter 8
Gameplay

    • Cloak of Shadows will no longer be removed at map start
    • Removed player 12 (Vagabonds)
    • Removed player 4 (Neutral)
    • All enemy units (except Blackmoore) are now neutral hostile
    • Added Tomes of Experience to multiple enemies
    • Blackmoore will now appear from time to time
    • Changed general layout to be less linear
    • Many areas are now connected via Way Gates
    • Thrall
      • Decreased experience gain from 100% to 45%
      • Increased starting level from 8 to 9 when not restored from game cache
    • Spiders
      • Added numerous spider eggs
      • Now all spider eggs hatch when Thrall approaches them
      • Spiders no longer cast Ensnare
    • BlueFlames
      • Redesined area
      • Changed position and number of flame traps
      • Added more types of traps
      • Added more enemy units
      • Replaced Circlet of Nobility with Cloak of Flames
    • Sheep
      • Redesigned area
      • Player can now control sheep directly
      • Added ability Kaboom! to all sheep
      • Sheep will be replaced infinitely
      • Increased controllable number of sheep from 1 to 3
      • Removed teleporters, Iron Gates and Switches
      • Added a Blood Mage that casts Flame Strike
      • Player now has to guide sheep to destroy a Power Generator
      • Added vision to the area
    • Glaives
      • Redesined area
      • Increased damage region of glaives
      • Increased attack check rate of glaives
      • Set attack rate of glaives to 1.45 seonds
      • Increased damage of glaives from 100 to 150
      • Added new types of glaives with different movement
      • Added hostile Satyrs
      • Added vision to the area
      • Added a Rune and a Healing Potion
      • Added two switches which activate a Way Gate
    • Flood
      • Removed Rising Water doodads and gameplay mechanics
      • Redesigned area
      • Added a transport ship
      • Added gates
      • Added more types of Water Elementals and Earth-Fury Towers
      • Earth-Fury Towers now drop items
    • Bandits
      • Redesigned area
      • Removed the Charing Pan, Rock Chunks and Catapult
      • Replaced Shadow Meld of Brigands with Permanent Invisibility
      • Added Slow Poison to Brigands
      • Added Sentry Ward items
      • Removed all Land Mines
    • Endfight
      • Removed Flesh Golem and Switches
      • Runes will now be created before a fire
      • After a while two fires will be created
    • Blackmoore
      • Decreased reaction time to items from 2.0 to 1.5 seconds
      • No longer moves unless there is an item
      • Removed ability Shockwave
      • Added ability Drunken Haze
      • No longer takes damage from fire
User Interface

    • Renamed Teleporter to Circle of Power
    • Changed main quest requirement text to "Kill Aedelas Blackmoore"
    • The quest completed message is now displayed before the Outro cinematic
    • Sheep: Renamend Mechanical Sheep to Explosive Sheep
Audio/Visuals

    • Added sound to Fire units
    • Increased scale of Brood Mother
    • Removed the Dalaran Shield weather effect
    • Moved Thrall further away from the Gate in the Fight cinematic
    • Removed a minor scene in the Outro cinematic
    • Endfight
      • Music theme will be repeated until victory
      • Music theme will no longer deactivate when minimizing the game
Epilogue

    • Merged the modified Chapter 1 and the new Chapter 7
    • Complete remake of camera and unit movement
    • Removed some minor scenes and dialogue
    • Removed rain effect
    • Combined credits of "Idea and Execution" and "Triggers" into "Design"
    • Removed "Music" credits
    • Added additional "Models, Skins and Art" credits and named them "Additional Art and Music"
    • Added ChevronSeven, Tauer, Frankster, Stanakin sniper_zero and darklord_avalon to the credits
    • Removed Blizzard, Gladiator and The Matrix Trilogy from the credits

170 changes
Campaign
Multiple maps
Gameplay

    • Thrall
      • Will no longer lose his items from previous chapters
      • Baby cloth no longer drops on death
      • Added ability Rage
      • Removed ability Evasion
    • Thrall (Grunt)
      • Increased initial mana from 50 to 100
      • Increased base intelligence from 14 to 17
      • Increased mana regeneration from 0.66 to 0.80 per second
    • Added map victory cheat "-winmap"
User Interface

    • Fixed player name
    • Floating texts will now be removed properly
    • Fixed typos and spelling mistakes
Prologue

    • Improved terrain in the Raven flight area
    • Removed scene "travelling to fire camp"
    • Increased field of view for Doomhammer cameras
    • Removed a stone
Chapter 1
Gameplay

    • Thrall
      • Changed starting ability to from Evasion to Storm Bolt
      • Increased starting hit points from 250 to 400
    • Removed some enemy units
    • Decreased target acquisition range for a Footman
    • Added more Runes of Healing/Mana
    • Now all switches need to be pressed for the gate to open
    • Fixed defeat condition when killing civilians
    • Player will no longer lose control of the Dog when it tries to exit the city
    • Dog now moves back a bit when it tries to exit the city
    • Game will now longer pause when switches 1-4 are pressed
User Interface

    • Renamed player Durnholde to Guards
Chapter 2
Gameplay

    • Removed or replaced all Mud Golems
    • Added a Fountain of Mana to the Kobold camp
    • Food now heals life and mana
    • Removed some Humans
    • Changed location of some Trolls
    • Removed some Trolls for the quest "Volbir and Bolvir"
    • Decreased required lumber for the quest "Volbir and Bolvir" from 16 to 12
    • The Mock cinematic can no longer be played before the Kelgar cinematic
    • Removed and changed location of some Kobolds
    • Added a Rune of Healing to a Kobold
    • Disabled sleeping for all creeps
User Interface

    • Changed map title from "Wrong Time..." to "Lethargy of the Orcs"
    • Renamed player Camp-Soldiers to Guards
    • Removed the Lumber leaderboard
    • Added exclamation marks to the unfriendly orc and Kelgar
Audio/Visuals

    • Smoothed terrain in the Capture cinematic
    • Increased time for some cameras in the Volbir and Bolvir cinematics
Chapter 3
Gameplay

    • Decreased hit points of Rock Chunks
    • Removed some enemy units
    • Changed location of a Food quest item
    • Added a blockade to the northern parts of the village
    • Added defeat condition "Don't kill innocent people"
    • Changed ownership of horses and dogs to Neutral Passive
User Interface

    • Transmission at the grain farm will only appear once
    • Removed transmission at the slums
Interlude

    • Changed map title from "A Hell's Scream" to "Hellscream"
Chapter 4
Gameplay

    • Removed some enemy creeps
    • Changed starting location of Raiders at the quest "Raiders vs Gnolls"
    • Removed some towers at the Ogres area
    • Increased pathing space at the Ogreas area
    • Removed keyboard controls at the Pacman quest
    • Decreased base damage of Ogre Maulers in the Pacman quest from 200 to 100
    • Replaced all Runes of Healing with Runes of Speed in the Pacman quest
    • Item Lord of the Alliance is no longer marked as usable
    • Added blocking terrain at Pigs quest area
    • Camera will no longer change at the Pigs quest
    • Decreased time for Pigs quest from 180 to 150 seconds
    • Decreased random movement speed of pigs by 20
    • Increased time between pig spawns from 15/10/8 to 20/15/13
    • Decreased trap damage at Book quest area from 200 to 125
    • Decreased hit points of some Rock Chunks
Audio/Visuals

    • Removed Pacman music
    • Changed hint for the Pigs quest to stay close to the hay
    • Created minimap pings for all switches
    • Fixed time for some transmissions
    • Raiders will now attack the proper Rock Chunks
Chapter 5
Gameplay

    • Thrall: Life and mana reset to 100% before each quest
    • Thrall (Wilds)
      • Added ability Feral Spirit
      • Removed ability Blink
      • Removed ranged attack
      • can now reach the Stag
    • Air
      • Removed timer
      • Removed some hippogryphs and towers
      • Increased time between hippogryph movement from 3/4/5 to 4/5/6 seconds
    • Fire
      • Thrall: Added ability Immolation
      • Removed two Firebeetles
      • Replaced Hellfires with Skeleton Archers
      • Added a Rune of Mana
      • Increased pathing space
    • Earth
      • Removed timer
      • Leaderboard is now properly destroyed
    • Water: Removed keyboard controls
    • Endfight: Thrall can now use all abilities
Audio/Visuals

    • Cinematic mode is now deactivated when the Intro cinematic is skipped
Chapter 6
Gameplay

    • Thrall: Increased maximum level from 7 to 8
    • Hellscream
      • Increased maximum level from 7 to 8
      • Increased starting level from 4 to 7
    • Langston
      • Decreased level from 10 to 8
      • Removed ability Divine Shield
      • Increased level pf Holy Light from 1 to 2
    • Mana of heroes is now set to 100% when Langston appears
    • Ankhs of Reincarnation carried by heroes are now removed at map victory
    • Rescuing the fleeing orcs is now a separate optional quest
    • Can no longer fail the mission if a fleeing orc dies
    • Fleeing Grunts/Peons are now replaced with normal Grunts/Peons when rescued
    • Decreased range of initial attack location of Hellscream and Doomhammer
    • Changed location of a camp guard
User Interface

    • Renamed quest "The Orc's Rescue" to "The Internment camp"
    • Increased time between displaying starting quests and hints
Chapter 7
Gameplay

    • Thrall: Increases maximum level from 8 to 9
    • Hellscream: Increases maximum level from 8 to 9
    • Destroying one Rock Chunk now destroys all Rock Chunks
    • Zeppelin now shares vision with player
    • Added a Fountain of Health
    • Decreased numer of enemy Gryphons in attack wave from 3/6/9 to 2/4/6
    • Removed some Towers from enemy bases
    • Removed defeat condition from quest "Reinforcements"
    • Removed a Rifleman from Reinforcements area
    • Added Rock Chunks to Reinforcements area
    • Increased pathing space at Reinforcements ramp
    • Reinforcements ramp can now be reached on foot
User Interface

    • Added exclamation mark to Zeppelin
    • Added Leaderboard for towers built for the quest "Reinforcements"
    • Removed leader for destroyed enemy town halls
    • Can no longer trigger the Reinforcements dialogue multiple times
Audio/Visuals

    • Added Dog to Taretha's cave
    • Removed a scene from the Zeppelin cinematic
Chapter 8
Gameplay

    • Thrall
      • Increased maximum level from 9 to 10
      • Set experience gain to 100%
      • Added ability Evasion
      • Life and mana set to 100% before Endfight
    • Blackmoore
      • Removed items
      • Decreased Damage Sides Per Die from 6 to 5
      • Increased Attack Cooldown from 2.2 to 2.6
      • Increased Intelligence Per Level from 0.8 to 1.6
      • Increased Life
      • Now tries to steal spawned items
    • Decreased hit points of Iron Gates to 50
    • Replaced Greater Rune of Healing with a Rune of Restoration
    • Added a Rune of Healing
    • Removed several Spiders and Bandits
    • Added an Enforcer
    • Increased spawn rate for Blue Flame Traps from 1.75 to 4/3/2 seconds
    • Mechanical sheep will now move towards an opened gate
    • Fixed a broken switch
    • Decreased size of fire regions in the endfight
    • Decreased spawn rate of items in the endfight from 5 to 3 seconds
    • Removed Orb of Lightning from the endfight
    • Added more Runes of Healing to endfight
    • Removed healing water
User Interface

    • Changed name of player Aedelas Blackmoore to Lord of Durnholde
Audio/Visuals

    • Removed scene with Flesh Golem
    • Runes will now glow before activating in the endfight
Epilogue

    • Thrall now says what item he is giving to Hellscream
    • Merged all map creation credits
    • Replaced all non-orcs in credits with versions of Thrall
    • Added World of Warcraft to Music credits

7 changes
Campaign
Multiple maps
Audio/Visuals

    • Fixed typos and spelling mistakes
    • Smoothed terrain on some ramps
Chapter 2
Gameplay

    • Changed location of secret exit in internment camp
Chapter 4
Gameplay

    • Decreased time of the quest "These Pigs!"
Chapter 6
Gameplay

    • Changed location of Barracks
    • Changed initial target location for heroes
    • Langston: Decreased level of all abilities

58 changes
Campaign
Multiple maps
Gameplay

    • Thrall: Replaced Bash with Storm Bolt
    • Turned Give Bounty on for player Neutral Hostile
User Interface

    • Thrall: Changed War Stomp Hotkey to W
Audio/Visuals

    • Added sound effects to water
    • Changed time for some transmissions
    • Fixed typos and spelling mistakes
Prologue

    • Improved some camera angles
Chapter 1
Gameplay

    • Thrall: Changed starting ability to Evasion
    • Game will no longer pause for transmissions
Audio/Visuals

    • Added sound effects to switches
    • Changed sound effect when completing quest "The Gate"
    • Decreased volume of opening gate
    • Decreased playtime of Outro cinematic
Chapter 2
Gameplay

    • Removed some Trolls
    • Added a Rune of Mana
    • Triggering the Kelgar cinematic now deactives the Mock cinematic
    • Fixed plotstopper with the quest "Volbir and Bolvir"
User Interface

    • The Lumber Leaderboard is now properly updated
Chapter 3
Gameplay

    • Added Pathing Blockers to the village entrance
    • The Paladin's map is now properly removed
Interlude

    • Changed owner of grunts to Player 4 after defeating them
Chapter 4
Gameplay

    • Thrall: Fixed bug loading stats from Chapter 2
    • Decreased time of the quest "These Pigs!" by 40 seconds
    • Decreased speed of pigs by 50
    • Decreased spawn rate of pigs by 2 seconds
    • Fixed plotstopper when completing the quests in a specific order
    • Raiders no longer attack Thrall if he attacks them
    • Raiders no longer surround Thrall
    • Improved difficulty curve for quest "Raiders vs Gnolls"
    • Increased lumber gather radius in quest "Pacman"
    • Increased width of road to the ogre towers
Audio/Visuals

    • Increased terrain height under Gnoll Huts
Chapter 5
Gameplay

    • Thrall: Increased level to 6
    • Drek'Thar no longer gains a level if Thrall dies
    • Decreased spawn rate of Skeleton Archers
    • Increased spawn speed of Skeleton Archers
    • Granite Golem is now asleep until bringing all keys to him
    • Decreased rate of elevator height change from 5 to 4 seconds
User Interface

    • Floating texts are now properly removed
Chapter 6
Gameplay

    • Thrall
      • Added Cloak of Shadows to inventory at map start
      • Added Ankh of Reincarnation to inventory at map start
    • Replaced Cloak of Shadows at city centre with a Potion of Healing
    • Decreased spawn rate of enemies
    • Removed defeat condigion for civilians
    • Changed initial targets for Hellscream and Doomhammer from the expansion Barracks to the first Human Towers
    • Fleeing Orcs now changed ownership to Player 1 when rescued
    • Decreased hit points of Bodyguards from 1200 to 1000
    • Changed initial mana of Langston to 30%
Chapter 8
Gameplay

    • Thrall
      • Changed experience gain to 50%
      • Increased maximum level from 8 to 9
      • Unlocked War Stop level 3
    • Added hint for the Sheep puzzle
    • Removed many Runes of Healing at the Spiders area
    • Replaced some low-level spiders with higher-level spiders
    • Added a Rune of Restoration at the Fountain of Health
    • Removed a Potion of invulnerability
    • Changed position of endfight items to the corners
Audio/Visuals

    • Decreased height of teleporters
Epilogue

    • Credits theme is now repeated until the end of the cinematic


zqcTKNf.png

General

Abilities

Visuals

Icons

Loading Screens

Audio

Special Thanks

Book: Christie Golden
Gameplay: OutsiderXE

Name Use Author
Ability User Interface Ability, Upgrades and Companions OutsiderXE
Target Indicator System Target Indicators OutsiderXE
Bonebreaker Knockback Marcelo Hossomi
Cutting Edge Raging Strike -Berz-
Feral Impact Leap Marcelo Hossomi

Filename (.mdx/.blp/.tga) Use Author
AedelasBlackmoore Blackmoore Sxar
AshenLogStraight Tree Log Blizzard Entertainment
BasStrStake Orc Stake reinless
Berserker Council Member #1 supertoinkz
BlackShaman_ByEpsilon Council Member #2 epsilon
Doomhammer Doomhammer Tauer
Draka Draka PROXY
blondeTC Taretha (Child) Alethos
Durotan Durotan Tauer
Hero_Arthas Langston Direfury
FarmDoor House Door Nasrudin
FelGuardGreen_ByEpsilon Council Member #4 epsilon
FireElemental Fire Elemental alfredx_sotn
Fishie Sagefish Kitabatake
Fireplace House Fireplace reinless
GrizzlyBearPelt Grizzly Bear Pelt Nasrudin
Grunt Captain Gargok Stefan.K
HeavyUnitTeamColor Lieutenant Drake JesusHipster
HeroGlow Hero Glow Blizzard Entertainment
Hero_Zuluhed Gar'dal Stefan.K
HobbitonCarpetBlue Carpet Blue Olofmoleman
HobbitonCarpetPurple Carpet Purple Olofmoleman
HobbitonFloor House Floor Olofmoleman
KopfAufSpeer Head on Spear Blizzard Entertainment
Megaton Hammer by Sunchips Thrall's Hammer Sunchips
NakedGrunt Naked Grunt Sin'dorei300
OrcAssassin Grima frostwolf
Orc Hero Council Member #2 -Grendel
OrcChild_v3 Orc Child/Baby Thrall ChevronSeven
OrcSpearThrower Spearthrower General Frank
OrcTent Orc Tent reinless
Painting House Painting Nasrudin
Paladinportrait House Painting Nasrudin
Railroad Railroad xXm0rpH3usXx
RPGOrc Thrall (Gladiator) (Naked) Tenebrae
Scroll Unrolled Scroll Blizzard Entertainment
ShamanFemale Veteran Shaman Cavman
SpinFX2 Whirlwind Waldbaer, Donut 3.5
ThrallOnFootDoomhammer Thrall (Warchief) (Black) General Frank
ThrallWolfBlueArmor Thrall (Mounted) (White) General Frank
ThrallWolfDoomhammer Thrall (Mounted) (Black) OutsiderXE
ThunderlordRaider Veteran Raider Mister_Haudrauf
GreatAirElemental Spirit of Air Himperion
RuinGolem Spirit of Earth Amdor
UmgefallenerBaum Fallen Tree Blizzard Entertainment
VillagerMale2 Tammis Foxton 67chrome
Villager_v2 Jaramin Skisson Kitabatake
WarsongGrunt Elite Grunt Tauer
WhiteWolfhead White Wolfhead Nasrudin
WineBottle Wine Bottle Blood Raven
chair2 House Chair Nasrudin
church_chalice Wine Glas xXm0rpH3usXx
dummy Invisible Dummy Cookie
necrolyte Council Member #5 Xaran Alamas, Rommel
armchair0 Arm Chair Ket
roundtable Round Table Nasrudin
wall1 House Wall Nasrudin
wallforwindows House Window Nasrudin

Filename (.blp) Use Author
BTNANA_InnerHeal Mend Anachron
BTN/ATCSpell_Shadow_CurseOfMannoroth Confuse Blizzard Entertainment
BTNAbility_Warrior_Challange Duel Blizzard Entertainment
BTNAbility_Warrior_WarCry Battle Roar BLazeKraze
BTNAedelas Aedelas Blackmoore Sxar
BTNBash Earthshock The Panda
BTNChickenCritter Will of the Wilds Marcos DAB
BTN/PASCourage Knockback Mr.Goblin
BTNDraka Draka/Grima Alex Horley
BTNDurotan164 Durotan PeeKay
BTNFirePit Fire Pit maxor_gan
BTNFireSpawn Fire Elemental Blizzard Entertainment
BTNFrostwolfInsignia Tattered Cloth Zach Fischer
BTNHot Whirlwind Whirlwind zbc
BTNINV_Misc_Bandage_15 Bandage Blizzard Entertainment
BTN/PASINV_Misc_Coin_01 Looting Blizzard Entertainment
BTNINV_Misc_Fish_04 Sagefish Blizzard Entertainment
BTN/PASINV_Misc_Food_15 Cooking Blizzard Entertainment
BTNINV_Misc_Shovel_01 Shovel Blizzard Entertainment
BTNIceBolt Ice Shard The Panda
BTNMuscleCharge Indestructible UgoUgo
BTNNatureSeed Tree Seed BLazeKraze
BTNOrgrim Doomhammer Svetli
BTN/PASPowerSlash Power Slash The Panda
BTNRagingstrike Raging Strike Hemske
BTNRavage Ravage PeeKay
BTNSpeed buff Haste Wildfire
BTN/PASTheDoomhammer Combat Aura TheKaldorei
BTNThrallNew Dodge dansaDisco
BTNTuskarrBanner Challenge Mr.Goblin
BTNWaterskin_11 Waterskin Blizzard Entertainment
BTN_cr_GOBgogles Visi-Goggles Mark V CRAZYRUSSIAN
BTN/PASicywolf Howl of the Frostwolf D.ee
BTNinv_fishingpole_02 Fishing Pole Blizzard Entertainment
SSHBTNRockGolem Spirit of Earth Blizzard Entertainment
SSHBTNSeaElemental Spirit of Water Blizzard Entertainment
SSHBTNSheep Spirit of the Wilds Blizzard Entertainment
SSHBTNTornado Spirit of Air Blizzard Entertainment

Filename (.tga) Use Author
Composition All Dagren
Durotan Prologue Alex Horley
Ogre Chapter 1 Blizzard Entertainment
Orc (Keep) Chapter 2 Blizzard Entertainment
Orc (Pit) Chapter 3 Blizzard Entertainment
Hellscream Chapter 4 Blizzard Entertainment
Thrall and Wolf Interlude HeeWonLee
Drek'Thar Chapter 5 sandara
Shaman Chapter 6 Blizzard Entertainment
Thrall Interlude Blizzard Entertainment
Frostwolf Rider Chapter 7 Blizzard Entertainment
Lord of the Clans Chapter 8 Blizzard Entertainment

Filename (.wav/.mp3) Use Author
Additional Audio Additional Audio ElevenLabs, Replica Studios
HeroDoomhammerChieftainDeath Sound Blizzard Entertainment
HeroWarden Sound Set Blizzard Entertainment
Battle for Azeroth - GoblinGreed D Music Blizzard Entertainment
Battle for Azeroth - HordeVictory3 H Music Blizzard Entertainment
Cataclysm - Burning Steppes 3 Music Blizzard Entertainment
Cataclysm - Cold Mountain 3 Music Blizzard Entertainment
Cataclysm - Cold Mountain 6 Music Blizzard Entertainment
Cataclysm - Cold Mountain Music Blizzard Entertainment
Cataclysm - Durotar 2 Music Blizzard Entertainment
Cataclysm - Durotar A1 Music Blizzard Entertainment
Catacylsm - Durotat C1 Music Blizzard Entertainment
Cataclysm - Northern Barrens Tune Music Blizzard Entertainment
Cataclysm - Twilights Hammer Music Blizzard Entertainment
Legion - Anduin Pt1 A1 Music Blizzard Entertainment
Legion - Anduin Pt1 H1 Music Blizzard Entertainment
Legion - Anduin Pt1 H2 Music Blizzard Entertainment
Legion - DemonHunterP1 H Music Blizzard Entertainment
Legion - DemonHunterP2 A Music Blizzard Entertainment
Legion - DemonHunterP3 B Music Blizzard Entertainment
Legion - DemonHunterP3 C Music Blizzard Entertainment
Legion - DemonHunterP3 D Music Blizzard Entertainment
Mists of Pandaria - Garrosh Theme Small a Music Blizzard Entertainment
Mists of Pandaria - ThunderIsle A Stinger 04 Music Blizzard Entertainment
The Burning Crusade - CT BrazensFlightIntroUni Music Blizzard Entertainment
The Burning Crusade - CT DurnholdeKeepExtWalk1Uni Music Blizzard Entertainment
The Burning Crusade - CT DurnholdeKeepExtWalk5Uni Music Blizzard Entertainment
The Burning Crusade - CT EscapeDurnIntroUni Music Blizzard Entertainment
The Burning Crusade - IllidariWalkUni06 Music Blizzard Entertainment
Warlords Of Draenor - Horde Battle Music Music Blizzard Entertainment
Warlords of Draenor - A Light in the Darkness V1 Music Blizzard Entertainment
Warlords of Draenor - Army Stinger 1 Music Blizzard Entertainment
Warlords of Draenor - Frostwolf Ridge 1 Music Blizzard Entertainment
Warlords of Draenor - Grommash Hellscream V1 Music Blizzard Entertainment
Warlords of Draenor - Mountains of Nagrand A2 Music Blizzard Entertainment
Warlords of Draenor - Quiet Heart A Music Blizzard Entertainment
Warlords of Draenor - Warsong V3A Music Blizzard Entertainment
Warlords of Draenor - Warsong V3B Music Blizzard Entertainment
World of Warcraft - BO OrcGeneralWalk Night02 Music Blizzard Entertainment
World of Warcraft - Battle02 Music Blizzard Entertainment
World of Warcraft - Mountain Music Blizzard Entertainment
World of Warcraft - Orgrimmar Music Blizzard Entertainment
World of Warcraft - PVP E Music Blizzard Entertainment
World of Warcraft - PVP F Music Blizzard Entertainment
World of Warcraft - PVP1 Music Blizzard Entertainment
World of Warcraft - PVP2 Music Blizzard Entertainment
World of Warcraft - PVP7 01 Music Blizzard Entertainment
World of Warcraft - PVP7StingerInfo Music Blizzard Entertainment
Wrath of the Lich King - Mirmiron E Music Blizzard Entertainment

Name
Blizzard Entertainment
Hiveworkshop.com
Discord members
Patreon supporters


M8PsAtU.png

Original Release Notes
Phewww, made it :D After 2,5 years log and hard work I've finally managed to let a dream come true. Starting and finishing a project and giving people the chance to play it. Naturally, I didn't spend the whole time on this project, the truth is, I was leader of a clan, had to manage our Homepage and took a lot of time-outs to play other games. But all this I can do now without having to think that I still have work to do. I hope that you have at least as much fun playing this as I had creating it.

This campaign may only be distributed with this Readme-Document. send complaints, praise, hints and information to [removed]. As long as I am not on vacation or in jail (joking^^... I'm never on vacation ;-D) I will answer every E-Mail within a few days.

Projects & Links
The Last Guardian - Custom point & click adventure campaign for WarCraft III
Day of the Dragon - Custom campaign for WarCraft III
Lord of the Clans - Custom campaign for WarCraft III
Shadow of the Xel'Naga - Custom co-op campaign for StarCraft II

Social Links
Contents

Lord of the Clans (Campaign)

Reviews
Bob27: A good campaign. One thing that I think could be improved is the terrain, but still a very good campaign. Approved.
Level 28
Joined
Sep 28, 2004
Messages
1,376
I am slowly working on a new update with more RPG elements:
1. Abilities are no longer learned on hero level up but must be bought for gold in ability shops. I plan to have 3 spells per hotkey (Q, W, E, R), allowing players to freely choose the spell for each hotkey.
2. Resources play a much bigger role. Gold is used to to buy abilities. Lumber is used to craft items.
3. More special abilities: Being able to cut down trees, craft items, build fire pits, herbalism, etc.

Long term-goals:
1. Features that make the campaign more distinguishable from DotD and TLG.
2. Fewer, bur larger maps that support the new RPG elements (merge some maps)
3. Better storytelling, more optional quests, mini-games become optional quests.
4. NOT to remake the entire campaign; instead build on what's already established (the only difficulty in that would be the sudden switch to base-building elements in Chapter 9).
 
Level 14
Joined
Oct 26, 2015
Messages
871
I am slowly working on a new update with more RPG elements:
1. Abilities are no longer learned on hero level up but must be bought for gold in ability shops. I plan to have 3 spells per hotkey (Q, W, E, R), allowing players to freely choose the spell for each hotkey.
2. Resources play a much bigger role. Gold is used to to buy abilities. Lumber is used to craft items.
3. More special abilities: Being able to cut down trees, craft items, build fire pits, herbalism, etc.

Long term-goals:
1. Features that make the campaign more distinguishable from DotD and TLG.
2. Fewer, bur larger maps that support the new RPG elements (merge some maps)
3. Better storytelling, more optional quests, mini-games become optional quests.
4. NOT to remake the entire campaign; instead build on what's already established (the only difficulty in that would be the sudden switch to base-building elements in Chapter 9).


Id really find a way to do away with basebuilding elements on final level if its gonna be an RPG campaign..

Id say retool the level doomhammer dies in but make it far grander for the final level as in you only control thrall. Hellscream and drekthar do their own thing with their own allied bases. And thrall does his thing. You only control thrall..

As for the internment camp liberation? More rpg less dota. And no shops to stock up on filler items which i always used to make grom and his illusions tanky. unless its JUST consumables.

Thrall should be the focus the entire campaign. Basebuilding detracts from that immensely.

Use the siege of theramore in rexxar campaign as inspiration if need be.

@OutsiderXE Thanks for asking me, at first I did not know where it was located, so I ended up fighting without having saved the game.

the only boring thing is that once I found the mechanics, it took me a long time to defeat it even though it also consumed the runes that were difficult to access.

and I've put 4 stars why I do not usually put 5.
Unless you find something special in the Campaign that stands out from the rest.

Pd:I'm sorry, I'll change my score.

If blackmoore is a difficult fight id hate to see you player the Wanderers of Sorceria 8 Campaign Saga by RazorclawX

Think book 6 has 20+ fights alone
 
Last edited by a moderator:
Level 13
Joined
Feb 3, 2019
Messages
802
I'm giving this comment mostly to be able to give 5 stars to the awesome campaign.
Love the idea of gold increasing ability level and lumber crafting artifacts. Perhapse it could be a good idea to upgrade the artifact as well with the lumber e.g obtaining Doomhammer and then increasing it's attack bonus with lumber or obtaining Snowsong and increasing her movement speed with lumber.
Would be cool if there were little less puzzles.
I really love the chapter with Durotan and Draka. It should definitely stay. If you're merging chapters maybe you should add a bit of the shadow council in it, making Gul'dan playable in the first part of the large prologue chapter.
I also love the gladiator chapter. Maybe the second chapter could be Thrall as a gladiator than escaping.
The third could be merging chapters four and five.
The fourth is Thrall with the Frostwolves obtaining their favor by fighting ogres, trolls and other stuff instead of puzzles. Then entering the elemental planes(my favorite map in the campaign) and again fighting the opposite elements to gain blessings(e.g water blessing fighting fire elementals, earth blessing fighting air elementals etc..then all four for spirit) in each plane having three different abilities(e.g in fire plane having tree fire based abilities, in air having tornado, chain lighting or something similar). Imo WoW models would fit here perfectly(Neptulon, Ragnaros, Therezane, Al'aqir and Aessina or some other wild god for spirit). At the end of the chapter first boss fight Ogrim Doomhammer.
The last chapter being the three last chapters combined, but with multiple maps in the same chapter. Here Thrall being a shaman and having a choice of one ability from each elemental plane. Orcs invading Durnhold the way they invade Theramore in Rexxar campaign and you being able just to control Thrall. At the end Blackmoore as a boss.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Not quite finished with planning the update, but enough to get me excited and finally start working on it.

Chapter 1: Gladiator
New abilities for Thrall:
- Knockback: Damages, knocks back and stuns a single enemy.
- Earthshock: Damages and slows enemies in a line.
- Rage: Removed auto-cast, now only usable on Thrall, reduced duration and mana cost (Players now have to actually think about using this).
- Crafting: Thrall can craft bandages, potions or small shields to help himself in and outside of combat.
- Removed Storm Bolt and Earthshatter
The gladiator fights now feel more controlled as players can now influence movement and pathing of enemies.

In the next weeks I will be adding a few new areas to explore in the dungeon so players have a bit more to do when searching for the optional quests.

Chapter 1 is going to have relatively small changes compared to the other chapters... With the merging of chapters I will be introducing dozens(!) of new (optional) quests, each designed to unlock new abilities, upgrades and companions for Thrall.


...Perhapse it could be a good idea to upgrade the artifact as well with the lumber e.g obtaining Doomhammer and then increasing it's attack bonus with lumber or obtaining Snowsong and increasing her movement speed with lumber.
I am very early in development (wouldn't surprise me if the update isn't released until 2021), but for the time being I am planning to remove all items that give static bonuses. Reason for that is to make room for the crafted items. Also Thrall will research upgrades to give him bonuses. This is also to make the campaign a bit different from my other projects where items play a bigger role.

Would be cool if there were little less puzzles.
Less puzzles? Do you mean the mini-games like the pig hunting? I might add a few more mini-games, but they will all be optional quests. No plans to add normal puzzles like in TLG.

I really love the chapter with Durotan and Draka. It should definitely stay. If you're merging chapters maybe you should add a bit of the shadow council in it, making Gul'dan playable in the first part of the large prologue chapter.
The chapter will not directly be removed. Instead I have plans to make it slightly smaller and move it to a later Chapter, as 1-2 optional quests. It will be when Thrall talks to Drek'Thar about his parents. I want to have increased focus on Thrall right from the start, for the same reason I would not add a Gul'dan chapter.

The Gul'dan intro cinematic will actually be moved too, creating some sort of Inception loop :D -> Thrall and Drek'Thar talk about his parents, and how they meet Doomhammer -> Durotan and Doomhammer talk about Gul'dan -> Gul'dan cinematic happens.
 
Level 13
Joined
Feb 3, 2019
Messages
802
Less puzzles? Do you mean the mini-games like the pig hunting? I might add a few more mini-games, but they will all be optional quests. No plans to add normal puzzles like in TLG.
Yes I meant that. And other "puzzles" like deer chasing and ogre pac-man and similar.
I am very early in development (wouldn't surprise me if the update isn't released until 2021), but for the time being I am planning to remove all items that give static bonuses. Reason for that is to make room for the crafted items. Also Thrall will research upgrades to give him bonuses. This is also to make the campaign a bit different from my other projects where items play a bigger role.
That's a very good idea. And how about Thrall never mounts Snowsong(in cutscenes/cinematics only). Instead she becomes a hunter pet(like Misha to Rexxar). She's an item that can't be dropped, and gets upgraded with resources instead of lvl ups. Similarly Doomhammer is an item that can't be dropped and gives some abilities.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
The current idea is to give Thrall a Food Cap (can be upgraded) and allow him to hire companions from a merc camp. In the beginning these companions can be a dog or a wolf. Later they can be Snowsong, Hellscream, Doomhammer or a bunch of orcs (like Spearthrowers or Grunts). Each of these companions should have pros and cons (e.g. the dog is super fast while Snowsong is an excellent tank), some unique (special abilities) and some shared upgrades (e.g. movement/attack speed, defense) which can be bought.

I'm very excited about all of these changes. They will take a lot of time to develop but they will make LotC feel very different from my other campaigns; each campaign with its own unique set of featues.
TLG: Puzzles, fixed camera, high immersion with storytelling and set pieces.
DotD: Many heroes, base-building, many choices in optional quests and hero selection.
LotC: Focus on building "your" Thrall and many RPG features.
 
Level 13
Joined
Feb 3, 2019
Messages
802
The current idea is to give Thrall a Food Cap (can be upgraded) and allow him to hire companions from a merc camp. In the beginning these companions can be a dog or a wolf. Later they can be Snowsong, Hellscream, Doomhammer or a bunch of orcs (like Spearthrowers or Grunts). Each of these companions should have pros and cons (e.g. the dog is super fast while Snowsong is an excellent tank), some unique (special abilities) and some shared upgrades (e.g. movement/attack speed, defense) which can be bought.
Tbh 100%, I don't really like that idea for a number of reasons:
-You have:
1. Orgrim Doomhammer a legendary warrior, Warchief of the Horde, who has overthrown Gul'dan, led the Horde in the Second War and killed Anduin Lothar, the greatest Warrior of Human history, in one on one duel.
2. Grom Hellscream also a legendary warrior, leader of one of the most powerful orc clans, who will kill Cenarius, a god basically and a son of Elune, and Mannaroth, an ultra powerful demon, 3rd in command of the Burning Legion, who has terrorized/destroyed countless worlds.
3. Drek'Thar a de facto leader of the Frostwolf Clan and the greatest shaman that has ever lived, second only to Thrall himself.
And to have them hired next to a dog, imo doesn't really fit. And being mercenaries is imo just too simple for them.
-Imo for story reasons, Snowsong should always be with Thrall in some way. Either as a mount/hunter pet/(passive) ability/non dropable item.
-Imo hiring a dog is just ridiculous.

If you want to add mercenaries than imo they should be orc units, grunts, spearthrowers, shamans, raiders(though I doubt anyone would hire them ever), catapult/demolisher, even warlock(Warsong Clan still has them) or some custom orc units. But DotD already has a lot of mercenaries.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Yes, this might change to how it is with you just controlling 2-3 heroes from the start but it will depend on the gameplay needs of the map when I start making it. It should definitely not feel like in DotD where you hire a bunch of no-names. The companion should feel like merc that you get accustomed to and customize. I might not make is as balanced as I said. Meaning that the dog would only be useful for the first few missions and then you would use Snowsong or the legendary heroes.

I might also take away control of players ability to choose their own companion, so we would be looking at the following scenario:
Chapter 1: Gladiator - No companion
Chapter 2: Unchained - Dog
Chapter 3: Lethargy of the Orcs - Tank Wolf or Damage Wolf
Chapter 4: Lonely Wolf - Spearthrower or Grunt
Chapter 5: Path of the Shaman - Snowsong or Drek'Thar
Chapter 6: The Horde Awakens - Snowsong or Doomhammer
Chapter 7: Siege of Durnholde - Snowsong or Hellscream

Just ideas I am bouncing off you.
 
Level 13
Joined
Feb 3, 2019
Messages
802
You have inspired me to replay this campaign in the last few days, and since you might do the update, I thought you could use some feedback and thoughts. I know that the update is uncertain, cause we really know nothing about Reforged, but anyway. First I must say that campaign is literally bugless, I didn't notice any bugs, even with the newest 1.31.1.something patch, witch is unbelievable. The first thing I noticed is that this campaign is a lot shorter than TLG and not to mention DotD, you need less than 25 mins per chapter, except the base building one, but it too takes less than 40 mins. I personally think that the campaign would be even better with more boss fights. If you're doing flashbacks instead of prologue chapters, one boss fight could be more than awesome, Doomhammer's flashback where you control Doomhammer and have a boss fight with Anduin Lothar.
-Prologue is the only map that has problems. Imo it's completely out of place and needs to be changed. Afaik it's basically the ending of Rise of the Horde. But it's not really connected to the rest of the story in any way. Change it with showing how the Frostwolves rejected the Blood of Mannaroth, Gul'dan(Kil'Jaden/Archemande actually) cursing Draenor and thus making shamanism impossible. The Horde invading Azeroth, fighting humans, burning Stormwind(you already have a Stormwind map), Frostwolves getting exiled, Doomhammer overthrowing Gul'dan, the Horde invading Lordaeron, getting beaten by the Alliance led by Lothar, Khadgar closing the Dark Portal and orcs ending up in the interment camps and Warsong being forced into hiding. Would also be nice if some Alliance and Horde heroes from the two wars had their cameos e.g Uther, Turalyon, Alleria, Kurdan, Cho'gall, Blackhand, Varok Saurfang. And imo Archemand/Kil'Jaden would be a much better narrator than Medivh in the Prologue since they were the masterminds behind the whole thing.
-Chapter one(Gladiator) is really fun. Loved the fights and flashbacks. Though in some fights spears don't have that much point since their damage is too small, also the blade doesn't damage the ogre, only Thrall, why not? I think that it would be cool to see Prince Arthas cameo and Thareta being forced into prostitution by Blackmoore.
-Unchained is really fun, loved all the hiding, the only thing is that I don't see a point with the dog since the map is not that big and Thrall can use Hide.
-I really liked Lethargy of the Orcs, though again I see no point in wolves. You can complete the chapter on your own and Thrall is not part of the Frostwolves yet. All the imprisoned orcs could be peons(their weapons and armor has been taken from them). If you are merging it with chapter five, definitely keep the part with stealing food was really fun. Though it might be good if you replaced rifflemen with human archer, priest with chaplin, sorceress with human, and mortar team with catapult or cannon. Also the Warsong interlude can be removed, instead it could be part of a chapter with you first fighting some orc units and boss fight Grom Hellscream in the end. And remove hide from Spearthrowers it doesn't really fit the orcs and they don't worship Elune.
-Lonely wolf. I didn't really like the first part where you run from the cold. It could be replaced with just killing creeps untill you find Drek'thar. I really like the Gnoll and cubs quest. Though some of the quests like cathing pigs could be optionals. Also Ogre pac-man could be removed and replaced with invade the ogre village and kill their leader, being a main quest of course. At the end would be cool to have a Drek'thar boss fight.
-Path of the Shaman is my favorite chapter though it has problems. All the elemental planes could be reterained changing their tile sets, water-sunken ruins, fire-grim batol enterier, earth-underground, air-(northrend??barrens??), spirit-ashenvale/lordaeron summer. Again saying WoW models for the four elemental lords would fit here perfectely. Imo each planes quest could be changed. Like in the water remove the boulders and creeps and change gameplay for you to escort someting(e.g. sea giant) while a bunch of water and ice elementals are attacking and ambushing you. In fire you start with fighting some small fire elementals, then larger and larger, Fire Lord in the end. In earth you get swarmed by earth elementals and mud/rock/granite golems and you simply have to survive. In air a race with something while a bunch of air elementals are interfering. Spirit you can do only after you've done all four. You start by talking to a large whisp(Aessina) and you have to kill 5/6 spirits of life. You start at the crossroads and the region is divided into 5/6 smaller subareals each for one of the spirits, in one you first have to kill a number of furbolgs/bears and in the end a large and powerful bear(Ursoc/Ursol), in the other a number of harpies and a large and powerful in the end (Aviana), than a number of wolves a large and powerful (Goldrinn) in the end, number of turtles and (Tortolla), quilboars and boars than a large boar(Agamaggan), a number of cats and (Ashamane). After you defeat them they grant you the blessing. In the end Doomhammer bossfight. I really liked it, though its kinda easy he should use war stomp and some other abilities.
-The Horde Awakens is a good mechanic. Though it gets too easy, once you upgrade the troops the allies do all the fighting and kill the humans really easy. Thrall's rescue area could be a bit retterained with you freeing the orcs as peons and they collect their armor and turn into grunts/spearthrowers/raiders/shamans. I really like the boss fight.
-The last chapter and epilogue are really good, though I'm not really a fan of spider area, but that's just me. Blackmoore boss fight could be a bit harder though.

I hope this comment helps in someway, though we know nothing about Reforged. Good luck.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Most of your points are valid and should make it into the update regardless of what Reforged does. Current update is done without Reforged in mind (although I will refrain from importing many more custom assets), and later I will do a thorough visual pass with Reforged assets and improved cinematics.

1. Campaign is short: The book is short ;-) My plan is to redesign almost all maps. There will be fewer maps, but a lot bigger (like 2-4 times as large as before), chapters 2-5 are planned to have around 60 minutes of playtime and chapters 1, 6 and 7 will have around 20-30 minutes each. I plan to add many more quests. I will also add a new Interlude between Chapters 5 and 6.

2. More boss fights: I would love that. I am not good at creating them but I will look into having more.

3. Flashback with Doomhammer fighting Lothar: I try to refrain from adding flashbacks about important past events unless they were part of the book. I don't want to distract from Thrall more than necessary.

4. Prologue needs change: The prologue with Gul'dan is going to be part of another cinematic when Durotan explains himself to Doomhammer. I will remove the "Storyteller" to make room for "active" cinematics ("show, don't tell"). Medivh/The Storyteller will still appear at the start and end of the campaign. "Blackmoore finding Thrall" will make a comeback as the Prologue of this campaign, but it will be much shorter than before. Later in the campaign you will experience the full quest with Draka and Durotan.

5. Balance changes to Spears and the Ogre Blade: I will look into them. I might add more "normal" enemies to each fight. That will depend on how much fun I can make those first abilities for Thrall.

6. Arthas cameo and Taretha in prostitution: Is Arthas really in the book? I have to look it up again^^. I might add a short dialogue sentene by Taretha that "Blackmoore used her for ... other things".

7. "Hellscream" interlude as playable chapter. I have often thought about this and there are good arguments for it: You could have a series of challenges for Thrall and it's about the only map where he might fight orcs, but I would refrain from having Hellscream as the bossfight. On the other hand I really like having an interlude at that point as a breather... but it is quite a long interlude... maybe I can do both: Add some challenges and then have the interlude with Hellscream talking to Thrall.

8. No use for the Dog in "Unchained": I plan to add some fighting capabilities to the dog. You will probably rescue him a bit later, maybe outside Durnholde.

9. No point in wolves in "Lethargy of the Wolves": I see that as the first signs of Thrall's connection to the Spirits of the Wilds. The companion system will make it so you will only have one Wolf at a time.

10. Replace imprisoned grunts with peons and non-human guards with human guards. I would be bothered by the sudden change of their physique once they acquire weapons. I can see a story-reason for having only humans, but for variation I owuld keep elves and dwarves. Also, looking at the WC3 campaign the alliance of races doesn't seem to be that splintered...

11. Remove hide from Spearthrowers: Yes. Probably add some other companion upgrades.

12. Running from cold not fun: Hmm, but I like it because it puts some pressure on Thrall :) Maybe I will just make it a strong debuff and not instant death. I'll see.

13. Quests like catching pigs should be optional: I want to add more mini-games actually, but I will make all of them optional.

14. Drek'Thar boss fight: As an ally maybe.

15. Remaking elemental quests: I will make all main quests more "normal", but I would like to have some sort of flavour for each so it doesn't get boring over time. The elemental quests as you know them right now might actually become optional quests. The terrain will change accordingly, but in the current state the editor doesn't offer multiple cliff types. Current plan for the main quest line is to connect all areas and have an escort quest with Drek'Thar who is following you to each area. After completing 2 or 4 of the elemental quests he will offer to talk to you about Thrall's parents. Then you will play as Durotan and Draka. Probably split into two quests. These may or may not be optional quests.

16. WoW models for elemental lords: I'm careful with this. Often implementing custom models seems alluring but more than often I think they can look weird. We'll see what Reforged has to offer.

17. Remake Doomhammer bossfight: In my opinion with boss fights it really comes down to having many area of effect abilities for the bosses, so the player doesn't just spam his own abilities but is also forced to move around. I might look into creating a proper template for this so I can create many good boss fights more easily.

18. The Horde Awakens mechanic: As someones suggested I will probably use this mechanic for the final chapter, because it's more fitting when sotrming Durnholde. Durnholde will be redesigned accordingly. You should see this redesign in Chapter 2, too. So they won't be two separate maps. The current Horde Awakens map will be remade to include multiple internment camps that have to be infiltrated. No detailed plans yet.

19. Last chapter "Confrontation with the Past" is good: I like it but I think it doesn't offer much for the story, which is why the final fight with Blackmoore will happen right at the end of the Siege of Durnholde. The gameplay elements of "Confrontation with the Past" will be split and spread across the other maps of the campaign.

==============================

New ability system:
- Combat abilities are no longer learned via skill points. Neutral Shops are used to choose 1 of 3 abilities for each hotkey (Q, W, E, R). Abilities can be switched at any time at an Ability Shop, but it costs gold. Main quests will unlock new abilities.
- Combat abilities are upgraded in Neutral Shops for gold. Normal abilities have 5 levels. Ultimates have 3 levels. Gold can be obtained by killing enemies. Main quests (and sometimes optional quests) will unlock new levels for abilities.

Q abilities:
- Knockback: Stuns, knocks back and deals damage to an enemy.
- Raging Strike: Thrall quickly moves to a target point damaging all enemies along his path
- Chain Lightning: as before

W abilities:
- Earthshock: Sends a shockwave that damages and slows all enemies in a line.
- Leap: Jump to a target location to damage and slow all nearby enemies
- Feral Spirit: as before

E abilities:
- Rage: Like Bloodlust, but can only be used on Thrall. Lower cooldown and no auto-cast.
- Challenge: Decreases armor and attack of an enemy unit and forces it to attack Thrall.
- ?: Probably not Far Sight

R abilities:
- Indestructible: Adds damage and hit point regeneration to Thrall
- War Cry: Nearby units take damage and have their damage reduced
- ?: Maybe like Earthquake but non-channeling

New upgrade system:
- Unique upgrades can be bought with gold and lumber from Neutral Shops. These unique upgrades may allow Thrall to harvest lumber from trees, add a ranged attack, permanent buffs or add an inventory to Thrall's companion and much more. Unique upgrades are mostly unlocked via optional quests.

Classic hero skills:
- Hero skill points are now used to upgrade special abilities like Crafting, Build Fire Pit, Cooking, Looting.

Crafting:
- Level 1: Allows Thrall to create items like Bandages or Mana Potions for gold and lumber
- Level 2: Allows Thrall to create items like Spears or temporary Shieldsfor gold and lumber
- Level 3: Allows Thrall to create items like Bombs for gold and lumber

Build Fire Pit:
- Level 1: Allows Thrall to build a Fire Pit that heals all nearby organic units. Burns lumber until there is no more lumber or put out.
- Level 2: The Fire Pit heals more, consumes less lumber.
- Level 3: The Fire Pit heals more, consumes less lumber.

Cooking:
Thrall automatically collects the carcass of a slain animal. The animal can be cooked at a Fire Pit to gain temporary bonuses. (pigs give strength, raccoons give intelligence, rabbits give agility)
- Level 1: Allows Thrall to cook pigs, raccoons and rabbits.
- Level 2: Furthermore allows Thrall to cook medium sized animals.
- Level 3: Furthermore allows Thrall to cook big sized animals.

Looting:
- Level 1: Increases amount of gold gained from slain enemies.
- Level 2: Further increases amount of gold gained from slain enemies.
- Level 3: Further increases amount of gold gained from slain enemies.

I am happy to say that most of these new features already have working prototypes.
 
Level 13
Joined
Feb 3, 2019
Messages
802
6. Arthas cameo and Taretha in prostitution: Is Arthas really in the book? I have to look it up again^^. I might add a short dialogue sentene by Taretha that "Blackmoore used her for ... other things".
No, the scene happens in Arthas Rise of The Lich King by the same author.(Arthas doesn't sleep with her cause he sleeps with Jaina and is madly in love) I just think that it gives a lot of motivation to Taretha.
10. Replace imprisoned grunts with peons and non-human guards with human guards. I would be bothered by the sudden change of their physique once they acquire weapons. I can see a story-reason for having only humans, but for variation I owuld keep elves and dwarves. Also, looking at the WC3 campaign the alliance of races doesn't seem to be that splintered...
Beside story reasons, I meant that you control a 100% orc army, so the enemy being 100% human makes a lot of sense imo.
12. Running from cold not fun: Hmm, but I like it because it puts some pressure on Thrall :) Maybe I will just make it a strong debuff and not instant death. I'll see.
If you like it, keep it. Just maybe a bit shorter.
14. Drek'Thar boss fight: As an ally maybe.
Imo it would make sense as the big final test to join the clan.

EDIT:
I would refrain from having Hellscream as the bossfight.
Same thing as with Drek'thar.
16. WoW models for elemental lords: I'm careful with this. Often implementing custom models seems alluring but more than often I think they can look weird. We'll see what Reforged has to offer.
They don't have that big of a role. Basically they just stand and talk, and it would imo be just a vissual improvement, nothing elese. The way it looks like now a Firelord in Reforged will 99% be (a reskinned) Ragnaros from HotS, so imo a WoW model to set him apart from other Firelords would fit.

//On a side note:
15. Remaking elemental quests: I will make all main quests more "normal", but I would like to have some sort of flavour for each so it doesn't get boring over time. The elemental quests as you know them right now might actually become optional quests. The terrain will change accordingly, but in the current state the editor doesn't offer multiple cliff types. Current plan for the main quest line is to connect all areas and have an escort quest with Drek'Thar who is following you to each area. After completing 2 or 4 of the elemental quests he will offer to talk to you about Thrall's parents. Then you will play as Durotan and Draka. Probably split into two quests. These may or may not be optional quests.
Elemental Planes being connected would not make any sense from WoW lore point of view. They were imprisoned in the planes and separeted for a reason, so they would stop fighting one another all the time and cause havoc around the world. Even the whole black dragonflight and a dragon aspect were assigned to monitor the planes and keep them separate, only letting them out to shape the land while making sure they don't get in conntact with one another. Though they abandoned their task when Neltharion became Deathwing.
 
Last edited:
Level 28
Joined
Sep 28, 2004
Messages
1,376
I have had a chance to look at Reforged. Considering the massive effort required to make appropriate custom models and my limited time to work on Lord of the Clans, I think it's best upload the current open beta version of DotD and TLG to Hiveworkshop. I will do this in the next few weeks, after playing through each campaign 1-2 more times; definitely before Christmas.

I have started working on some cool ideas for LotC 3.0, but I really don't know when I will get to it. Maybe LotC will have a chance to be updated with full Reforged support (because LotC also has the least amount of custom assets), and then DotD and TLG will follow later. No ETA on LotC 3.0; it is effectively on hold.
 
Level 5
Joined
Sep 22, 2011
Messages
77
I have had a chance to look at Reforged. Considering the massive effort required to make appropriate custom models and my limited time to work on Lord of the Clans, I think it's best upload the current open beta version of DotD and TLG to Hiveworkshop. I will do this in the next few weeks, after playing through each campaign 1-2 more times; definitely before Christmas.

I have started working on some cool ideas for LotC 3.0, but I really don't know when I will get to it. Maybe LotC will have a chance to be updated with full Reforged support (because LotC also has the least amount of custom assets), and then DotD and TLG will follow later. No ETA on LotC 3.0; it is effectively on hold.
Love the new ideas you plan to implement, just some nitpicks from me:
1- Model choices: If it was up to me i would keep to WC3 style models (Doomhammer, Durotan are way to high res, they are fantastic models to be sure, but it looks like they do not belong in that world). Also, i hate the RPG Orc model for Thrall, i think a more suitable one can be used, the hammer attachment it has is pretty high res, breaks the immersion. Ujimasa Hojo has a great Thrall on Snowsong model for the last mission.
2- Lore based changes: The prologue is great, just Durotan was no Shaman, so his spells should be more warrior like, same with Doomhammer, and of course Grom is not a Blademaster (Yea i know he is in wc3 but lore wise he is a berserker warrior). Also, this brings up another point: descriptions and icons for spells - Doomhammer having thorns aura and resurrection also breaks the immersion, no need to change the spells if you do not want to, just make them more "flavorish" if you get what i mean :D
Example: "Resurrection" can be "Rise up sons of the Horde" with a battle standard icon from the Rexxar campaign, and of course edited effects in the object editor.
 
Level 3
Joined
Nov 11, 2019
Messages
29
I have had a chance to look at Reforged. Considering the massive effort required to make appropriate custom models and my limited time to work on Lord of the Clans, I think it's best upload the current open beta version of DotD and TLG to Hiveworkshop. I will do this in the next few weeks, after playing through each campaign 1-2 more times; definitely before Christmas.

I have started working on some cool ideas for LotC 3.0, but I really don't know when I will get to it. Maybe LotC will have a chance to be updated with full Reforged support (because LotC also has the least amount of custom assets), and then DotD and TLG will follow later. No ETA on LotC 3.0; it is effectively on hold.
Cool can't wait to see one of my fav campaigns in Reforged!
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
@OutsiderXE
was enabling all buttons on campaigns to YES and to show by default because of the bug that wont unlock progress with current Classic.

Lord of the Clans Crashes when i try to boot it up in the editor for 1.31 however.

any ideas?

I have worked with 1.31 for the past months on new update to LotC; Some crashes here and there but I could always open it. So my LotC was always modified and "up-to-date". My guess is the new patch broke the "old" version here on Hive.

When I find some time I will investigate - apply a hotfix if I can. Hopefully the release of Reforged will fix things ... but as things are going I fear the worst.
 
Level 14
Joined
Oct 26, 2015
Messages
871
@OutsiderXE

fixed it

I opened it with the Reforged world editor and it allowed me to open up the mission buttons to Visible

Vanilla Patch 1.31.1 didnt let me

So thats fixed

ALSO

interestingly enough for anyone reading
Either patch 1.31.1 or Reforged world editor FIXED Bago's Quest and its Chapter 15 that has been crashing for years.

all i did was make the buttons for missions open and saved it with the reforged world editor.


I'm actually optimistic for reforged and compatability after that lol
 
Level 13
Joined
Feb 3, 2019
Messages
802
Hopefully the release of Reforged will fix things ... but as things are going I fear the worst.
What did you mean by that?
You still plan to update your Campaigns for Reforged?(in however distant future)
Tbh it's a one huge plus for Reforged as a whole and one of a few things that still makes me excited for Reforged. (next to too many Blizzard made minuses, if you get what I mean)
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
What did you mean by that?
You still plan to update your Campaigns for Reforged?(in however distant future)
Tbh it's a one huge plus for Reforged as a whole and one of a few things that still makes me excited for Reforged. (next to too many Blizzard made minuses, if you get what I mean)
The closer we get to release, the less hyped I get. I am not sure I will buy it on release. I will buy it eventually and I will work on Reforged versions for my campaigns some time in the future. Don't expect LotC 3.0 to come out before 2021. But once it comes out it should be great: More RPG elements, larger maps, more quests, more abilities and upgrades, removed RTS mission, improved stealth system, more dynamic combat, more environmental traps and so on.
 
Level 13
Joined
Feb 3, 2019
Messages
802
The closer we get to release, the less hyped I get. I am not sure I will buy it on release. I will buy it eventually and I will work on Reforged versions for my campaigns some time in the future. Don't expect LotC 3.0 to come out before 2021. But once it comes out it should be great: More RPG elements, larger maps, more quests, more abilities and upgrades, removed RTS mission, improved stealth system, more dynamic combat, more environmental traps and so on.
Yeah, I'm not going to buy it on release either. I'll wait a first few weeks, after the initial patching process and see how buggy people say it is then. I really have no intention of loosing my nerves on a too buggy game. By that time we'll also know what they've done with the Campaigns, as of now it seems that Reforged is a graphical update and pretty much nothing more, and to me at least it seems that 8 "redone" chapters means 8 reterained chapters. Even though 30(or even 40)€ may objectively not be that much, it's kinda pricy for a graphics pack. And also it's been two months since Blizzcon, and there is complete silence from Blizzard again, and if Blizzcon 2019 thought us anything it's that silence is not a good thing.
Still, I'll probably eventually buy it, and am looking forward to your Campaigns in Reforged. Take your time, I'll be happy to wait even till 2025.:)
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
I've started getting back into it a bit. I've talked a lot about changed to the individualization of Thrall (new/changeable abilities, upgrades etc.). I would like to talk a bit about changes to the campaign structure and level design.

Campaign structure:
- Some chapters will be merged or completely changed; including cinematic maps. Previously some maps did not feel as meaningful, e.g. Hunger (felt more like a side quest) or Confrontation with the Past (only the finale was really important). But the content wil not be gone; instead I will break up areas/quests from these maps and put them into other maps, making those larger.

Prologue:
- Replaced Gul'dan scene with short scene about Blackmoore finding Thrall
- Gul'dan scene and additional Blackmoore scenes will be part of the new Chapter 6

Chapter 1:
- Thrall as a gladiator
- Planning more gameplay for optional quests
- Planning to update all fights

Chapter 2:
- Thrall fleeing from Durnholde, meeting Taretha and trying to find an internment camp
- Map is now over 70% bigger with numerous new quests

Chapter 3:
- Thrall fleeing from the internment camp, finding a village for food and finding the Warsong clan

Chapter 4:
- Thrall fighting members of the Warsong clan

Interlude:
- Blackmoore hearing news of Thrall
- Thrall talking to Grom about freeing orcs

Chapter 5:
- Thrall finding the Frostwolf clan and solving various tasks
- Planned to be much like before, but with more open space, more quests and the mini-games being optional

Chapter 6:
- Thrall becoming a shaman
- Thrall learning about his parents' death
- More quests, mini-games being optional
- Optional quest about Draka and Durotan (from a gameplay perspective it should feel better to start with Thrall right away; from a story perspective you should get a better feeling how Thrall learns about his parent's deaths)

Interlude:
- Blackmoore drunk, hearing news of Thrall

Chapter 7:
- No definitive plans yet: Map size will probably increase dramatically as I will try to fit in multiple internment camps

Chapter 8:
- Plans to change layout completely
- Base completely controlled by AI
- Very similar to last Rexxar mission
- Boss fight with Blackmoore at the end (gameplay from the old Chapter 10 will be spread among the campaign).

Epilogue:
- Like before

Most maps will be getting bigger. To compensate the level design will be less linear with fewer dead ends and. You can also find Fire Pits to unlock Fast-Travel. E.g. Chapter 1 (Unchained) will be more than 70% bigger with about 10 more quests. I will try to be careful to not go overboard with the sizes; quality over quantity. I would also like to be done some time in 2021...

99% of all of these things are still in my head. Progress is extremely slow.
 
Last edited:
Level 28
Joined
Sep 28, 2004
Messages
1,376
Spamming you guys with some info here^^

I've talked about new abilities for Thrall customization, bigger levels and new quests. I also plan to add more dynamic combat in a few simple steps.
1) Significantly decreased cooldowns and mana cost for Thrall's abilities without decreasing the effect much. Also, the Tattered Cloth can now be used to regain mana at the cost of life. This decreases the downtime players experience, so you always have something to do in combat. To balance it out, enemy numbers will be increased slightly and they will hit a lot harder.
2) I'm currently implementing a system that turns every spell used by enemies into skillshots. An enemy unit will periodically target a small area around a player unit, indicated by a visual indicator a few seconds before the actuall skillshot happens. Players who react quickly can avoid the skillshot, so each encounter feels like a mini boss fight.
3) More environmental features. Remember the bushes from Chapter 4 that made Thrall invisible? They will appear a lot more often, also giving Thrall 100% Critical Strike for a short duration. There will also be many more traps like Fire (Dmg) or Ice (Slow) which can be used against Thrall or his enemies.

Imagine two footmen blocking your path. You prepare a fire trap and hide in the nearby bushes before they spot you. As soon as one moves away you come out of the bushes, instant-killing the closest footman. The other footman notices you and attempts to hit you with a Storm Bolt, you dodge it in the last milisecond, and use your Knockback ability to knock the footman back into a fire.
 
Level 6
Joined
May 8, 2014
Messages
172
Damn,you're the most enthusiastic guy I've ever known!Everything you've listed above sounds awesome,boosting the gameplay of LotC into another level.
 
Level 14
Joined
Oct 26, 2015
Messages
871
Spamming you guys with some info here^^

I've talked about new abilities for Thrall customization, bigger levels and new quests. I also plan to add more dynamic combat in a few simple steps.
1) Significantly decreased cooldowns and mana cost for Thrall's abilities without decreasing the effect much. Also, the Tattered Cloth can now be used to regain mana at the cost of life. This decreases the downtime players experience, so you always have something to do in combat. To balance it out, enemy numbers will be increased slightly and they will hit a lot harder.
2) I'm currently implementing a system that turns every spell used by enemies into skillshots. An enemy unit will periodically target a small area around a player unit, indicated by a visual indicator a few seconds before the actuall skillshot happens. Players who react quickly can avoid the skillshot, so each encounter feels like a mini boss fight.
3) More environmental features. Remember the bushes from Chapter 4 that made Thrall invisible? They will appear a lot more often, also giving Thrall 100% Critical Strike for a short duration. There will also be many more traps like Fire (Dmg) or Ice (Slow) which can be used against Thrall or his enemies.

Imagine two footmen blocking your path. You prepare a fire trap and hide in the nearby bushes before they spot you. As soon as one moves away you come out of the bushes, instant-killing the closest footman. The other footman notices you and attempts to hit you with a Storm Bolt, you dodge it in the last milisecond, and use your Knockback ability to knock the footman back into a fire.

This is great. Makes me wonder why u rework these 3 campaigns so much and dont just make Rise of the Horde already. :D :D :DDDDDD
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Thanks guys! Here is a quick demonstration of a new combat system that allows an enemy unit to cast a dodgeable skillshot. Enemies can also be tricked to hit each other.


The best thing is I just need a single line of code to make any unit cast any ability, including adjusting the size of the area of effect and the time until its fired. I hope to be able to create many, many interesting encounters with this.

(I used to think just updating the 3 campaigns would take less effort... But I am very happy I am doing this. I just want to get the best experience. After completing the updates I will see about other projects.)
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
I'm happy to say that Chapter 1 is nearing beta status for version 3.0 (meaning the content has been updated and only polishing, balancing and detailed bugfixing remain, which I will do after all maps have been updated).

It's one of, if not the smallest map, but it's still an important step, because most of the important systems are established here. In summary the update to Chapter 1 will feature:
- Replaced old optional quest with 4 new ones. These quests include new areas to explore, with new encounters and puzzles (e.g. the Glaive and Water traps from the old Chapter 10 will be featured here)
- Introduction to the new ability/upgrade system: Thrall buys and upgrades abilities with gold
- Introduction to the modified AI combat system, which focuses on skillshot abilities and target indicators (so you can dodge them)
- Updates to all fights (e.g. the Lizard now behaves normallly and is no longer invulnerable)
- Changes to some cinematic: Replaced "The Prophet" with a new scene

I've also replaced the old Gul'dan prologue with a new/old prologue focusing on Blackmoore finding Thrall. The old Chapter 1 with Durotan/Draka and all cinematics with Gul'dan/Doomhammer will become optional quests in Chapter 6.

If things go well, Chapter 2 should be in beta before end of May.
 
Level 1
Joined
Feb 18, 2020
Messages
3
I have a little question.I'm curious why Durotan's skin is green in this campaign.His is brown in the movie of Warcarft.
 

Attachments

  • picture.png
    picture.png
    93.6 KB · Views: 138
Last edited:
Level 6
Joined
May 8, 2014
Messages
172
why Durotan's skin is green in this campaign.His is brown in the movie of Warcarft.
The story of Warcraft:Movie was based on an altered universe,most canon fans didn't like it.

As a matter of fact,Blizzard has created at least Five universe of Warcraft which conflict with each other:
a) The old canon universe of Warcraft 1 and Warcraft 2,along with several novels such as Day of the Dragons,Blood and Honor,The Last Guardian.

b) The universe of Warcraft 3 and early days of WoW(from vanilla to WotLK).

c) The universe of later WoW.(from Cata to BFA)

d) World of Warcraft:Chronicle

e) Warcraft:Movie

Most campaign makers of Hiveworkshop are fond of creating stories based on the second universe,but it seems that OutsiderXE prefers the first one.
 
Last edited:
Level 28
Joined
Sep 28, 2004
Messages
1,376
I don't really differentiate that much. I see a to d as one universe, where events where just retconned over time and the movie as its own universe.

I have applied some of that retconning myself, e.g. renaming The Great Dark Beyond to The Twisting Nether in TLG.

I would like to explore WoW stories too, but I got stuck updating the pre-WC3 stories.

I thought about this a while ago. That my campaigns have established their own continuity/universe, because of the alterations to the storylines, quests, level design and new characters (Volbir and Bolvir appearing in all campaigns, even ny SC2 campaign).

The LotC 3.0 update should bring the continuity a bit closer to WoW. The updated level design will be influenced by the WC3 and WoW Hillsbrad Foothills maps. Thralls journey will now take him northwest instead of east and I try to modify some locations to resemble their WoW counterpart more closely, e.g. Durnholde Keep is now inside Durnholde on a hill (used to be on a separate map).

There will be alterations that will actually do the opposite. E.g. Thrall will be fighting Blackmoore on the open battlefield with his shaman skills available. Whenever I make changes like these I make them for the sake of gameplay.
 
Level 6
Joined
May 8, 2014
Messages
172
I see a to d as one universe, where events where just retconned over time and the movie as its own universe.
Events could be retconned easily,however changing character arc would ruin the whole story.Let's take LotC as example.In the end of the novel,Thrall has become a brave soilder,a warm-hearted brother,a humble shaman and a responsible,broad-minded leader.Such a wise orc would never pass his throne to Garrosh in WoW 4.0,nor would he abandon his people in WoW 8.0.Another example is Sylvanas,I'm pretty sure that Tomoraider hated what Blizzard had done to the Banshee Queen recently.

That my campaigns have established their own continuity/universe, because of the alterations to the storylines, quests, level design and new characters (Volbir and Bolvir appearing in all campaigns, even ny SC2 campaign).
Yeah,I always like that.Maybe one day,OutsiderXE's universe would be much more popular than Blizzard universe.Who knows.:peasant-popcorn:
 
Level 4
Joined
Jun 13, 2011
Messages
49
Hello
If I had a 2.0 at some point it wouldn't be clear which version was its predecessor. I would also need to consider hotfixes, like DotD has, which would make its current version something like 2.1.1.

Yes, Rise of the Horde. My favourite book.
I loved the book and this campaign was a very good complement to it. Do you have any plans on adopting Rise of the Horde as well?
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Hello

I loved the book and this campaign was a very good complement to it. Do you have any plans on adopting Rise of the Horde as well?

Hi. I don't know yet. I am currently working on an update to LotC, which will I can hopefully release some time next year. Afterwards I will look at the state of Reforged and think about possible future projects.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
New feature for 3.0 I have been working on these past days:
- Starting at Chapter 2, Thrall will have a Backpack, that is technically a second hero. The Backpack can spend attribute points to increase its inventory size, build a Fire Fit and improve passive abilities like Looting or Cooking. It will gain levels by completing optional quests.
- New hero skills for Thrall
- The Tattered Cloth is now an active ability that can replenish mana at the cost of life.
- Haste temporarily increases movement speed
- Combat Aura (Passive) improves attack speed for nearby friendly units
- Dodge (Passive) allows Thrall to evade attacks
(If these abilities seem very mundane, have no fear: The Backpack also allows you to research many combat abilities and upgrades).
- I had plans to implement a Leap ability but problems with the animation. I am replacing it with Whirlwind (like a mini-Bladestorm).

Will likely post a demo in about 4 weeks for the Jayborino Maporino contest:
 
Level 16
Joined
May 2, 2011
Messages
1,345
New feature for 3.0 I have been working on these past days:
- Starting at Chapter 2, Thrall will have a Backpack, that is technically a second hero. The Backpack can spend attribute points to increase its inventory size, build a Fire Fit and improve passive abilities like Looting or Cooking. It will gain levels by completing optional quests.
- New hero skills for Thrall
- The Tattered Cloth is now an active ability that can replenish mana at the cost of life.
- Haste temporarily increases movement speed
- Combat Aura (Passive) improves attack speed for nearby friendly units
- Dodge (Passive) allows Thrall to evade attacks
- I had plans to implement a Leap ability but problems with the animation. I am replacing it with Whirlwind (like a mini-Bladestorm).

Will likely post a demo in about 4 weeks for the Jayborino Maporino contest:
it states that recommended version is 1.24 to 1.28c, good for me.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Good news. I am only a few days away from getting Chapter 2 to beta status - meaning I can leave it for the time and move on to Chapter 3. This is important because Chapter 2 has become such a big map, establishing many new features used throughout the campaign.

Chapter 2 now consists of:
- 2 main quests (up from 1)
- 8 optional quests (up from 1)
- size: 128x128 (up from 96x96 - which is an increase to 177%)
- Numerous new triggered events (civilians panicking, enemies fighting each other, surprise attacks, more transmissions, etc.)
- Circular level design (e.g. gates that unlock shortcuts; think of Dark Souls)
- Terrain layout in Durnholde slightly closer to WoW map (I will continue to modify it so I can use the Durnholde parts for the new final Chapter)
- Estimated playtime: 50-60 mins (up from 10-20 mins)

Map:
upload_2020-4-21_11-47-33.png
 
Level 16
Joined
May 2, 2011
Messages
1,345
Oh, you are right. I forgot I have not updated LotC yet^^
Although I doubt 1.24 will work. More like 1.28-1.31.
but why would you make it for 1.31 -_-!
if you made it for 1.26 all others can still open it. or you need this new version because you used the new native functions?

Edit: when you update I will check if my 1.30 can open it.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
but why would you make it for 1.31 -_-!
if you made it for 1.26 all others can still open it. or you need this new version because you used the new native functions?

Edit: when you update I will check if my 1.30 can open it.
I always use the newest patch, with the exception of Reforged 1.32. To use new natives, but also because I assume that people would gravitate towards it naturally. "Just install the latest patch and it works" was always my thinking. Never in my wildest dreams would I have thought that Activision would make such a mess... and ultimately remove campaign support. I will continue to update my campaigns with the latest patch once Reforged adds campaign support.
 
Level 16
Joined
May 2, 2011
Messages
1,345
"Just install the latest patch and it works" was always my thinking. Never in my wildest dreams would I have thought that would make such a mess...
though if you think about it in terms of compatability, it seems always better to use the older version, because then everyone who updated their game will be able to open it.
so unliss I will really need natives, or unliss I really want the balance of the new update, I will stick with the old 1.26
I have 1.30 but I only make maps with 1.26 for this reason.

I mean your campaign was fine before any of those natives came :|
is there some triggers you had to use these new natives to implement some cool idea otherwise it woudlnt be possible?
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
though if you think about it in terms of compatability, it seems always better to use the older version, because then everyone who updated their game will be able to open it.
so unliss I will really need natives, or unliss I really want the balance of the new update, I will stick with the old 1.26
I have 1.30 but I only make maps with 1.26 for this reason.

I mean your campaign was fine before any of those natives came :|
is there some triggers you had to use these new natives to implement some cool idea otherwise it woudlnt be possible?
There are definitely a few natives I am using that were introduced only in the last few patches, although I don't remember which ones. In the very least I use widescreen which was introduced in 1.29.
 
Level 28
Joined
Sep 28, 2004
Messages
1,376
Sneak peek of the new Chapter 3:
upload_2020-4-30_0-31-55.png
I am merging the old Chapters 4 and 5 because I think Chapter 5 never really deserved its own Chapter. It was just hunting for Food and then meeting the Warsong clan in the Outro cinematic. To compensate the new Chapter 3 will have 3 main quests and 8 or 9 optional quests where you get to trample on spider eggs, solve puzzles and rescue a Blind family from evil gnolls (or kobolds) ;). I estimate a playtime of about 50-60 minutes, which is about the same as the old Chapters 4 and 5 combined.

You see it's barely the same map; only the internment camp is almost the same (rotated by 180°). There is a lot more water as you get to travel with a boat or the first time.

I'm really happy I can show this already as progress is going very fast. Thankfully I don't have to invent many new systems from now on. That really slowed down progress in Chapters 1 and 2.

There is still plenty to do. So far I have mapped out the space for all quests and finished two quests. I still need to place most of the enemies, add triggers for events and cinematics and playtest a lot.


edit:
most recent terrain work:
upload_2020-5-1_13-14-19.png

upload_2020-5-2_22-20-11.png
upload_2020-5-5_18-11-21.png

@deepstrasz about removing content: It seems that way at first glance. I am merging two maps with sizes of 128x128 each into a single map of 128x160. But in reality it's more of a squeezing together. Look at the screenshots below I have attached. Yellow areas are cinematic or just a bit of walking. Red areas are completelyunplayable and never seen by a player for the most part. Only the green areas are playable. You can see the actual green areas are really small.
To make it all fit, I had to redesign almost everything, so it's basically a new map. I've decided to decrease the size of the village where you are looking for Food, because it's just not as important for the main plot and can become pretty monotonous. On the other hand I have decided to increase the size of the escape/goblins areas, as there are more opportunities for new gameplay.
Going by quests the old chapters had 5 main quests and 3 optional quests. Now it will be 3 main quests and 8 optional quests. I aim for a playtime of 50-60 minutes.

upload_2020-5-3_12-41-40.png

upload_2020-5-3_12-41-32.png

Along with the old Chapter 5, I believe the old Chapter 10 (chasing Blackmoore) is also stretching out the plot unnecessarily long, so I will remove it. But Chapter 10 has many cool gameplay mechanics, so you will see them again spread across the other maps.

There will be a completely new Chapter 4 with Thrall and the Warsong Clan and then a completely new Interlude about Blackmoore ;) In the end I think playtime for the campaign will be increased by about an hour.
 
Last edited:
Level 28
Joined
Sep 28, 2004
Messages
1,376
I just accidentally overwrote 2 days of of pretty hard work :(

Not taking that into consideration I was actually making a lot of good progress into polishing chapters 1-3. Chapter 3 was still missing 1/3 of content but I expected to be done by the end of next weekend, starting Chapter 4 right after (fighting the Warsong Clan!)

At least I have my notes from 2 days ago, and a lot of time was spent with trial and error. Progress should be quicker now... Anyway, I think I'm going to take a break for a while. Just needed to vent my frustration.


OK, I' back to where I was plus some gameplay additions, minus some cinematic stuff and minus a whole lot of testing^^ But should be fine. If I can keep this momentum up I might start with Chapter 4 in 7-10 days.
 
Last edited:
Top