Hey there,
I was wondering if some people would like to share their opinions on what kind of a cinematic system I might need.
I'm making a turn based map, so units never cast spells at the same time. Because of this I want to code some camera movement + unit animations + special effects to happen whenever a unit casts a spell. During this time the unit will be paused, but the UI won't go into cinematic mode.
(So Camera functions, Unit animations and special effects have to be able to put into a certain order, while adding other functions like setting variables and dealing damage also has to happen at specific times.)
What would be a good system to support me in doing this?
The only system I could find was Anitarf's Cinematic System from back in 2006, but have betters been released ever since?
I was wondering if some people would like to share their opinions on what kind of a cinematic system I might need.
I'm making a turn based map, so units never cast spells at the same time. Because of this I want to code some camera movement + unit animations + special effects to happen whenever a unit casts a spell. During this time the unit will be paused, but the UI won't go into cinematic mode.
(So Camera functions, Unit animations and special effects have to be able to put into a certain order, while adding other functions like setting variables and dealing damage also has to happen at specific times.)
What would be a good system to support me in doing this?
The only system I could find was Anitarf's Cinematic System from back in 2006, but have betters been released ever since?