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Load/Save Option

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Level 16
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If that's the save code in AoD, then that's bad. It was hella easy to crack, horribly faulty, and other crap. I recommend trying to crack some game with a good save like Dark Lineage or CoT. I already did lineage, but I couldn't recover the triggers. However, I did learn how they got the item system.

It's a good idea to use game caches because it's plain great. They are pretty faultless if used right, but only work on single player. I think I'm gonna do this fun little thing. If someone tries playing an RPG I make, It will save an instant ban unit onto their comp and keep them from palying :twisted:
 
Level 5
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Eusira said:
If that's the save code in AoD, then that's bad. It was hella easy to crack, horribly faulty, and other crap. I recommend trying to crack some game with a good save like Dark Lineage or CoT. I already did lineage, but I couldn't recover the triggers. However, I did learn how they got the item system.

It's a good idea to use game caches because it's plain great. They are pretty faultless if used right, but only work on single player. I think I'm gonna do this fun little thing. If someone tries playing an RPG I make, It will save an instant ban unit onto their comp and keep them from palying :twisted:

NO NO NO,, Emergenzy save code is released AFTER AOD ,,what you mean its save load from AOD ? ...i dont use other peoples code triggers noob,,,Angel of death was my first map,, Me and my brother created that save code in AOD,,,well its eazy to crack cause that was my first creations,,,i didnt think of peoples copy and duplicating,,but this new save code in my new map..Wind and Cloud,,,you cant never hack or duplicating codes,,,and only uses with your own Bnet account name..or else you'll remove from the game if you try duplicatin codes over and overs many times,,,,
Emergenzy Save Load is belong to the guy name Emergenzy.
Angel of Death save load belong to RandyM4A1 and ChickenHunter. (my best friend).

Emergenzy save load is very simple only save couple heroes and 15 items.
AOD save load could save unlimited heroes and 70 items.

my new code will be in Wind and CLoud can save unlimited Items/Abilities/Heroes/Stats and more....
 
Level 16
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If that is so, I would expect you making some sort of Godlike hero auto-loading when you play? :shock: ... Heh, Just kidding. The only flaw I see is the fact there will be a lot of triggers and that you would drain hella memory
As for this, a game cache is a great way to ban people.
I will see if I can crack CoT simply because the maker is so full of himself and a literal ass
 
Level 5
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Eusira said:
If that is so, I would expect you making some sort of Godlike hero auto-loading when you play? :shock: ... Heh, Just kidding. The only flaw I see is the fact there will be a lot of triggers and that you would drain hella memory
As for this, a game cache is a great way to ban people.
I will see if I can crack CoT simply because the maker is so full of himself and a literal ass

ya ....also Cot rpg save load is one of the best save load codes and hard to crack also..that save load from Cot belong to the guy name ( Mink ) ,,when i started makin new save load codes for wind and cloud,,i tried to contacts him and asked for the Randomized Players name triggers,,he got a good randomize code trigger and get the players name on bnet when they type -save ,,,,as the one in Cot ,,but my code is different with Cot,,,i used AOD code and regenerated and low the Digit code down to 17 digits,,,i used 4 digits for Levels 4 digits for Heroes 4 digits for Abilities and 4 digits for Items, and add a letter A to run the loading funtions,,,also my save load is like a tricked save load,,that i added an item,,that hold Unlimited items,,but the codes is shortest than any save load codes on Bnet,,,
Dark Lineage map use WEU save load i think,,cause if u use different Account,,its will show you Wrong Player Profile,,,i was about to use WEU save load,,,but as you know the codes are longgggggggggggg
i hate that and other does as well,,,
Ya about my new save load,,,you can crack but you'll remove from the games,,instead of put the msg Wrong Profile Name :)
 
Level 4
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Feb 13, 2004
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I don't understand how you can say some codes are easier to crack than others. Can't you just look at the triggers for any save/load system to see how it works, thus cracking it? Do you consider some harder because the map-maker makes the JASS code really messy so that it's difficulty to follow?

Also, how do you know to kick people for hacking the code? How can you possibly determine that the code they entered is illegit? If they looked at your save/load triggers, couldn't they easily create a completely legit code to use in the game?
 
Level 5
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redscull said:
I don't understand how you can say some codes are easier to crack than others. Can't you just look at the triggers for any save/load system to see how it works, thus cracking it? Do you consider some harder because the map-maker makes the JASS code really messy so that it's difficulty to follow?

Also, how do you know to kick people for hacking the code? How can you possibly determine that the code they entered is illegit? If they looked at your save/load triggers, couldn't they easily create a completely legit code to use in the game?

We were talkin about duplicating other peoples codes in game,, Eusira said crack intead of duplicate codes,,,if we can open and look at the triggers,,,than there is nothing to discuss with ...Redscull i know cause you didnt understand what were we talkin about,,,just forget it...

Yes my save load triggers could remove that person if they enter the saved codes wrong,,,well as i said last post,, whoever entered the codes wrong many times will be remove INSTEAD OF SHOW THEM THE MSG Wrong Player Profiles,,,if you in makin save load triggers,,ya will understand how its work,,well all good maps always protected nobody leave it unprotect for you to open and look at their triggers,,unless darky28 try to open,, :roll:
 
Level 4
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Feb 13, 2004
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OK, I just misunderstood the whole crack/duplicate thing. I was working under the assumption that you can always look at a map's triggers to see how they did their triggers (since you -can- always look).

And the second part is a similar misunderstanding. You would remove a person for entering an invalid code. That makes sense. Obviously a valid code is valid and there'd be no way to detect that it was illegitimately obtained, but an invalid code is obivously invalid. I don't know -why- someone would enter an invalid code though, except maybe by accident. In which case booting them seems a bit harsh (imo).
 
Level 5
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And the second part is a similar misunderstanding. You would remove a person for entering an invalid code. That makes sense. Obviously a valid code is valid and there'd be no way to detect that it was illegitimately obtained, but an invalid code is obivously invalid. I don't know -why- someone would enter an invalid code though, except maybe by accident. In which case booting them seems a bit harsh (imo).[/quote]

Redscull this time i mistypin ,,i meant like remove the person whoever trying to duplicating codes :D Not the person whom entered a wrong codes,,yep remove whoever try to steal,,,not the person that blind and entering a wrong codes :lol:
 
Level 4
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Ahh! That makes complete sense. One player sees what another player typed, and you remove him for trying that same code. That does seem logical.

I forgot about that problem entirely because I use dialogs for my players to enter their code so that no one else can see what code they used (and of course codes are specific to a player's account name anyway as a backup measure against deliberate sharing).
 
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redscull said:
Ahh! That makes complete sense. One player sees what another player typed, and you remove him for trying that same code. That does seem logical.

I forgot about that problem entirely because I use dialogs for my players to enter their code so that no one else can see what code they used (and of course codes are specific to a player's account name anyway as a backup measure against deliberate sharing).

yep use dialog is one of the better way too..or try cinamatic clear screen text,,never tried using clear screen text,,,but i think its work though,,,,cause Elil's save code use that trigger clear text msg...!
 
Level 16
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2,086
If blizz can make game caches stored for X players, then I would make RPG's because I'm too lazy to make the long line of If-thens. What I mean by crack is to examine the code and see what similarities there are between characters with similar stats and items. For example, when you crack AoD, anyone who loads a "Randy" will have the string "ii" in the beginning. However, more skilled codes are harder to crack, and I don't take the time to crack them. Also, Dark Lineage is not going to be modified or updating simply because the person, after completing the map, and after I cracked the protection, converted everything to JASS, not only making it hard to understang completely, but also making the triggers hard to recover because the program either
1: Fails to unprotect because of a map like NOTD
2: unprotects everything as JASS
3: Recovers GUI only, with terrain and stuff

Because the maker of it was intending to teach, he removed object data and imports, thus disallowing me from getting anything out of it, other than the fact I learned how to shops worked

Yeah, you should try to start with the WEU, advance it a little, and kick it up a notch
 
Level 3
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Jun 18, 2004
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why are some1 always asking how to put a save/load function to his map, why cant they do like me and discover it by them selfs. i hate to see this kind of topics all the time
 
Level 4
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Nov 24, 2004
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THE MAKER OF COT IS NONE OTHER THAN THE GREAT MAP MAKER WAUGRIFF! he made foots...rpgs tage games and all sorts of stuff his rpgs were the best and he was a great guy being a former member of Clan CoTI, i know who he was and that he was a great guy, but he's gone now cuz of some buisness issues, he was so not full of himself.... i am disapointed that u think that way about him eurasia.. :cry:
 
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