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Lizardman Hunter

Submitted by Gluma
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATE 24.11.2018

Repurposed as a mounted javelin thrower, although melee anims still remain. Adeed new met throw anim

Keywords:
lizard, mount, knight, raider, spear
Previews
Contents

Lizardman rider (outdated) (Model)

Lizardman Hunter (new) (Model)

Lizardman Hunter Icon (Icon)

huntermissile (Model)

Reviews
Moderator
13:43, 5th Apr 2015 MiniMage: The filesize is a little high, try and lower it as much as possible. 10:35, 11th Jul 2015 MiniMage: Eh, I guess this is fine, approved.
  1. Mythic

    Mythic

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    Love the new one.
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    Imagine humans riding humans.
     
  3. Battleborn

    Battleborn

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    Thanks for the update, I'm going to update the Lizardmen race I made.
    You know I made two different factions for them, one including all your old reptilian models and the second one has the new ones. 5/5!

    You could just use Grendel's basilisk, dragons, or couatls with different skin. :)
     
  4. Nudl9

    Nudl9

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    I love your models.
     
  5. ilsva

    ilsva

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    How to use meele animation (attack second) on a new model?
     
  6. Gluma

    Gluma

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    uh I don't quite know myself to tell the truth
     
  7. Hermit

    Hermit

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    Maybe you could rename it from 'Attack Second' to 'Attack two'; the unit will be able to have two different attacks ('Combat - Attack 1' and 'Combat - Attack 2') that use different animations which can have their own unique damage point and backswing (just like Magnataur Destroyer and Alchemist have an 'Attack two' animation which is different from their normal melee attacks and is only used for their ranged anti-air attack).
     
    Last edited: Feb 6, 2019
  8. Gluma

    Gluma

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    Can a "stand ready two" make sense?
     
  9. Hermit

    Hermit

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    Yes, it works; I just tested it.
     
  10. ilsva

    ilsva

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    How to use meele animation in this model?
    this model have attack one and attack second animations.
    how use attack secon on melee creps?
     
  11. ilsva

    ilsva

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    sorry for english :(

    How to use meele animation in this model?
    this model have - attack and attack second animations.
    how use attack secon on melee creps?
     
  12. Gluma

    Gluma

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    Im not sure how to make exactly this (you probably would need to script, I dont think its really worth it)

    Im gonna fix the anim name when im back home
     
    Last edited: Feb 8, 2019
  13. ilsva

    ilsva

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    ok.
    was great, if you added melee attack for this model . (tinker, alchemist has it) that really good. you animation (attack second) so good for that idea.

    but thanks for you work!
     
  14. Gluma

    Gluma

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    Fixed attack and stand ready two names
     
  15. SejiFu

    SejiFu

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    why is attack 2 melee and attack 1 range??