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Lightsaber problems

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Level 6
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Sep 19, 2006
Messages
179
In a map I wanted to have footmen use red lightsabers and I wanted to have knights use blue or green lightsabers.I inserted all their paths for the green or blue lightsabers.But instead of blue or green,it turned into red.What problem could be??

Daelin!Come in,please!Come in!

EDIT:Answer this question.JUST ONE!!
 
Last edited:
Level 6
Joined
Sep 19, 2006
Messages
179
Possibly you have the wrong path, just re-check it again.

And did you attach the saber to the hand or whatever body part you wanted to have it at?

Impossible!I inserted the correct path and I did attach the lightsaber to the hand.
 
Level 7
Joined
Dec 20, 2006
Messages
348
you have to turn teamcolours off
i will give visuals if you need, just post if you do, i dont wanna get a habit of doubleposting

or you can try setting it so that it uses a specific team colour (if possible)

wait, i'll get you a link on lightsabers
NOOOOOO its true!!!!! O_O ITS DEAD the resources have not been moved, you will have to contact the maker of the lightsaber for how to use it
-----------------
ok, i am gonna have to sumbit some resources that i have kept on the Resources, i dunno if this would help, i have some really good models that i shall upload, i dunno if theres a thing where they have been moved to though, please tell me if the resources from wc3s have been moved
 
Last edited:
Level 6
Joined
Sep 19, 2006
Messages
179
you have to turn teamcolours off
i will give visuals if you need, just post if you do, i dont wanna get a habit of doubleposting

or you can try setting it so that it uses a specific team colour (if possible)

wait, i'll get you a link on lightsabers
NOOOOOO its true!!!!! O_O ITS DEAD the resources have not been moved, you will have to contact the maker of the lightsaber for how to use it
-----------------
ok, i am gonna have to sumbit some resources that i have kept on the Resources, i dunno if this would help, i have some really good models that i shall upload, i dunno if theres a thing where they have been moved to though, please tell me if the resources from wc3s have been moved

Are you sure that turningcthe teamcolors off will solve something?The maker is IlidanEvilX.
 
Level 7
Joined
Dec 20, 2006
Messages
348
i was told by olofmoleman that you gotta change team colours,

oh, btw, i was looking through my guiness book of world records last night, i cam across something on the lines of "someone Reinhold" he done something like climbed all the peaks or something like that :S
 
Ok, I'll try to explain how to change the team glow of the lightsaber.

Convert the model from mdx to mdl and open it with notepad or wordpad.
Scroll down until you find the texture section (almost at the top).

Code:
Textures 2 {
	Bitmap {
		Image "Textures\AnakinLightsaber.blp",
	}
	Bitmap {
		Image "",
		ReplaceableId 2,
	}
}

Replace this part:

Code:
	Bitmap {
		Image "",
		ReplaceableId 2,
	}

with this one:

Code:
	Bitmap {
		Image "ReplaceableTextures\TeamGlow\TeamGlow00.blp",
	}

The "TeamGlow00.blp" is red player's team glow, use "TeamGlow01.blp" for blue glow, and "TeamGlow06.blp" for green glow.

Save the model as "newname.mdl".
Convert it back to mdx and import it into your map.:thumbs_up:
 
Level 6
Joined
Sep 19, 2006
Messages
179
Ok, I'll try to explain how to change the team glow of the lightsaber.

Convert the model from mdx to mdl and open it with notepad or wordpad.
Scroll down until you find the texture section (almost at the top).

Code:
Textures 2 {
	Bitmap {
		Image "Textures\AnakinLightsaber.blp",
	}
	Bitmap {
		Image "",
		ReplaceableId 2,
	}
}

Replace this part:

Code:
	Bitmap {
		Image "",
		ReplaceableId 2,
	}

with this one:

Code:
	Bitmap {
		Image "ReplaceableTextures\TeamGlow\TeamGlow00.blp",
	}

The "TeamGlow00.blp" is red player's team glow, use "TeamGlow01.blp" for blue glow, and "TeamGlow06.blp" for green glow.

Save the model as "newname.mdl".
Convert it back to mdx and import it into your map.:thumbs_up:

I did what you said,but it appeared an error at the end.

I didn't found that part,instead I found this:


Code:
Textures 3 {
	Bitmap {
		Image "Textures\AnakinSaber.blp",
	}
	Bitmap {
		Image "",
		ReplaceableId 2,
	Bitmap {
		Image "Textures\RibbonBlur1.blp",
	}
}
 
Last edited:
Level 6
Joined
Sep 19, 2006
Messages
179
Right.. Replace that part with this one:

Code:
Textures 3 {
	Bitmap {
		Image "Textures\AnakinSaber.blp",
	}
	Bitmap {
		Image "ReplaceableTextures\TeamGlow\TeamGlow00.blp",
	}
	Bitmap {
		Image "Textures\RibbonBlur1.blp",
	}
}

Just change the TeamGlow00.blp to use different glowcolor
Sorry,it says plenty errors,if I follow your step.
 
Level 6
Joined
Sep 19, 2006
Messages
179
lol, if i were you, i'd trust him, i tried this and it works fine

I know he says correctly,but I get errors.
No wait!I finally got it to work.Thanks.Now my next upgraded version of my spell will be released.I only need to test it again and submit it.
 
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