I tried to debug this for some time now == I removed the location clean ups, to see if the lightning ran too slow to actually create the effect before the locations are removed.
Originially the lightning triggers were on the initial trigger, but it didn't work either.
Funny that I have spell that I got help from here, with the exact same lightning trigger (different variables) that works.
1) In no one of that triggers is an action to create a lightning.
2) The part of
Custom script: local lightning udg_Temp_Lightning
I don't know nearly nothing about JASS but I have understood udg indicates a global variable and you are assinging to a local variable and local variable and global variable are diferent things.
Lightning might be a bit buggy with Reforged graphics. Someone reported that vertex tinting of lighting did not work in Reforged graphics mode as well.
Lightning might be a bit buggy with Reforged graphics. Someone reported that vertex tinting of lighting did not work in Reforged graphics mode as well.
This is true, the custom script to move lightning does not work at all.
Also noticed that some special effects sound "leak" and they continue playing after the special effect is destroyed:
Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Abilities\Weapons\Bolt\BoltImpact.mdl
Maybe a simple example map showing all these broken assets and mechanics that work fine with classic graphics but break with Reforged graphics might be useful. Especially if multiple people could verify that it is consistently broken with Reforged graphics. I could forward it to Kam for it to be debugged and possibly fixed in a future update.
Maybe a simple example map showing all these broken assets and mechanics that work fine with classic graphics but break with Reforged graphics might be useful. Especially if multiple people could verify that it is consistently broken with Reforged graphics. I could forward it to Kam for it to be debugged and possibly fixed in a future update.
Can confirm! With reforged graphics:
- Thunder Clap, War Stomp and many thunder sounds loop 3x after the animation with custom spells (not the default spells!). That's why I imported the old graphics where the sound does not loop
- Some Unit Sound Sets seem to be incompatible with some units. Again, when switching to classic graphics this fixes itself
- Lightning effects can be created, but not modified (recolored, moved, made permanent, removed)
All of these errors fix themselves when switching to classic graphics
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