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Life

Discussion in 'Project Recruitment' started by Lungdrache, Sep 28, 2010.

  1. Lungdrache

    Lungdrache

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    no its better than both
     
  2. zlowly

    zlowly

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    then this map gonna like what?
    show me when the map's ready
     
  3. Lungdrache

    Lungdrache

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    i send you a message if it ready
     
  4. RevoLucio

    RevoLucio

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    From what I see from the screenshots, the terrain might need some more working.

    ]Garbage Company
    ]]Don't you think torches(in the pillars) and streetlights are kind of conflicting?
    ]]The crates might also need some work. If those are doodads, you could use PgUp
    ]]PgDown to "pile" it.

    ]The Bridge From A Park
    ]]I understand it's a park, thus the really "neat" trimmed grass.
    ]]However, I think the dirt is kind of bland. Spice it up with some doodads maybe?
    ]]Flowers, bushes, maybe a path.

    In contrast, I actually like your concepts of making the walls doodads, the flowing river, and the appropriate use of model imports.

    If those screenshots are of an older version, sorry for wasting 10 minutes of your life.

    EDIT:

    I have just tested your map, here are some aspects I'd like to point out:
    -Music is unfitting. Cool, I agree, but I would use a "calmer" one, i.e ambiance.
    -You should let the player know that they actually has to purchase tomes.
    -Hero is only strength based. Making other tomes a little "useless". Give the player a choice between the three attributes.
    -A player can pick up more than one phone.
    -Refrain from using "sh*t".
    -I saw a garbageman pick up a phone during the start of the game.
    -Is it just me, or are trash dumps heroes?
    -I obtained a watering can from a trash dump. Is this intentional?
    -Taxi not functional.
    -Hero having "Go Out Of Inventory" skill.
    -A lot of tooltips are missing.
    -Game not fully English.

    Some good points however:
    -I like the walls.
    -The taxi system has potential.
    -The inventory system is something new for a Life Map.

    Overall, this map has much to improve on. I understand that this is an alpha version, and I look forward to seeing it in Maps Section.

    All the best!
     
  5. Lungdrache

    Lungdrache

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    1st:
    I know that I still have to improve the terrain, but
    first I want finish the Map

    2nd:And I know the bugs and i work on it

    3rd:I don't think you use the taxi-system correctly


    -I don't understand what you mean, but you can pickup more than a mobile phone

    -The system of the garbageman is:
    Pickup every item and put it into the trash

    I know, but thats the only way how it works!
    (i delete the proper names)

    maybe!(actually it's a bug of a trigger)
    So you can pickup items from the trash!

    I forgot to change it.

    Where is missing the tooltip.

    Because alpha version

    I want to work on a better texture

    I love this idea.

    It's the easyest way to expand the inventory to 30 places.
     
    Last edited: Mar 5, 2012
  6. RevoLucio

    RevoLucio

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    What I meant is that one player can pick up more than one phone, thus making another player lack one or more.

    One tooltip I saw missing is the spellbook which has "Interact" in it.

    At least don't make garbagemen pick up items a player would need. Like phones.
    Or perhaps you could just place the phone directly inside the hero's inventory. I think this can be done in trigger editor.

    I might be usin the taxi system incorrectly, as you have claimed. As such, it would be much apreciated if you could give clear instructions regarding the taxi system.

    I have some ideas for possible jobs:
    -Mailman
    -Office Worker (maybe he has to do errands)

    And some other ideas in overall:
    -Shareholders
    -Random Muggings
    -Happenings (crisis, fire, earthquake, etc)
     
  7. Lungdrache

    Lungdrache

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    Ok i work on these ideas.
    I send you a message when the next update is ready.

    Ok i want made a big update with new items and other things like (smelting,crafting ...)
     
    Last edited: May 29, 2012