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Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Level 10
Joined
Mar 25, 2008
Messages
339
while testing in single player apon joining the arena championship, was teleported out side of the area on the road due east of the arena, instead of in the arena

this made it considerably more difficult to run around and occupy my time, since the game would always think there is some one already in the arena. since no death has occurred in the area, very difficult to kill the champion from the outside

I think I found the issue, I accidentally left the tracker out of the championship half of the arena.
I just added it in my editing copy.
 
Level 6
Joined
Mar 25, 2018
Messages
210
cop car can be used to transport town units like samuro to nuke bosses
selection bug is really intense come MP games and the shops
 
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Level 10
Joined
Mar 25, 2008
Messages
339
cop car can be used to transport town units like samuro to nuke bosses
selection bug is really intense come MP games and the shops
Hmm, ill look into the transporting, didn't think you could transport town units at all.
As for the selection bug, I have seen it reported before, I haven't a single clue what could cause that, nothing in the game even messes with the players mouse selections, I may have to consult the forums.

6.2.1 is released, includes the fixes for the previous things you guys reported, plus more improvements for mafia, cartel and police jobs.

Would have uploaded it earlier but my terrible ISP decided to make my upload speeds tank.
 
Level 10
Joined
Mar 25, 2008
Messages
339
dont worry about delayed upload you being here working on it at all is great to have
I just did a little experiment, turns out when units die in Wc3 they are still technically "In The Game", ALL of them.
So for example if you kill every peasant in the game, and they all respawn, not only are the new units in the game but the dead ones are too, doubling the amount of "Peasants" in the game technically, only half are dead and invisible.

So I'm going to release a experimental 6.2.2 patch that will remove all non-hero units that are registered as dead every now and then, my only worry is this could have unintended consequences, i need to test it more myself first.
 
Level 10
Joined
Mar 25, 2008
Messages
339
I'm keeping patch 6.2.1 on the website until you guys try out 6.2.2, im curious if the unit cleanup every 12 minutes is too much for online games to handle, it does wipe quite a few assets suddenly.
give it a shot, tell me if it helps the selection bug at all, and how bad the lag spike is when the taxes trigger in the game (it piggybacks on the same timer).

Also give -selectionfix a try if you see the selection bug again.
But im hoping the unit cleanup is what we needed to fix it.

& can you get samuro out of his dojo anymore? try it :cool:
 
Level 6
Joined
Mar 25, 2018
Messages
210
bugs found in 6.2.1
golem of earth boss spawns multiple times
recyclables continue spawning if a player leaves game and the garbage truck is left out of parking spot
governor tech doesnt seem to unlock tech for other players, but unlocks for your self if u go to that job next

common from 6.2
selection bug is problematic right out of the gate, but seems to go away when there are 5 players left in the game, seems the more players the worse it gets
-debug and -fix do very little to help

will be playing 6.2.2 starting next game
 
Level 1
Joined
Mar 4, 2018
Messages
2
Dunno if this is intentional or not but a votekick in a 14+ player game 3 hours in passed against the host yet host was not kicked until he himself typed in "-kick red". despite 4/4 votes needed for the votekick passing.

Actual bug found was that when I took Governor after Mayor and signed off on everything a player who picked up a Marines asked me to sign off on his upgrades, which I had already done.

I really hope I'm tripping balls and that said host wasnt the mapmaker himself active in comments here, urging players in-lobby to hunt bugs and taking a relatively useless item as ninja'd loot then forcing the player who killed the boss on his own to tell him why he wanted the item, as if there's more needed than "I worked for it". Conversations on the map's jobs seemed to imply fun jobs deserve less viability while tedious grinds that are acknowledged as just that are encouraged through paying off. Creative methods to subvert that design philosophy in order to have more fun among the remaining players still ingame in a LOAP where after 5 hours of earnings on a 'fun' job as a average player who doesnt know the map gimmicks, the map has been swept and all events are done as you're able to afford a handful of helicopters said players have been throwing around/away all game were met with hostility and in order to enjoy the map more/at all I felt very reluctant to and did not give away any of the gimmicks I found.
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
bugs found in 6.2.1
golem of earth boss spawns multiple times
recyclables continue spawning if a player leaves game and the garbage truck is left out of parking spot
governor tech doesnt seem to unlock tech for other players, but unlocks for your self if u go to that job next

common from 6.2
selection bug is problematic right out of the gate, but seems to go away when there are 5 players left in the game, seems the more players the worse it gets
-debug and -fix do very little to help

will be playing 6.2.2 starting next game
I just fixed the recyclables.
As for the golem, what? theres two of them in your game, weird because the trigger to respawn him only goes off when he dies, meaning there should be no way to spawn two, does it multiply when you kill him?

Governor tech trigger looks right, weird.

Try turning off the camera refreshing with -camstop and see if that alleviates the selection bugs, the camera refreshes every 0.01 seconds to get the scrolling to stop resetting the height, i'm thinking it could be to blame for the selection issues, or maybe not.
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
Dunno if this is intentional or not but a votekick in a 14+ player game 3 hours in passed against the host yet host was not kicked until he himself typed in "-kick red". despite 4/4 votes needed for the votekick passing.

Actual bug found was that when I took Governor after Mayor and signed off on everything a player who picked up a Marines asked me to sign off on his upgrades, which I had already done.

I really hope I'm tripping balls and that said host wasnt the mapmaker himself active in comments here, urging players in-lobby to hunt bugs and taking a relatively useless item as ninja'd loot then forcing the player who killed the boss on his own to tell him why he wanted the item, as if there's more needed than "I worked for it". Conversations on the map's jobs seemed to imply fun jobs deserve less viability while tedious grinds that are acknowledged as just that are encouraged through paying off. Creative methods to subvert that design philosophy in order to have more fun among the remaining players still ingame in a LOAP where after 5 hours of earnings on a 'fun' job as a average player who doesnt know the map gimmicks, the map has been swept and all events are done as you're able to afford a handful of helicopters said players have been throwing around/away all game were met with hostility and in order to enjoy the map more/at all I felt very reluctant to and did not give away any of the gimmicks I found.
The kick didn't work?
Are you sure the player was actually red? with the addition of the color changing it could trick people.
(The Kick Commands are based on original colors and player positions, not changed colors)

Ill take a look at the code, it's hard to fix this one without testers.
 
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Ok, when you initiate a kick it must be finished within 5 minutes else the kick resets completely.
Ill buff it up to 8 minutes for the next patch.
I'm also adding in "-kick player #" (1-24, #12 is town and can't be kicked)

These changes will be in patch 6.2.3

Edit: I Noticed that players 1&2 had different code than 3-24, I'm changing players 1&2 code to match, this could have been the cause, I will attempt to test this on my own after I fix it but doing so without 4 literal people is impossible.
 
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Also give -selectionfix a try if you see the selection bug again. But im hoping the unit cleanup is what we needed to fix it.

will test selection issue with -selection fix tonight if fails will do the -camstop
will be doing at least 1 game of 6.2.2 after this post

Edit: I Noticed that players 1&2 had different code than 3-24, I'm changing players 1&2 code to match, this could have been the cause, I will attempt to test this on my own after I fix it but doing so without 4 literal people is impossible.
will test kick function of 6.2.3 on release

As for the golem, what? theres two of them in your game, weird because the trigger to respawn him only goes off when he dies, meaning there should be no way to spawn two, does it multiply when you kill him?
about the golems, one player said there was more than 1, but by the time i had arrived to see the location there was easily 7+ i couldnt get an exact count before death, they did report something about multiplication but i dont remember exactly

wish more people were willing to help post bugs, rather than bugs that bother them and keep quiet on exploits they prefer to abuse
 
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about the golems, one player said there was more than 1, but by the time i had arrived to see the location there was easily 7+ i couldnt get an exact count before death, they did report something about multiplication but i dont remember exactly
We are taking about the Golem of Earth boss in the top left of the map right?

I found his respawn code, it is no different than any other boss, just "he dies" wait 120 seconds "create new golem of earth"

Anyway I threw in an added condition of there being zero golem of earths alive on the entire map, I still have zero idea what could be causing that, i checked for duplicate codes, found none :eek: though the world editor has no finder, you have to manually do it.

-I also lowered the respawning of the Granite Golem trash mobs.

As for the -selectionfix im improving it in 6.2.3 to be more powerful, instead of fixing the selection every 8 seconds with auto-income i threw it into the camera fixer which triggers every 0.01 seconds, unless you disable the camera fixer.
 
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ya that boss, idk why it spawned so many was odd, careful with the tinker of the timers that can be the cause of the memory leak alone, a trigger firing 100 times a second, also be sure to play test the map at least once every major edit, theres lots of talk of game enders with the new delete system that was put in, havent gotten to test yet though
 
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ya that boss, idk why it spawned so many was odd, careful with the tinker of the timers that can be the cause of the memory leak alone, a trigger firing 100 times a second, also be sure to play test the map at least once every major edit, theres lots of talk of game enders with the new delete system that was put in, havent gotten to test yet though

it only deletes already dead non hero units.
it selects them on the condition of "Is Dead"

But in 6.2.3 i replaced it with "unit dies (unit isn't a hero) wait 40 seconds remove unit from the game"
It causes no lag, where as the other one did.

I can't think of any situation where removing a dead unit would break any systems, even the zombies spawn a new unit when killed, they don't "revive", all mob spawns literally create a new unit, not "respawn".
Mainly because there's no way to respawn a unit that i have seen, lol.
Before tinkering with this stuff I actually didn't know the game kept dead units "In the game" forever.
 
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6.2.2 Critical bug all town gets removed minus one walking human some time shortly after the first event. the cleanup script is seriously broken, game currently unplayable.

when testing map make sure to log into b.net and test the game one time online. game seems to work different from online play vs singleplayer play in offline.

6.2.2 was clearly not playtested at all before release
 
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6.2.3 is released, that map wipe bug is removed.
my own testing of my new unit cleaner in 6.2.3 seems to have zero issues, it triggers every single time a non hero unit dies in the game.

Off the top of my head I don't think any unit in the game "dies" and gets re-used other than Heroes.
So it should have zero negative impacts, let me know if you have increased lag from this change, I tested it via spawning 60 mobs per second and having them all die instantly, it was lagless for me, other than the visual animations of them all spawning and dyeing, but without my camera over that spot there was no related lag.

please delete patch 6.2.2 from your directory and never use it again.
 
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Do you guys get lag for the first minute after starting up the game online?
When i host it for myself I do, but i also have dialup quality internet, especially when it comes to uploads, and probably hosting.

Either way im going to try to improve the startup, like im going to get rid of the tip popups and throw them into a quest instead, that will be in the next patch
 
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ya that boss, idk why it spawned so many was odd, careful with the tinker of the timers that can be the cause of the memory leak alone, a trigger firing 100 times a second, also be sure to play test the map at least once every major edit, theres lots of talk of game enders with the new delete system that was put in, havent gotten to test yet though
I really need to find a better way to fix the cameras mouse scrolling where it dosn't have to trigger 100 times a minute.
But there's no way to develop a trigger based on usage of a players scroll button, i wish there was, or better yet just a better wc3 camera system in general.
 
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no i never get lag, pretty sure most standard computers dont, unless your ping is super high
is there even a problem with the camera's mouse scrolling?

6.2.3 bugs
arena didnt reset properly on death leaving a constant extra baddie, was fixed by leaving the arena since the trigger for the circle seems to clearn entire arena
blue red green lato tickets dont follow logical pattern for chance : prize ratio like the rest do
earth gollem boss in NW 2 were spawned at start

other bugs
do blackmsiths not charge money?
corrupted mother heart, left click to use does what?

game crashed when some one killed the lich, no error report

edit: i really hate emoticons appearing where they are not wanted, 1:2 x:y C:p <<<"C : P"
 
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no i never get lag, pretty sure most standard computers dont, unless your ping is super high
is there even a problem with the camera's mouse scrolling?

6.2.3 bugs
arena didnt reset properly on death leaving a constant extra baddie, was fixed by leaving the arena since the trigger for the circle seems to clearn entire arena
blue red green lato tickets dont follow logical pattern for chance : prize ratio like the rest do
earth gollem boss in NW 2 were spawned at start

other bugs
do blackmsiths not charge money?
corrupted mother heart, left click to use does what?

game crashed when some one killed the lich, no error report

edit: i really hate emoticons appearing where they are not wanted, 1:2 x:y C:p <<<"C : P"
Blacksmith isn't charging money for a complete item? Im going to look at the lich as soon as i get home, if i find a cause ill fix it and release a patch asap.
 
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Lich's spawn trigger was very messed up, Ill try to release 6.2.4 by monday night.
Most of the respawns in my game use simple "spawn at center of region" turns out this causes leaks, so im adding in tons of variables to fix that.
Hopefully by the time I fix them all it should seriously improve the late game performance.

Scrolling is an issue with the custom camera system, when you scroll without my fix it will just reset to default height that issue was present in loap power ultimate, its one of the first things I fixed in ascension.
 
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I just redesigned much of the arena system, so hopefully my new method will prevent issues going forward (im confident it will), now im going to clean up the leaks in that system, I just finished cleaning up like 2/3rds of the mob/boss respawning leaks in the game also.

The refund for blacksmith items must be misfiring, its intended to only give you a refund in the event you purchase an item without the required items, Ill have to go back through it.

The lottery scratchoff tickets seem to all be fine and uniform, are those two giving too many wins? Anyway I threw in a second random number generation, so every time you play it will actually roll random numbers twice before you get your result.

The corrupt mother natures heart just throws down blight, dosn't really do anything else, is it not working?
Ill put in a "Use:"
 
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I wanted to ask you guys, would you like it if I threw all of the starting tips into a quest, or would you rather have them display when the game begins to push it into the face of noobs?
They feel repetitive and annoying to me, but most of my testing takes place in the first minute of booting the map so my experience isn't normal.
 
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The lottery scratchoff tickets seem to all be fine and uniform, are those two giving too many wins? Anyway I threw in a second random number generation, so every time you play it will actually roll random numbers twice before you get your result.

if they are working all intentionally then the descriptions are off
for the blue red green tickets
they have increase in reward and increase in odds
while the rest give increase in reward but decrease in odds as i assume it should be

The corrupt mother natures heart just throws down blight, dosn't really do anything else, is it not working?
Ill put in a "Use:"

the item has no description of laying blight, also i dont think it actually works since i have test fired in random locations including trees, and nothing accoured

I wanted to ask you guys, would you like it if I threw all of the starting tips into a quest, or would you rather have them display when the game begins to push it into the face of noobs?
They feel repetitive and annoying to me, but most of my testing takes place in the first minute of booting the map so my experience isn't normal.

tips as a quest would be good to have for then it would always be available to go back and read
but having it at start is fine if u want both they are not in the way as they are now ( if looking for guys response dont take my word alone i dont speak behalf of anyone, this is all my personal observations )
also if all the testing is done in the first minute i hope all the spawn cheats are removed, last thing we need is some one digging up the triggers again and abusing said codes, havent seen this for many patches though
 
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if they are working all intentionally then the descriptions are off
for the blue red green tickets
they have increase in reward and increase in odds
while the rest give increase in reward but decrease in odds as i assume it should be



the item has no description of laying blight, also i dont think it actually works since i have test fired in random locations including trees, and nothing accoured



tips as a quest would be good to have for then it would always be available to go back and read
but having it at start is fine if u want both they are not in the way as they are now ( if looking for guys response dont take my word alone i dont speak behalf of anyone, this is all my personal observations )
also if all the testing is done in the first minute i hope all the spawn cheats are removed, last thing we need is some one digging up the triggers again and abusing said codes, haven't seen this for many patches though

I see.
I guess ill test the blight, if it doesn't work ill just remove the ability and use until i think of something better.
Theres no chance of things being used to cheat, i just spawn a hero when i need it and delete it when im done with the test, things like that.
If i ever forgot to remove one it would be pretty noticeable.
 
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I just rushed 6.2.4 out the door, im hoping the dozens of memory leaks I have patched alleviates that later game crashing issue, more leak fixes are on the way.

I didn't do anything with the tips in 6.2.4, I will in the next patch unless im forced to rush it out to repair a crashing issue, speaking of which the Lich crashing issue should be resolved, my own testing of it had no crashes.

Repairing the rest of the memory leaks is #1 on my agenda, followed by fixing the blacksmith item combination refund issue.
 
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first 6.2.4 run

-selectionfix made no difference best way to fix it is click on a doodad then click on shop and works fine

bug
some one gets a job, gets in vehicle and then leaves game, the next person who claims said job can unload hero from vehicle and get additional hero only works with preset vehicles at start of game since the original owner is the town
 
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first 6.2.4 run

-selectionfix made no difference best way to fix it is click on a doodad then click on shop and works fine

bug
some one gets a job, gets in vehicle and then leaves game, the next person who claims said job can unload hero from vehicle and get additional hero only works with preset vehicles at start of game since the original owner is the town

Turns out the town took control of all of his units when he leaves the game before the hero got deleted, swapped the two.
 
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When your selection bugs out are there a bunch of people killing things in the forest?
I'm starting to wonder if so many wait functions for mob re-spawns could be to blame
I'm going to try to prune some unnecessary ones just in case along with my leak fixing.
 
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no its as soon as the game starts clikcing on shops or the spell shops, the bug causes you to instantly deselect the shop and if you click it again you cant interact with it

maybe it cause the shops are owned by town and not nuetral?
no idea really but its there also it doesnt happen when theres 5 or less players
 
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no its as soon as the game starts clikcing on shops or the spell shops, the bug causes you to instantly deselect the shop and if you click it again you cant interact with it

maybe it cause the shops are owned by town and not nuetral?
no idea really but its there also it doesnt happen when theres 5 or less players
Does it ever happen with neutral passive shops?
 
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unknown i dont think there are any on the map, this is a bug that was common a while ago and i only ever see it on your map now days
 
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It'd be nice if there was some way to remove zombies and aliens from the map once triggered. Maybe a final research from Area 52 that can toggle them on and off? Not sure how aliens would work.

It'd also be nice if there was some way to make certain items unavailable or make secret heroes not as strong so that it's feasible to actually RP in the game and not just have one person PvEing while the whole lobby is supposed to be RPing instead.
 
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It'd be nice if there was some way to remove zombies and aliens from the map once triggered. Maybe a final research from Area 52 that can toggle them on and off? Not sure how aliens would work.

aliens can simply be killed off they wont respawn

zombies can be eradicated from the map via a z-blaster item with a hero from going through area 52 research, also anything with chemical type attacks will kill a zombie with out it reviving, dont feed the horde and make it bigger, containment is key
 
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unknown i dont think there are any on the map, this is a bug that was common a while ago and i only ever see it on your map now days
in 6.2.5 im converting most of the vendors in the town to passive instead of town.
I'm removing a ton of trigger waits from the game as i hear a unconfirmed rumor they cause desync issues, and im going to finish cleaning up the leaks.
Also im going to try to double down on ensuring that heros can't be retained when people leave.
Im going to try teleporting the hero and then deleting him, if that fails ill just have all vehicles owned by the leaving player die followed by his hero being deleted, if i have to.
 
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unknown i dont think there are any on the map, this is a bug that was common a while ago and i only ever see it on your map now days
Weird
I'm going to release 6.2.5, has some substantial changes in code already, im hoping it will have some sort of impact on the selection bug, oh and that hero car bug should be squashed completely.
It'd be nice if there was some way to remove zombies and aliens from the map once triggered. Maybe a final research from Area 52 that can toggle them on and off? Not sure how aliens would work.

It'd also be nice if there was some way to make certain items unavailable or make secret heroes not as strong so that it's feasible to actually RP in the game and not just have one person PvEing while the whole lobby is supposed to be RPing instead.
In a more recent version of the map zombies are much easier to fight, as any unit can kill them with a 10% chance, or you can get some dedicated units with 100% kill chances.

I am actually working on reducing the power of late game items and heros, its a very difficult process, would have been far easier if i had kept a spreadsheet of all of the items in the game :(
Unit Naming System 1.2 Maybe allow players to rename their units? *Shameless self promotion* If you need help just message me. Should work for GUI too ^^.
Potentially, I wonder if that would screw with unit-type based trigger conditions though, this is something I would consider after my to-do list is done.
 
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Could we add this into the game? It can be annoying to hear "OUR ALLY IS UNDER ATTACK" every minute on the minute from, say, the doctor's office.

Maybe add it as a command in case it's important (ie, if drug/mafia are cooperating and need to know if the cops are making a move on their partner)?

trythis-jpg.png


It's not some major glitch so it's no problem to wait, but still.
 
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nuetral buildings did not fix selection bug

however the increased fog of war made the city for interesting in my opinion

no idea how to fix the selection bug, im sure some one on hive remembers how to fix it
people still trying to easy farm doc and graveyard via turret? perhaps make it hero kill only like the chickens
 
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