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Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Level 4
Joined
Sep 6, 2020
Messages
29
Finally, finished the game

First screenshot is a bug where the Samurai King fought with the tree and was going to solo it.

Trees sort of hurt Drug Lord's income by blocking the druggy, especially if they are the first event, any chance you could fix that, like move the tree at druggy area somewhere else..

Other 3 screenshot showed me killing Moloch with my Ascended and 2 pets, nothing dropped so quite anticlimatic. Was thinking something was going to happen or something would drop but generally quite a fun game.

Moloch battle was meh, aside from my elephant dying and my bear almost dying, my 9 Ascended Guards were so strong they won't die

Perhaps add a bit more to Moloch, that would make him more fun

Also added the replay of the 5 hour long single player no cheat where I killed Moloch and cleared all the bosses in case anyone wants to see it (and have the patience)

Generally fun map
ok so I was going to look at the replay to find out but due to the map name being different it won't open the replay so I have to ask, how did you get the Ascended? I know it involves the soul rod and the pedestal in front of the Altar of Ascension and doing something with the Altar but that's it. Believe me I have been trying to unlock the Ascended for ages now so any help would be great.
 
Level 4
Joined
Apr 17, 2021
Messages
16
ok so I was going to look at the replay to find out but due to the map name being different it won't open the replay so I have to ask, how did you get the Ascended? I know it involves the soul rod and the pedestal in front of the Altar of Ascension and doing something with the Altar but that's it. Believe me I have been trying to unlock the Ascended for ages now so any help would be great.
You need to get the Rod of Creation (See my photos of my hero and pets holding onto staffs) that you can create while playing as Reaper only, with Reaper's Scythe, the item dropped from the Phoenix god (Think Flame of Phoenix), with soul rod given to the pedestal thing and bring them to Daethz behind the pedestal.

Become the Elemental hero thing and then go to the Altar of Ascended with the Rod of Creation and destroy it, you will become Ascended
 
Level 4
Joined
Sep 6, 2020
Messages
29
You need to get the Rod of Creation (See my photos of my hero and pets holding onto staffs) that you can create while playing as Reaper only, with Reaper's Scythe, the item dropped from the Phoenix god (Think Flame of Phoenix), with soul rod given to the pedestal thing and bring them to Daethz behind the pedestal.

Become the Elemental hero thing and then go to the Altar of Ascended with the Rod of Creation and destroy it, you will become Ascended
 
Level 4
Joined
Sep 6, 2020
Messages
29
AntiDenseMan if it wasn't weird I'd give you a hug right now because I have been looking for this answer forever and you actually gave me the full explanation! So I had pieces of the puzzle but I couldn't get them together. My friend I salute you!
 
Level 4
Joined
Jul 1, 2022
Messages
23
It's been a long while since i last followed this but i have a couple of questions.

1. I've checked through the patch notes and i don't see it but is the player supposed to get free upgrades every 5 minutes? I know Town is supposed to but i don't see it being mentioned that players do as well unless it's a bug

2. When was the property limit set to 1? I remember that we could get as many houses as we liked

3. It seems like a year has passed since the last update, what are you cooking daethz? I am both intrigued and scared that a patchnote with 100+ changes is going to get dumped

4. Speaking of updates, where can i get past versions of this map? I only found a couple elsewhere
 
Level 10
Joined
Mar 25, 2008
Messages
339
It's been a long while since i last followed this but i have a couple of questions.

1. I've checked through the patch notes and i don't see it but is the player supposed to get free upgrades every 5 minutes? I know Town is supposed to but i don't see it being mentioned that players do as well unless it's a bug

2. When was the property limit set to 1? I remember that we could get as many houses as we liked

3. It seems like a year has passed since the last update, what are you cooking daethz? I am both intrigued and scared that a patchnote with 100+ changes is going to get dumped

4. Speaking of updates, where can i get past versions of this map? I only found a couple elsewhere
Players do get a free upgrade every 5 minutes; it's to help prevent non-heros from becoming completely irrelevant even by midgame.
Property limit was recent, not sure when but I believe the governor can increase the limit to 2.

It might hurt people to say this but I haven't been working on the game. I kinda lost my drive to work on it for some time now.
There are several things I want to do still in my head, such as improve the boss drops late game, and perhaps a completely new respawn system for all forest mobs to improve game stabilization (so there isn't 500 different wait triggers running).

I believe every update ever might still be on epicwar if that site is still around.

But if anyone has suggestions for things to add to the game or change it would help give me motivation to get a update done.
-Any fun stuff in other loaps I can creatively replicate in my own way? :ogre_datass:
 
Level 4
Joined
Jul 1, 2022
Messages
23
But if anyone has suggestions for things to add to the game or change it would help give me motivation to get a update done.
Some things you could do:

1. Do you have any plans for the sea on the right side of the map? It's a little barren right now honestly. If not, you could do a sea ruin, something like Minecraft's Ocean Monument maybe? A massive Temple or something. Could be surrounded by ghost ships and sea monsters

2. A Kaiju Spawning Grounds, the navy kills these guys regularly but they have to come from somewhere no? Could combine it with idea 1

3. You could also connect the right sea with the left sea by expanding the map a bit and also have the ferry transport the player to the right sea as well

4. Scientists started an Alien Invasion, Bio-Lab started a Zombie Apoc. Let's have the big tech giant Ezco make AI Robots and have a AI uprising. Ezco can probably also research AI Robocops to help regular street/mall cops and when the uprising comes, they can become traitors or remain allies and fight off the insurgent AIs.

5. You can probably do something dragon-related as well. We have a player playing as a dog ascending to godhood, a dragon or 2 or 3 or 4 or 100 would not be out of place. If the forest to the north is getting crowded, you can probably add the dragons to the west side of the map in some kind of dragon nest and have a few dotted around the map.

6. If you have no idea what to do for the map to the south with all of that sea, you can probably expand it more towards the south and add an ice continent. can probably move some of the ice-related bosses down there or don't and instead put new enemies down there

7. Does the big, red, angry, "Shrine of Moloch" man in the north have to be the only final boss? You could add 3 more, 1 to the south of the map, 1 to the east, and 1 to the west. The player is likely to be an Ascended at this point, a god basically, why not have them face off the fallen evil gods/elderitch deities/primordial beings/chaos incarnates that are sealed in some shrine or temple in the 4 cardinal directions? It's definitely gonna take alot of map expanding (not sure if you want to do that) and a ton of tedious work. Yeaaaaa sorry, alot of my previous suggestions sorta lead up to this point.

8. Not sure if other people have suggested this or if you are already thinking of it too but is there any way for some of the mobs to get upgrades as well? Like the Templars for example. Given enough upgrades, they can lose to a bunch of a gang members that cost $150 each.

9. Also you asked if there is anything that other LOAP have that you can do, have you considered a zoo? You can add a Zookeeper job where you have to take care of the animals, catch exotic animals (a selection of hostile mobs) for money, and stop the occasional animal breakouts. On the note of animals getting loose, you can also add events where extremely dangerous zoo animals got loose and are terrorizing the city. You can kill them or if you're the zookeeper, recapture them (it's your job after all).

10. You can also have a prison. The police already have a jail system but you can have a prison warden job where you have to keep inmates in line, stop fights, riots, and breakouts. If a prisoner escapes, you lose money. Would also explain where exactly the prisoners in the random event came from.

11. You can probably also add in submarines as well if you find that idea appealing

12. We have a spell shop in the library, you could...add a mage tower or institute. Can probably also let the player create their own mage organization like you did with samurais and gangs.

Sorry for the large post and some potentially ridiculous ideas. But i'd argue that right now, this already went far beyond regular LOAP the moment a player can choose to play as dog, adopt another dog, become a fiery human skeleton archer, ascend to godhood while starting a samurai dojo.

Edit: Also the oil rig job has a bug or something. Basically, the oil tankers would get to the rig, get oil, and be stuck underneath the rig forever until manually controlled but they always get stuck again on the next trip. They usually work properly for a while before they start getting stuck.
 
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Level 10
Joined
Mar 25, 2008
Messages
339
Some things you could do:

1. Do you have any plans for the sea on the right side of the map? It's a little barren right now honestly. If not, you could do a sea ruin, something like Minecraft's Ocean Monument maybe? A massive Temple or something. Could be surrounded by ghost ships and sea monsters

2. A Kaiju Spawning Grounds, the navy kills these guys regularly but they have to come from somewhere no? Could combine it with idea 1

3. You could also connect the right sea with the left sea by expanding the map a bit and also have the ferry transport the player to the right sea as well

4. Scientists started an Alien Invasion, Bio-Lab started a Zombie Apoc. Let's have the big tech giant Ezco make AI Robots and have a AI uprising. Ezco can probably also research AI Robocops to help regular street/mall cops and when the uprising comes, they can become traitors or remain allies and fight off the insurgent AIs.

5. You can probably do something dragon-related as well. We have a player playing as a dog ascending to godhood, a dragon or 2 or 3 or 4 or 100 would not be out of place. If the forest to the north is getting crowded, you can probably add the dragons to the west side of the map in some kind of dragon nest and have a few dotted around the map.

6. If you have no idea what to do for the map to the south with all of that sea, you can probably expand it more towards the south and add an ice continent. can probably move some of the ice-related bosses down there or don't and instead put new enemies down there

7. Does the big, red, angry, "Shrine of Moloch" man in the north have to be the only final boss? You could add 3 more, 1 to the south of the map, 1 to the east, and 1 to the west. The player is likely to be an Ascended at this point, a god basically, why not have them face off the fallen evil gods/elderitch deities/primordial beings/chaos incarnates that are sealed in some shrine or temple in the 4 cardinal directions? It's definitely gonna take alot of map expanding (not sure if you want to do that) and a ton of tedious work. Yeaaaaa sorry, alot of my previous suggestions sorta lead up to this point.

8. Not sure if other people have suggested this or if you are already thinking of it too but is there any way for some of the mobs to get upgrades as well? Like the Templars for example. Given enough upgrades, they can lose to a bunch of a gang members that cost $150 each.

9. Also you asked if there is anything that other LOAP have that you can do, have you considered a zoo? You can add a Zookeeper job where you have to take care of the animals, catch exotic animals (a selection of hostile mobs) for money, and stop the occasional animal breakouts. On the note of animals getting loose, you can also add events where extremely dangerous zoo animals got loose and are terrorizing the city. You can kill them or if you're the zookeeper, recapture them (it's your job after all).

10. You can also have a prison. The police already have a jail system but you can have a prison warden job where you have to keep inmates in line, stop fights, riots, and breakouts. If a prisoner escapes, you lose money. Would also explain where exactly the prisoners in the random event came from.

11. You can probably also add in submarines as well if you find that idea appealing

12. We have a spell shop in the library, you could...add a mage tower or institute. Can probably also let the player create their own mage organization like you did with samurais and gangs.

Sorry for the large post and some potentially ridiculous ideas. But i'd argue that right now, this already went far beyond regular LOAP the moment a player can choose to play as dog, adopt another dog, become a fiery human skeleton archer, ascend to godhood while starting a samurai dojo.

Edit: Also the oil rig job has a bug or something. Basically, the oil tankers would get to the rig, get oil, and be stuck underneath the rig forever until manually controlled but they always get stuck again on the next trip. They usually work properly for a while before they start getting stuck.
Good suggestions.
I was considering having bosses slowly get upgrades, perhaps tying it into how many times they get respawned.

I don't think the jailing system is utilized enough for a prison system to work out.

I just released a tiny update patch 7.03, mainly I wanted to give moloch that extra item drop.
 
Level 4
Joined
Jul 1, 2022
Messages
23
Good suggestions.
I was considering having bosses slowly get upgrades, perhaps tying it into how many times they get respawned.

I don't think the jailing system is utilized enough for a prison system to work out.

I just released a tiny update patch 7.03, mainly I wanted to give moloch that extra item drop.
It is true that the jail system isn't really utilized. While the prison can be made to accommodate actual player heroes who can play the role of inmates, i was actually thinking the prison would use npcs.

Basically npc inmates spawn periodically and attack each other and the player would use some unit to stun or ensnare them to break up the fight. You can also make them attack the player as well. The overall concept is similar to the School Principal side job but you have to stop both npcs and both can't die.

There would also be npc inmates who sometimes spawn and try to make a run for it and the player would have to recapture them. These guys can fight the prison guards as they run away or try and sneak out with evasion, a short speed boost, or a very short wind walk ability. I'm basically taking a little inspiration from the Area 52 job where zombies try and break out

The prison riots would basically be both of these events happening together and on a larger scale. Let's say the fight break-up event spawns 2-3 inmates fighting each other and the breakout event spawns like 3 inmates trying to escape, a riot can triple those numbers and have them happen at the same time. So you would have to stop inmates from fighting each other, fighting you, and getting out. Ofc, the reward would be greater than usual because it would be so chaotic.

As for the npc inmates, you can go wild with their designs. We got cultists, gang members, the cartel, terrorists, and weird tentacle monsters and they can be the inmates (wait, tentacle monster inmates? when did this turn into The SCP Foundation? Actually that could be another idea, an SCP-like organization or something)

This is just my idea though. Not sure how easy it would be to implement these or how good it'll be
 
Level 1
Joined
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1
For some unknown reason map outright doesn't show up in any folder when I am trying to play it. I do have 1.36 version of WC3R, and pretty much baffled and idk what to do. (Can it be due of localization?)
 
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