Well I`ve always given you my suggestions. The biggest being a sort of incentive for players not to mass against eachother in the first five minutes, and to weaken the armies of the Defenders and especially the Bandits. Because every game I`ve played on it yet, that was what happened, and entire players would be defeated in the first few minutes and never get around to doing the side jobs. You said the bandits cant raid the city right away, but the roads leading straight into town say they can.
In short, the map is a five minute battle royale, not a LoaP varient.
I would also recoomend some sort of spawn trigger for the citizens so even after the undead and bandits roll though and slaughter everyone for the gold, there would still be citizens roaming around later on in the game.
And I don`t know if you fixed this in the new version or not, but in 1.06 the outcome of the horse race was always the same. I would say use random spawn locations at the starting line to help create a sense of unknown potential outcomes. That, and sometimes the player horse would just randomly die.
-VGsatomi