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Legendary Heroes 2.2fd

Submitted by Banti
This bundle is marked as approved. It works and satisfies the submission rules.
---------- User who uploaded map Presents ----------

Legendary Heroes(Single Player)
Created by Banti

Map Info:

+Choose 2 from 22 heroes
+Complete side quests and defeat Demon Lord
+New custom spells and abilities
+Most of the items stacks
+Pack Horse who can carry items for Heroes (to get him you need to complete main quest from Edgar)
+Storage for alchemy ingredients and crafting items inside the shops
+In game weather (fog and rain)
+Racial abilities like incorporeal creatures are hard to hit by normal attacks
+Custom music
+Custom models and icons
+New custom monsters and neutral critters
+Heroes can craft items, traps and throwing nets on crafting workbench
+Heroes can create potions on alchemy table
+Hotkeys for using abilities and skills
+Every Hero have special abilities for use additional to spells
+Heroes can make camps to restore hit and mana points
+Altars can revive and teleport Heroes
+Upgrades for Heroes in Alters
+Skipable cinematic by pressing Escape (recommended to wait 2 sec. before pressing due to numbers of triggers and jass systems)
+Maximum Heroes level is 14
+Custom UI
+changing difficulty by typing in console normal, hard or insane

Screenshots:

Screenshots

In Game Screenshots
1
[​IMG][/IMG]

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[​IMG]

3
[​IMG]

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[​IMG]

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6
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Change Log:
Version 2.2

Added:
  • new custom models and icons
  • add quests requirements description
  • improved main quest and some other side quests
  • increase maximum heroes level to 14
  • more side quests
  • hiding environment and some other dodats to preserve memory
  • new custom monsters
  • new custom neutral critters
  • new heroes
  • improved terrain and fog effect
  • improvement in stability by adding destructive hidder
  • triggers improvement to increase speed and stability
  • new models of towns
  • 2 enterable dungeons and custom music to them
  • enterable shops
  • heroes can make camps to restore hit and mana points
  • new crafting items
  • new permanent potion and exploding flask to make
  • new crafting ingredients
  • heroes can make traps and throwing nets on crafting workbench
  • some new heroes abilities
  • heroes can carry more items
  • change in heroes stats and specials

Removed:
  • some old Heroes
  • some models and icons

Fixed:
  • that starting heroes could be attacked and killed
  • late game lags due to numbers of destructive and dodats
  • balances in heroes abilities


Version 2.2a

Added:
  • skipable cinematic by pressing Escape
  • improved dialogs thanks to robizeratul
  • new spell Warcry for Dwarf Warrior with new icon
  • new spell Bestial Rage for Monster with new icon

Fixed:
  • circles of power are smaller
  • some hotkeys
  • reduce numbers of crafting ingredients and herbs
  • that Dwarf Warrior had 7 Lvl on start
  • possible issue when entering dungeons
  • hint in Find Eomer Quest
  • incorrect damages for some spells
  • info about boss duration for electro shock
  • incorrect information that Shadow Warrior had 3 ilusions on 4 Lvl

Changes:
  • Dwarf Warrior have Warcry instead of Axe Throw
  • to some fonts colors
  • Monster have Bestial Rage instead of Deep Wound
  • more info while loading map
  • more info for dark bolt and fire bolt
  • Dark Reaper have Cry of the Dead instead of Deep Wound
  • Dark Priest have Soul Burn instead of Darkbolt
  • Darkbolt can hit all enemies in straight line instead of dealing more damage
  • Archmage have Forked Lighting instead of Chromatic Orb
  • Sorceress have Chromatic Orb instead Frost Bolt
  • Ice Fury dealing damage and slows enemy units instead of just dealing damage
  • balances in damage for some spells
  • shorter duration of Impale on bosses
  • increase duration on bosses for Chromatic Orb and War Stomp
  • Spear of Darkness is more effective in levels
  • Demonic Book can't cast Soul Burn


Version 2.2b

Added:
  • Heroes skills and abilities can be checked when clicking on them
  • new icons and description about combat and skills when checking the Heroes
  • Witch Doctors which selling retrain tomes, traps and specialist items
  • Big Bang Vodoo scroll can be purchase
  • respawn of monsters in some areas after longer time
  • information in game about using alchemy workbanch and crafting workbench
  • Revive Quest which giving information how to choose the Heroes

Removed:
  • Heroes introduction hints

Fixed:
  • pathway in murloc's region so Vrykuls can't be avoided
  • that spiders could spawn from behind spider eggs
  • dialog in Bandit Lord Quest

Changes:
  • Warcry is not giving bonus to armor anymore but have increase damage
  • the Heroes with int/str/agi are moved to this same sides which makes choosing easier
  • Necromancer have dark ritual instead cripple


Version 2.2c

Added:
  • changing difficulty by typing hard, insane or normal in console
  • Heroes can get pack horse after complete main quest from Edgar
  • research upgrades for heroes in altars with new icons
  • new inventory system for heroes (Heroes can use 6 items instead of 4 but can carry maximum 12 items with new icons)

Fixed:
  • hotkey for using spear of darkness
  • probability to showing hints twice
  • not showing projective models for fire elementals on lower levels
  • resynchronize problems (waits change for countdown timers)
  • resynchronize problems with taking reward for quests (I used too many variable, I reduce the numbers and shorter triggers for better efficiency)
  • probability to take quest twice

Changes:
  • Heroes special abilities can be found in Special Actions and Abilities (where camping and taking quests)
  • improvements in triggers performance
  • Mage of the Phoenix Order have purge instead of Fire Magic Mastery
  • updated description for lycantrophy


Version 2.2co

Fixed:
  • hotkey for using bagback
  • delete spawning (countdown timers could make wrongs in quests, maybe in next version
    I will put spawning system in use)

Changes:
  • Units can hide quicker in the night using hide ability


Version 2.2d

Fixed:
  • that camera was zoom in when leaving elven blacksmith

Changes:
  • new icon for berserk
  • new icon and model for immolation
  • change model and icon for life drain
  • change model and icon for blizzard
  • new model for smite evil
  • dragon blood is no longer random
  • change model for warcry
  • change model for slow poison and spider lord paralyze poison
  • frost armor is called frost shield now. Also change model and icon for frost shield
  • change model for war stomp
  • dark reaper have dark souls instead of desoul
  • Lasher have whip strike instead fan of knives
  • Reduce time for spell spider coccons
  • new model for stun


Version 2.2e

Fixed:
  • lettering for Dark Souls
  • lettering for divine aid
  • wrong icon for berserk buff

Changes:
  • new model for scroll of protection and magic armor effect
  • Dark priest have storm of darkness instead of desoul with new models and icon
  • Archmage have tornado with new icon instead of implosion
  • change model for warcry buff
  • change model for divine aid buff
  • improved flooring in the shops


Version 2.2eo

Changes:
  • Necromancer have plague instead of cry of the dead
  • level requirements for tornado


Version 2.2f

Added:
  • new hero farstrider hunter
  • add information about boss duration for water elemetal bash
  • add in game information for necromancer's undeads: zombie, skeleton warrior, ghoul, and wraith

Fixed:
  • that portrait of the Heroes wasn't showing during the dialog with the witch
  • small corrections in dialogs and corrected dialogs with Edgar
  • paths blockers in some places (now you can sell items using pack horse without any problems in Riften)
  • incorrect showing levels for hotsile water elemental

Changes:
  • a little reduce minimum and maximum damage for Dryad and Arcane Archer
  • icon and model for monk mana shield
  • increase cooldown for acidbolt and increase duration on bosses
  • arcane archer have trueshot as ability instead of ensnare
  • icon for murgul blade poison
  • Cry of the dead cost 90 mana. last 25 instead 22 sec. but cooldown increase by 5 sec.
  • necromancer plague cost 90 mana instead 70 and increase cooldown by 5 sec.
  • reduce hostile water elementals stun time
  • icon of workers for pack horse and information of wisps for Pack Horses
  • summoned higher levels water elemental can stun bosses for short time
  • that camera will move to the shops for entering and leaving shops for normal units


Version 2.2fa

Added:
  • in game information about undeads for giant skeleton warrior(desoul) and spirits of vengeance
  • rays of light for druids location and for some other locations
  • in game info for leather armor that can be used to create studded armor and armor of bestial strength
  • add exclamation mark next to samantha for troll prisoner quest

Fixed:
  • hotkey for pierce strike(strider)
  • some path blockers
  • that was posiible to talk to samantha thorough the cage and her movements after dialog
  • that was impossible to make armor of bestial strength(bear pelt is not required anymore)
  • description for dragon blood
  • remove decaying animation for dark blade model to fix graphical anomalies
  • incorrect name of incorporeal (it was eternal) for wraith(necromancer)
  • incorrect name of in game snare model
  • incorrect name for pierce strike(strider)
  • making path through the forest after destroying boxes in bandits camp
  • fonts in some dialogs

Changes:
  • Leather armor is required for armor of bestial strength instead of leather
  • reduce duration of lycantrophy in higher levels
  • description for hero armor and heavy armor
  • Only dwarf warrior starts with spell damage reduction and rest of the Heroes don't
  • alchemy and crafting workbench does not uncover map
  • increase cooldown for throwing nets
  • increase cooldown and duration for ensnare(strider) and web(spider lord)
  • pack horse can carry 8 more items
  • more detail description about using backpack
  • description for lycantrophy


Version 2.2fc

Added:
  • green lights next to the herbs to more easily find them

Fixed:
  • description for buff Magic shackles
  • some letters in abilities
  • that starting location, dungeons and shops were uncover on the map
  • that some of the cameras in the shops were center the view
  • that one of the custom models was doing echo
  • that some cameras before entering the elven shops were still zooming(now it should be fix)
  • reduce in map size by deleting some custom music(it should fix the problem that Iove_toto88 mention)
  • description of poison gland

Changes:
  • Elementals have reduce attack range to close range
  • model and icon for Arcane Archer
  • model and icon for Necromancer
  • increase duration of incineration on bosses for firebolt spell on 3 and 4 level
  • reduce time of incineration for fire elemental firebolt spell and add info about duration on bosses
  • add animation when Fire Elemental is casting firebolt
  • change default command buttons icons for custom one
  • change backpack icon
  • time frame model
  • change loading screen
  • change preview screen
  • balancing in crushing wave (water elemental spell)
  • default spell casting area art


Version 2.2fd

Added:
  • introducing spirit points
  • info about spirit points
  • info when the heroes receive spirit points
  • the heroes can buy spirit points from witch doctor
  • more upgrades in Altars
  • altars can cast more spells

Fixed:
  • level balancing in spirit wolfs

Changes:
  • forked lighting icon
  • chain lighting icon
  • fireball icon
  • mana burn icon
  • entangling roots icon
  • evasion icon
  • dwarf bash icon
  • tranquility icon
  • healing wave icon
  • animate dead icon
  • icon and model for soul burn
  • change effect model for animate dead and raise undead warrior
  • reviving the Heroes costs spirit points instead of gold
  • witch doctors are in the towns instead of outside the towns
  • some of upgrades in altars are improved
  • talisman of the wild and wand of oracle can't summon furbold


Credits:
Thanks to
Dialogs:
  • robizeratul for dialogs corrections

Models:
  • kitabatake
  • crl
  • ironmaiden
  • Freezer
  • Tranquil
  • Daelin
  • nGy
  • JetFangInferno
  • Kuhneghetz
  • Battle Cry
  • Illidan(Evil)X
  • Vortigon
  • -Grendel
  • Frankster
  • AndrewOverload519
  • Deolrin
  • Sellenisko
  • Sin'dorei300
  • Kuhneghetz
  • WhiteDeath
  • HammerFist132
  • -Grendel
  • Kuhneghetz

Icons:
  • crazyrussian
  • Sg0D
  • kola
  • NFWar
  • L_Lawliet
  • Freezer
  • Mobilize
  • KelThuzad
  • Peekay
  • Illidan(Evil)X
  • -BerZeKeR-
  • kola
  • -Grendel
  • AndrewOverload519
  • Deolrin
  • Dan van Ohllus & Mr.Goblin
  • 67chrome
  • Apheraz Lucent
  • NFWar
  • Blizzard Entertainment
  • Dentothor
  • JollyD
  • -Grendel
  • genin32

Systems:
  • the witcher
  • Zwiebelchen
  • IcemanBo



Author's notes:

I spend some time doing my map and I appreciate feedback. When I missed someone for credits, send me a message and I will update.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Legendary Heroes, Rpg, Orpg, Banti
Contents

Legendary Heroes 2.2fd (Map)

Reviews
Moderator
[img][c]Orcnet[c]22:28, 19th Nov 2013700 [img] Legendary Heroes (Tested Version Last Updated: 21st Oct 2013) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. Kibougamine

    Kibougamine

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    Wow,i'm glad you improved this map,the problem is you gotta fix the grammar,and the circle of power for the hero selection is too large,make it smaller.
    Overall pretty good,it would be a great map if you fix it again.
    (Or something like that)
     
  2. Banti

    Banti

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    With grammar will be problem but I can send all my dialog or put them into pastebin if someone wants to help. Then I can make proper changes in grammar. Sorry about the dwarf, I've done mistake with his level. I was testing him and I forget to change his level back to 1. I change size of Circle of powers and you right. They looks much better when they smaller. I think maybe I can reduce numbers of herbs by 4 each. Right now heroes can do 14 potions and acid flasks from them.
     
    Last edited: Aug 3, 2014
  3. nguyenvuky

    nguyenvuky

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    Just a question, I played this map on War3 patch 1.26a and it keeps crashing while loading the map. So anyone got the same problem or it's only me? :-/
     
  4. Banti

    Banti

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    Tested and is working fine. Try to put to a different game folder like maps/scenario or maps/FrozenThrone/scenario , maybe that can help. I will update my map with new fixes but I need to improve my grammar. Here is the link to my game dialogs in pastebin: http://www.hiveworkshop.com/forums/pastebin.php?id=cj12tl
     
    Last edited: Aug 8, 2014
  5. robizeratul

    robizeratul

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    I will help you with the grammar. I'm not the best in the world but I can make it much better.
    I ask only for one thing in return,that you make the cinematics skipable. I love your map but after a while it got really annoying. I wanted to play it again with different heroes but didn't because of this.

    Send me a PM with the dialog if you agree
     
  6. Banti

    Banti

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    Sorry somehow description of the map was gone. I try to do new one when I find some time.
     
    Last edited: Aug 8, 2014
  7. Banti

    Banti

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    New version is ready. Any suggestions what else I can do to improve my map?
     
  8. robizeratul

    robizeratul

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    I will look over the dialogue when I have time. And I will write a full review then.

    Until then I have some (small) suggestions

    1) at the beginning when I click a hero show me all of his skills. It makes it easier to choose and you can remove the hero intros
    2)put the int/str/agi heroes each in one corner, that makes choosing easier
    3) Put the choosing circle closer, it has happened a few times when I choose a hero by mistake.

    Will come back with more soon
     
  9. Banti

    Banti

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    Sounds good, I will start to work on them. Also I change dwarf warrior's warcry to give only bonus to damage. At the moment give armor bonus as well, which makes it similar to cry of the dead spell.
     
    Last edited: Aug 31, 2014
  10. Sxar

    Sxar

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    I success your map last night as mage elemental x paladin. It's really simple and cool. Have some bugs you must fix, like the spawn of a creature in front of the limit will spawn it behind the limit. The workbank need an explain about how to use, and must try the respawn of enemys after 1 or 2 days of death. Check again the walkthrought in murloc's zone is a hole so you can pass the pirates without fight them. Final battle was really cool XD but silvermoon's warrior are a lol waste XD thank you and keep working on it! o/
     
  11. robizeratul

    robizeratul

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    with every slow change the map is getting better and better. I can't play it because my computer doesn't work..but here are some suggestions:

    1)inventory system. I don't like it, there's so much clicking to be done! If you want to play fair and sell every shitty item you get(rings etc) you spend hours just clicking and moving to town...
    here what I would like to see: make a wisp ( or give an option to buy a different model). Basically an invulnerable worker that has max movement speed and can carry stuff. This way heroes can have 6 items instead of 4...

    2) difficulty. I find the game to easy sometimes. I would like the option for a greater challenge. Just make a global buff that increases dmg/armor/attackspeed and hp.

    3) A house. I don't know what to do with all that gold. Would be nice to have a house that has some buffs. Some basic attackspeed/armor/dmg/movement speed etc upgrades would be cool. Same, just make a global aura for the passives.

    hope this helps and thanks for the great map :)
     
  12. Banti

    Banti

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    Soon I will release new version. I wait till I do all of the fixes
     
  13. Banti

    Banti

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    I upload new version of my map. I think I done all correction. I wait for more feedback and suggestions about improvements my map.
     
    Last edited: Sep 9, 2014
  14. robizeratul

    robizeratul

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    nice update! Hope I will have time to play it soon. I still remember playing the first version of your map more than a year ago, it's changed a lot!

    You are really good at mapmaking, I will give your more feedback once I finally can play it trough. If you wish to start a new map my offer still stands. Even if we don't do it together I hope you will keep making maps (and improving this one) in the future, very few people still make quality maps...
     
  15. Banti

    Banti

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    Sorry, spawning system was doing wrongs in quests. I had to delete it. Also I correct hotkey for backpack. Maybe in next version, I will import spawning system
     
  16. Imago_

    Imago_

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    Hey Banti,

    I like your really enjoyed your map! Especially the fact that you control 2 heroes.
    The items are also well done!(Good balancing)

    Here are some suggestions to improve the player experience:

    - You could shape up the terrain a little bit
    - I dont think that this map needs a creep respawn system
    - When I played the map the last time I had some bugs with accepting/finishing quest (But you said you fixed that, so I will try it again)
    - Using basic abilites is a bit lame in my opinion. At least change the special effects!!
    - The map is very big and it take a lot of time to finish it
    - Would be very cool if this map would be for multiple players
    - Had a bug with the camera after leaving a house (blacksmith) in the elven city. (The camera was zoomed in)

    All in all I can say that your map is well done! Keep up the good work, mate!
     
  17. Banti

    Banti

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    Thank you, I try to do my best. I fix camera in next version and I check what I can do with abilities. I don't think, I can improve more my terrain without someones help. It looks looks better than my old one. Your terrain in Dark Times looks amazing :thumbs_up: and don't think I could do something like it.
     
  18. Darkpuj

    Darkpuj

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    I have the Demonic Skull Pendant from the Orc Warlord but i don't know how to use it , how to open the gate.I used double ~Q~ from the both character`s inventory, i even it droped it on the ground and then use double ~Q~ but , still the gate won`t open. What i have to do ?

    I never found the Dark Ore - where can i find it ?
    And ,I found only 1 Dragon Blood on the map.
     
  19. Banti

    Banti

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    You need to have two pendants in the inventory at this same time to open demonic gate (one from orc warchief and other from the witch) and press 2xQ. Dragon blood is random from red drakes (in next version I put permanent 2). Dark ore can be purchase from Elven Merchant in Silvermoon.
     
    Last edited: Sep 13, 2014
  20. Banti

    Banti

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    Soon I will upload new version. Too bad, I can't do multiboard. I hit op-limit and it will not show kill score properly. I asked on forum but they can't help me as well.
     
    Last edited: Sep 13, 2014