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Legendary Heroes 2.2fd

Submitted by Banti
This bundle is marked as approved. It works and satisfies the submission rules.
---------- User who uploaded map Presents ----------

Legendary Heroes(Single Player)
Created by Banti

Map Info:

+Choose 2 from 22 heroes
+Complete side quests and defeat Demon Lord
+New custom spells and abilities
+Most of the items stacks
+Pack Horse who can carry items for Heroes (to get him you need to complete main quest from Edgar)
+Storage for alchemy ingredients and crafting items inside the shops
+In game weather (fog and rain)
+Racial abilities like incorporeal creatures are hard to hit by normal attacks
+Custom music
+Custom models and icons
+New custom monsters and neutral critters
+Heroes can craft items, traps and throwing nets on crafting workbench
+Heroes can create potions on alchemy table
+Hotkeys for using abilities and skills
+Every Hero have special abilities for use additional to spells
+Heroes can make camps to restore hit and mana points
+Altars can revive and teleport Heroes
+Upgrades for Heroes in Alters
+Skipable cinematic by pressing Escape (recommended to wait 2 sec. before pressing due to numbers of triggers and jass systems)
+Maximum Heroes level is 14
+Custom UI
+changing difficulty by typing in console normal, hard or insane

Screenshots:

Screenshots

In Game Screenshots
1
[​IMG][/IMG]

2
[​IMG]

3
[​IMG]

4
[​IMG]

5
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6
[​IMG]

7
[​IMG]


Change Log:
Version 2.2

Added:
  • new custom models and icons
  • add quests requirements description
  • improved main quest and some other side quests
  • increase maximum heroes level to 14
  • more side quests
  • hiding environment and some other dodats to preserve memory
  • new custom monsters
  • new custom neutral critters
  • new heroes
  • improved terrain and fog effect
  • improvement in stability by adding destructive hidder
  • triggers improvement to increase speed and stability
  • new models of towns
  • 2 enterable dungeons and custom music to them
  • enterable shops
  • heroes can make camps to restore hit and mana points
  • new crafting items
  • new permanent potion and exploding flask to make
  • new crafting ingredients
  • heroes can make traps and throwing nets on crafting workbench
  • some new heroes abilities
  • heroes can carry more items
  • change in heroes stats and specials

Removed:
  • some old Heroes
  • some models and icons

Fixed:
  • that starting heroes could be attacked and killed
  • late game lags due to numbers of destructive and dodats
  • balances in heroes abilities


Version 2.2a

Added:
  • skipable cinematic by pressing Escape
  • improved dialogs thanks to robizeratul
  • new spell Warcry for Dwarf Warrior with new icon
  • new spell Bestial Rage for Monster with new icon

Fixed:
  • circles of power are smaller
  • some hotkeys
  • reduce numbers of crafting ingredients and herbs
  • that Dwarf Warrior had 7 Lvl on start
  • possible issue when entering dungeons
  • hint in Find Eomer Quest
  • incorrect damages for some spells
  • info about boss duration for electro shock
  • incorrect information that Shadow Warrior had 3 ilusions on 4 Lvl

Changes:
  • Dwarf Warrior have Warcry instead of Axe Throw
  • to some fonts colors
  • Monster have Bestial Rage instead of Deep Wound
  • more info while loading map
  • more info for dark bolt and fire bolt
  • Dark Reaper have Cry of the Dead instead of Deep Wound
  • Dark Priest have Soul Burn instead of Darkbolt
  • Darkbolt can hit all enemies in straight line instead of dealing more damage
  • Archmage have Forked Lighting instead of Chromatic Orb
  • Sorceress have Chromatic Orb instead Frost Bolt
  • Ice Fury dealing damage and slows enemy units instead of just dealing damage
  • balances in damage for some spells
  • shorter duration of Impale on bosses
  • increase duration on bosses for Chromatic Orb and War Stomp
  • Spear of Darkness is more effective in levels
  • Demonic Book can't cast Soul Burn


Version 2.2b

Added:
  • Heroes skills and abilities can be checked when clicking on them
  • new icons and description about combat and skills when checking the Heroes
  • Witch Doctors which selling retrain tomes, traps and specialist items
  • Big Bang Vodoo scroll can be purchase
  • respawn of monsters in some areas after longer time
  • information in game about using alchemy workbanch and crafting workbench
  • Revive Quest which giving information how to choose the Heroes

Removed:
  • Heroes introduction hints

Fixed:
  • pathway in murloc's region so Vrykuls can't be avoided
  • that spiders could spawn from behind spider eggs
  • dialog in Bandit Lord Quest

Changes:
  • Warcry is not giving bonus to armor anymore but have increase damage
  • the Heroes with int/str/agi are moved to this same sides which makes choosing easier
  • Necromancer have dark ritual instead cripple


Version 2.2c

Added:
  • changing difficulty by typing hard, insane or normal in console
  • Heroes can get pack horse after complete main quest from Edgar
  • research upgrades for heroes in altars with new icons
  • new inventory system for heroes (Heroes can use 6 items instead of 4 but can carry maximum 12 items with new icons)

Fixed:
  • hotkey for using spear of darkness
  • probability to showing hints twice
  • not showing projective models for fire elementals on lower levels
  • resynchronize problems (waits change for countdown timers)
  • resynchronize problems with taking reward for quests (I used too many variable, I reduce the numbers and shorter triggers for better efficiency)
  • probability to take quest twice

Changes:
  • Heroes special abilities can be found in Special Actions and Abilities (where camping and taking quests)
  • improvements in triggers performance
  • Mage of the Phoenix Order have purge instead of Fire Magic Mastery
  • updated description for lycantrophy


Version 2.2co

Fixed:
  • hotkey for using bagback
  • delete spawning (countdown timers could make wrongs in quests, maybe in next version
    I will put spawning system in use)

Changes:
  • Units can hide quicker in the night using hide ability


Version 2.2d

Fixed:
  • that camera was zoom in when leaving elven blacksmith

Changes:
  • new icon for berserk
  • new icon and model for immolation
  • change model and icon for life drain
  • change model and icon for blizzard
  • new model for smite evil
  • dragon blood is no longer random
  • change model for warcry
  • change model for slow poison and spider lord paralyze poison
  • frost armor is called frost shield now. Also change model and icon for frost shield
  • change model for war stomp
  • dark reaper have dark souls instead of desoul
  • Lasher have whip strike instead fan of knives
  • Reduce time for spell spider coccons
  • new model for stun


Version 2.2e

Fixed:
  • lettering for Dark Souls
  • lettering for divine aid
  • wrong icon for berserk buff

Changes:
  • new model for scroll of protection and magic armor effect
  • Dark priest have storm of darkness instead of desoul with new models and icon
  • Archmage have tornado with new icon instead of implosion
  • change model for warcry buff
  • change model for divine aid buff
  • improved flooring in the shops


Version 2.2eo

Changes:
  • Necromancer have plague instead of cry of the dead
  • level requirements for tornado


Version 2.2f

Added:
  • new hero farstrider hunter
  • add information about boss duration for water elemetal bash
  • add in game information for necromancer's undeads: zombie, skeleton warrior, ghoul, and wraith

Fixed:
  • that portrait of the Heroes wasn't showing during the dialog with the witch
  • small corrections in dialogs and corrected dialogs with Edgar
  • paths blockers in some places (now you can sell items using pack horse without any problems in Riften)
  • incorrect showing levels for hotsile water elemental

Changes:
  • a little reduce minimum and maximum damage for Dryad and Arcane Archer
  • icon and model for monk mana shield
  • increase cooldown for acidbolt and increase duration on bosses
  • arcane archer have trueshot as ability instead of ensnare
  • icon for murgul blade poison
  • Cry of the dead cost 90 mana. last 25 instead 22 sec. but cooldown increase by 5 sec.
  • necromancer plague cost 90 mana instead 70 and increase cooldown by 5 sec.
  • reduce hostile water elementals stun time
  • icon of workers for pack horse and information of wisps for Pack Horses
  • summoned higher levels water elemental can stun bosses for short time
  • that camera will move to the shops for entering and leaving shops for normal units


Version 2.2fa

Added:
  • in game information about undeads for giant skeleton warrior(desoul) and spirits of vengeance
  • rays of light for druids location and for some other locations
  • in game info for leather armor that can be used to create studded armor and armor of bestial strength
  • add exclamation mark next to samantha for troll prisoner quest

Fixed:
  • hotkey for pierce strike(strider)
  • some path blockers
  • that was posiible to talk to samantha thorough the cage and her movements after dialog
  • that was impossible to make armor of bestial strength(bear pelt is not required anymore)
  • description for dragon blood
  • remove decaying animation for dark blade model to fix graphical anomalies
  • incorrect name of incorporeal (it was eternal) for wraith(necromancer)
  • incorrect name of in game snare model
  • incorrect name for pierce strike(strider)
  • making path through the forest after destroying boxes in bandits camp
  • fonts in some dialogs

Changes:
  • Leather armor is required for armor of bestial strength instead of leather
  • reduce duration of lycantrophy in higher levels
  • description for hero armor and heavy armor
  • Only dwarf warrior starts with spell damage reduction and rest of the Heroes don't
  • alchemy and crafting workbench does not uncover map
  • increase cooldown for throwing nets
  • increase cooldown and duration for ensnare(strider) and web(spider lord)
  • pack horse can carry 8 more items
  • more detail description about using backpack
  • description for lycantrophy


Version 2.2fc

Added:
  • green lights next to the herbs to more easily find them

Fixed:
  • description for buff Magic shackles
  • some letters in abilities
  • that starting location, dungeons and shops were uncover on the map
  • that some of the cameras in the shops were center the view
  • that one of the custom models was doing echo
  • that some cameras before entering the elven shops were still zooming(now it should be fix)
  • reduce in map size by deleting some custom music(it should fix the problem that Iove_toto88 mention)
  • description of poison gland

Changes:
  • Elementals have reduce attack range to close range
  • model and icon for Arcane Archer
  • model and icon for Necromancer
  • increase duration of incineration on bosses for firebolt spell on 3 and 4 level
  • reduce time of incineration for fire elemental firebolt spell and add info about duration on bosses
  • add animation when Fire Elemental is casting firebolt
  • change default command buttons icons for custom one
  • change backpack icon
  • time frame model
  • change loading screen
  • change preview screen
  • balancing in crushing wave (water elemental spell)
  • default spell casting area art


Version 2.2fd

Added:
  • introducing spirit points
  • info about spirit points
  • info when the heroes receive spirit points
  • the heroes can buy spirit points from witch doctor
  • more upgrades in Altars
  • altars can cast more spells

Fixed:
  • level balancing in spirit wolfs

Changes:
  • forked lighting icon
  • chain lighting icon
  • fireball icon
  • mana burn icon
  • entangling roots icon
  • evasion icon
  • dwarf bash icon
  • tranquility icon
  • healing wave icon
  • animate dead icon
  • icon and model for soul burn
  • change effect model for animate dead and raise undead warrior
  • reviving the Heroes costs spirit points instead of gold
  • witch doctors are in the towns instead of outside the towns
  • some of upgrades in altars are improved
  • talisman of the wild and wand of oracle can't summon furbold


Credits:
Thanks to
Dialogs:
  • robizeratul for dialogs corrections

Models:
  • kitabatake
  • crl
  • ironmaiden
  • Freezer
  • Tranquil
  • Daelin
  • nGy
  • JetFangInferno
  • Kuhneghetz
  • Battle Cry
  • Illidan(Evil)X
  • Vortigon
  • -Grendel
  • Frankster
  • AndrewOverload519
  • Deolrin
  • Sellenisko
  • Sin'dorei300
  • Kuhneghetz
  • WhiteDeath
  • HammerFist132
  • -Grendel
  • Kuhneghetz

Icons:
  • crazyrussian
  • Sg0D
  • kola
  • NFWar
  • L_Lawliet
  • Freezer
  • Mobilize
  • KelThuzad
  • Peekay
  • Illidan(Evil)X
  • -BerZeKeR-
  • kola
  • -Grendel
  • AndrewOverload519
  • Deolrin
  • Dan van Ohllus & Mr.Goblin
  • 67chrome
  • Apheraz Lucent
  • NFWar
  • Blizzard Entertainment
  • Dentothor
  • JollyD
  • -Grendel
  • genin32

Systems:
  • the witcher
  • Zwiebelchen
  • IcemanBo



Author's notes:

I spend some time doing my map and I appreciate feedback. When I missed someone for credits, send me a message and I will update.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Legendary Heroes, Rpg, Orpg, Banti
Contents

Legendary Heroes 2.2fd (Map)

Reviews
Moderator
[img][c]Orcnet[c]22:28, 19th Nov 2013700 [img] Legendary Heroes (Tested Version Last Updated: 21st Oct 2013) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 22:28, 19th Nov 2013


    [​IMG]
    Legendary Heroes (Tested Version Last Updated: 21st Oct 2013)

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


    Overview:

    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Even though the game needs improvements, its quite considerable but somehow it would be great if you can directly teleport the chosen hero when activated by the revive ability on a nearby town or so because of this I can attack and kill the display heroes on the starting location which is bad."

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Terrain needs work, it looks very monotone, in your current map version making I hope you can make up a better terrain by adding doodads, fog effects and more."

    Management

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Overall map can be useful."

    Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 8/15 77% C
    [/QUOTE]
     
  2. Legal_Ease

    Legal_Ease

    Joined:
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    Please explain.
     
  3. Banti

    Banti

    Joined:
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    Krzyniu is me. This mean Banti. I am sorry I upload my map first time, I never done this before and I don't know how to change it
     
  4. Orcnet

    Orcnet

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    Map approved, see moderator comment on top.
     
  5. esra01

    esra01

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    Well when i see your map at hive the picture looks promising
    so i went to DL and try it
    and here some suggestion :D
    1. the first cinematic looks weird because of the wisp can you change it to a mage trying to summon someone? rather than a wisp saying I need to revive some heroes
    2. When i start i absolutely dont know what to do i just got released from the hero selection stuff and i spawned in front of the town and nothing happens not even a villager saying wow a hero to save us all
    3. Its kinda weird about the terrain and stuff at the city the building placement so weird and the tanning at the crafting section cant be used because it was blocked by the box and crafting table
    4.I noticed that all of the heroes have the same stats change it pls
    5.the quest system kinda weird and how the bandit that spawn in the village can you just made the bandit ransack the town rather than sitting on the corner?
    6.The wilderness is just like u randomly placing monsters and stuff there and the doodad too u too much spamming doodad at the side of the path ( like the flowers and mushrooms ) and make the path wider pls
    7. Some Grammar error and how the dialog goes. the knight that give you the quest to kill the bandit lord sounds like not a knight or captain make him speak like one
     
  6. Tratios

    Tratios

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    I think the Paladin's level six ability should be "Divine Aid" or something, not "Divide Help"
     
  7. Banti

    Banti

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    1. Yes that's good Idea
    2. I was trying to make free ORPG, when you don't have to go straight away into Main Quest but you are right I need to connect main plot better
    3. Yes terrain needs some work but I need some help from someone better then me. Crafting is working and tested, its blocked on purpose. When you click on tanning rack you see what you need to put on the table. I know is not working like skymir but is okay
    4. They have small difference in stats but you right they need better one
    5. that's a good idea
    6. I try to change that
    7. I am sorry for my grammar, I will correct that as much I can
    Yes Divide Aid sounds much better. Also I change allready holy light for smite evil in next release
    Thank you for feedback
     
    Last edited: Nov 26, 2013
  8. Brachyceran

    Brachyceran

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    Is it only me that doesnt see any hotkey for heroes' skills in the map? If its not can you please improve it because I think its kind of very hard to play this, or any RPG/ORPG maps without hotkeys (thinking of fighting monsters with the mouse clicking on skills)
    Btw if you can improve that, Im sure I will give you 4 or 5 if its good because I cant play it now! Im always into RPG/ORPG!
     
  9. Banti

    Banti

    Joined:
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    Q- take quest,W- first spell,E- second spell,R- third spell ,F- fourth spell
    D- hero ability. Num 1 and Num 2 is for switching between item slots. I will putted information about them next to abilities and spells in next release. I change some things allready but I want to release my next version of the map when I done major changes so I am happy from feedback and suggestions how to improve something.
     
    Last edited: Nov 27, 2013
  10. Banti

    Banti

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    I am planning to do big improvements but It will take longer time for release next version. Does someone have any more suggestion how to change something or what need to be corrected?
     
    Last edited: Dec 26, 2013
  11. Rimecaller

    Rimecaller

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    I Totally agree. If you need help with grammar use the internet. Also, on any other map use high level vocabulary to make it unique (ex. instead of Destroy target use Evaporate target). On the main thing nice map like esra01 said create wider paths. another suggestions- make all heroes faster all heroes are super slow!
    Any thing else kinda good keep up the good work :infl_thumbs_up:
     
  12. robizeratul

    robizeratul

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    I liked this map very much! needs some work but it's really great. Why not make it 2 players??
     
  13. Banti

    Banti

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    I add future changelog and screens to map info. 2 players sounds like good idea but my map size is quite large. I don't think it would work so fast on the internet
     
    Last edited: Jan 19, 2014
  14. Flutterguy

    Flutterguy

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    Feedback

    The experience requirements seem to go up by a lot each time; like often all the experience you've gotten up to that point you need to get 2/3 of that again (or possibly more) just for one more level. Tone that down some? Makes the game seem even slower.
    Also If you won't make entangling roots last at least 3 seconds on bosses at the very least tell us it only lasts 1 second on bosses/minibosses when we're viewing what heroes to pick. I would have picked a different hero had i known; particularly with it only doing 5 damage per second (which is plenty with it's extended duration and usefulness vs normal creatures but a wasted skill vs bosses)

    Also some more shops in first town would be nice; or maybe some more hidden along the way with gear or ingredients/componets for crafting.
     
  15. Banti

    Banti

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    Thank you for feedback Flutterguy. I add info about duration spells on bosses and I make them last longer. Also I increase maximum level to 14. I will upload my improve map when will be ready. It will have many improvements and it looks far better after I improved terrain.
     
  16. Banti

    Banti

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    I updated my map with latest version. Thank you for all your feedbacks and I am waiting for new one so I can make new improvements.
     
    Last edited: Aug 2, 2014
  17. robizeratul

    robizeratul

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    it's been more than half a year since I played but I'm glad you updated it. This isn't the most amazing map ever and there's a lot you can do to improve it, but I really liked still
     
  18. Don-Para-

    Don-Para-

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    I think that the map has good design and was pretty fun for a bit, but personally for me the game was too slow, it would have taken like 8 hours for me to finish the whole thing. Also, I think there were too many herbs. Maybe you should have made them variables rather than physical items to handle. Finally I think you need more custom content, like custom spells and custom items etc. But the biggest problem is the game is too slow.
     
  19. kovilenko

    kovilenko

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    dwarf hero starts fom lvl 7