...we drank deeply of the Master's bounty, with each sip knowing blood and glory unlike anything we'd ever imagined. Under the leadership of my puppet Warchief, Blackhand, we would be one mind, one Horde, one fist to crush the feeble creatures who might deny our power. Their blood would grease the engine of war.
Azeroth was a verdant world, yearning to be conquered. When our blades thirsted for blood, they were sated in human flesh. But there was something else – a hidden relic, a forgotten power that twisted even my own considerable faculties. I projected myself into the mind of the wizard, the one who had cleared the way for the Dark Portal, scouring its contents.
Suddenly, there was a vision. For one brief moment, all was clear. And then – Darkness.
Rondstat Presents
Legacy of the Master
Months have passed since the human kingdom of Stormwind fell to the orcish Horde. With the few human survivors fled to the north, the orcs have had free reign of the continent. Gul'dan, master of the Shadow Council, has just begun to stir from the depths of a months-long coma. Zuluhed, the last shaman in service of the Horde, seeks a powerful weapon to re-prove his worth. And Doomhammer, the Horde's new Warchief, looks grimly to the future, as the gears of war shift yet again.
A Blizzard-style orc campaign. Experience the Second War from the perspective of the Horde's greatest heroes.
Based on Tides of Darkness by Aaron Rosenberg
Features
A character-driven campaign based on official Warcraft lore
Modified tech trees inspired by WCII and WoW
Gameplay variety - melee, puzzles, escort missions, dungeon crawls, boss fights and more
Moral choices that determine your tech, units, and spells*
Hidden puzzle chapters and secret endings*
Experience the story from the enemy perspective in human mode*
*coming in future versions
Levels
Prologue: Draenor*
Overture: Legacy of the Master* cinematic
Chapter 1: Burning Gorge
Chapter 2: Redridge
Chapter 3: Thandol Valley
Interlude: The Founding of the Alliance* cinematic
Chapter 4: Hillsbrad
Chapter 5: Darrowmere
Chapter 6: Quel'Thalas
Chapter 7: Alterac Mountains
Interlude: Tides of Darkness* cinematic
Chapter 8: Broken Isles*
Chapter 9: Blackrock Spire
Chapter 10: The Black Morass
Epilogue: Undercity*
*coming in future versions
Screenshots
Burning Gorge
Redridge
Thandol Valley
Hillsbrad
Darrowmere
Quel'Thalas
Alterac Mountains
Broken Isles
Blackrock Spire
The Black Morass
Credits
Misc
Unit Models
Doodad Models
FX Models
Skins
Buttons
Spells and Triggers
Based on
Tides of Darkness by Aaron Rosenberg &
Warcraft II by Blizzard Entertainment
Inspired by
The campaigns of Tomoraider & OutsiderXE
Additional Buttons and Models by Blizzard
AndrewOverload519
Female Human Mage
apaka
Zul'Jin
Aquis
Villager Man
CloudWolf
Galen Trollbane
Sir Valiant
Dan van Ohllus & Cavman
Eversong Lynx
dickxunder
ZodiacWarrior
Direfury
Gnoll Grotto
frostwolf
Shaman
HerrDave
Bishop Hero
Himperion
Farstrider Hunter
JoySoy
Legendary Paladin
Kael Theron
Wild Dwarf Berserker
Ket
WC2 Church
Kitabatake
Crossbowman
Kwaliti
Deathwing
MatiS
High Elf Sanctuary
Dragonhawk Aviary
MassiveMaster
Peasant House
Mc !
FireElemental
Mister X
OldElf
Mr.Goblin, Deolrin, & Pyramidhe@d
Alleria
Gryphon Rider
Knight
Paladin
Death Knight
Warlock
Nasrudin
Watcher
Norinrad
Goblin Day Laborer
PROXY
Deathknight
Radagast
DwarfCavalry
gruntSpearThrower
Ramza
Imp5
RightField
woodelfship
Sellenisko
DragonmawRider
Shyrony
SpiritDragonMissile
SINISTERX
Draenei Pack
supertoinkz
Altar of some sorts
takakenji
OgreWarlock
Tarrasque
Retributer
Tauer
Durotan
Anduin Lothar
Blackhand
OrgrimDoomhammer
Tenebrae
RPG High Elf
Tranquil
King
Healing Well
Ujimasa Hojo
Gryphon King
Mountain King (opt)
Blackhand (Raider)
Shipyard (Elf)
Camp (Gnoll)
Guldan (opt)
Arcane Castle
Deathcom3s
Tree Variation 1
Direfury
Hero Warrior
Epimetheus
TribalDaggers
Fingolfin
Halo Tree Dead
Wooden Gate
Happy Tauren
Pine Models
Destructable Plant
MatiS
Sunken Ruins Tower
Mc !
Death Woods
Magma Cracks
Nasrudin
Animated Plants
Olofmoleman
Naboo Pack
oGre_
Ruins Pack
Rondo
Garage
Wandering Soul
Scarecrow(2)
Whitehorn
cylinder-tower
Blood Raven
Plank Shield
Buckler
Born2Modificate
Cloud
DarkEvil
LionSong
Deolrin
Black Glow
General Frank
Orb of Light
Happy Tauren
Lava
ILH
Star Sphere
iNfraNe
Water Plane
JesusHipster
SoulArmor
JetFangInferno
Holy Armor
BloodBreathDamage
Kitabatake
Power Orb
Kuhneghetz
Hammer Bros. Missile
Retribution
Mc !
Light
Stormsphere
Whirlpool
nGy
DarknessBomb
Power
Red Harvest
RetroSexual
Stone Shield
sc_freak
Eerie Fog
Sunchips
InfernalDestroyer
UgoUgo
ShadowAssault
Vortigon
Dark Orb
WILL THE ALMIGHTY
NuclearExplosion
67chrome
DraeneiHuntress
Wizard
BloodElfAssassin
Apheraz Lucent
DragonMistress
FrIkY
HeroFarseer
Kwaliti
The King
L_Lawliet
MountainGiant
Mr.Goblin
Old Dwarf Hunter
Sweet Oblivion
Veteran Paladin
Tenebis
BlackKnight(mounted)
67chrome
rpgHero
amargaard
HellImp
Apheraz Lucent
DragonMistress
BLazeKraze
RequiemofSouls
Deon
TimeSpell
dickxunder
ZodiacWarrior
Eagle XI
Chapel
Elainiel
MagicalHammer
graystuff111
VillagerMaleGrey
Grendel
EliteShaman
hao00
Lion
JollyD
DemonForgedAtlas
KelThuzad
Charge
Kuhneghetz
WeredragonRed
Mr.Goblin
FireMace
Knight
Paladin
Warlock
Death Knight
Gryphon Rider
Alleria
Catapult
NFWar
FelOrcOutRider
PlateArmor
GarroshHellscream
sigelang
KilroggDeadEye
Nerzhul
SpiritBear
Sin'dorei300
Lust
RagnarFlamebeard
The Panda
Critical Strike
UgoUgo
HumanFaceU
XenoStalker
Deathwing
Archangel678
Ice Shatter
Bribe
GUI Damage Detection
Marsal
Fade Step
BerzekeR
Holy Blessing
KILLICIDE
Spreading Plague
Mainy
Thunderwrath
Weep
Unit Indexer
Notes
Changelog
Known Issues
Development Comments
[2017-08-11] Version 0.6 DEMO uploaded
Special thanks to everyone who has been able to catch bugs - it's a tremendous help!
General
- Dominate Mind doesn't apply 'necrosis' debuff on transforming units
- 'Execute' doesn't work on all maps
- Cutscenes may not work correctly if heroes are loaded on transports when they start
- 'Devour' ability doesn't work correctly for dragonriders
- Warlord's Pyre uses wrong tooltip
- Campaign shows 19 levels. Only 9 are playable (possibly 10)
- No Chapter 8 (yet!)
Chapter 1
- Load screen shows incorrect name for level
Chapter 2
- Spamming 'reset' on Earth puzzle can break the maze, cause too much debris to spawn
- Zuluhed cannot complete Wind Puzzle if he already has a full inventory when starting
- Projectile launch and impact points incorrect on Alexstrasza
Chapter 3
- Bandit Bounty quest sometimes doesn't count first tent, may not be able to be completed
- Pathing issues between blue and red base
- Kurdran can fly into inaccessible terrain, making it impossible to complete Grim Battle quest
Chapter 4
- Durnholde and Dun Garok AI pathing issues - AI tries to target player across the water
- Leaking sound artifact (crashing noise) at the center of the map
- Firing Squad scene bugs out if any player units are nearby
- Cages continue to be pinged after they're destroyed
- Burning Blade deserters give vision of illusions
Chapter 5
Chapter 6
- Rod of Pain can't target whelps - taming quest can't be completed
Chapter 7
- Peasant-built units show wrong requirements/dependencies
Chapter 9
- No completion condition on caravan quest
Chapter 10
- AI pathing issues (enemy attackers tend to get lost)
This is the demo version of my campaign, Legacy of the Master.
Currently missing in this version are:
- Chapter card graphics
- Music
- Unique hero voices
- Alternate builds
As well as
- Level 8: Broken Isles
- Prologue (this will allow selection of alternate units, abilities, and hero builds)
- Epilogue (this will include credits and unlocking human mode)
- Cinematics
- 2-4 bonus 'hidden' levels, including an alternate ending
This campaign draws directly from the novel Tides of Darkness, as well as Warcraft II, Warcraft Chronicle vol. II, & World of Warcraft. I have tried to stay fairly close to canon, but I have compressed certain events and conglomerated certain characters for the sake of story. Most notably, I've diminished the roles of Rend and Maim in favor of developing Zuluhed as a character.
I plan on updating when I can.
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