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Legacy of the Master



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...we drank deeply of the Master's bounty, with each sip knowing blood and glory unlike anything we'd ever imagined. Under the leadership of my puppet Warchief, Blackhand, we would be one mind, one Horde, one fist to crush the feeble creatures who might deny our power. Their blood would grease the engine of war.

Azeroth was a verdant world, yearning to be conquered. When our blades thirsted for blood, they were sated in human flesh. But there was something else – a hidden relic, a forgotten power that twisted even my own considerable faculties. I projected myself into the mind of the wizard, the one who had cleared the way for the Dark Portal, scouring its contents.

Suddenly, there was a vision. For one brief moment, all was clear. And then – Darkness.




Rondstat Presents

Legacy of the Master

Months have passed since the human kingdom of Stormwind fell to the orcish Horde. With the few human survivors fled to the north, the orcs have had free reign of the continent. Gul'dan, master of the Shadow Council, has just begun to stir from the depths of a months-long coma. Zuluhed, the last shaman in service of the Horde, seeks a powerful weapon to re-prove his worth. And Doomhammer, the Horde's new Warchief, looks grimly to the future, as the gears of war shift yet again.

A Blizzard-style orc campaign. Experience the Second War from the perspective of the Horde's greatest heroes.

Based on Tides of Darkness by Aaron Rosenberg




Features


A character-driven campaign based on official Warcraft lore

Modified tech trees inspired by WCII and WoW

Gameplay variety - melee, puzzles, escort missions, dungeon crawls, boss fights and more

Moral choices that determine your tech, units, and spells*

Hidden puzzle chapters and secret endings*

Experience the story from the enemy perspective in human mode*





*coming in future versions



Levels


Prologue: Draenor*

Overture: Legacy of the Master* cinematic

Chapter 1: Burning Gorge

Chapter 2: Redridge

Chapter 3: Thandol Valley

Interlude: The Founding of the Alliance* cinematic

Chapter 4: Hillsbrad

Chapter 5: Darrowmere

Chapter 6: Quel'Thalas

Chapter 7: Alterac Mountains

Interlude: Tides of Darkness* cinematic

Chapter 8: Broken Isles*

Chapter 9: Blackrock Spire


Chapter 10: The Black Morass

Epilogue: Undercity*




*coming in future versions



Screenshots


Burning Gorge

Redridge

Thandol Valley

Hillsbrad

Darrowmere

Quel'Thalas

Alterac Mountains

Broken Isles

Blackrock Spire

The Black Morass


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Credits


Misc

Unit Models

Doodad Models

FX Models

Skins

Buttons

Spells and Triggers


Based on
Tides of Darkness by Aaron Rosenberg &
Warcraft II by Blizzard Entertainment

Inspired by
The campaigns of Tomoraider & OutsiderXE

Additional Buttons and Models by Blizzard

AndrewOverload519
Female Human Mage

apaka
Zul'Jin

Aquis
Villager Man

CloudWolf
Galen Trollbane
Sir Valiant

Dan van Ohllus & Cavman
Eversong Lynx

dickxunder
ZodiacWarrior

Direfury
Gnoll Grotto

frostwolf
Shaman

HerrDave
Bishop Hero

Himperion
Farstrider Hunter

JoySoy
Legendary Paladin

Kael Theron
Wild Dwarf Berserker

Ket
WC2 Church

Kitabatake
Crossbowman

Kwaliti
Deathwing

MatiS
High Elf Sanctuary
Dragonhawk Aviary

MassiveMaster
Peasant House

Mc !
FireElemental

Mister X
OldElf

Mr.Goblin, Deolrin, & Pyramidhe@d
Alleria
Gryphon Rider
Knight
Paladin
Death Knight
Warlock

Nasrudin
Watcher

Norinrad
Goblin Day Laborer

PROXY
Deathknight

Radagast
DwarfCavalry
gruntSpearThrower

Ramza
Imp5

RightField
woodelfship

Sellenisko
DragonmawRider

Shyrony
SpiritDragonMissile

SINISTERX
Draenei Pack

supertoinkz
Altar of some sorts

takakenji
OgreWarlock

Tarrasque
Retributer

Tauer
Durotan
Anduin Lothar
Blackhand
OrgrimDoomhammer

Tenebrae
RPG High Elf

Tranquil
King
Healing Well

Ujimasa Hojo
Gryphon King
Mountain King (opt)
Blackhand (Raider)
Shipyard (Elf)
Camp (Gnoll)
Guldan (opt)
Arcane Castle


Deathcom3s
Tree Variation 1

Direfury
Hero Warrior

Epimetheus
TribalDaggers

Fingolfin
Halo Tree Dead
Wooden Gate

Happy Tauren
Pine Models
Destructable Plant

MatiS
Sunken Ruins Tower

Mc !
Death Woods
Magma Cracks

Nasrudin
Animated Plants

Olofmoleman
Naboo Pack

oGre_
Ruins Pack

Rondo
Garage

Wandering Soul
Scarecrow(2)

Whitehorn
cylinder-tower

Blood Raven
Plank Shield
Buckler

Born2Modificate
Cloud

DarkEvil
LionSong

Deolrin
Black Glow

General Frank
Orb of Light

Happy Tauren
Lava

ILH
Star Sphere

iNfraNe
Water Plane

JesusHipster
SoulArmor

JetFangInferno
Holy Armor
BloodBreathDamage

Kitabatake
Power Orb

Kuhneghetz
Hammer Bros. Missile
Retribution

Mc !
Light
Stormsphere
Whirlpool

nGy
DarknessBomb

Power
Red Harvest

RetroSexual
Stone Shield

sc_freak
Eerie Fog

Sunchips
InfernalDestroyer

UgoUgo
ShadowAssault

Vortigon
Dark Orb

WILL THE ALMIGHTY
NuclearExplosion

67chrome
DraeneiHuntress
Wizard
BloodElfAssassin

Apheraz Lucent
DragonMistress

FrIkY
HeroFarseer

Kwaliti
The King

L_Lawliet
MountainGiant

Mr.Goblin
Old Dwarf Hunter

Sweet Oblivion
Veteran Paladin

Tenebis
BlackKnight(mounted)

67chrome
rpgHero

amargaard
HellImp

Apheraz Lucent
DragonMistress

BLazeKraze
RequiemofSouls

Deon
TimeSpell

dickxunder
ZodiacWarrior

Eagle XI
Chapel

Elainiel
MagicalHammer

graystuff111
VillagerMaleGrey

Grendel
EliteShaman

hao00
Lion

JollyD
DemonForgedAtlas

KelThuzad
Charge

Kuhneghetz
WeredragonRed

Mr.Goblin
FireMace
Knight
Paladin
Warlock
Death Knight
Gryphon Rider
Alleria
Catapult

NFWar
FelOrcOutRider
PlateArmor
GarroshHellscream

sigelang
KilroggDeadEye
Nerzhul
SpiritBear

Sin'dorei300
Lust
RagnarFlamebeard

The Panda
Critical Strike

UgoUgo
HumanFaceU

XenoStalker
Deathwing

Archangel678
Ice Shatter

Bribe
GUI Damage Detection

Marsal
Fade Step

BerzekeR
Holy Blessing

KILLICIDE
Spreading Plague

Mainy
Thunderwrath

Weep
Unit Indexer



Notes


Changelog

Known Issues

Development Comments


[2017-08-11] Version 0.6 DEMO uploaded


Special thanks to everyone who has been able to catch bugs - it's a tremendous help!


General
  • Dominate Mind doesn't apply 'necrosis' debuff on transforming units
  • 'Execute' doesn't work on all maps
  • Cutscenes may not work correctly if heroes are loaded on transports when they start
  • 'Devour' ability doesn't work correctly for dragonriders
  • Warlord's Pyre uses wrong tooltip
  • Campaign shows 19 levels. Only 9 are playable (possibly 10)
  • No Chapter 8 (yet!)
Chapter 1
  • Load screen shows incorrect name for level
Chapter 2
  • Spamming 'reset' on Earth puzzle can break the maze, cause too much debris to spawn
  • Zuluhed cannot complete Wind Puzzle if he already has a full inventory when starting
  • Projectile launch and impact points incorrect on Alexstrasza
Chapter 3
  • Bandit Bounty quest sometimes doesn't count first tent, may not be able to be completed
  • Pathing issues between blue and red base
  • Kurdran can fly into inaccessible terrain, making it impossible to complete Grim Battle quest
Chapter 4
  • Durnholde and Dun Garok AI pathing issues - AI tries to target player across the water
  • Leaking sound artifact (crashing noise) at the center of the map
  • Firing Squad scene bugs out if any player units are nearby
  • Cages continue to be pinged after they're destroyed
  • Burning Blade deserters give vision of illusions
Chapter 5

Chapter 6

  • Rod of Pain can't target whelps - taming quest can't be completed
Chapter 7
  • Peasant-built units show wrong requirements/dependencies
Chapter 9
  • No completion condition on caravan quest
Chapter 10
  • AI pathing issues (enemy attackers tend to get lost)


This is the demo version of my campaign, Legacy of the Master.

Currently missing in this version are:

  • Chapter card graphics
  • Music
  • Unique hero voices
  • Alternate builds

As well as
  • Level 8: Broken Isles
  • Prologue (this will allow selection of alternate units, abilities, and hero builds)
  • Epilogue (this will include credits and unlocking human mode)
  • Cinematics
  • 2-4 bonus 'hidden' levels, including an alternate ending
This campaign draws directly from the novel Tides of Darkness, as well as Warcraft II, Warcraft Chronicle vol. II, & World of Warcraft. I have tried to stay fairly close to canon, but I have compressed certain events and conglomerated certain characters for the sake of story. Most notably, I've diminished the roles of Rend and Maim in favor of developing Zuluhed as a character.

I plan on updating when I can.





Contents

Legacy of the Master (Campaign)

Reviews
Morris
You did a great job in terrain, doodads and custom models and excellent description. Chapter 1: Banshees have true sight but they do not detect invisible units. The lava is visible throughout the map, even in unexplored areas. Needs more healing...
deepstrasz
chap8 not yet made :( Overall, a really neat experience with its flaws. This is what we need, not the wave of RoC & TfT rehashes which lingers for at least a year. Approved. ========================================== Always check/recheck the...
Level 19
Joined
Dec 15, 2021
Messages
302
It's really a shame that this will never be finished and polished. Every map that I've played has a lot of effort put into it and interesting ideas... but every time the execution makes it frustrating/unfun.
I just gave up in the 5th map where you're chasing militia in every corner of a tightly spaced city without map visibility while being bombarded by towers you're not supposed to attack... and if you don't do that, as it's supposedly optional, your base gets attacked. And the puzzle after that means fighting warcraft allied AI more than enemies, while you're being bombarded from the sea so it's hard to understand what is happening.

There is potential for a great campaign here but as it is, I wouldn't recommend unless you're tolerant with frustration and don't mind reloading a lot.

(+) presentation : custom models, terraining, cutscenes
(+) new spells are interesting and balanced
(+) story : good adaptation of a known plot

(-) gameplay is frustrating because the pathfinding is even more busted than usual and is by far the worst enemy
(-) some puzzle are too long/ poorly explained
(-) not finished
(-) cutscenes can't be skipped
 
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