- Joined
- Feb 11, 2018
- Messages
- 3
They don't need to put 2x as much work in. It's a case of working smarter, not harder. Lots of my problems with the campaign are actually stuff which required more work to include than they would to leave out- for instance, superfluous quests, large map sizes, weird variety in creep camps etc. There's also a lot of stuff which I think is a nice addition, but I would trade it off for better gameplay (lots of the extra building and unit designs, etc). I don't think it would actually take longer. It would probably take shorter, since you know what not to include as well as what to include. And planning and testing doesn't generally take nearly as much time as the building of the map itself.
The original campaign doesn't really have that much in the way of story either. I'm just pointing out that it's a possible draw that it could have done better than the original, but didn't.
A big challenge with non-professional and indie projects is that you don't have as many resources as an official team. A triple A game can out-manpower another game by tossing money at the problem and it will probably be successful. Other projects don't have that luxury. That means that the actual concept and originality are critical, because if you try to replicate something that already exists and was made with more resources than you have, your creation is just going to be a worse version of it. That's sort of what happened here. Warseeker has tried to out-manpower Blizzard alone rather than trying to do something original, and it suffers hard for it. I'll admit my original post was a bit abrasive. Mostly I just feel like this map had so much potential and so much work put into it, and yet I couldn't enjoy it, and that disappoints me.
Your criticism of my criticism (????) is fair enough. I mostly just posted it because I was frustrated and wanted to get it off my chest. I do still think the points are valid though and stand by them, even if the tone came off the wrong way.
The original campaign doesn't really have that much in the way of story either. I'm just pointing out that it's a possible draw that it could have done better than the original, but didn't.
A big challenge with non-professional and indie projects is that you don't have as many resources as an official team. A triple A game can out-manpower another game by tossing money at the problem and it will probably be successful. Other projects don't have that luxury. That means that the actual concept and originality are critical, because if you try to replicate something that already exists and was made with more resources than you have, your creation is just going to be a worse version of it. That's sort of what happened here. Warseeker has tried to out-manpower Blizzard alone rather than trying to do something original, and it suffers hard for it. I'll admit my original post was a bit abrasive. Mostly I just feel like this map had so much potential and so much work put into it, and yet I couldn't enjoy it, and that disappoints me.
Your criticism of my criticism (????) is fair enough. I mostly just posted it because I was frustrated and wanted to get it off my chest. I do still think the points are valid though and stand by them, even if the tone came off the wrong way.