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Legacy of Lordaeron v2.6.2

Submitted by Warseeker
This bundle is marked as approved. It works and satisfies the submission rules.
Warseeker Presents

Legacy of Lordaeron
v 2.6.2

A Forsaken Campaign


Legacy of Lordaeron is a custom singleplayer RPG campaign inspired by the Founding of Durotar campaign and World of Warcraft. The gameplay is basically an adventuring and questing style, levelling and unraveling the story. The object of this campaign is to complete quests while developing your heroes' abilities just like in the Founding of Durotar.

Important : Due to the new features implied in this campaign, this campaign will no longer work on any earlier versions of the game below patch 1.29.2. You can download the latest patch of Warcraft 3 via Battle.net or via the Warcraft 3 Launcher. (Requires CD-Keys)
You can, however, download an old version of the campaign which is compatible with patch 1.27a here. (This version will not receive anymore updates)


Note : The Transition among the campaign maps will not work if the filename of this campaign is too long.


______________________________________________

Features

- Transition Among Campaign Maps.
- A storyline inspired by World of Warcraft : Cataclysm.
- 6 Character Classes.
- Variable Difficulty Level.
- New Custom Units, Items, Abilities and sounds.
___________________________________________________

Story

Following the death of the Lich King. Sylvanas Windrunner, The Queen of the Forsaken, alongside with her Forsaken army started to take far more aggressive stance in their battle against the remnants of the Scarlet Crusade, the Scourge and the Alliance as they attempt to conquer Lordaeron as their own...
_____________________________________________________

Missions

Act One : Rise of the Forsaken
Act Two : Road to Supremacy
Act Three : Conquest of Gilneas

______________________________________________________

Change Log

Change Log
Version 1.0
Version 1.0
Released

Version 1.1
- Fixed bug in Blackthorn Bandits Quest, the Block Path of Trees is now passable.
- Fixed bug in Odd Vision Quest, the Block Path of Trees in now passable.
- Fellson's Healing Spray Ability has been replaced by Elixir of Death..

Version 1.2
- Fixed some dialogue mistakes.

Version 1.3
- bugs fixes and small changes.
- Reduced the campaign file size.
- Blackthorn Bandits Quest is now accessible without requirement of finishing "Aiding the Forsakens" Quest.
- Added a Creep Respawn in Sub-Maps.

Version 1.4
- Fixed small bugs all over.

Version 1.5
Major Changes :
- Transition System : The Transition system works now with multiboards, before stepping into a new zone, a dialogue will ask you either you want/or not to access that zone.
- Fixed a bug which prevent Creep Respawn from working after the Transition.
- The Quest "Slay the Orcs" has now a different feature, You're no longer required to destroy ALL bases. All you have to do now is simply killing the enemy heroes.
- Added 2 more class to play : Death Knight - Hunter
- Fixed a small bug in "Missing Ingredients" quest.
- An improvement in the quests, cinematics description.
- A little bit change of the story.

Version 1.6
1.6a : - Added a Drop Item System
- Added two more class to play : Rogue - Warrior
- I made the cinematics transmission a little bit longer.
1.6b : - Changed the Hunter's model.
- Some changes in the DK and Mage skills.
- Fixes in the description and transmissions.
- You are now to able to train Val'kyr in Slay the Orcs quest.

Version 1.7
- Major bug fixes and maintenance.
- Fixed two cinematic bugs in Alterac Ruins map.

Version 2.0
Version 2.0
Released Act Two and Three.

Version 2.1
Act One : - Fixed a bug in the Necrolyte's Quest. Black Dragon Claw and Eye of Shadow are now visible.
- Replaced Faranell in the Secret Mission (the underground cave) with Nathanos instead.
- Fixed the Death Knight's Ebon Might ability: It increases the damage by percent instead of a specified number, also this ability affect the DK only.
- Replaced the Hunter's Black Arrows ability with Poison Arrows.
- Replaced the Mage's Meteor Strike ability with Fire Bolt.
- Changed a bit the story of the Blackthorn's bandits.
- Small bug fixes and changes all over the maps of this act.
- Stash in now available in every map, including the sub-maps.
Act Two : - Reworked on all the maps of this act and added 3 new maps.
- Removed the Broken Isles and Den of the Warlock map.
- Replaced Galen's Death Pact ability with Inner Rage.
- Increased the Neutral Hostile units' damage, health and armor.
Act Three : - Map 1 : Changed the design and gameplay style of this map.
- Map 2 : Increased a little bit the Worgen battleships' damage and health.
- Map 3 : The fight with Genn Greymane goes on three bosses instead of fighting him individually.
- Increased the Worgen units' damage and health.
- Removed Ivar Bloodfang and Lord Vincent Godfrey from this map.

Version 2.2
- Bug fixes and balance improvement.
- Replaced the Rebel Orcs in Alterac Ruins with Crushridge Ogres.
- Changed the storyline of Act Three to make it similar to WoW : Cataclysm.
- Changed the model of Herod.

Version 2.3
- Added a Specialization Selection for each class.
- Reduced the damage of Kill Shot to 750 at level 2.
- Merphist no longer cost food.

Version 2.4
- Update the campaign to patch 1.29.2
- Added a new sub-map : Scholomance
- Bug fixes and general improvements
- You are now able to customize your Character's name in the menu selection.
- Added a new optional quest in Silverpine Forest.
- Changed the quest : Crushridge Ogres from main quest to optional.
- Fixed the Scarlet Monastery bug on patch 1.29. The quest should work fine now.
- Changed Merphist's Mana Burn ability.
- Changed Faranell's model.
- Galen is no longer a controlable/obtainable hero in this act. Instead you will get Grimthos. Grimthos is bonus hero that you can obtain as a fourth hero after compeleting his quest, just like Merphist in Act One.
- Revamped the Battle for Andorhal and added 2 Scourge bases.
- Changed the Bloodfang Lieutenant's model.
- Revamped the first chapter of Act Three and added 2 extra Worgen bases.
- Removed the second chapter of Act Three and replaced it with a mini-dungeon in Act Two.
- Turned the last chapter of Act Three into a macro mission.

Version 2.5a
- Updated the campaign to make it work with patch 1.30.1.
- Changed the Hero Selection System with a different one.
- Added a shared vision of Brill, Velonara's Camp and the Transition Locations.
- Added a Tomb of Relics in Brill.
- Removed the Blizzard and Mana Siphon from the Spellbook.
- Warlock : Summon Felhunter : Reduced to 1 Felhunter instead of 2, Increased damage and armor; can now be healed.
- DK : Scourge Strike : Fixed the instant kill bug also reduced the extra damage per second and the spell duration.

Version 2.5b
-----------------------------------------------
Tirisfal Glades
: - Most of the Skeletons have been replaced by Scourge minions.
Scarlet Monastery : - Added a new Resurrection Stone in the north-west.
- Changed the location of the first Resurrection Stone and stash.
Arathi Highlands : - Added two Resurrection Stones, one on the north-east, the other on the south-west.
Alterac Ruins : - Added more spells to the ogre heroes.
Hillsbrad Foothills : - Added a Tomb of Relics in Tarren Mill.
----------------------------------------------------------------------------
Cinematics and Dialogues : - Improved most of the dialogues.
Items : Changed some of the loots dropped by creeps.
-----------------------------------------------------------------------------
Death Knight (Frost) : - Deathchill : No longer decrease attack damage.
Warlock (Demonology) : - Shadow bolt --> Summon Succubus.
- Summon Felhunter : Increased hit points and mana cost.
Hunter (Survival) : - Kill Shot : Increased mana cost and cooldown.
Fellson : - Elixir of Death : Reduced the amount of heal for level 2,3 and 4 (200/350/500/600 instead of 200/400/600/800)
- Chemical Rage : Reduced the attack rate for each level.
Merphist : - Skewer : Reduced the amount of damage.
Grimthos : - Vampiric Aura --> Vampiric Touch (Single Target)
- Hardened Armor --> Howl of Terror.

Version 2.5c
- Act 3 button should now appear after completing Act 2.
- Agamand Mills : - The level 6 Lich is no longer a Hero.
- Hillsbrad Foothills : - Removed the tomes from the Tomb of Relics.
- Added a shared vision for Southshore and the Sludge Fields.
- Hinterlands : - Added a Tomb of Relics in Maranel's camp.
- Added a Hero in the Highvale Elves' outpost.
- Eastern Plaguelands : - Added a Tomb of Relics in the Forsaken outpost.
- Western Plaguelands : - Added a Goblin Merchant.
- The Portals are now invulnerables during the fight with Araj.
- Koltira will now engage in fight with Araj.
- Silverpine Forest : - Added a Tomb of Relics in the Forsaken outpost.

------------------------ Heroes -------------------------------

- Death Knight : - Changed his model.
- Warlock (Demonology) : - Succubus can now be healed with Elixir of Death.
- Hunter (Beast Master) : - Black Spider can now be healed with Elixir of Death.
- Mage (Arcane) : Changed all his spells.
- Fellson : - Nerfed Elixir of Death ( 150/300/450/600 instead of 200/350/500/600)
- Sludges can now be healed with Elixir of Death.
- Merphist : - Nerfed the chances of Critical Strike to 10% instead of 15%.
- Grimthos : - Changed all his spells except Reincarnation.
- Fixed Grimthos' Exp Cap in Act 2.

Version 2.5d
- Added a Hero in the undead encampment of the first mission of Act 3.
- Worgen Workers can no longer build structures when possessing them.
- After destroying the Bloodfang and Liberation Worgen bases, the Forsaken will send more reinforcements.

Version 2.5e
- Fixed the Death Knight's Frost Presence ability.
- Nerfed the Rogue's Adrenaline Rush ability.
- Increased the stats of the items that can be found in Scholamance.
- Improved the Forsaken AI in the last mission of Act 3.
- Nerfed the Worgen units' HP in the last mission of Act 3.
- Changed the model of Merphist and his ultimate.

Version 2.6.1
- Fellson's Summon Sludge ability no longer requires a corpse.
- Replaced the Arcane Mage's Absord Magic ability with Summon Arcane Golem.
- Gold/Lumber will now transition to Act 2.
- Battle for Andorhal : No longer requires to destroy the bases.

Version 2.6.2
- Arcane Blast now deals accurate damage.
- Illusion : No longer take multiple damage, Reduced cooldown from 45 to 30, Reduced mana cost to 75. Illusions can now deal damage to enemy units.
- Evocation can now be used on friendly units/Heroes aswell.


______________________________________________________

Screenshots

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_______________________________________________________

Credits

Models

- Anemic Royalty
- Ujimasa Hojo
- ironmaiden
- Alastor
- Edge45
- Fingolfin
- Suselishe
- Kuhneghetz
- Mike
- Buster
- Matarael
- Grendel
- JesusHipster
- Tarrasque
- UgoUgo
- Sellenisko
- Power
- GUNNER
- Kitabatake
- assasin_lord
- donut3.5
- AndrewOverload519
- Callahan
- imforfun
- xyzier_24
- General Frank
- Nasrudin
Skins

- 67chrome
- Juice_F
- Dionesiist
- chr2
- CloudWolf
- THE_END
- Blood Raven
Icons

- Apheraz Lucent
- Marcos DAB
- Kyzerdrood32
- AndrewOverload519
- San
- PeeKay
- M0rbid
- Heinvers
- FrlkY
- BLazeKrake
- 67chrome
- Mr.Goblin
- PrinceYaser
- Nuhneghetz
- CRAZYRUSSIAN
- Sin'dorei300
- NFWar
- Paladon
- Kael Theron
- Zephyrius2412
Spells & Tutorials

- Transition System by Starquizer
- Respawn System by SkriK
- Hero Selection System by Felipe Gormadoc
- Knockback System by Tom_Kazansky
- Omnislash System by f0rsAk3n
Hint
If you saw your resource and I didn't give you credit for it, just tell me so I can add you.


FAQ
- Q : Why do I get a black screen when I try to play this campaign?
- A: That's because you don't have the latest patch of Warcraft 3 installed. You need to update your Warcraft 3 version in order to play this campaign. (Currently it works only on patch above 1.29.2)
- Q: Why do I get back to the menu screen whenever I return from a sub-map?
- A: As I said above. You need to update your Warcraft 3 version to the latest patch.
- Q: If I rename the filename of this campaign, will it cause any bug?
- A: Yes, it will. The campaign transition will not work if the filename of this campaign is too long.
- Q : Why do I get back to the beginning of this campaign when I reload?
- A : It is possible that sometimes the transition will fail and you will get back to the beginning of this campaign, this occur even in Rexxar's campaign, my advice is to always backup your progress or make sure to save regularly to prevent losing your progress.

Feel free to report any bugs, tips or suggestions!
Contents

Legacy of Lordaeron v2.6.2 (Campaign)

Reviews
Rufus
As the bugs I found have been fixed, and I trust that you will fix any future ones after your best ability, this campaign is now approved. I don't usually replay things I've moderated, but for this one, I'll look forward to future updates! Good luck!
  1. Xetanth87

    Xetanth87

    Joined:
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    Well Wc3 priests can heal undead units. So I always liked to think that only paladin's holy energies can damage the undead. Holy and Discipline undead priests make sense in my opinion, like they were priests before their death and then continued using the same spells they learned why they were alive. Demon Hunter should not be added in any case, because they don't make sense for Forsaken. Since I started playing a monk recently I have some ideas for them:
    Main Attribute: Agility
    Windwalker:
    Q - Tiger Palm (deals melee single target damage based on agility and restores health to the monk)
    W - Fists of Fury (increases attack speed by a bunch for a short duration)
    E - Touch of Death (choose an enemy, the monk (and the spirits) deals double attack damage to that enemy)
    R - Storm Earth And Fire (Panda BM)
    Brewmaster:
    Q - Breath of Fire (Panda BM)
    W - Drunken Haze (Panda BM)
    E - Roll/Stagger (Gives the Brewmaster a roll ability that makes him roll a short distance and deal double damage and stun on his next attack. (Add 100% bash) Also, depending on level, the Brewmaster receives only 90%/80%/70%/... damage instead of 100%)
    R - Keg Smash (Throws a keg in an area dealing high damage and stunning enemies (Tinker Rockets with 1 rocket with barrel model))
    Mistweaver:
    Q - Crackling Jade Lightning (Chain Lightning, but Green)
    W - Vivify (Rejuvenation)
    E - Paralysis (Sleep, Jade Lightning Cast directly targeted on a Paralyzed unit will deal additional damage)
    R - Renewing Mist (Tranquility)
     
  2. Venombite

    Venombite

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    Don't do the monks. Non Pandaren Monks are imo the lamest thing ever. And before the Cataclysm(event) happened, which is way after the Forsaken invaded Gilneas, they weren't around, cause Pandaria was cursed/covered in huge mists and nobady was able to enter or leave(except Chen). Besides that would imo ruin the most awesome race in lore, the Forsaken, by mixing it with the most meh, cause than there should be Pandaren in the Undercity and Deathknell, to train the monks.
     
  3. Ancient God Kratos

    Ancient God Kratos

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    Hey, Warseeker, I just find a new bug today when playing Arcane Mage, just let you know. So, Arcane Blast is able to deal the right damage now, but I'm not sure how you fixed it back then, since it can also stun the enemies FOREVER. Thus, Arcane Blast becomes way too powerful all in a sudden, and I don't think that you give Arcane Blast this ability intentionally; better get into this issue and check what's causing the problem when you have time.
     
  4. Warseeker

    Warseeker

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    Well, yes, Wc3 Priest do heal undead units, so it may make a little sense on the one hand, but it may still kinda look weird on the other hand, I don't know though, I haven't decided anything for now, we're just gonna wait and see.
    For the time being, I'm open to all suggestions, all opinions are welcome.

    I know that Monks weren't present during the cataclysm event, same for the Demon Hunters, but it should't matter that much as long as they fit in the campaign.
    I didn't know that, I don't remember giving a perma stun to that ability, I wonder if it's a patch related bug. Anyway, I'll take a look at it later.
     
  5. Venombite

    Venombite

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    I finished this campaign some time ago. Though I'm not a fan of Rexxar Campaign, never really liked it, I must say this is really good on Rexxar level. I played on 1.31.1.something, with Blood Death Knight, and didn't find any bugs which is really impressive. Amazing work you've done. Things you could change though:
    -Some Forsaken models: Sylvanas(Battle For Azeroth - Sylvanas), Nathanos(Nathanos Blightcaller), Meat Wagon(Forsaken Catapult), Gargoyle(DarkwingBat_by67chrome.blp), Sharlindra and Melisara could use a different model, and all the quest giving apothecaries.
    -Nethanos could use more Dark Ranger/Hunter like abilities.
    -Imo Alterac map is too epic to be just the optional, it should definitely be a main and there should be a small forsaken base there(with the Tomb of Relics).
    -In Arathi Highlands change the Syndicate, they are purple humans while they should be orange bandits. Also the Stromgard forces could be changed, remove Mortar Teams(too many dwarves already) change the footman skin to stromgard(Captain, Footman, and Derivatives), change the riffleman with human archers(FootArcher), change sorceress model(HumanMage_by67chrome.blp) and replace the priest with chaplin. Replace Eldin with some Stromgard human.
    -Change all red dragons in Arathi Highlands and the secret dragon map with black dragons.
    -In the Hinterlands there should imo be a lot more Gryphon Riders, not just in the nest, but everywhere, especially where their chief is. Might be good if you changed dwarf footman model(DwarvenMountaineer) to look more Wildhammer(only in the Hinterlands, not in Hillsbrad Foothills or Dwarven Cave). Also imo there should be at least an optional or even a main to deal with the high elves, and change priests/sorceresses giving the RoC high elven skins.
    -Worgen tech tree could be a little more original, it's basically human. Maybe add Druid of the Claw and Warlock. Also not all units have to be worgen, maybe make priests and knights human.
    -Would be cool to see more Gilneas lore heroes e.g Darius Crowley and Tess Greymane.
    -In the last mission there are too many Worgen bases, gets kinda monotonous. Maybe change one of them with the Night Elves.
    -In the bases the Forsaken get in the last chapter, after destroying worgen bases, might be cool if the Forsaken get heroes, e.g Nathanos and Koltira.
     
    Last edited: Sep 1, 2019
  6. Warseeker

    Warseeker

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    Thanks for the suggestions! I may consider them in future update.
     
  7. Murphdog53

    Murphdog53

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    I found a potential bug: whenever I load submaps, my heroes don't load and I have no quests or anything. Happens repeatedly going into silverpine for the first time.
     
  8. Warseeker

    Warseeker

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    What is your warcraft 3 version?
     
  9. Murphdog53

    Murphdog53

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    1.31 Jun 5
     
  10. Warseeker

    Warseeker

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    Might be a bug related to the latest patch. I'm not really sure. If others are experiencing the same bug with that patch then it's likely because of this latter.
     
  11. Kill Jaeden 25

    Kill Jaeden 25

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    When wil be the next update?
     
  12. Warseeker

    Warseeker

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    I haven't planned yet. I'm currently working on a different project. The update will probably come out next year.
     
  13. Venombite

    Venombite

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    Do you plan to update the campaign for Reforged? I can definitely see the problem with lots of custom models everywhere. But who knows Reforged might give us some Forsaken models for TFT campaign.
     
  14. Warseeker

    Warseeker

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    Maybe. But before that, I'll have to update this campaign on the classic version then I may consider updating it to Reforged.
     
  15. Nicolas Warchief

    Nicolas Warchief

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    Right, i play this map on recently version of warcraft and the map, and i like very much but have some problems.

    Gold is the first problem, the first chapter is very good to use the gold, buying the tome of life, strength, inteligence, agility, ok, but chapter two, dont have more utility, really, the shop of undead have only support item, only the shop of a mission what have a good utility, to buy a spell imunity, after this, nothing, i acummulated 20k since I can't use the gold because dont have as use. More item (Custom, please, if possible) to buy for hero or tome of atributes, put high price if necessary, 1k again or 2k to up level or put shop custom

    Mephisto (The hero of agility) have problem of spell, on final level there is still 1 skill left and there is no way to get to the maximum level, this does not happen with Fourth hero

    The creeps I think are separated, that is, they are there to be, and some terrain is too flat, though detailed, in a major future major upgrade if any or in the next campaign, make the map less flat and separated

    is a very good campaign my 2º best favorited, forgive my english, i am using the translate and my knowledge
     
  16. Warseeker

    Warseeker

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    Hi, thanks for the feedback! Yes, I do plan to update this campaign some time soon. I'm planning to remake this whole campaign from scratch starting next year, there will be many new features and improvements to the gameplay and the story and other things such as : New quests, new items, new characters, new maps, etc...
     
  17. Verb8im

    Verb8im

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    How do you get to the 3 revenants with the 3 tomes in agamand mills?

    EDIT: nevermind, just found the rat
     
  18. Jiizuz

    Jiizuz

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    I finished this on Hard and after few days i completed it and i loved it! Especially that you can choose your own character and specialization. From all the chapters the first one was the best, got the best items from there, the character built in general. the quests and so on ( was unlucky enough to find the Meph guy when i was 90% done with the chapter but whatever). Act two was nice, the hoping from map from map was sweet, still i feel like most of the best items I got in Act one. However as much as i like exlporing i noticed that most of the time it was for either scrolls or low level items which are pointless after my character built (in Act two to be specific).

    I have a question... as far as I'm concerned Andorhal and Scholomance are in Western Plaguelands, yet they were in Eastern Plaguelands from what i experienced by playing your campaign... So I'm curious if that was intended?

    Love Book of Teleportation. I think more amazing items can be added in later game if possible since near the end of Act two i see really low level items (especially in Silverpine Forest where you fight the worgen lieutenants).

    Ugh now Act three is my least favorite. As much as i had fun, the ''Conquest of Gilneas'' part on hard mode is like... I attack one of the four bases, i teleport back and defend like all the time... welp eventually I did it thanks to that the AI is not rebuilding. The ''Battle for Gilneas'' part however is worse, the idea itself is amazing and feels fresh just like it was in the Rexxar campaign, however Sylvanas' base is under constant attack all the time and she barely attacks with max 5 units on these 4000 hp towers which are repaired by workers.. and it feels meaningless. In my opinion she needs a bigger base and to constantly make a lot of units to actually match the Gilneas units (just like on Rexxar's campaign) or the very least the push from the worgen to be slowerrr (just like in Rexxar campaign again). The two bases outside the city which also attack, well they are annoying until they get destroyed since i have to defend the main base from three sides (Sylvanas isn't trying), however when I destroy them, The left one builts some things sends ghouls and banshees, again small and meaningless force compared to the worgen's vast armies that stack on the bridge on the middle every 30 seconds. The left base however for me personally was bugged, The workers came, built up few main buldings then went full afk as one worker was going in the gold mine and that's it so i guess it was a bug. One last thing I couldn't win the last part without cheats, I just can't attack because if im not in Sylvanas' base it will be wiped in mere seconds. So i had to cheat to destroy the whole city and i felt bad but yeah I had no choice.

    Anyway it was quite fun i loved it, It was really close to Founding of Durotar!

    Hope you have great day/night, looking forward to the updated version!
     
  19. Warseeker

    Warseeker

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    Hi, thanks for the feedback!
    I don't remember exactly, it's been a year since I last played this campaign, so I don't remember all the details but I may have confused it with eastern plaguelands while in reality it's in western plaguelands.

    So yeah all the issues that you mentioned will be fixed in the future update.
     
    Last edited: Jan 29, 2020
  20. Sentienl101

    Sentienl101

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    is there a way you can get this campaign to work with W3 Reforged??
    I myself am not really up to date on all of what Blizzard has said and done with W3 Reforged so if you think that is a obvious/stupid question, sorry