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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Legacy of Lordaeron v2.6.2

Submitted by Warseeker
This bundle is marked as approved. It works and satisfies the submission rules.
Warseeker Presents

Legacy of Lordaeron
v 2.6.2

A Forsaken Campaign


Legacy of Lordaeron is a custom singleplayer RPG campaign inspired by the Founding of Durotar campaign and World of Warcraft. The gameplay is basically an adventuring and questing style, levelling and unraveling the story. The object of this campaign is to complete quests while developing your heroes' abilities just like in the Founding of Durotar.

Important : Due to the new features implied in this campaign, this campaign will no longer work on any earlier versions of the game below patch 1.29.2. You can download the latest patch of Warcraft 3 via Battle.net or via the Warcraft 3 Launcher. (Requires CD-Keys)
You can, however, download an old version of the campaign which is compatible with patch 1.27a here. (This version will not receive anymore updates)


Note : The Transition among the campaign maps will not work if the filename of this campaign is too long.


______________________________________________

Features

- Transition Among Campaign Maps.
- A storyline inspired by World of Warcraft : Cataclysm.
- 6 Character Classes.
- Variable Difficulty Level.
- New Custom Units, Items, Abilities and sounds.
___________________________________________________

Story

Following the death of the Lich King. Sylvanas Windrunner, The Queen of the Forsaken, alongside with her Forsaken army started to take far more aggressive stance in their battle against the remnants of the Scarlet Crusade, the Scourge and the Alliance as they attempt to conquer Lordaeron as their own...
_____________________________________________________

Missions

Act One : Rise of the Forsaken
Act Two : Road to Supremacy
Act Three : Conquest of Gilneas

______________________________________________________

Change Log

Change Log
Version 1.0
Version 1.0
Released

Version 1.1
- Fixed bug in Blackthorn Bandits Quest, the Block Path of Trees is now passable.
- Fixed bug in Odd Vision Quest, the Block Path of Trees in now passable.
- Fellson's Healing Spray Ability has been replaced by Elixir of Death..

Version 1.2
- Fixed some dialogue mistakes.

Version 1.3
- bugs fixes and small changes.
- Reduced the campaign file size.
- Blackthorn Bandits Quest is now accessible without requirement of finishing "Aiding the Forsakens" Quest.
- Added a Creep Respawn in Sub-Maps.

Version 1.4
- Fixed small bugs all over.

Version 1.5
Major Changes :
- Transition System : The Transition system works now with multiboards, before stepping into a new zone, a dialogue will ask you either you want/or not to access that zone.
- Fixed a bug which prevent Creep Respawn from working after the Transition.
- The Quest "Slay the Orcs" has now a different feature, You're no longer required to destroy ALL bases. All you have to do now is simply killing the enemy heroes.
- Added 2 more class to play : Death Knight - Hunter
- Fixed a small bug in "Missing Ingredients" quest.
- An improvement in the quests, cinematics description.
- A little bit change of the story.

Version 1.6
1.6a : - Added a Drop Item System
- Added two more class to play : Rogue - Warrior
- I made the cinematics transmission a little bit longer.
1.6b : - Changed the Hunter's model.
- Some changes in the DK and Mage skills.
- Fixes in the description and transmissions.
- You are now to able to train Val'kyr in Slay the Orcs quest.

Version 1.7
- Major bug fixes and maintenance.
- Fixed two cinematic bugs in Alterac Ruins map.

Version 2.0
Version 2.0
Released Act Two and Three.

Version 2.1
Act One : - Fixed a bug in the Necrolyte's Quest. Black Dragon Claw and Eye of Shadow are now visible.
- Replaced Faranell in the Secret Mission (the underground cave) with Nathanos instead.
- Fixed the Death Knight's Ebon Might ability: It increases the damage by percent instead of a specified number, also this ability affect the DK only.
- Replaced the Hunter's Black Arrows ability with Poison Arrows.
- Replaced the Mage's Meteor Strike ability with Fire Bolt.
- Changed a bit the story of the Blackthorn's bandits.
- Small bug fixes and changes all over the maps of this act.
- Stash in now available in every map, including the sub-maps.
Act Two : - Reworked on all the maps of this act and added 3 new maps.
- Removed the Broken Isles and Den of the Warlock map.
- Replaced Galen's Death Pact ability with Inner Rage.
- Increased the Neutral Hostile units' damage, health and armor.
Act Three : - Map 1 : Changed the design and gameplay style of this map.
- Map 2 : Increased a little bit the Worgen battleships' damage and health.
- Map 3 : The fight with Genn Greymane goes on three bosses instead of fighting him individually.
- Increased the Worgen units' damage and health.
- Removed Ivar Bloodfang and Lord Vincent Godfrey from this map.

Version 2.2
- Bug fixes and balance improvement.
- Replaced the Rebel Orcs in Alterac Ruins with Crushridge Ogres.
- Changed the storyline of Act Three to make it similar to WoW : Cataclysm.
- Changed the model of Herod.

Version 2.3
- Added a Specialization Selection for each class.
- Reduced the damage of Kill Shot to 750 at level 2.
- Merphist no longer cost food.

Version 2.4
- Update the campaign to patch 1.29.2
- Added a new sub-map : Scholomance
- Bug fixes and general improvements
- You are now able to customize your Character's name in the menu selection.
- Added a new optional quest in Silverpine Forest.
- Changed the quest : Crushridge Ogres from main quest to optional.
- Fixed the Scarlet Monastery bug on patch 1.29. The quest should work fine now.
- Changed Merphist's Mana Burn ability.
- Changed Faranell's model.
- Galen is no longer a controlable/obtainable hero in this act. Instead you will get Grimthos. Grimthos is bonus hero that you can obtain as a fourth hero after compeleting his quest, just like Merphist in Act One.
- Revamped the Battle for Andorhal and added 2 Scourge bases.
- Changed the Bloodfang Lieutenant's model.
- Revamped the first chapter of Act Three and added 2 extra Worgen bases.
- Removed the second chapter of Act Three and replaced it with a mini-dungeon in Act Two.
- Turned the last chapter of Act Three into a macro mission.

Version 2.5a
- Updated the campaign to make it work with patch 1.30.1.
- Changed the Hero Selection System with a different one.
- Added a shared vision of Brill, Velonara's Camp and the Transition Locations.
- Added a Tomb of Relics in Brill.
- Removed the Blizzard and Mana Siphon from the Spellbook.
- Warlock : Summon Felhunter : Reduced to 1 Felhunter instead of 2, Increased damage and armor; can now be healed.
- DK : Scourge Strike : Fixed the instant kill bug also reduced the extra damage per second and the spell duration.

Version 2.5b
-----------------------------------------------
Tirisfal Glades
: - Most of the Skeletons have been replaced by Scourge minions.
Scarlet Monastery : - Added a new Resurrection Stone in the north-west.
- Changed the location of the first Resurrection Stone and stash.
Arathi Highlands : - Added two Resurrection Stones, one on the north-east, the other on the south-west.
Alterac Ruins : - Added more spells to the ogre heroes.
Hillsbrad Foothills : - Added a Tomb of Relics in Tarren Mill.
----------------------------------------------------------------------------
Cinematics and Dialogues : - Improved most of the dialogues.
Items : Changed some of the loots dropped by creeps.
-----------------------------------------------------------------------------
Death Knight (Frost) : - Deathchill : No longer decrease attack damage.
Warlock (Demonology) : - Shadow bolt --> Summon Succubus.
- Summon Felhunter : Increased hit points and mana cost.
Hunter (Survival) : - Kill Shot : Increased mana cost and cooldown.
Fellson : - Elixir of Death : Reduced the amount of heal for level 2,3 and 4 (200/350/500/600 instead of 200/400/600/800)
- Chemical Rage : Reduced the attack rate for each level.
Merphist : - Skewer : Reduced the amount of damage.
Grimthos : - Vampiric Aura --> Vampiric Touch (Single Target)
- Hardened Armor --> Howl of Terror.

Version 2.5c
- Act 3 button should now appear after completing Act 2.
- Agamand Mills : - The level 6 Lich is no longer a Hero.
- Hillsbrad Foothills : - Removed the tomes from the Tomb of Relics.
- Added a shared vision for Southshore and the Sludge Fields.
- Hinterlands : - Added a Tomb of Relics in Maranel's camp.
- Added a Hero in the Highvale Elves' outpost.
- Eastern Plaguelands : - Added a Tomb of Relics in the Forsaken outpost.
- Western Plaguelands : - Added a Goblin Merchant.
- The Portals are now invulnerables during the fight with Araj.
- Koltira will now engage in fight with Araj.
- Silverpine Forest : - Added a Tomb of Relics in the Forsaken outpost.

------------------------ Heroes -------------------------------

- Death Knight : - Changed his model.
- Warlock (Demonology) : - Succubus can now be healed with Elixir of Death.
- Hunter (Beast Master) : - Black Spider can now be healed with Elixir of Death.
- Mage (Arcane) : Changed all his spells.
- Fellson : - Nerfed Elixir of Death ( 150/300/450/600 instead of 200/350/500/600)
- Sludges can now be healed with Elixir of Death.
- Merphist : - Nerfed the chances of Critical Strike to 10% instead of 15%.
- Grimthos : - Changed all his spells except Reincarnation.
- Fixed Grimthos' Exp Cap in Act 2.

Version 2.5d
- Added a Hero in the undead encampment of the first mission of Act 3.
- Worgen Workers can no longer build structures when possessing them.
- After destroying the Bloodfang and Liberation Worgen bases, the Forsaken will send more reinforcements.

Version 2.5e
- Fixed the Death Knight's Frost Presence ability.
- Nerfed the Rogue's Adrenaline Rush ability.
- Increased the stats of the items that can be found in Scholamance.
- Improved the Forsaken AI in the last mission of Act 3.
- Nerfed the Worgen units' HP in the last mission of Act 3.
- Changed the model of Merphist and his ultimate.

Version 2.6.1
- Fellson's Summon Sludge ability no longer requires a corpse.
- Replaced the Arcane Mage's Absord Magic ability with Summon Arcane Golem.
- Gold/Lumber will now transition to Act 2.
- Battle for Andorhal : No longer requires to destroy the bases.

Version 2.6.2
- Arcane Blast now deals accurate damage.
- Illusion : No longer take multiple damage, Reduced cooldown from 45 to 30, Reduced mana cost to 75. Illusions can now deal damage to enemy units.
- Evocation can now be used on friendly units/Heroes aswell.


______________________________________________________

Screenshots

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_______________________________________________________

Credits

Models

- Anemic Royalty
- Ujimasa Hojo
- ironmaiden
- Alastor
- Edge45
- Fingolfin
- Suselishe
- Kuhneghetz
- Mike
- Buster
- Matarael
- Grendel
- JesusHipster
- Tarrasque
- UgoUgo
- Sellenisko
- Power
- GUNNER
- Kitabatake
- assasin_lord
- donut3.5
- AndrewOverload519
- Callahan
- imforfun
- xyzier_24
- General Frank
- Nasrudin
Skins

- 67chrome
- Juice_F
- Dionesiist
- chr2
- CloudWolf
- THE_END
- Blood Raven
Icons

- Apheraz Lucent
- Marcos DAB
- Kyzerdrood32
- AndrewOverload519
- San
- PeeKay
- M0rbid
- Heinvers
- FrlkY
- BLazeKrake
- 67chrome
- Mr.Goblin
- PrinceYaser
- Nuhneghetz
- CRAZYRUSSIAN
- Sin'dorei300
- NFWar
- Paladon
- Kael Theron
- Zephyrius2412
Spells & Tutorials

- Transition System by Starquizer
- Respawn System by SkriK
- Hero Selection System by Felipe Gormadoc
- Knockback System by Tom_Kazansky
- Omnislash System by f0rsAk3n
Hint
If you saw your resource and I didn't give you credit for it, just tell me so I can add you.


FAQ
- Q : Why do I get a black screen when I try to play this campaign?
- A: That's because you don't have the latest patch of Warcraft 3 installed. You need to update your Warcraft 3 version in order to play this campaign. (Currently it works only on patch above 1.29.2)
- Q: Why do I get back to the menu screen whenever I return from a sub-map?
- A: As I said above. You need to update your Warcraft 3 version to the latest patch.
- Q: If I rename the filename of this campaign, will it cause any bug?
- A: Yes, it will. The campaign transition will not work if the filename of this campaign is too long.
- Q : Why do I get back to the beginning of this campaign when I reload?
- A : It is possible that sometimes the transition will fail and you will get back to the beginning of this campaign, this occur even in Rexxar's campaign, my advice is to always backup your progress or make sure to save regularly to prevent losing your progress.

Feel free to report any bugs, tips or suggestions!
Contents

Legacy of Lordaeron v2.6.2 (Campaign)

Reviews
Rufus
As the bugs I found have been fixed, and I trust that you will fix any future ones after your best ability, this campaign is now approved. I don't usually replay things I've moderated, but for this one, I'll look forward to future updates! Good luck!
  1. Warseeker

    Warseeker

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    Just wondering, because renaming this campaign will make the transition (the loading) no longer work so I thought that maybe this is the problem. But since it's not, then it could be something different...
    Anyway, does this happen everytime you try to reload? Maybe your save file is corrupted, do you still have a backup for that chapter?
     
  2. albertpda

    albertpda

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    This also occured once to me before when I was playing 2.5b. This problem just came up when it is alright for a while before. Everytime while the save is being loaded, the game quited. I decided to download and play 2.5c version instead, after some time this problem occured again. I still have the save file.
     
  3. Warseeker

    Warseeker

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    It could be a version issue. You may want to update your Warcraft 3 version to 1.30.4 to fix the issue.
     
  4. Warseeker

    Warseeker

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    Update 2.6.1 :

    - Fellson's Summon Sludge ability no longer requires a corpse.
    - Replaced the Arcane Mage's Absord Magic ability with Summon Arcane Golem.
    - Gold/Lumber will now transition to Act 2.
    - Battle for Andorhal : No longer requires to destroy the bases.
     
  5. Wooden PC

    Wooden PC

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    Why does summon sludge spell not work on neutral creep? I try it on level 1 creep and it said creep too powerful. It only work unit that can be trained (ghoul, abom, footman, priest, etc...)
     
  6. Warseeker

    Warseeker

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    Hm, this is very strange. Apparently the Doom ability has some issues. it doesn't seem to work on creeps when you level it up. I've just realised about this bug while I was looking at these threads :
    [Spell] - Doom and Problem with "doom"
    Anyway, Thank you for reporting this bug. Will try to find a solution to it asap.

    Edit : Fixed.
     
    Last edited: Feb 22, 2019
  7. Ancient God Kratos

    Ancient God Kratos

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    Hey, Warseeker, it has been a long time; how do you do?
    Glad that you are still updating, and have already made some change with Arcane Mage. However, I still have some thoughts with this character, so I will share them here.

    First, Arcane Mage's mirror image spell is still too weak despite the fact that it can be cast on any unit. The mirror images suppose to tank for the heroes, but they are too fragile to do so because they would take double damage comparing to normal units, and cannot be healed by any means (not even by the runes). I have considered about enhancing this spell, but now we have Arcane Golem, which I believe that its function would somehow overlap with mirror image spell. Thus, I personally recommand that simply replacing this magic with other ones; mana burn or feedback would be nice, since Arcane Mage should focus on manipulating magic.

    Second, I have some doubt with Arcane Mage's E ability, restoring mana... I mean, as an intelligence based hero, Arcane Mage would only need to rely on this ability for a really limited time; he wouldn't worry about burning out his mana once his level is high enough, like 5 or 6. This ability would be more useful if it can be cast on other heroes as well, or you can also replace this spell with other ones, such as spell steal, which is able to provide the same function as the cancelled absorb magic, but with even better performance.

    Third, there is sth really weird going on with Arcane Mage's ultimate, Arcane blast... It is supposed to do 250 damage at lv1 and 400 damage at lv2, but it can never reach this damage when it is used in actual battle. At first, I guess that it has the same problem with Archamage's blizzard or Blood Mage's flame strike, which will have a damage split/decrease problem when it affects too many targets, like 6 or more. However, it is not the case; I did some furthur test with Arcane Blast, using it on 1 single target like 1 enemy unit or 1 enemy building, and it is still not able to do 250/400 damage. This is really strange to me... I just don't know what is perventing Arcane blast from doing its actual damage. Maybe you set a wrong damage type with this spell? Such as Arcane Blast is in fact pierce damage, and thus its damage would be lower than usual on so many different kinds of enemies? That's the only reason I can think of. Besides, I think that you can still cut down the cooldown of Arcane blast, like 1/3; the current cooldown is shorter than before but still too long.

    Here are some pictures that would help explain what I'm talking about: 哔哩哔哩相簿,绘你所想,拍你所爱

    Last, I still suggest that you can consider about using more pieces of BGM; it won't be necessary, but it will make the game experience more colorful and enjoyable, just like many other good campaigns on this site.

    I'm still playing Frozen death Knight with version 2.5e; I will go to check 2.6.1 later.

    P.S. Have you ever considered about adding the tomes of strength, agility and intelligence back to at least 1 structure in chapter 2? I never understood why you remove them in the earlier versions. If you worried that players' heroes would get too strong with the tomes, you can always furthur enhance the enemies in chapter 2 & 3 (especially the bosses), at least their hp; I do think that there is still some space for doing this.
     
  8. Warseeker

    Warseeker

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    Hi @Ancient God Kratos, I'm doing fine.
    I'll take those suggestions under consideration.
    I removed them because I feel like the heroes are enough OP and adding them will make them ridiculously strong. Besides. The enemies in Act 2 and 3 are enough overpowered aswell.
     
    Last edited: Feb 24, 2019
  9. Ancient God Kratos

    Ancient God Kratos

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    HaHaHa, that is ture indeed; guess I was just feeling shame for all the money that players can earn in chapter 2. Maybe you can somehow find another way to spend these money? Like, let players be able to use the money acquired in chapter 2 to buy defense, reinforcements, upgrades, troops or even equipments for Sylvanas in chapter 3?
     
  10. Warseeker

    Warseeker

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    This is actually a neat suggestion. I'll definitely consider it.
     
  11. Ancient God Kratos

    Ancient God Kratos

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    Thanks! Always glad to help.
     
  12. Lordnefarian

    Lordnefarian

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    Nice campaign!
     
  13. trycex

    trycex

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    Hi
    First forgive my bad english i still learning
    In Chapter 2 in arathi i get the key for the tomb in stromgarde by galen, but i couldn´t resist and enter to the dragon cave, after enter the new map i loss the key so... i can´t open the door to the tomb in stromgarde now (LOL) I think that is a problem with that item because dont save in the game cache.

    PS: I will apreciate if point my grammar mistakes btw.
     
  14. Warseeker

    Warseeker

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    Ah, yes... That item doesn't "transition" to other sub-maps unfortunately because that item exist only in that map and not in the campaign data. My mistake, I didn't think about it. I hope you still have a backup before this occured.
     
  15. trycex

    trycex

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    Sadly no, but dont worry i playing with the dk blood now, but a feel that compare with the warrior protect... is too week

    Shield wall > Blood Prescence
    Avatar > Dark command

    Also, the banshee's curse is really annoying and worst when you use mercenaries o physical heroes, maybe add limited dispel wand in undercity's shop can solve the problem without nerf that spell.
     
  16. Blasterixx

    Blasterixx

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    Replayed the campaign, it has improved a lot! here are some bugs/suggesions:
    ~Act I~
    -(bug) I killed Sally Whitemane from the "Into the Scarlet Monastery" main quest and the quest it was still incomplete, it was still showing the hint on the mini map in the place where she died, tried to exit/enter the monastery but didn't do anything to solve it, so i had to load the game(losing a bit of progress).
    Its just a guess, but the reason for this bug happening might be because of how she died, right before i killed her she used the spell healing wave on her(but the spell didn't heal her because she was dead already,so the healing wave didn't reach her, going into the ground).

    - Warlock's ultimate spell "Seed of corruption" has a pretty deceptive tooltip in my opinion, "Calls down an _infernal_ from the sky..." made me belive that she actually summoned the infernal as well after the impact but that wasn't the case(which was pretty dissapointing).
    I suggest replacing the word "infernal" with "meteor" so other ppl won't get confused/deceived. The cd of this spell is too high as well(i know its an ultimate but this is ridiculous, and it doesn't even deal that much dmg either) i suggest halfing the cd time.

    - Ranger Lord's hotkeys should be "q w e r" as well or atleast change the hotkey of charm to something else since Charm and Carrion swarm have the same hotkey.

    - There is a weird bug with the stash, for some reason when u put the cursor over the last 2 slots it show the "No upkeep" thing.(might be related to the new patch with the new window mode and resolution)

    ~Act II~

    - After the "Defense of Southshore" quest is completed and Helcular survives, he and the survivors should return to the main base, him remaining there feels a bit awkward in my opinion.

    - The bosses from the Lost Temple Cave were too weak, i suggest buffing them especially the last boss from that cave.( they all felt just like normal mobs but with bigger models)
    I suggest to: 1. buff all of them with more dmg/armor and give all of them some kind of spell/ultimate, for exemple the Hydra can have a strong breath of fire, and the Troll boss can have multishot and mirror image.
    The same can be said about all monster type bosses, giving them more dmg and new spells to make them feel like a challenge.

    - I think i said this in the past as well but! > Act II needs shops with stats tomes like in Act I as well.( i have nothing to do with my gold, 15k+ gold).

    - Act II boss items/drops are too weak, for exemple Araj's ring gives 2 stats, 3 armor and 100 mana, for the hardest boss fight so far this item is a troll reward, i suggest increasing the stats by 13 and armor by 3.

    - Heroes should be able to level up more than 12 levels(before getting to the final battle), since i got max lvl super fast(killing mobs and not getting anything in return its pretty boring).

    - In all missions where there are 2 bases, for exemple: 1 ally base and 1 enemy base, my allies should send troops to attack the enemy from time to time, It feels a bit strange for Sylvanas to give me all those orders to do all the job while she and her troops stay afk in their bases.

    ~Act III~

    -I got only 2 small issues with this act:
    1. The enemy building have too much hp( but i guess that might be because i played on hard, if thats the case then so be it, but its still boring to kill buildings with 4k+ hp)
    2. The allies A.I could be better ( the side towns especially, they were pretty bad, sending troops against the enemy very rarely)
     
  17. Warseeker

    Warseeker

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    Thanks for the review. I appreciate it. :)
     
  18. Ann

    Ann

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    is there third hero can find in act 1? i saw it in your screenshot
     
  19. Warseeker

    Warseeker

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    Resources:
    1
    Yes, he can be found near the Scarlet Monastery.
     
  20. Ann

    Ann

    Joined:
    May 30, 2018
    Messages:
    23
    Resources:
    0
    Resources:
    0
    nice, now i have more space for so many items now, but now, i saw forth hero in act 2, right? can give tips where he can be found?