Hello guys, it's been a long time I didn't do updates for this campaign but here I am. Today, I'll be releasing the newest update 2.0.
This new version include the release of Act Two and Three. But that's not all. There are also plenty of updates for the previous maps of Act One, This affects the Gameplay, Storyline and bug fixes. Here's a list of all the general updates available in this version (This includes all the campaign maps) :
General Update :
- Added a new character class : Warlock.
- Neutral Hostile no longer spawn when they're visible to the Player.
- Added Custom Loading Screen.
- Added Custom Quotes from the Death Knight/Rogue/Warrior.
- Changed the Model of the Warrior.
- Added a Stash (A place where you can store items while moving them through the Acts)
- Character Name Changes (NPC) : I decided to use the original characters of WoW in this campaign and remove the custom ones so the story will be a bit similar to WoW lore.
In Here, I will try to give you an overview of all the updates I made in Act One Maps :
Lordaeron Ruins :
- Changed a bit the design of Undercity.
- When casting the Soul Gem on the Dreadlord this one will instantly revive and the gem will be brought back to the caster.
- Removed the quest "Mysterious Warlock" including the hero (Aldrith) himself (This is due to the new addition of the Warlock to the Hero Selection)
- Changed the Scarlet Crusade Cinematic cutscene.
Silverpine Forest :
- Replaced the Lordaeron fall tileset with Dalaran Ruins tileset instead.
- Fixed a small bug which prevent the Worgen from attacking after the cinematic.
Scarlet Monastery :
There has been a big change of the Scarlet Crusade storyline and gameplay, Previously, this map had an objective to kill a Necromancer but now it's diffrent. The Scarlet Monastery is now a normal dungeon with 5 boss fight similar to the one of WoW.
Asylum of the Dead :
- Just some units health, items modifications.
Alterac Ruins :
- Removed "Lost Val'kyr" quest and replaced it with "Crushridge Ogres" quest instead.
Agamand Mills : (Previously known as Tirisfal Glades)
- Increased the Neutral Hostile Respawn timer to 10 minutes instead of 6 minutes.
- Removed Kelen's dagger item (I decided to remove all teleportation Ability on this campaign due to the scripted events)
An overview on the Heroes' skills :
I made a major improvements on the characters's abilities so there will be a balance between each class. It may sound hard to play for example Mage or Warlock at the beginning but with leveling everything will be much easier and more fun.
What you should know about act two and three :
You don't have to play comletely Act One to access to Act two. The campaign button of this Act is visible at the start which means you can start directly with Act two without playing the first one. Don't worry about the hero selection, if you haven't selected a character class in Act one you can always do it in Act Two. ( Your hero will start directly at Level 8 including Fellson as well)
That's all for now, I might be adding two or three maps for Act two in the next update, and if you have any question or if there is a bug somewhere, let me know.
Enjoy!