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Legacy of Lordaeron v2.5c

Submitted by Warseeker
This bundle is marked as approved. It works and satisfies the submission rules.
Warseeker Presents

Legacy of Lordaeron
v 2.5c

A Forsaken Campaign


Legacy of Lordaeron is a custom singleplayer RPG campaign inspired by the Founding of Durotar campaign and World of Warcraft. The gameplay is basically an adventuring and questing style, levelling and unraveling the story. The object of this campaign is to complete quests while developing your heroes' abilities just like in the Founding of Durotar.

Important : Due to the new features implied in this campaign, this campaign will no longer work on any earlier versions of the game below patch 1.29.2. You can download the latest patch of Warcraft 3 via Battle.net or via the Warcraft 3 Launcher. (Requires CD-Keys)
You can, however, download an old version of the campaign which is compatible with patch 1.27a here. (This version will not receive anymore updates)


Note : The Transition among the campaign maps will not work if the filename of this campaign is too long.


______________________________________________

Features

- Transition Among Campaign Maps.
- A storyline inspired by World of Warcraft : Cataclysm.
- 6 Character Classes.
- Variable Difficulty Level.
- New Custom Units, Items, Abilities and sounds.
___________________________________________________

Story

Following the death of the Lich King. Sylvanas Windrunner, The Queen of the Forsaken, alongside with her Forsaken army started to take far more aggressive stance in their battle against the remnants of the Scarlet Crusade, the Scourge and the Alliance as they attempt to conquer Lordaeron as their own...
_____________________________________________________

Missions

Act One : Rise of the Forsaken
Act Two : Road to Supremacy
Act Three : Conquest of Gilneas

______________________________________________________

Change Log

Change Log
Version 1.0
Version 1.0
Released

Version 1.1
- Fixed bug in Blackthorn Bandits Quest, the Block Path of Trees is now passable.
- Fixed bug in Odd Vision Quest, the Block Path of Trees in now passable.
- Fellson's Healing Spray Ability has been replaced by Elixir of Death..

Version 1.2
- Fixed some dialogue mistakes.

Version 1.3
- bugs fixes and small changes.
- Reduced the campaign file size.
- Blackthorn Bandits Quest is now accessible without requirement of finishing "Aiding the Forsakens" Quest.
- Added a Creep Respawn in Sub-Maps.

Version 1.4
- Fixed small bugs all over.

Version 1.5
Major Changes :
- Transition System : The Transition system works now with multiboards, before stepping into a new zone, a dialogue will ask you either you want/or not to access that zone.
- Fixed a bug which prevent Creep Respawn from working after the Transition.
- The Quest "Slay the Orcs" has now a different feature, You're no longer required to destroy ALL bases. All you have to do now is simply killing the enemy heroes.
- Added 2 more class to play : Death Knight - Hunter
- Fixed a small bug in "Missing Ingredients" quest.
- An improvement in the quests, cinematics description.
- A little bit change of the story.

Version 1.6
1.6a : - Added a Drop Item System
- Added two more class to play : Rogue - Warrior
- I made the cinematics transmission a little bit longer.
1.6b : - Changed the Hunter's model.
- Some changes in the DK and Mage skills.
- Fixes in the description and transmissions.
- You are now to able to train Val'kyr in Slay the Orcs quest.

Version 1.7
- Major bug fixes and maintenance.
- Fixed two cinematic bugs in Alterac Ruins map.

Version 2.0
Version 2.0
Released Act Two and Three.

Version 2.1
Act One : - Fixed a bug in the Necrolyte's Quest. Black Dragon Claw and Eye of Shadow are now visible.
- Replaced Faranell in the Secret Mission (the underground cave) with Nathanos instead.
- Fixed the Death Knight's Ebon Might ability: It increases the damage by percent instead of a specified number, also this ability affect the DK only.
- Replaced the Hunter's Black Arrows ability with Poison Arrows.
- Replaced the Mage's Meteor Strike ability with Fire Bolt.
- Changed a bit the story of the Blackthorn's bandits.
- Small bug fixes and changes all over the maps of this act.
- Stash in now available in every map, including the sub-maps.
Act Two : - Reworked on all the maps of this act and added 3 new maps.
- Removed the Broken Isles and Den of the Warlock map.
- Replaced Galen's Death Pact ability with Inner Rage.
- Increased the Neutral Hostile units' damage, health and armor.
Act Three : - Map 1 : Changed the design and gameplay style of this map.
- Map 2 : Increased a little bit the Worgen battleships' damage and health.
- Map 3 : The fight with Genn Greymane goes on three bosses instead of fighting him individually.
- Increased the Worgen units' damage and health.
- Removed Ivar Bloodfang and Lord Vincent Godfrey from this map.

Version 2.2
- Bug fixes and balance improvement.
- Replaced the Rebel Orcs in Alterac Ruins with Crushridge Ogres.
- Changed the storyline of Act Three to make it similar to WoW : Cataclysm.
- Changed the model of Herod.

Version 2.3
- Added a Specialization Selection for each class.
- Reduced the damage of Kill Shot to 750 at level 2.
- Merphist no longer cost food.

Version 2.4
- Update the campaign to patch 1.29.2
- Added a new sub-map : Scholomance
- Bug fixes and general improvements
- You are now able to customize your Character's name in the menu selection.
- Added a new optional quest in Silverpine Forest.
- Changed the quest : Crushridge Ogres from main quest to optional.
- Fixed the Scarlet Monastery bug on patch 1.29. The quest should work fine now.
- Changed Merphist's Mana Burn ability.
- Changed Faranell's model.
- Galen is no longer a controlable/obtainable hero in this act. Instead you will get Grimthos. Grimthos is bonus hero that you can obtain as a fourth hero after compeleting his quest, just like Merphist in Act One.
- Revamped the Battle for Andorhal and added 2 Scourge bases.
- Changed the Bloodfang Lieutenant's model.
- Revamped the first chapter of Act Three and added 2 extra Worgen bases.
- Removed the second chapter of Act Three and replaced it with a mini-dungeon in Act Two.
- Turned the last chapter of Act Three into a macro mission.

Version 2.5a
- Updated the campaign to make it work with patch 1.30.1.
- Changed the Hero Selection System with a different one.
- Added a shared vision of Brill, Velonara's Camp and the Transition Locations.
- Added a Tomb of Relics in Brill.
- Removed the Blizzard and Mana Siphon from the Spellbook.
- Warlock : Summon Felhunter : Reduced to 1 Felhunter instead of 2, Increased damage and armor; can now be healed.
- DK : Scourge Strike : Fixed the instant kill bug also reduced the extra damage per second and the spell duration.

Version 2.5b
-----------------------------------------------
Tirisfal Glades
: - Most of the Skeletons have been replaced by Scourge minions.
Scarlet Monastery : - Added a new Resurrection Stone in the north-west.
- Changed the location of the first Resurrection Stone and stash.
Arathi Highlands : - Added two Resurrection Stones, one on the north-east, the other on the south-west.
Alterac Ruins : - Added more spells to the ogre heroes.
Hillsbrad Foothills : - Added a Tomb of Relics in Tarren Mill.
----------------------------------------------------------------------------
Cinematics and Dialogues : - Improved most of the dialogues.
Items : Changed some of the loots dropped by creeps.
-----------------------------------------------------------------------------
Death Knight (Frost) : - Deathchill : No longer decrease attack damage.
Warlock (Demonology) : - Shadow bolt --> Summon Succubus.
- Summon Felhunter : Increased hit points and mana cost.
Hunter (Survival) : - Kill Shot : Increased mana cost and cooldown.
Fellson : - Elixir of Death : Reduced the amount of heal for level 2,3 and 4 (200/350/500/600 instead of 200/400/600/800)
- Chemical Rage : Reduced the attack rate for each level.
Merphist : - Skewer : Reduced the amount of damage.
Grimthos : - Vampiric Aura --> Vampiric Touch (Single Target)
- Hardened Armor --> Howl of Terror.

Version 2.5c
- Act 3 button should now appear after completing Act 2.
- Agamand Mills : - The level 6 Lich is no longer a Hero.
- Hillsbrad Foothills : - Removed the tomes from the Tomb of Relics.
- Added a shared vision for Southshore and the Sludge Fields.
- Hinterlands : - Added a Tomb of Relics in Maranel's camp.
- Added a Hero in the Highvale Elves' outpost.
- Eastern Plaguelands : - Added a Tomb of Relics in the Forsaken outpost.
- Western Plaguelands : - Added a Goblin Merchant.
- The Portals are now invulnerables during the fight with Araj.
- Koltira will now engage in fight with Araj.
- Silverpine Forest : - Added a Tomb of Relics in the Forsaken outpost.

------------------------ Heroes -------------------------------

- Death Knight : - Changed his model.
- Warlock (Demonology) : - Succubus can now be healed with Elixir of Death.
- Hunter (Beast Master) : - Black Spider can now be healed with Elixir of Death.
- Mage (Arcane) : Changed all his spells.
- Fellson : - Nerfed Elixir of Death ( 150/300/450/600 instead of 200/350/500/600)
- Sludges can now be healed with Elixir of Death.
- Merphist : - Nerfed the chances of Critical Strike to 10% instead of 15%.
- Grimthos : - Changed all his spells except Reincarnation.
- Fixed Grimthos' Exp Cap in Act 2.


______________________________________________________

Screenshots

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_______________________________________________________

Credits

Models

- Anemic Royalty
- Ujimasa Hojo
- ironmaiden
- Alastor
- Edge45
- Fingolfin
- Suselishe
- Kuhneghetz
- Mike
- Buster
- Matarael
- Grendel
- JesusHipster
- Tarrasque
- UgoUgo
- Sellenisko
- Power
- GUNNER
- Kitabatake
- assasin_lord
- donut3.5
- Callahan
- imforfun
- xyzier_24
- General Frank
- Nasrudin
Skins

- 67chrome
- Juice_F
- Dionesiist
- chr2
- CloudWolf
- THE_END
- Blood Raven
Icons

- Apheraz Lucent
- Marcos DAB
- Kyzerdrood32
- San
- PeeKay
- M0rbid
- Heinvers
- FrlkY
- BLazeKrake
- 67chrome
- Mr.Goblin
- PrinceYaser
- Nuhneghetz
- CRAZYRUSSIAN
- Sin'dorei300
- NFWar
- Paladon
- Kael Theron
- Zephyrius2412
Spells & Tutorials

- Transition System by Starquizer
- Respawn System by SkriK
- Hero Selection System by Felipe Gormadoc
- Knockback System by Tom_Kazansky
- Omnislash System by f0rsAk3n
Hint
If you saw your resource and I didn't give you credit for it, just tell me so I can add you.


FAQ
- Q : Why do I get a black screen when I try to play this campaign?
- A: That's because you don't have the latest patch of Warcraft 3 installed. You need to update your Warcraft 3 version in order to play this campaign. (Currently it works only on patch above 1.29.2)
- Q: Why do I get back to the menu screen whenever I return from a sub-map?
- A: As I said above. You need to update your Warcraft 3 version to the latest patch.
- Q: If I rename the filename of this campaign, will it cause any bug?
- A: Yes, it will. The campaign transition will not work if the filename of this campaign is too long.
- Q : Why do I get back to the beginning of this campaign when I reload?
- A : It is possible that sometimes the transition will fail and you will get back to the beginning of this campaign, this occur even in Rexxar's campaign, my advice is to always backup your progress or make sure to save regularly to prevent losing your progress.

Feel free to report any bugs, tips or suggestions!
Contents

Legacy of Lordaeron v2.5c (Campaign)

Reviews
Rufus
As the bugs I found have been fixed, and I trust that you will fix any future ones after your best ability, this campaign is now approved. I don't usually replay things I've moderated, but for this one, I'll look forward to future updates! Good luck!
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    A campaign! Oh goody!
    Finished? I mean, are all the levels there?
     
  2. Rufus

    Rufus

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    This is promising! Downloading it now.

    I love the description! The greyscale looks really cool, with only a few texts breaking the colour code, which makes them look more important.
    The lines above and under each piece of text gives it wonderful structure aswell. The snippets of texts themselves aren't too long, and well-written.
    Also wonderful choice of (almost) colourcoded icons!

    Some minor things about the description:
    -You say the map has six submaps, yet later you list only five.
    -Magistrat Merphist has blue text instead of grey.
    -A space should be placed between Change and Log
    -"Automatic Respawn for Heroes." and "Auto-Respawn for Mobs." doesn't sound really impressive, but as I haven't played it yet, I may be wrong. However, I'm guessing this part is to hook a player, and then having it short is not a bad thing.
    -I would also suggest, that in the story piece, you cut off the text with a new row, so that there isn't a super long row in the middle of medium sized ones. THis could be done after the punctuation in the first text just under the title aswell.

    Your description is already good enough, those are just the things I would change. :)
     
  3. Chaosy

    Chaosy

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    Wrong. The scourge exist and is still a threat, that's why there must always be a Lich King (Jailor of the Damned).

    Arthas is dead, the Lich King is not.

    This happened before the Arthas' downfall.

    Also wrong. The Worgen and some humans who still live in Silverpine Forest tries to retake the Forsaken's lands, the alliance as a whole does not.

    ___________

    If this is custom lore you can ignore what I wrote.
     
  4. LISBOAH

    LISBOAH

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    A campaign about the Forsaken! That was a great idea! I canĀ“t wait to play it!:wthumbsup:
     
  5. Morris

    Morris

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    I found something
    Healing spray doesn't heal my units or heroes
    and every time I go out of Tirisfal and return to Undercity the game crashes
     
    Last edited: Nov 26, 2016
  6. Warseeker

    Warseeker

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    Don't worry about it, I will change that ability in the next update.
    I don't know, mate! I played all the six maps and everything works properly for me--
    BTW, have you tried renaming the .w3n file?

    Edit : I just replaced the two abilities of Fellson (Healing Spray and Chemical Rage) with (Elixir of Death and Necrotic Blast) they will be more suitable with the campaign progress :)
     
    Last edited: Nov 27, 2016
  7. Morris

    Morris

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    No I didn't try that
    I will now
     
  8. Rence Kristoff

    Rence Kristoff

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    This looks interesting, downloading now. From what I've seen here already, it gave me lots of promises. Good job on what you've done here so far :)
     
  9. Rufus

    Rufus

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    A cool campaign inspired by the Rexxar extension to the frozen throne.
    I played this for quite a while, and intended to play more, but I got stuck, and found a little too many flaws, and wanted to finish it when the campaign in itself is finished.

    The story line is slightly altered, with quests in almsot the same order as the first Rexxar mission.
    Not very creative in this fashion, but still engaging and fun to play.

    The terrain is looking good! You have managed to create a cool atmosphere with very few imported doodads. Only a few minor flaws:
    -The throne room where sylvanas is felt a little empty.
    -Some hills (where there were dragons for exampl) was really tall, and looks kinda silly.

    While being a little bit of a copycat, it is still fun to play, but there are also a lot of things to improve, to make it as good as the Rexxar campaign.
    -I missed powerful creeps. Not too long into the game, I defeated all creeps in the overmap without problems.
    -Hero abilities are underwhelming. Some more than others: for example the main heroes ultimate is really bad. While looking really good, I earn more from basic attacking the enemies than using it. His summons quickly become too weak in proportion for the mana cost, and are not very useful later in the game. His Soul burn is ok. The only really good hero is the Alchemist in my opinion. He feels useful as he can increase his own attackspeed for a cost, reduce armor, and have a really powerful summon. His healing spray ability doesn't work I think. I would like to see more custom abilities, and more realtive and useful ones!
    -All the heroes (that I unlocked) had intelligence as their main attribute, which is irritating in the long run. They are all also ranged, though is not as big of a problem.

    I'm not sure if this was a bug or not, but I couldn't find the blackthorn bandits anywhere, not even in the submap. There was some unexplored areas in the submap though, but nowhere I could go.
    The same thing happened later in a main quest when you were supposed to find something in the silverpine forest. I used "Iseedeadpeople" here to see if I missed something, but there was no way to get to the human encampments and whatnot. I'm pretty sure this is not working as intended.

    I will approve this as soon as the last bug I mentioned have been fixed, so that the main quest can be played all the way.
    This absolutely have great potential, but it is not perfect yet.

    Awaiting Update.
     
  10. Warseeker

    Warseeker

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    I will work more on the terrain during the next updates.
    The difficulty level will be fixed, also those powerful creeps will be reduced.
    I take all that under consideration, as a matter of fact, for the next update, I will give the player the opportunity to choose his own character between 6 class instead of the Death Mage only, including different spells, etc...
    Also Fellson's Healing Spray ability has been replaced by Elixir of Death the last time I updated this thread ^^
    Yeah it was a silly bug, I forgot to trigger the event, but no worry I'll fix this. btw the path to get there is passing a block of tree.
    Are you referring to the quest ''Missing Ingredients'' where you were suppose to collect the plantes? If so I already made a visibilty on where you can find them, look at the minimap.
    As for the human camp that's another quest that you will be given later (Odd Vision Quest) and yes the way to get there is blocked by a block of Trees, to get there you must take that mission first ^^

    Anyway, I will fix all those bugs in the next update.
     
    Last edited: Nov 29, 2016
  11. Rufus

    Rufus

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    I think you got me wrong on the creeps, I wanted to see more, as all died too quickly after a while :)
    Sounds like great updates!
    I suspected that :D
    It was during the "Odd Vision" quest. I think the trees after the bridge would fall when you got the quest, but they didn't.
     
  12. Warseeker

    Warseeker

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    Update - Version 1.1
    • Fixed bug in Blackthorn Bandits Quest, the Block Path of Trees is now passable.
    • Fixed bug in Odd Vision Quest, the Block Path of Trees in now passable.
    • Fellson's Healing Spray Ability has been replaced by Elixir of Death.
    • Fellson's Chemical Rage Ability has been replaced by Necrotic Blast.
    • A small changes in the difficulty level
     
  13. Rufus

    Rufus

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    As the bugs I found have been fixed, and I trust that you will fix any future ones after your best ability, this campaign is now approved.
    I don't usually replay things I've moderated, but for this one, I'll look forward to future updates! Good luck!
     
  14. Warseeker

    Warseeker

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    Thank you so much @Rufus ! I appreciate that :)
     
  15. fantocan

    fantocan

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    Good map, waiting for the sequel, still I got a couple of issues:

    1) Some of the text is in other language I beleive it is french, specially the Warlock spells, and other units spells as well.

    2) What troubled me the most was the end, I loved the Valkyr hero but you can only go to the island where the 2 last orc camps are with her so your main 3 heroes can do nothing just sit around while you kill it with her, dn't get me wrong it was great to fight with her, after I gave best items to her she became quite powerfull, and using the drake summoning staff, and the crown of deathlord it was easy to dispose of the orc units at both bases, but killing the buildings was a huge pain, it took sooo long, but the worse came after, after you destroy the last base you get a nice cinematic of the Valkyr killing the orcs at the island and all your heroes are taken there and you lose control of the Valkyr hero (the only flyer) so I lost all the best items on her and I got stuf there with the other 3 heroes, except that I was smart and kept the blink dadger with wich I could leave the island, but still having to reload so before I kill the base I drop all her items was a pain.

    My guess is that you expected we would buy a zeplin from the goblin merchant, but we never get any lumber so it is not possible, witch is also a problem in an earlier part of the game, where there is another goblin merchant (in a cave where you have to capture a necromancer I guess) to buy a zeplin to get to other place, but again no lumber.

    Still the issue with the Valkyr was near the end of the campaign so if I had kept playing I would be pissed but not for long, but that is a problem for people who would want to leave the optional quests for the end or just explore your big fun map!

    Oh and one more thing in the cave where you play with Faranell there is what I beleive is a bonus boss, a woman that give a red item (forgot the name) but I never found out how to break the barrier to get to her, so I used the blink knife again to kill her, dont know if it is a bug or I just didnt find the secret. And in this same cave there are 2 items that are a keg of explosives one I used to open the path to the woman the other I never found out how to use, I guess it is for the ice wall in the path but it never tirggered so I took the long way around it!
     
  16. Warseeker

    Warseeker

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    I am working on fixing those dialogue mistakes ;)
    Yes, I forgot about making a drop of the items carried by Agatha after the cinematic ends, but I'll fix that in the next update. and yes it is supposed to use the zeppllin to go or get back from the island...
    You're right, I forgot about the lumber thing aswell :p but no problem I'll fix it.
    Good point there, the way to get to the woman was passing that force wall which is supposed to die after you killed the water elementary but it doesn't, and as for the explosive barrel I made two which has the same purpose (break the block path of rocks), as for the ice wall it should collapse once you killed the wraith but same thing aswell, so I will fix all that as promised.

    Anyway, Thank you for reporting all those bugs, you helped me a lot :)
     
  17. fantocan

    fantocan

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    Great man, your map is really cool, the best is the imersion it has, love to see undead fight undead, and I would love if you did a Campaign like this for the Scarlet Crusade, also I didnt get what was the point of that last necromancer in the Scarlet base, but whatever I'm happy everytime they show up.

    A small tip on the keg of explosives item: giving 2 of them makes people confused thinking the other one is for something else (I pretty much run with it at all invulnerable stuff at that cave) making just one as an item that can not be killed would be good, as it looks like a keg people can just atack it.

    Again great work love your map.
     
  18. Warseeker

    Warseeker

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    Update - Version 1.2
    • Fixed some dialogue mistakes.
    • Fixed a small bug in Tomb of Chill map.
    • Agatha will now drop her items after the cinematic end.
    • You can now purchase a zeppelin without require lumber.
    • Major changes in the drop items
     
  19. Alliance10

    Alliance10

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    WOW nice campaign it's just like rexxar's campaign though good job! btw when will be the next chapter be released??