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League of Kalimdor II v3.34f AI (patch 1.31 or higher required!) --- only classic W3

Submitted by Alexen
This bundle is marked as approved. It works and satisfies the submission rules.
Alexen presents
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Introduction

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Ten thousand years ago, an elven couple gave birth to the next guardians of this dimension. Named Adrian and Alexen by their parents, these children were abandoned intentionally on the sacred fields of Kalimdor. The boys grew up with the creatures of the forest, learning from various masters and tribe rulers. At the age of 15, Adrian and his younger brother, of age 13, started a long journey throughout the whole Kalimdor territory, in search for new warriors that might teach them how to improve themselves. Although Alexen was not very pleased about this, he followed his elder brother and stood by his side the whole time.


After 4 days of searching, they decided to stay awhile and rest near a magical oasis of a nearby cavern. During the night, Adrian felt something strong emanating from the cavern. Waking up his younger brother, they both ventured into the dangerous cavern. At the end of the cavern, they found the ruins of a fallen city, a relic of the past. Yet, its magical essence was still emanating so much energy that only by standing near it, they felt stronger. The night passed and both Adrian and Alexen could not sleep a moment. They were totally amazed by the city. Adrian decided to rebuild the city from its ruins and become its ruler. A place for him and his younger brother, where they could be safe. And so, they started working day and night for the next 3 weeks, when the city was finally reestablished.


But what is a city without people that live in it? Using special portals to access other territories in Kalimdor and even dimensions, Adrian and Alexen invited different people of various races, eventually growing up as a large family that was living in the wondrous magical city. They were even able to find their parents. When they firstly encountered their dad, none of them knew what kind of race he is, since their night elven appearance was received from their mother. Called Nadrex, their father gave the mythical weapoins to Adrian and Alexen. The Sacred Warglaives to Alexen and the Diffusal Blade to Adrian. His younger son decided to name the city, Nadrex, to honor his strong father. With each passing day, the city grew and grew even more, eventually establishing two strong citadels for both Adrian and Alexen.

The Sky Force Kingdom was ruled by Alexen and the Underground Force Kingdom by Adrian. With these strong pillars, the city would always remain stable and functional. They trained soldiers and various wizards to always be ready to defend the city against any threat.
The emanating core of the city that was forbidden to be touched possessed a strong curse that one night caused Adrian to unconsciously come in its presence and touch it. In that moment, the maddening curse possessed his body and mind, turning his sanity into something that this world had never seen. Remaining still a night elf by his look but with a strange essence of blight on him. He became mindless and forgot about the true purpose of this city. Soon, he silently killed both of his parents without his younger brother noticing this. He spared him, to have to opportunity to end his life in total pain only after they fought until their last breath.



Alexen felt the cursing grip that took hold of his elder brother and tried to cleanse the curse from him, but was everything in vain. His older brother was no more the one he once knew. The moment he was attacked by him, Alexen knew he had no chance to take his brother down alone, so he turned the Sky Force against Adrain and his Underground Force, giving birth to this war that might never end...








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Gameplay


League of Kalimdor II is an AoS mod for Warcraft III, which uses the same system similar to the one of DotA and any other AoS, in LoK II there are 2 teams formed by 5 players, each using powerful and various heroes to battle and succeed in destroying the enemy principal structure (The Summoner).

With a lot of unique and innovative items, every hero can become stronger and improve its spells by buying the right items. It comes with unique heroes, a lot of attractive items and a beautiful terrain. There are currently 216 heroes, all pick mode.


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For singleplayer testing, LoK II offers a decent AI system to fight against, and train your abilities with a particular hero.

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A special system available only in LoK II, the Sorcery Talents. Spellcasting in this AoS is extremely vital and can turn up the tide of war upside down in an instant. The skills that require targeted foes or any active item with the same condition will give your hero a chance to trigger the Sorcery Talents, applying one of the debuffs mentioned in the picture above.

The duration of those buffs lasts randomly between 1-3 seconds and the damage is dealt based on the hero's main synergy stat. The Synergy Stats are a modification of the normal attributes, coming up with useful improvements for any hero.


Most of the spells, both single targeted and area of effect type are modified by these Synergy Stats and grow stronger as the hero becomes stronger. That means, supportive heroes can keep up in late game with the other heroes as their spells will deal more and more damage.




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Each player also has access to the Sorcery Manual. Press F2 to select it. It provides 12 various abilities:

-Fortification (Grants maximum physical protection + 50% bonus attack damage for 7 seconds to all allied structures and creeps)
-Mystic Dampening (15% basic magic damage reduction; +1% bonus per enemy hero killed)
-Element Link
*Provides the following bonuses:
->7% chance when attacked, to restore health for 1.2x Inner Power
->7% chance when casting a spell, to restore mana for 1.2x Magical Power
->7% chance after killing an enemy hero, to gain +1 point to all stats
->7% chance when attacks, to deal 2.2x Speed Burst as bonus damage
-Core Diffusal
->Each time your hero is targeted by a spell, there is 15% chance to restore health for 2.5x Inner Power
-Treasure Hunt
->Creeps killed have 4% chance to drop gold coins or Power Points shards
->Heroes killed have 4% chance to drop bigger gold coins and healing runes
-Cyclone Sweep (completely disables the targeted enemy hero for 2.50 seconds)
-Energy Stream (Single target beam that affects only enemy heroes)
-Magical Scan (reveals an area for 3 seconds)
-Stunning Hit (0.75 seconds of stun + 150 magic damage)
-Track (physical armor broken with 5 points for 10 seconds + full vision over the target)
-Bloodlust (40% speed bonus for 5 seconds)
-Ancestral Nourishment (A strong healing buff that can be cast on any friendly target, restoring 1000 health and mana)




Something that you rarely see in any AoS. The Arcane Bank in League of Kalimdor 2 is a very useful thing. It can help you trade resources in and between. Boost your hero, increase the stats that it lacks the most and even trade some for another.

Check the image below:


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Screenshots and videos


Terrain Screenshot

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Gameplay screenshots
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A few previews from various updates

Old age terrain:

Middle age terrain:

New age terrain:





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Changelog - 3 latest updates


v3.33a/33.3b
-new hero, Jessie the Crystal Ranger, located in the Outlanders Portal
-new hero, Wilson the Toad Sagemaster, located in the Outlanders Portal
-The yellow colored grass has been completely removed from the terrain
-Combat music changed
-Vayos's 1st spell "Draconian Soul" damage was recreated into a single target hit, the slow is still AoE
-Assault Squad's 3rd spell "Artillery Barrage" cooldown reduced from 13 seconds to 8
-Stormreaver Sorceror's 1st spell "Demonic Concentration" execution time reduced from 1.75 seconds to 1
-Christian's ultimate "Diffusal Touch" binding range increased from 400/600 to 600/800
-Phyrox's ultimate "Energy Rift" stun duration reduced from 1.75 seconds to 0.75
-Hyrule Champion's 1st spell "Essence Drain" cooldown reduced from 16 seconds to 8
-Volcan's 2nd spell "Heat Bolt" cast range increased from 1200 to 2000
-Ralle's ultimate "Icebinding Gravity" cooldown increased from 25 seconds to 30
-Mythic's 1st spell "Mind Striker" cast range increased from 750 to 850
-Illidan's ultimate "Severe Immolation" damage increased by 18%
-Storm Knight's ultimate "Static Chain" cooldown increased from 20 seconds to 50
->applies now a base 250 magic damage
-Jeninx's 1st spell "Termic Attraction" cooldown reduced from 13 seconds to 8
-Aquasoul's ultimate "Beam Shot" cooldown increased from 40 seconds to 60
->damage dealt was increased from 300/425 to 550/725


v3.33c
-model changed for the Regeneration Fountain
-passive abilities that deal periodical AoE damage will not trigger anymore while invisible
->this applies for items as well
-Aether Burst (item) amplification will not be applied anymore on allied targets
-attack speed for all Defensive Towers was increased by 35%
-Talisman of Prophecy (item) costs now +3 Power Points
-Forgefire Buckler (item) gold cost reduced from 6000 to 4575


v3.34
-base magical damage dealt by all heroes was reduced by 10%
-Kalimdor's Merchant seller is now Alice
-base physical damage dealt by Speed Burst heroes was reduced by 10%
-base phyisical resistance of Magical Power heroes was increased by 10%
-background voice notifying a destroyed tower was implemented
-creep denies grant 100 experienced from its actual amount and 50 gold gained
-Combat Monk base armor was rescaled from 7 to 14
-Forest Knight starting Speed Burst was rescaled from 17 to 20
-Ultimate Templar starting Inner Power was rescaled from 9 to 16
->his base attack damage was increased by 25%
-Sea Stalker base physical and magical resistance were increased by 20%


v3.34b
-file size reduced by 15%
-Players have no longer vision over the powerup runes or bounty runes
-Nearby area jungle spots are not visible anymore
-the Recall ability has no cooldown anymore
-Physical resistance for all heroes was increased by 20%
-Dying corpses last 1 minute on the ground now instead of 35
-Magic Immunity will not block certain ultimates anymore
-Physical attack damage gained from main affiliation was increased by 35%
-Health pool based on the current and overall Inner Power of every hero was reduced by 25%
-Destroyed enemy buildings grant now experience to nearby heroes
-Players are now able to give and receive items between them from a 700 range instead of 128
-Storm Bringer's Electric Remnant deals 35% more damage now and strikes at a faster interval
-Elder Tamer's Volatile Blaze AoE reduced from 1200 to 525
->its damage was increased by 15% and it was set to physical
-Ninja Turtle's Flux of the Depths visual effect was changed
->Rolling Turtle damage was increased by 45%
->Ninja Strike damage was doubled
-Kinetic Master's Magnetic Force casting range increased from 550 to 800
->its cooldown was decreased from 6 to 3 seconds
->acquisition range of nearby launchable target was increased from 250 to 450
->Galthran's base armor was rescaled from 8 to 14
->Essence Leak damage was doubled; its casting ranged was increased by 175
->Teleportation cooldown reduced from 20 seconds to 5 seconds
-Veiled Prophet's Lethal Druidism visual effect was changed
v.3.34c/3.34d
-new hero portal with a new hero, Jinai the Nadrex General (Outlanders Portal 2)
-reduced focusing time of targeted charges from 0.65 seconds to 0.10
->becoming stunned or being targeted by a root will not interrupt the charge
-Blazing Assassin's base armor set to 12
-magical damage dealt by all heroes has been reduced by 10%
-attack damage of defensive towers has been increased by 15%
-the following heroes were completely removed from the game:
->Avenging Watcher
->Shadowmancer
->Glaive Shifter
->Crystal Warden
->Lady Mazury
->Arch Warden
->Chi Breaker
->Shield Breaker
->Lich Lord
->Moon Matriarch
->Thales
->Ostarion
->The Trickster
-The Recall ability has no cooldown anymore
-Jessie's Freezing Arrow AoE reduced by 25%
->its pass-through damage was doubled
-Sandro's Death Ripple AoE reduced by 25%
-the missing bounty rune from the bottom Sky jungle was fixed
->bounty runes do not grant XP anymore
-the Enchanted Blood (innate talent) will not grant lifesteal anymore, it restores 300 health based on chance after every kill
-Sorcery Manual abilities changed
->Magic Burst was reworked into Mystic Touch (an instant ability that restores 450 mana to the targeted allied hero)
->Stunning Hit was reworked into Lock Down (Stuns the foe in place for 1 second but deals no damage anymore)
->Destruction Beam mana cost raised from 125 to 300
v3.34e
-the 5 bonus damage received from Power Points for any direct damage ultimate was removed
-affiliation stats tooltip fixed to the current values
-every point in Speed Burst, Magical Power and Inner Power grants now 0.06% increased magic resistance
-the Mystic Touch ability from the Sorcery Manual was changed to Cyclone Sweep.
->Cyclone Sweep, completely disables the targeted enemy hero for 2.50 seconds.
-Each trading in the Arcane Bank can be done in 5 seconds now rather than 2 minutes
-Last hits on creeps will grant now +175 exp gained
-Algammon was reworked from Stealth Slayer into Void Slayer
->his Hunting Trace grants now 18% chance to stun the foe for 1 second and apply a 150 bonus damage
->his base attack speed was increased by 25%
->his base armor was increased from 6 to 12
->his base attack damage was increased by 20
-all outdated tooltips were fixed
v3.34f
-Veiled Prophet's model was changed
->his base armor was increased from 7 to 12
-Dual Force (item) armor reducing aura visual changed
-Spectral Greaves (item) critical strike passive removed, its cost was set to 2000 gold and 3 Power Points
-Rexxar's ultimate, Violent Scream, visual changed
->his first ability, Primal Hit, will now deal pure damage instead of magical
-Nadrex Gatekeeper's (boss) model was changed
->his current attack damage was doubled
-Intensity Booster (rune) speed bonus lasts now 20 seconds instead of 10







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Credits and mentions


People that were very important for this project. Their resources are amazing and I wish good luck to all of them!

People with who I collaborate: Closedboudy / King Valdezar / Sal / Phryght / Cyclotrutan / Jampion / Spellweaver / StormKnight / Fenrok / P3in


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And the following:

Tauer (for the awesome Durotan model)
Svetli
Valve (particular sound effects and few models taken from dota 2)
Ujimasa Hojo (for his great derivates models)
icewolf055
xYours Trulyx (Amazing fountain shrine dude)
kangyun
Mr Goblin
Killcide
Herrdave
Tranquil
3DO (some icons from heroes 4)
Kantarion (for the high quality tilesets pattern)
Mythic (lovely HQ models)
Kantarion
@FeelsGoodMan (greatest UI ever)
Red Baron (cool letters)



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Author's notes


I will appreciate anyone which shows interest in this project. Constructive and sincere feedback is mostly welcomed. Haters and trolls are not welcomed. If you do not like it then keep your opinion for yourself. Spreading venom and flaming someone's bundle is nothing but waste of time and lack of education.


We have a discord community where you can join us: Join the Kalimdor League Discord Server!






Contents

League II v3.34f AI (Map)

Reviews
Moderator
15:10, 23rd Nov 2015 Shadow Fury: A cool AoS with a massive quantity of heroes and an efficient AI to have fun even in single player. Aesthetically, the terrain and the visuals teem with lively colours and much tile variation so if you are a fan of...
?

Which affiliation is the strongest?

  1. Inner Power

    21 vote(s)
    48.8%
  2. Speed Burst

    23 vote(s)
    53.5%
  3. Magical Power

    17 vote(s)
    39.5%
  4. Fusioned Ones

    11 vote(s)
    25.6%
Multiple votes are allowed.
  1. Alexen

    Alexen

    Map Reviewer

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    You are the only one who complaint about the terrain. All of the rest people told me that the terrain is wonderful. :l
     
  2. Alexen

    Alexen

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    Thank you so much! :) si da! Normal ca am sa continui.
     
  3. Aether

    Aether

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    Try avoiding double post. :3

    Anyways, I think the AI needs to be improve. I don't find it more challenging. Even time passes by, the AI still don't manage to destroy the first tower in their lane. Making it more harder will be great. :)
     
  4. Alexen

    Alexen

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    I am working right on the AI for the next update. I finally managed to create a working system for the AI
     
  5. Aether

    Aether

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    Good to hear, I can't wait for it.
     
  6. Alexen

    Alexen

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    Thank you! :) so it seems that you enjoy my game :)
     
  7. Aether

    Aether

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    Hmm.. The latest version gave me a error, a war3 error. Is something wrong with it?
     
  8. Alexen

    Alexen

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    Huh? What error? I tested it a lot before posting it and it worked perfectly.
     
  9. Aether

    Aether

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    Like I said earlier, the error was War3 Error.
     
  10. Alexen

    Alexen

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    I fixed the error! ^_^
     
  11. deepstrasz

    deepstrasz

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    It's funny how you always change the map icon when you update it. What's the reason behind that?
     
  12. Alexen

    Alexen

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    Don't know...maybe I just feel doing that :))
     
  13. Raider Neoh

    Raider Neoh

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    I think you had to improve the forest creeps :) like make something different, don't put original creeps and put custom creeps
     
  14. Alexen

    Alexen

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    I thought about it too. I will surely make other creeps :)
     
  15. Deathkok

    Deathkok

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    It is entertaining, only what is style Dota.
    although the ideas of new heroes and skills are good.
    and custom powers, some only on the effects.
    nice terrains,..
     
  16. Alexen

    Alexen

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    Lol! Would you people stop saying is styled as DotA!? Man, totally different features, plus AoS maps or mods are supposed to be like that! Look at League of Legends, Heroes of Newerth and many others. The same orientation of the map. 2 bases, 3 lanes, a splitting river and 4 zones for jungling.
     
  17. deepstrasz

    deepstrasz

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    That's not original and doesn't mean it's not similar to DotA. Have you tried Heroes of the Storm? There are some battlegrounds (plus the way abilities and heroes work) there that make you say: it's not even close to DotA.
     
  18. Alexen

    Alexen

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    I know, I played it. Was cool! But about WoS II compared to DotA, excepting the map orientation(which even that one is more different in WoS) nothing is the same. People were just too marked by DotA, that they cannot see other cool mods and most likely tend to associate it with DotA without even analyzing it or playing it. :l
     
  19. Negan

    Negan

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    good map but heroes are boring and I have seen them thousand times.
    spells does not seem to be original, make credits to whom u copied the spells.
    Its good but its like dota. Where is the genuity and identity of the game?
     
  20. Alexen

    Alexen

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    Of what the hell are you talking about?! Spells are original. I did not copy them from anywhere! And heroes are quite awesome. And it is not DotA. You are just another stupid addicted human of DotA that cannot see how cool are other AoS games. :l