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League of Kalimdor II v3.33b AI (patch 1.31 or higher required!) --- only classic W3

Submitted by Alexen
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
DISCORD COMMUNITY -> Discord - Free voice and text chat for gamers
league2.simdif.com
lk2heroes.simdif.com



  • Ten thousand years ago, an elven couple gave birth to the next guardians of this dimension. Named Adrian and Alexen by their parents, these children were abandoned intentionally on the sacred fields of Kalimdor. The boys grew up with the creatures of the forest, learning from various masters and tribe rulers. At the age of 15, Adrian and his younger brother, of age 13, started a long journey throughout the whole Kalimdor territory, in search for new warriors that might teach them how to improve themselves. Although Alexen was not very pleased about this, he followed his elder brother and stood by his side the whole time.


    After 4 days of searching, they decided to stay awhile and rest near a magical oasis of a nearby cavern. During the night, Adrian felt something strong emanating from the cavern. Waking up his younger brother, they both ventured into the dangerous cavern. At the end of the cavern, they found the ruins of a fallen city, a relic of the past. Yet, its magical essence was still emanating so much energy that only by standing near it, they felt stronger. The night passed and both Adrian and Alexen could not sleep a moment. They were totally amazed by the city. Adrian decided to rebuild the city from its ruins and become its ruler. A place for him and his younger brother, where they could be safe. And so, they started working day and night for the next 3 weeks, when the city was finally reestablished.


    But what is a city without people that live in it? Using special portals to access other territories in Kalimdor and even dimensions, Adrian and Alexen invited different people of various races, eventually growing up as a large family that was living in the wondrous magical city. They were even able to find their parents. When they firstly encountered their dad, none of them knew what kind of race he is, since their night elven appearance was received from their mother. Called Nadrex, their father gave the mythical weapoins to Adrian and Alexen. The Sacred Warglaives to Alexen and the Diffusal Blade to Adrian. His younger son decided to name the city, Nadrex, to honor his strong father. With each passing day, the city grew and grew even more, eventually establishing two strong citadels for both Adrian and Alexen.

    The Sky Force Kingdom was ruled by Alexen and the Underground Force Kingdom by Adrian. With these strong pillars, the city would always remain stable and functional. They trained soldiers and various wizards to always be ready to defend the city against any threat.
    The emanating core of the city that was forbidden to be touched possessed a strong curse that one night caused Adrian to unconsciously come in its presence and touch it. In that moment, the maddening curse possessed his body and mind, turning his sanity into something that this world had never seen. Remaining still a night elf by his look but with a strange essence of blight on him. He became mindless and forgot about the true purpose of this city. Soon, he silently killed both of his parents without his younger brother noticing this. He spared him, to have to opportunity to end his life in total pain only after they fought until their last breath.



    Alexen felt the cursing grip that took hold of his elder brother and tried to cleanse the curse from him, but was everything in vain. His older brother was no more the one he once knew. The moment he was attacked by him, Alexen knew he had no chance to take his brother down alone, so he turned the Sky Force against Adrain and his Underground Force, giving birth to this war that might never end...


  • LoK II is an AoS mod for Warcraft III, which uses the same system similar to the one of DotA and any other AoS, in LoK II there are 2 teams consisting of 5 players each that use powerful and various heroes to battle and succeed in destroying the enemy's principal structure (The Summoner).

    With a lot of unique and innovative items, each hero can become stronger and improve its spells by buying the right items. It comes with unique heroes, a lot of attractive items and a beautiful terrain. There are currently 228 heroes, all pick mode.


    map layout
    [​IMG]


    [​IMG]


    Play as blue player and after you pick a hero, type -test, then select your hero again and it will be level 20. This command is used for testing the heroes.

    For singleplayer testing, LoK II offers a decent AI system to fight against, and train your abilities with a particular hero. To play either singleplayer or multiplayer, you need the latest patch We usually play on Battlenet


    [​IMG]

    A special system available only in LoK II, the Sorcery Talents. Spellcasting in this AoS is extremely vital and can turn up the tide of war upside down in an instant. The skills that require targeted foes or any active item with the same condition will give your hero a chance to trigger the Sorcery Talents, applying one of the debuffs mentioned in the picture above.

    The duration of those buffs lasts randomly between 1-3 seconds and the damage is dealt based on the hero's main synergy stat. The Synergy Stats are a modification of the normal attributes, coming up with useful improvements for any hero.

    Most of the spells, both single targeted and area of effect type are modified by these Synergy Stats and grow stronger as the hero becomes stronger. That means, supportive heroes can keep up in late game with the other heroes as their spells will deal more and more damage.


    Each player also has access to the Sorcery Manual. Press F2 to select it. It provides 12 various abilities:
    -Fortification (Fully grants protection + 50% bonus attack damage for 7 seconds to all allied structures and creeps)
    -Mystic Dampening (15% basic magic damage reduction; +1% bonus per enemy hero killed)
    -Element Link
    *Provides the following bonuses:
    ->7% chance when attacked, to restore health for 1.2x Inner Power
    ->7% chance when casting a spell, to restore mana for 1.2x Magical Power
    ->7% chance after killing an enemy hero, to gain +1 point to all stats
    ->7% chance when attacks, to deal 2.2x Speed Burst as bonus damage
    -Core Diffusal
    ->Each time your hero is targeted by a spell, there is 15% chance to restore health for 2.5x Inner Power
    -Treasure Hunt
    ->Creeps killed have 4% chance to drop gold coins or Power Points shards
    ->Heroes killed have 4% chance to drop bigger gold coins and healing runes
    -Magic Burst (Area of effect instant damage with global casting range)
    -Energy Stream (Single target beam that affects only enemy heroes)
    -Magical Scan (reveals an area for 3 seconds)
    -Stunning Hit (0.75 seconds of stun + 150 magic damage)
    -Track (physical armor broken with 5 points for 10 seconds + full vision over the target)
    -Bloodlust (40% speed bonus for 5 seconds)
    -Ancestral Nourishment (A strong healing buff that can be cast on any friendly target, restoring 1000 health and mana)


    Something that you rarely see in any AoS. The Arcane Bank in League of Kalimdor 2 is a very useful thing. It can help you trade resources in and between. Boost your hero, increase the stats that it lacks the most and even trade some for another. Check the image below.

    [​IMG]



  • Terrain Screenshot

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Gameplay screenshots
    [​IMG]

    A few previews from various updates

    Old age terrain:

    Middle age terrain:

    New age terrain:




  • v3.28
    -Yolvan's ultimate was reworked from Arcanic Sphere into Darkness Heritage
    -Lord Diomedes's 3rd skill was reworked from Attraction Force into Nether Mark
    -Swift Shaolin model was changed
    ->his base armor was increased by 5
    ->his ultimate was reworked from Sacred Trinity into Wuju Dive
    -spell damage for all heroes was increased by 5%
    -Arcane Codex (item) grants now 25% chance to reset the hero's cooldowns instead of 15%
    ->a visual effect and sound was implemented
    -physical resistance for all heroes is not boosted per each level up by 3%
    -Lunar Edges (item) gold cost reduced from 4550 to 3750
    -Sorcery Manual icon portrait and model were changed
    -Sky Summoner and Underground Summoner's armor was increased by 100 points
    -Death Princess starting Inner Power increased from 16 to 19
    ->her base armor was increased by 5 points
    -the armor of the Supreme Guardians was doubled
    -Lane Melee Creeps deal +10% damage now
    -The League Builders were removed (Tower Defense system removed as well)
    v3.29
    -God of Destruction's ultimate was reworked from Darkness Heritage into Cosmic Crush
    -Wind Slasher's ultimate was reworked from Swift as the Wind into Aerial Dive
    ->his base attack damage was increased by 17%
    ->his third skill was reworked from Vortex into Mystic Turbine
    -Elune Skythe (item) gold cost increased from 4300 to 4850
    -Obsidian Vampire base armor was increased by 9
    -Arsenal Magus base attack speed was increased by 12%
    -Mana Fiend base attack damage was increased by 10%
    ->his base armor was increased by 6
    -Frostborn base armor was increased by 5
    ->his base attack damage was increased by 20%
    -All spells deal +8% damage now
    -Physical resistance for all heroes was increased by 5%
    v3.30
    -new hero pool with 3 new heroes (Outlanders Portal)
    -Exeedra's |Black Storm| cast range was increased from 565 to 725
    -Flame Dancer's base attack damage was increased by 30%
    -Judgement Guardian's base attack damage was increased by 18%
    -Arcane Codex (item) costs now 2 less Power Points
    -Terrain redesigned and accentuated the ruin reborn essence of the Nadrex City
    -Edenian Bracer (item) magic resistance reduced from 35% to 25%
    -Jaakura (item) chance for double damage against enemy structures reduced from 60% to 45%
    -Base hero magic resistance was increased by 7%
    -All slowing debuffs were reduced by 10%
    -Base hero physical resistance was increased by 10%
    -All Jungle Creeps were changed as:
    ->Rock Golem and Granite Golem into Fiery Golem and Infernal Golem
    ->Tuskarr Sorcerer and Ancient Wendingo into Mutant Bile and Chaotic Sludge
    ->Giant Polar Bear and Polar Furbolg Elder Shaman into Spiked Boar and Quill Boar
    ->Arachnathid Earth-Borer and Troll Warlock into Poisonous Worm and War Scarab
    -All Jungle Creeps deal 60% more damage now
    ->various abilities were added to them
    v3.31
    -The HUD was changed
    -All faction structures's colors were changed in order to match the environment
    -Ghostly Echo (item) gold cost reduced from 3000 to 2450
    -Combat music changed
    -Paldy Summoner (item) gold cost reduced from 2520 to 1825
    -Lane Creeps base damage was increased by 10%
    ->their base physical resistance was reduced by 30%
    -Earth Bard's third spell "Boulders Volley" activation animation was changed
    ->his ultimate "Land Shattering" deals +15% bonus damage now and is Chaos type
    -Mystic Blade (item) gold cost increased from 300 to 655
    v3.31b
    -2 new heroes, located in the Outlanders Portal
    -lane creeps deal 10% less damage now
    -base spell damage for all heroes was increased by 8%
    -armor penetration ignores debuff immunity now
    -the Forest Tunnels were removed from both bases
    -the Portal leading to the Boss Lair is located now in the upper side of the river
    -spell lifesteal reduced by 10% for any ability
    -combat music changed
    v3.32
    -implemented Stashes
    ->allows you to look out through the shop while your hero is dead
    ->buy items while your hero is out of base or dead
    ->items are automatically released from the stash when the hero comes into the base
    ->the stash cannot be used while the hero is in base
    -health and mana regeneration gained from stats was reduced by 25% for all heroes
    -base attack speed has been decreased by 20% for all heroes
    -magic damage dealt from any source was decreased by 9%
    -lane creeps models fit now their allied faction
    -the multishot ability was removed from the Ranged Lane Creeps
    -physical resistance was increased by 10% for all heroes
    -Crystal Mantle (item) costs now +3 Power Points
    v3.32b
    -new hero, Shark Dundred the Ocean King, located in the Outlanders Portal
    -lane creeps base armor reduced from 24 to 15
    -Diabolic Mask (item) Power Points cost reduced from 5 to 3
    -base attack damage of all heroes was increased by 14%
    -base movement speed of all heroes was increased by 10%
    -base mana regeneration of all heroes was decreased by 25%
    -base health regeneration of all heroes was decreased by 25%
    -killing enemy structures does not grant experience anymore
    -maximum speed limit for all units and heroes was rescaled from 700 to 850
    -any slow debuff applied by ice/frost based abilities was increased by 12%
    -ranged accuracy was reduced by 25% when attacking from a lower terrain level
    v3.32c
    -new hero, Ralle the Frostwolf Chieftain, located in the Outlanders Portal
    -base physical resistance for all heroes was increased by 10%
    -base magical resistance for all heroes was increased by 10%
    -base health for all heroes was decreased by 6%
    -attack speed gained from Speed Burst was increased by 5%
    -base armor for each faction's defensive towers was rescaled from 135 to 150
    -Spiritual Monk's base armor was rescaled from 7 to 12
    -Beastmaster's base armor was rescaled from 5 to 10
    v3.32d/3.32e
    -added Arcane Hunter, Solar Hierarch and Grove Monk (Outlanders Portal)
    -combat music changed
    -Tempest Knight was renamed into Storm Knight
    -Storm Knight was renamed into Static Knight
    -Heroes are able to walk through the forest's trees in the following scenarios:
    ->being knockedback into them
    ->accidentally casting a blink, warp or any teleportation ability into them
    ->returning to a ground form after being into a flying form
    -Leonardo's Furnal Charge ability cooldown reduced from 7.5 seconds to 5 seconds
    -Cenarius's Lightning Madness ability visual effect was changed
    -Yolvan's Infused Avatar maximum cast range increased from 925 to 1225
    -Vayos's model and icon completely reworked
    ->his Magical Power gained per level up was increased from 1.50 to 1.75
    ->his base movement speed was increased by 40
    -Storm Knight's "Thunder Slash" execution timer was quicked
    ->the AoE of his "Static Storm" was increased from 180 to 320
    -Sorcery Manuals regenerate mana lower by 25%
    -Base damage of the Annihilan King was increased by 30%

    v3.33a/33.3b
    -new hero, Jessie the Crystal Ranger, located in the Outlanders Portal
    -new hero, Wilson the Toad Sagemaster, located in the Outlanders Portal
    -The yellow colored grass has been completely removed from the terrain
    -Combat music changed
    -Vayos's 1st spell "Draconian Soul" damage was recreated into a single target hit, the slow is still AoE
    -Assault Squad's 3rd spell "Artillery Barrage" cooldown reduced from 13 seconds to 8
    -Stormreaver Sorceror's 1st spell "Demonic Concentration" execution time reduced from 1.75 seconds to 1
    -Christian's ultimate "Diffusal Touch" binding range increased from 400/600 to 600/800
    -Phyrox's ultimate "Energy Rift" stun duration reduced from 1.75 seconds to 0.75
    -Hyrule Champion's 1st spell "Essence Drain" cooldown reduced from 16 seconds to 8
    -Volcan's 2nd spell "Heat Bolt" cast range increased from 1200 to 2000
    -Ralle's ultimate "Icebinding Gravity" cooldown increased from 25 seconds to 30
    -Mythic's 1st spell "Mind Striker" cast range increased from 750 to 850
    -Illidan's ultimate "Severe Immolation" damage increased by 18%
    -Storm Knight's ultimate "Static Chain" cooldown increased from 20 seconds to 50
    ->applies now a base 250 magic damage
    -Jeninx's 1st spell "Termic Attraction" cooldown reduced from 13 seconds to 8
    -Aquasoul's ultimate "Beam Shot" cooldown increased from 40 seconds to 60
    ->damage dealt was increased from 300/425 to 550/725
  • People that were very important for this project. Their resources are amazing and I wish good luck to all of them!
    [​IMG]

    Also:

    Tauer (for the awesome Durotan model)
    Svetli
    Ujimasa Hojo (for his great derivates models)
    icewolf055
    kangyun
    Mr Goblin
    Killcide
    Herrdave
    Tranquil
    3DO (some icons from heroes 4)
    Kantarion (for the high quality tilesets pattern)
    Mythic (lovely HQ models)
    Kantarion
    @FeelsGoodMan (greatest UI ever)
    Red Baron (cool letters)
    And my main testers: Closedboudy / King Valdezar / Sal / Phryght / Cyclotrutan / Jampion / Spellweaver / StormKnight / Fenrok / P3in



  • I will appreciate anyone which shows interest in this project. Constructive and sincere feedback is mostly welcomed. Haters and trolls are not welcomed. If you do not like it then keep your opinion for yourself. Spreading venom and flaming someone's bundle is nothing but waste of time and lack of education.
Contents

League II v3.33b AI (Map)

Reviews
Moderator
15:10, 23rd Nov 2015 Shadow Fury: A cool AoS with a massive quantity of heroes and an efficient AI to have fun even in single player. Aesthetically, the terrain and the visuals teem with lively colours and much tile variation so if you are a fan of...
?

Which affiliation is the strongest?

  1. Inner Power

    21 vote(s)
    48.8%
  2. Speed Burst

    23 vote(s)
    53.5%
  3. Magical Power

    17 vote(s)
    39.5%
  4. Fusioned Ones

    11 vote(s)
    25.6%
Multiple votes are allowed.
  1. Alexen

    Alexen

    Map Reviewer

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    Anyone who played War of Sanctity,told me it works.So maybe you don't have a strong computer to be able to play it.War of Sanctity needs a computer with a powerful video card.Wait till I update it,maybe in the next update will work on your PC too.And btw its not over 8 MB...try to download it again... -_-
     
  2. stan0033

    stan0033

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    omfg dude, you create the impression you;re somehow.. arrogant? No, my PC is fast enough to play lot of things.
     
  3. Alexen

    Alexen

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    Now it has been fixed ;)
     
    Last edited: Dec 7, 2015
  4. Alireza Evil

    Alireza Evil

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  5. deepstrasz

    deepstrasz

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    This mostly impresses through the beauty of effects. Other than that it's basically a DotA ripoff.

    -some allied creeps go forth instead of maintaining a group
    -terrain could use more love
    -a leaderboard with scores wouldn't hurt
    -some items give higher bonuses than needed
    -creeps still spawn after a corridor has been cleared and no more buildings are on that side. They spawn somewhere to the south from where the heroes can attack the enemy's core
    -heroes can regenerate at the enemy's fountain

    I guess balancing and the terrain need more work.

    A suggestion would be to use lists in the description of items and colours (especially for items that are made of other items that require a combination of items).
     
  6. Alexen

    Alexen

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    Thanks for the feedback! I am already working for the next update.I am also fixing the problems and creating a leaderboard
     
  7. The_Silent

    The_Silent

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    Pretty sure that last icon in the screenshots is mine and you forgot to give credits there :p
    But fair, oversights happen.
     
  8. Alexen

    Alexen

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    Oops sorry I forgot to credit you...check it out now
     
  9. Apheraz Lucent

    Apheraz Lucent

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    I still don't see my name in credits there :razz:
    Please be kind to add it.
     
  10. Alexen

    Alexen

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    Sorry....check it now ;)
     
  11. stan0033

    stan0033

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    I don't see a changelog. Rules say there must be changelog. Also I'm curious to read what changes you made, added/removed etc. Also, include the version of the map in its name so we can know it's a new version.
     
  12. Alexen

    Alexen

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    Ok....I will add a changelog....and the version of the map you see it,in the loading screen -_- in case you haven't seen that....but I will add it too in the quest description.Thanks for the feedback.
     
  13. DigaRW

    DigaRW

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    Good map, It's like DotA but different. But I'm not really interest to AoS, but it's can become to my collection. So I'll give 4.
     
  14. Alexen

    Alexen

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    Thank you! ^_^ and yeah it is an AoS mod...but totally different from DotA ....including the graphic of the game ;)
     
  15. Acutesharpness

    Acutesharpness

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    I will be completely honest, remove the Illidan and Arthas until say 30 minutes in or something, it's just unplayable with those two running around..

    Edit: I have found a bug with Dark Strider in my test play, it seems the Magnetic Strike is completely free, it does not cost mana or any cooldown, this bug is due to the trigger editor please double check ;)
     
  16. Alexen

    Alexen

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    First of all,Illidan and Arthas can be killed very easy if you maneuver the creeps against them.And secondly the magnetic strike doesn't cost mana and has no cooldown because the skill is not so powerful...Draevenus cannot jump over trees with it...or any obstacle....I made the magnetic strike like this intentionatelly ;) thanks for the testing
     
  17. Acutesharpness

    Acutesharpness

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    ouch now that hurts me
     
  18. Alexen

    Alexen

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    :)) what hurts you?
     
  19. Darkfang

    Darkfang

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    Well, u used an icon ive made I should be in the credits :v

    In the other hand about the map:

    Art)

    1. the terrain is too distracting in a really bad way :S you should really improve it, mainly because the gameplay is good.

    2. I dont understand why a team uses bears and the other skeletons, if it is Illidan he should be using demons, naga and murlocs.

    3. towers are really scary for what they do, I mean they are gigantic and their missiles look like if they deal AoE damage even when they dont, fix that.

    4. work on the model selection and in the doodads, the terrain looks flat but in a unnatural way.

    Gameplay)

    1. The AI is really good and can get to beat you.
    2. Add the QWER system for an easier gameplay
    3. I really need to see how much damage im dealing, if you use a Damage Detection System try to add the damage text.
    4. Try to fix some of the text
     
  20. Alexen

    Alexen

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    Well,first of all,thank you for playing it.Secondly,the terrain is not distractly,I have tried my best to make it look different from the normal Warcraft terrain.I used HD doodads and wonderful graphic effects to impress the player.The terrain is fittable for the gameplay.Thirdly,the creeps from the Preserve are bears because the team is mainly formed of night elves and wild animals,Illidan's command has no influence against the creeps.If you read the description,it tells that Illidan come to help them,not with his own army of nagas and demons or even bloodelves.The qwer system is only in League of Legends...in dota and other AoS they aren't.The hotkeys each skill are nearby each to the other...eg:a skill with hotkey "E" another one with hotkey "D" so it's quite easy to access them ;).About the damage detection another stuff from LoL...As long as you see the hero'damage in the info,I don't think it's required a damage detection system.And the towers...yeah their missiles....I will fix them.Thanks again for the honest play! Expect the new update real soon,as well as I do for Duel of Gods ;) and BTW try to use your own ideas I am sure you can create something awesome,stop inspiring from League of Legends