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League of Kalimdor II v3.33a AI (patch 1.31 or higher required!) --- only classic W3

Submitted by Alexen
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
DISCORD COMMUNITY -> Discord - Free voice and text chat for gamers
league2.simdif.com
lk2heroes.simdif.com



  • Ten thousand years ago, an elven couple gave birth to the next guardians of this dimension. Named Adrian and Alexen by their parents, these children were abandoned intentionally on the sacred fields of Kalimdor. The boys grew up with the creatures of the forest, learning from various masters and tribe rulers. At the age of 15, Adrian and his younger brother, of age 13, started a long journey throughout the whole Kalimdor territory, in search for new warriors that might teach them how to improve themselves. Although Alexen was not very pleased about this, he followed his elder brother and stood by his side the whole time.


    After 4 days of searching, they decided to stay awhile and rest near a magical oasis of a nearby cavern. During the night, Adrian felt something strong emanating from the cavern. Waking up his younger brother, they both ventured into the dangerous cavern. At the end of the cavern, they found the ruins of a fallen city, a relic of the past. Yet, its magical essence was still emanating so much energy that only by standing near it, they felt stronger. The night passed and both Adrian and Alexen could not sleep a moment. They were totally amazed by the city. Adrian decided to rebuild the city from its ruins and become its ruler. A place for him and his younger brother, where they could be safe. And so, they started working day and night for the next 3 weeks, when the city was finally reestablished.


    But what is a city without people that live in it? Using special portals to access other territories in Kalimdor and even dimensions, Adrian and Alexen invited different people of various races, eventually growing up as a large family that was living in the wondrous magical city. They were even able to find their parents. When they firstly encountered their dad, none of them knew what kind of race he is, since their night elven appearance was received from their mother. Called Nadrex, their father gave the mythical weapoins to Adrian and Alexen. The Sacred Warglaives to Alexen and the Diffusal Blade to Adrian. His younger son decided to name the city, Nadrex, to honor his strong father. With each passing day, the city grew and grew even more, eventually establishing two strong citadels for both Adrian and Alexen.

    The Sky Force Kingdom was ruled by Alexen and the Underground Force Kingdom by Adrian. With these strong pillars, the city would always remain stable and functional. They trained soldiers and various wizards to always be ready to defend the city against any threat.
    The emanating core of the city that was forbidden to be touched possessed a strong curse that one night caused Adrian to unconsciously come in its presence and touch it. In that moment, the maddening curse possessed his body and mind, turning his sanity into something that this world had never seen. Remaining still a night elf by his look but with a strange essence of blight on him. He became mindless and forgot about the true purpose of this city. Soon, he silently killed both of his parents without his younger brother noticing this. He spared him, to have to opportunity to end his life in total pain only after they fought until their last breath.



    Alexen felt the cursing grip that took hold of his elder brother and tried to cleanse the curse from him, but was everything in vain. His older brother was no more the one he once knew. The moment he was attacked by him, Alexen knew he had no chance to take his brother down alone, so he turned the Sky Force against Adrain and his Underground Force, giving birth to this war that might never end...


  • LoK II is an AoS mod for Warcraft III, which uses the same system similar to the one of DotA and any other AoS, in LoK II there are 2 teams consisting of 5 players each that use powerful and various heroes to battle and succeed in destroying the enemy's principal structure (The Summoner).

    With a lot of unique and innovative items, each hero can become stronger and improve its spells by buying the right items. It comes with unique heroes, a lot of attractive items and a beautiful terrain. There are currently 226 heroes, all pick mode.


    map layout
    [​IMG]


    [​IMG]


    Play as blue player and after you pick a hero, type -test, then select your hero again and it will be level 20. This command is used for testing the heroes.

    For singleplayer testing, LoK II offers a decent AI system to fight against, and train your abilities with a particular hero. To play either singleplayer or multiplayer, you need the latest patch We usually play on Battlenet


    [​IMG]

    A special system available only in LoK II, the Sorcery Talents. Spellcasting in this AoS is extremely vital and can turn up the tide of war upside down in an instant. The skills that require targeted foes or any active item with the same condition will give your hero a chance to trigger the Sorcery Talents, applying one of the debuffs mentioned in the picture above.

    The duration of those buffs lasts randomly between 1-3 seconds and the damage is dealt based on the hero's main synergy stat. The Synergy Stats are a modification of the normal attributes, coming up with useful improvements for any hero.

    Most of the spells, both single targeted and area of effect type are modified by these Synergy Stats and grow stronger as the hero becomes stronger. That means, supportive heroes can keep up in late game with the other heroes as their spells will deal more and more damage.


    Each player also has access to the Sorcery Manual. Press F2 to select it. It provides 12 various abilities:
    -Fortification (Fully grants protection + 50% bonus attack damage for 7 seconds to all allied structures and creeps)
    -Mystic Dampening (15% basic magic damage reduction; +1% bonus per enemy hero killed)
    -Element Link
    *Provides the following bonuses:
    ->7% chance when attacked, to restore health for 1.2x Inner Power
    ->7% chance when casting a spell, to restore mana for 1.2x Magical Power
    ->7% chance after killing an enemy hero, to gain +1 point to all stats
    ->7% chance when attacks, to deal 2.2x Speed Burst as bonus damage
    -Core Diffusal
    ->Each time your hero is targeted by a spell, there is 15% chance to restore health for 2.5x Inner Power
    -Treasure Hunt
    ->Creeps killed have 4% chance to drop gold coins or Power Points shards
    ->Heroes killed have 4% chance to drop bigger gold coins and healing runes
    -Magic Burst (Area of effect instant damage with global casting range)
    -Energy Stream (Single target beam that affects only enemy heroes)
    -Magical Scan (reveals an area for 3 seconds)
    -Stunning Hit (0.75 seconds of stun + 150 magic damage)
    -Track (physical armor broken with 5 points for 10 seconds + full vision over the target)
    -Bloodlust (40% speed bonus for 5 seconds)
    -Ancestral Nourishment (A strong healing buff that can be cast on any friendly target, restoring 1000 health and mana)


    Something that you rarely see in any AoS. The Arcane Bank in League of Kalimdor 2 is a very useful thing. It can help you trade resources in and between. Boost your hero, increase the stats that it lacks the most and even trade some for another. Check the image below.

    [​IMG]



  • Terrain Screenshot

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Gameplay screenshots
    [​IMG]

    A few previews from various updates

    Old age terrain:

    Middle age terrain:

    New age terrain:




  • v3.28
    -Yolvan's ultimate was reworked from Arcanic Sphere into Darkness Heritage
    -Lord Diomedes's 3rd skill was reworked from Attraction Force into Nether Mark
    -Swift Shaolin model was changed
    ->his base armor was increased by 5
    ->his ultimate was reworked from Sacred Trinity into Wuju Dive
    -spell damage for all heroes was increased by 5%
    -Arcane Codex (item) grants now 25% chance to reset the hero's cooldowns instead of 15%
    ->a visual effect and sound was implemented
    -physical resistance for all heroes is not boosted per each level up by 3%
    -Lunar Edges (item) gold cost reduced from 4550 to 3750
    -Sorcery Manual icon portrait and model were changed
    -Sky Summoner and Underground Summoner's armor was increased by 100 points
    -Death Princess starting Inner Power increased from 16 to 19
    ->her base armor was increased by 5 points
    -the armor of the Supreme Guardians was doubled
    -Lane Melee Creeps deal +10% damage now
    -The League Builders were removed (Tower Defense system removed as well)
    v3.29
    -God of Destruction's ultimate was reworked from Darkness Heritage into Cosmic Crush
    -Wind Slasher's ultimate was reworked from Swift as the Wind into Aerial Dive
    ->his base attack damage was increased by 17%
    ->his third skill was reworked from Vortex into Mystic Turbine
    -Elune Skythe (item) gold cost increased from 4300 to 4850
    -Obsidian Vampire base armor was increased by 9
    -Arsenal Magus base attack speed was increased by 12%
    -Mana Fiend base attack damage was increased by 10%
    ->his base armor was increased by 6
    -Frostborn base armor was increased by 5
    ->his base attack damage was increased by 20%
    -All spells deal +8% damage now
    -Physical resistance for all heroes was increased by 5%
    v3.30
    -new hero pool with 3 new heroes (Outlanders Portal)
    -Exeedra's |Black Storm| cast range was increased from 565 to 725
    -Flame Dancer's base attack damage was increased by 30%
    -Judgement Guardian's base attack damage was increased by 18%
    -Arcane Codex (item) costs now 2 less Power Points
    -Terrain redesigned and accentuated the ruin reborn essence of the Nadrex City
    -Edenian Bracer (item) magic resistance reduced from 35% to 25%
    -Jaakura (item) chance for double damage against enemy structures reduced from 60% to 45%
    -Base hero magic resistance was increased by 7%
    -All slowing debuffs were reduced by 10%
    -Base hero physical resistance was increased by 10%
    -All Jungle Creeps were changed as:
    ->Rock Golem and Granite Golem into Fiery Golem and Infernal Golem
    ->Tuskarr Sorcerer and Ancient Wendingo into Mutant Bile and Chaotic Sludge
    ->Giant Polar Bear and Polar Furbolg Elder Shaman into Spiked Boar and Quill Boar
    ->Arachnathid Earth-Borer and Troll Warlock into Poisonous Worm and War Scarab
    -All Jungle Creeps deal 60% more damage now
    ->various abilities were added to them
    v3.31
    -The HUD was changed
    -All faction structures's colors were changed in order to match the environment
    -Ghostly Echo (item) gold cost reduced from 3000 to 2450
    -Combat music changed
    -Paldy Summoner (item) gold cost reduced from 2520 to 1825
    -Lane Creeps base damage was increased by 10%
    ->their base physical resistance was reduced by 30%
    -Earth Bard's third spell "Boulders Volley" activation animation was changed
    ->his ultimate "Land Shattering" deals +15% bonus damage now and is Chaos type
    -Mystic Blade (item) gold cost increased from 300 to 655
    v3.31b
    -2 new heroes, located in the Outlanders Portal
    -lane creeps deal 10% less damage now
    -base spell damage for all heroes was increased by 8%
    -armor penetration ignores debuff immunity now
    -the Forest Tunnels were removed from both bases
    -the Portal leading to the Boss Lair is located now in the upper side of the river
    -spell lifesteal reduced by 10% for any ability
    -combat music changed
    v3.32
    -implemented Stashes
    ->allows you to look out through the shop while your hero is dead
    ->buy items while your hero is out of base or dead
    ->items are automatically released from the stash when the hero comes into the base
    ->the stash cannot be used while the hero is in base
    -health and mana regeneration gained from stats was reduced by 25% for all heroes
    -base attack speed has been decreased by 20% for all heroes
    -magic damage dealt from any source was decreased by 9%
    -lane creeps models fit now their allied faction
    -the multishot ability was removed from the Ranged Lane Creeps
    -physical resistance was increased by 10% for all heroes
    -Crystal Mantle (item) costs now +3 Power Points
    v3.32b
    -new hero, Shark Dundred the Ocean King, located in the Outlanders Portal
    -lane creeps base armor reduced from 24 to 15
    -Diabolic Mask (item) Power Points cost reduced from 5 to 3
    -base attack damage of all heroes was increased by 14%
    -base movement speed of all heroes was increased by 10%
    -base mana regeneration of all heroes was decreased by 25%
    -base health regeneration of all heroes was decreased by 25%
    -killing enemy structures does not grant experience anymore
    -maximum speed limit for all units and heroes was rescaled from 700 to 850
    -any slow debuff applied by ice/frost based abilities was increased by 12%
    -ranged accuracy was reduced by 25% when attacking from a lower terrain level
    v3.32c
    -new hero, Ralle the Frostwolf Chieftain, located in the Outlanders Portal
    -base physical resistance for all heroes was increased by 10%
    -base magical resistance for all heroes was increased by 10%
    -base health for all heroes was decreased by 6%
    -attack speed gained from Speed Burst was increased by 5%
    -base armor for each faction's defensive towers was rescaled from 135 to 150
    -Spiritual Monk's base armor was rescaled from 7 to 12
    -Beastmaster's base armor was rescaled from 5 to 10
    v3.32d/3.32e
    -added Arcane Hunter, Solar Hierarch and Grove Monk (Outlanders Portal)
    -combat music changed
    -Tempest Knight was renamed into Storm Knight
    -Storm Knight was renamed into Static Knight
    -Heroes are able to walk through the forest's trees in the following scenarios:
    ->being knockedback into them
    ->accidentally casting a blink, warp or any teleportation ability into them
    ->returning to a ground form after being into a flying form
    -Leonardo's Furnal Charge ability cooldown reduced from 7.5 seconds to 5 seconds
    -Cenarius's Lightning Madness ability visual effect was changed
    -Yolvan's Infused Avatar maximum cast range increased from 925 to 1225
    -Vayos's model and icon completely reworked
    ->his Magical Power gained per level up was increased from 1.50 to 1.75
    ->his base movement speed was increased by 40
    -Storm Knight's "Thunder Slash" execution timer was quicked
    ->the AoE of his "Static Storm" was increased from 180 to 320
    -Sorcery Manuals regenerate mana lower by 25%
    -Base damage of the Annihilan King was increased by 30%

    v3.33a
    -new hero, Wilson the Toad Sagemaster, located in the Outlanders Portal
    -The yellow colored grass has been completely removed from the terrain
    -Combat music changed
    -Vayos's 1st spell "Draconian Soul" damage was recreated into a single target hit, the slow is still AoE
    -Assault Squad's 3rd spell "Artillery Barrage" cooldown reduced from 13 seconds to 8
    -Stormreaver Sorceror's 1st spell "Demonic Concentration" execution time reduced from 1.75 seconds to 1
    -Christian's ultimate "Diffusal Touch" binding range increased from 400/600 to 600/800
    -Phyrox's ultimate "Energy Rift" stun duration reduced from 1.75 seconds to 0.75
    -Hyrule Champion's 1st spell "Essence Drain" cooldown reduced from 16 seconds to 8
    -Volcan's 2nd spell "Heat Bolt" cast range increased from 1200 to 2000
    -Ralle's ultimate "Icebinding Gravity" cooldown increased from 25 seconds to 30
    -Mythic's 1st spell "Mind Striker" cast range increased from 750 to 850
    -Illidan's ultimate "Severe Immolation" damage increased by 18%
    -Storm Knight's ultimate "Static Chain" cooldown increased from 20 seconds to 50
    ->applies now a base 250 magic damage
    -Jeninx's 1st spell "Termic Attraction" cooldown reduced from 13 seconds to 8
    -Aquasoul's ultimate "Beam Shot" cooldown increased from 40 seconds to 60
    ->damage dealt was increased from 300/425 to 550/725
  • People that were very important for this project. Their resources are amazing and I wish good luck to all of them!
    [​IMG]

    Also:

    Tauer (for the awesome Durotan model)
    Svetli
    Ujimasa Hojo (for his great derivates models)
    icewolf055
    Mr Goblin
    Killcide
    Herrdave
    Tranquil
    3DO (some icons from heroes 4)
    Kantarion (for the high quality tilesets pattern)
    Mythic (lovely HQ models)
    Kantarion
    @FeelsGoodMan (greatest UI ever)
    Red Baron (cool letters)
    And my main testers: Closedboudy / King Valdezar / Sal / Phryght / Cyclotrutan / Jampion / Spellweaver / StormKnight / Fenrok / P3in



  • I will appreciate anyone which shows interest in this project. Constructive and sincere feedback is mostly welcomed. Haters and trolls are not welcomed. If you do not like it then keep your opinion for yourself. Spreading venom and flaming someone's bundle is nothing but waste of time and lack of education.
Contents

League II v3.33a AI (Map)

Reviews
Moderator
15:10, 23rd Nov 2015 Shadow Fury: A cool AoS with a massive quantity of heroes and an efficient AI to have fun even in single player. Aesthetically, the terrain and the visuals teem with lively colours and much tile variation so if you are a fan of...
?

Which affiliation is the strongest?

  1. Inner Power

    21 vote(s)
    48.8%
  2. Speed Burst

    23 vote(s)
    53.5%
  3. Magical Power

    17 vote(s)
    39.5%
  4. Fusioned Ones

    11 vote(s)
    25.6%
Multiple votes are allowed.
  1. Lign

    Lign

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    lol...QWER system and Damage Detection are only in LoL? Think twice and learn more before talking like that.
     
  2. Alexen

    Alexen

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    Mister Lign! Don't try to teach me about mapping in World Editor...I am more experienced! I mentioned LoL cause that is the first one which added damage detection and the qwer system,as long as you see your hero's attack damage in the info and as long as the hotkeys are easy accessible ..being put one near another....there's no need for such things like qwer and damage detection system.....you should first play War of Sanctity then make a good and honest comment....an example for you...The popular game Defence of the Ancients(DotA) and many other awesome aos games...don't have such systems...cause there's no need ;)
     
  3. Lign

    Lign

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    Right...DotA doesn't even have a Damage Detection System...nice try!

    This is the place where you can learn from other people. That attitude won't get anywhere, seriously! And I didn't teach you anything, just pointed out your mistakes.
     
  4. Alexen

    Alexen

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    Ok,know I am getting angry....that is not a mistake...so you have nothing to point out...but if that will give you peace....I will add the damage detection system.....in the next update...BUT INLY THAT! :) have a nice day
     
  5. Lign

    Lign

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    1. Your mistake is about LoL, this game isn't the 1st game having DDS and QWER ability keys, a lot of map on hive had them long time ago. So this your comment to Darkfang is unacceptable:
    2. From my previous comments, I've never told you to add DDS to your map. As long as your map is interesting, I don't care the map has it or not. I just care about your attitude. You said DotA don't have DDS, and the QWER keys is only from LOL, that's your mistake, just accept this and move on.

    3. As I said, this is the place for learning and taking advices. Why are you angry, because you didn't admit the fact that you were wrong, and I'm here to correct you, not teaching you.

    4. I saw many member's comments on hive say "DotA is not god, it's just an inspiration for mapmakers". They didn't say it for no reason, just think about this.

    Hope you find peace.
     
  6. Alexen

    Alexen

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    Ok....you are right...but about dota..no....it isn't just an inspiration.Yeah it might be identical on some skills...cause are the same from Warcraft 3...but the rest of the triggered skills and the gameplay is in my point of view the best :)
     
  7. SAUS

    SAUS

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    I'm curious about this point. Do you think it is a good thing to have in any map that is AOS-styled (also like a hero defense)?

    I can see the appeal of having the numbers visible. It would also indicate what is happening more often - such as when an ally heals you or something. I might tackle this in my own map.

    I just worry that it could be undesirable by some. I could always just add an option to turn it off and on.
     
  8. Darkfang

    Darkfang

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    I solved it by making the damage only visible to the source, same for healing, you do not need to see the damage of the minion/creeps etc, you just want to see your own damage.
     
  9. SAUS

    SAUS

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    What about damage you take? Maybe that is too much? It could get cluttered if you are swarmed by weak enemies or something.
     
  10. Alexen

    Alexen

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    Exactly! Just imagine when a huge mass of creeps comes to engage you and your allies...and you are a melee hero...the damage scores will spawn above each one..confusing the combat and letting you out of control....that's why in an AoS is not needed a DDS
    Code (Text):
     
     
    Last edited: Feb 3, 2016
  11. pred1980

    pred1980

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    I gave u an example:

    Imagine that you want to make an passive ability which reduces incoming damage. 5% is it's spell-damage and 10% if it's physical damage. The amount of reduced damage you want to share with your nearby allies.
    How would you make such kind of ability without a DDS? Possible?

    Reg.
    Patrick
     
  12. Alexen

    Alexen

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    Yeah for such things it is useful a damage detection system,or for some skills that deal damage based on the hero's attribute,to show how much damage it dealt :D:ogre_haosis:
     
  13. SAUS

    SAUS

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    A DDS allows you to do a ton of stuff. Showing all the damage values is not necessary, but using it to have real control over damage is a huge deal. You can do way more with you map when you have one.
     
  14. Alexen

    Alexen

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    Maybe...but I don't need it yet.The next update will appear after 2 weeks.I am currently creating 12 new heroes...with new design of skills and gameplay.Also a great store of cool items awaits to be unleashed :).Till then you'll have to wait
     
  15. pred1980

    pred1980

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    I think with a DDS on board you can create more advanced(more complex) abilities for your hero. Have a nice day mate :)
     
  16. Alexen

    Alexen

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    I'll take that thing into account! The new 12 heroes....will bring forth new unseen ways of triggering and spell making :)
     
  17. kevlamin

    kevlamin

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    Wat. there's literally a skill that steals items from the enemy single most broken thing in the game as much fun as it is, it's entirely game breaking
     
  18. Alexen

    Alexen

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    No! It isn't a broken thing.Patrick's third skill is a great one.It doesn't steal the item,it just randomly makes the enemy hero to lose one of its items...dropping near it on the ground.But it is not so easy to get it for your own,if the enemy is not stunned or disable,it can recover the item from the ground very easy.
     
  19. ByMighty

    ByMighty

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    Amazing work =) 5/5 =)
     
  20. Alexen

    Alexen

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    Thank you! Please play it more,the game will make you an addiction.The future update will change everything :) it will be the rebirth for War of Sanctity-War of Sanctity II