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League of Kalimdor II v23 AI (patch 1.29 or higher required!)

Submitted by Alxen345
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
DISCORD COMMUNITY -> Discord - Free voice and text chat for gamers
league2.simdif.com
lk2heroes.simdif.com



  • Ten thousand years ago, an elven couple gave birth to the next guardians of this dimension. Named Adrian and Alexen by their parents, these children were abandoned intentionally on the sacred fields of Kalimdor. The boys grew up with the creatures of the forest, learning from various masters and tribe rulers. At the age of 15, Adrian and his younger brother, of age 13, started a long journey throughout the whole Kalimdor territory, in search for new warriors that might teach them how to improve themselves. Although Alexen was not very pleased about this, he followed his elder brother and stood by his side the whole time.


    After 4 days of searching, they decided to stay awhile and rest near a magical oasis of a nearby cavern. During the night, Adrian felt something strong emanating from the cavern. Waking up his younger brother, they both ventured into the dangerous cavern. At the end of the cavern, they found the ruins of a fallen city, a relic of the past. Yet, its magical essence was still emanating so much energy that only by standing near it, they felt stronger. The night passed and both Adrian and Alexen could not sleep a moment. They were totally amazed by the city. Adrian decided to rebuild the city from its ruins and become its ruler. A place for him and his younger brother, where they could be safe. And so, they started working day and night for the next 3 weeks, when the city was finally reestablished.


    But what is a city without people that live in it? Using special portals to access other territories in Kalimdor and even dimensions, Adrian and Alexen invited different people of various races, eventually growing up as a large family that was living in the wondrous magical city. They were even able to find their parents. When they firstly encountered their dad, none of them knew what kind of race he is, since their night elven appearance was received from their mother. Called Nadrex, their father gave the mythical weapoins to Adrian and Alexen. The Sacred Warglaives to Alexen and the Diffusal Blade to Adrian. His younger son decided to name the city, Nadrex, to honor his strong father. With each passing day, the city grew and grew even more, eventually establishing two strong citadels for both Adrian and Alexen.

    The Sky Force Kingdom was ruled by Alexen and the Underground Force Kingdom by Adrian. With these strong pillars, the city would always remain stable and functional. They trained soldiers and various wizards to always be ready to defend the city against any threat.
    The emanating core of the city that was forbidden to be touched possessed a strong curse that one night caused Adrian to unconsciously come in its presence and touch it. In that moment, the maddening curse possessed his body and mind, turning his sanity into something that this world had never seen. Remaining still a night elf by his look but with a strange essence of blight on him. He became mindless and forgot about the true purpose of this city. Soon, he silently killed both of his parents without his younger brother noticing this. He spared him, to have to opportunity to end his life in total pain only after they fought until their last breath.



    Alexen felt the cursing grip that took hold of his elder brother and tried to cleanse the curse from him, but was everything in vain. His older brother was no more the one he once knew. The moment he was attacked by him, Alexen knew he had no chance to take his brother down alone, so he turned the Sky Force against Adrain and his Underground Force, giving birth to this war that might never end...


  • LoK II is an AoS mod for Warcraft III, which uses the same system similar to the one of DotA and any other AoS, in LoK II there are 2 teams consisting of 5 players each that use powerful and various heroes to battle and succeed in destroying the enemy's principal structure (The Summoner).

    With a lot of unique and innovative items, each hero can become stronger and improve its spells by buying the right items. It comes with unique heroes, a lot of attractive items and a beautiful terrain. There are currently 216 heroes, all pick mode.

    [​IMG]


    Play as blue player and after you pick a hero, type -test, then select your hero again and it will be level 20. This command is used for testing the heroes.

    For singleplayer testing, LoK II offers a decent AI system to fight against, and train your abilities with a particular hero. (KNOW THAT ONCE IN A DECADE THE AI CAN CAUSE THE MAP TO CRASH - happens because of the latest patches.). To play either singleplayer or multiplayer, you need the latest patch We usually play on Eurobattlenet or Gameranger.


    [​IMG]

    A special system available only in LoK II, the Sorcery Talents. Spellcasting in this AoS is extremely vital and can turn up the tide of war upside down in an instant. The skills that require targeted foes or any active item with the same condition will give your hero a chance to trigger the Sorcery Talents, applying one of the debuffs mentioned in the picture above.

    The duration of those buffs lasts randomly between 1-3 seconds and the damage is dealt based on the hero's main synergy stat. The Synergy Stats are a modification of the normal attributes, coming up with useful improvements for any hero.

    Most of the spells, both single targeted and area of effect type are modified by these Synergy Stats and grow stronger as the hero becomes stronger. That means, supportive heroes can keep up in late game with the other heroes as their spells will deal more and more damage.


    Each player also has access to the Sorcery Manual. Press F2 to select it. It provides 12 various abilities:
    -Fortification (Fully grants protection for 7 seconds to all allied structures and creeps)
    -Mystic Dampening (15% basic magic damage reduction; +1% bonus per enemy hero killed)
    -Element Link
    *Provides the following bonuses:
    ->7% chance when attacked, to restore health for 1.2x Inner Power
    ->7% chance when casting a spell, to restore mana for 1.2x Magical Power
    ->7% chance after killing an enemy hero, to gain +1 point to all stats
    ->7% chance when attacks, to deal 2.2x Speed Burst as bonus damage
    -Core Diffusal
    ->Each time your hero is targeted by a spell, there is 15% chance to restore health for 2.5x Inner Power
    -Treasure Hunt
    ->Creeps killed have 4% chance to drop gold coins or Power Points shards
    ->Heroes killed have 4% chance to drop bigger gold coins and healing runes
    -Magic Burst (Area of effect instant damage with global casting range)
    -Energy Stream (Single target beam that affects only enemy heroes)
    -Magical Scan (reveals an area for 3 seconds)
    -Stunning Hit (0.75 seconds of stun + 150 magic damage)
    -Track (physical armor broken with 5 points for 10 seconds + full vision over the target)
    -Bloodlust (40% speed bonus for 5 seconds)
    -Ancestral Nourishment (A strong healing buff that can be cast on any friendly target, restoring 1000 health and mana)


    Something that you rarely see in any AoS. The Arcane Bank in League of Kalimdor 2 is a very useful thing. It can help you trade resources in and between. Boost your hero, increase the stats that it lacks the most and even trade some for another. Check the image below.

    [​IMG]


    Guide for items regarding every class or hero type:


    [​IMG]
    [​IMG]
    [​IMG]




  • Terrain Screenshot
    [​IMG]

    Gameplay screenshots
    [​IMG]

    A few previews from various updates

    Old age terrain:

    Middle age terrain:

    New age terrain:










  • v21
    -God of Destruction buffing
    ->Dread Orb, applies now +23.65 DPS to non-structure targets for the duration.
    ->Dread Orb, casting range set to 1000
    ->Doom Acceleration, damage rescaled from 125/150/175/200 to 160/200/240/300
    ->Arcanic Sphere, cooldown reduced from 45 seconds to 25
    ->Arcanic Sphere, cast range set to 1000
    ->base armor increased from 5 to 9
    ->base movement speed increased by 25
    -Sun God nerfing
    ->Magical Power gained per level up, reduced from 3 to 2.45
    ->Solar Spear, area of effect reduced from 1000 to 575
    ->base damage reduced by 7
    ->Inferno Field, fire waves reduced by 5
    -Zodiac Disciple
    ->base damage increased by 12
    ->base armor increased by 5
    -Agony Weaver buffing
    ->base movement increased by 55
    ->Soul Striker, cast range increased from 600 to 820
    ->Anabolic Synthesis, now restores health on cast, based on 1.60x Zenedar's Inner Power.
    -Lunar Edges cost +4 Power Points now
    -Cold Pulsator gold cost reduced by 1050
    -Solar Arrow grants +10 Magical Power; gold cost increased by 1000
    -Sorcery Manual
    ->Ancestral Nourishment does not resets the cooldowns of the targeted hero anymore
    ->Mana Pool implemented for it to prevent spell abuse in the early stages of the game
    ->All spells of the Sorcery Manual cost now 125 mana
    ->Magical Scan, area of effect vision granted increased from 450 to 725
    ->Destruction Beam, special effects and ability icon changed
    ->Fortification, duration increased from 5 to 7 seconds
    -Health for all heroes was increased by 7%
    -Armor for all lane creeps was increased by 25%

    v22
    -Sorcery Manual's ability Magic Burst costs now 340 mana
    ->its visual effect was changed
    -Sorcery Manual maximum mana decreased by 40%
    -Blink Boots (item) Power Points cost increased from 2 to 5
    -Argus Talisman (item) Power Points cost decreased from 6 to 3
    -The Sorcery Manual can now be used to plant Watcher and Sentry wards on the map
    -Watcher and Sentry wards were removed from the Early Phase 2 shop
    ->they were replaced by the Manual of Health and Tome of Retraining
    -Hyrule Champion base attack damage increased by 25%
    ->his base armor was increased from 5 to 10
    -Arch Druid base attack damage increased by 30%
    v22b
    -implemented the Elder Gods blessings (spot it in your Sorcery Manual)
    ->1 - Arcane Pressure -> Grants 1.5% chance + current level of your hero, to counter a spell
    that targets your hero. Deals 0.60x your attributes as instant damage and reduces armor by 1.5 points.
    2 - Enchanted Blood -> While attacking, your hero has 1.5% chance + current level of your hero
    to gain +2 bonus attack damage and restore health based on 0.50x its primary attribute.
    3 - Star Burst -> Whenever you cast a spell, there's 1.5% chance + current level of your hero to unleash a stellar explosion,
    dealing 9x your hero's armor + the target's armor as divine damage while stealing 4 points of its attack damage and adding them to your own.
    4 - Spiritual Vanguard -> When your hero is physically attacked, there's 1.5% chance + current level of your hero to restore
    its health and mana by 0.45x all of your attributes while returning that value as damage to the attacker.

    -Aether Burst (item) Power Points cost increased by 2
    -Paladin base damage increased by 12
    -Void Demon base damage increased by 16
    ->his base movement speed was increased by 20

    v22c
    -Arteezy, the Veiled Prophet's storyline was changed into being the son of the great Archdruid Malfurion Stormrage.
    ->his model was changed to fit the story
    ->his ultimate was changed from Dimensional Center into Lethal Druidism

    -Sorcery Manual's Magic Burst ability AoE reduced from 925 to 790
    -Titanium Cloak (item) Power Points cost reduced by 2
    -Underground Top lane side towards their forest keeper was stretched to the right 400 additional range.
    -Crystal Warden base attack damage increased by 25%
    -Sorcery Manual's maximum mana pool reduced by 75% (preventing ability abuse in the early stages of the game)
    -Combat music changed
    -Jinx Ring (item) Power Points cost reduced by 3
    v22d
    -Shadow Priest base attack damage was increased by 30%
    ->his base armor was rescaled from 7 to 12 points
    ->Nether Strikers gained +18% damage and their range was increased to 600
    ->Nether Strikers model was changed
    -Thundersoul ultimate was fixed
    -Aquasoul base armor was rescaled from 8 to 12 points
    -Spectre Knight base attack damage was increased by 20%
    -All team buildings were granted +2 armor
    -The Supreme Guardians near the Summoners were granted +50 raw attack damage
    -All jungle creeps were granted +2 armor and +10% magic resistance

    v23
    -Enchanted Shield (item) grants now +6 Inner Power and +140 health instead of +50
    ->its gold cost was raised from 340 to 625
    -Miranda's Exorcism spell SFX was fixed
    -Elementalist's Nature Preservation SFX was fixed
    -Gravitomancer's Mass Telekinesis spell had its visual effects changed and the lifting speed was increased
    -All heroes base magic resistance was increased by 8%
    -All heroes base physical resistance was increased by 10%
    -Forest Knight scaling value was increased by 15%
    -Sorcery Manual Sentry and Watcher wards shared cooldown removed.
    ->You are now able to place each of them every 5 minutes











  • [​IMG]
    Each player will have access to one of the League Builders, which are able to construct various equipments and towers to improve the city's defenses or to boost the power of its soldiers.

    It's still a new system implemented into the AoS. Currently, each League Builder can only build 9 various structures. Each costs a several amount of Power Points.

    You can drop your ideas and suggestions for additional structures that you might think of. :D


  • People that were very important for this project. Their resources are amazing and I wish good luck to all of them!
    [​IMG]

    Also:
    Svetli
    Ujimasa Hojo (for his great derivates models)
    icewolf055
    3DO (some icons from heroes 4)
    Kantarion (for the high quality tilesets pattern)
    Mythic (lovely HQ models)
    @PrincePhoenix (greatest UI ever)
    Kantarion
    And my main testers: redscores / King Valdezar / Sal / Phryght / Cyclotrutan / Jampion / Spellweaver / StormKnight / Fenrok / P3in


  • I will appreciate anyone which shows interest in this project. Constructive and sincere feedback is mostly welcomed. Haters and trolls are not welcomed. If you do not like it then keep your opinion for yourself. Spreading venom and flaming someone's bundle is nothing but waste of time and lack of education.
Previews
Contents

LoK II v23 AI (Map)

Reviews
Moderator
15:10, 23rd Nov 2015 Shadow Fury: A cool AoS with a massive quantity of heroes and an efficient AI to have fun even in single player. Aesthetically, the terrain and the visuals teem with lively colours and much tile variation so if you are a fan of...
?

Which affiliation is the strongest?

  1. Inner Power

    20 vote(s)
    52.6%
  2. Speed Burst

    20 vote(s)
    52.6%
  3. Magical Power

    14 vote(s)
    36.8%
  4. Fusioned Ones

    10 vote(s)
    26.3%
Multiple votes are allowed.
  1. 15:10, 23rd Nov 2015
    Shadow Fury: A cool AoS with a massive quantity of heroes and an efficient AI to have fun even in single player. Aesthetically, the terrain and the visuals teem with lively colours and much tile variation so if you are a fan of vivid atmospheres, you'll adore the terrain. One could just argue that there isn't tile variation at Arthas' Necropolis' side, but that's nothing really worth consideration. The gameplay offers you an entertaining experience and ensures plenty of excitement. All heroes have enjoyable spells and overall they seem to be nearly balanced. Add to all of that a twist of awesome items and it's guaranteed you'll enjoy the game.
     
  2. Eldin HawkWing

    Eldin HawkWing

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  3. Alxen345

    Alxen345

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    I am new on Hiveworkshop....but i will add some screenshots real soon
     
    Last edited: Feb 6, 2019
  4. Eldin HawkWing

    Eldin HawkWing

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    How About your Description?
     
    Last edited: Nov 19, 2015
  5. Alxen345

    Alxen345

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    I will update it
     
  6. Alxen345

    Alxen345

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    Now it is complete! War of Sanctity has screenshots and a good detailed description.
     
  7. Eldin HawkWing

    Eldin HawkWing

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    I Recommend you to Use Hidden tags

    ["hidden=Screenshot] yourimagehere.jpg [/hidden"]

    With no "

    Edit : I Will Play it...a Sec.
     
    Last edited: Nov 20, 2015
  8. Alxen345

    Alxen345

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    It is good like that
     
  9. Eldin HawkWing

    Eldin HawkWing

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    How About Credits List? Huh?
    Mention people who help you and the Owner of the Custom resource u use.
     
  10. Alxen345

    Alxen345

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    I am the only creator...no one helped me!! And the resources I used aren't from hiveworkshop
     
  11. Eldin HawkWing

    Eldin HawkWing

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  12. Alxen345

    Alxen345

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    Ok I will
     
  13. Rex.

    Rex.

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    It looks epic!
     
  14. WhiteFang

    WhiteFang

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    You should put the screenshots in hidden tags,just to make it easier to read the description or scroll down
     
  15. Alxen345

    Alxen345

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    Rex thank you! And white fang...yeah I know...but when I tried hiddening them..it occuredban error and removed them all...so until i find a way..they will still remain...but why it wasn't approved already...War of Sanctity its a cool AoS map
     
    Last edited: Feb 6, 2019
  16. Chaosy

    Chaosy

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  17. Eldin HawkWing

    Eldin HawkWing

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    Read what i told you in the first comment.
     
  18. Alxen345

    Alxen345

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    I have read everything and I added what needed to the map....but still it wasn't approved :'(
     
    Last edited: Feb 6, 2019
  19. Eldin HawkWing

    Eldin HawkWing

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    Wait For Moderator Review...
    Also Read Carefully The Tutorial on how to add Screenshot on map.(On The First comment)
     
    Last edited: Nov 21, 2015