27/06/2022
Notes : A new hero, new items AND some improvement.
General :
-AI : Skeletoon now upgrades his Bacterium [W] more earlier, Skeletoon will now cast his [R].
-Brawl : Fixed game crash caused by Succubus' clone and an other bug where the Brawl could finish earlier than supposed.
-Brawl : Improved "Race".
-Brawl : Changed layout of Capture de Point, now it takes 25% more time to capture.
-Brawl : Fire Towers deal 20% less damage and AoE reduced 350 to 275.
-General : Power Stations now give less xp.
-General : Damage text indicator angle changed depending if the damage comes from an Attack, non-Attack damage now always appear in vertical.
-General : Fixed bug where stacked shields were losing too much health.
-General : Fixed bug with shields that were not considering the effect of many items (like Gem of Health and Mana Horn...) while blocking.
-General : Blocking damage with shields now prevents the damaging player to gain Points.
-Mercenary : Dino now gives less xp.
-Minion : Golem max armor reduced 25 to 20.
-Minion : Murloc explosion magic damage against heroes reduced 12% health to 6%.
-Minion : Priest healing is now reduced by "Spear of Exhaustion" debuff, armor-type changed heavy to small, Priests' spell now apply a debuff that reduce incoming hp by 50% on Golems.
-Minion : Fixed a bug where "Riders" were giving too much xp.
-Turret : "Permanently Immune Tower" no longer gives a Movement Speed bonus.
Items :
-Adaptive Claws : Strength reduced 10 to 8.
-Arcane Mail : Strength reduced 10 to 5, AP increased 65 to 80, now the hero needs to take damage equal to 6% of hp instead of 9% to become invisible.
-Assassin Dagger : Attack Speed buff reduced 30% to 20%, buff duration against heroes reduced 15 sec to 10.
-Berserker's Boots : Attack Speed reduced 20% to 15%.
-Death Knight Axe : Bonus damage reduced 3% mana to 2% mana.
-Fel Cape : Base damage/sec reduced 30 to 15, added 25% Strength to the damage/sec.
-Fire Spear : Attack Damage reduced 80 to 70, added 15 Intelligence.
-Hammer of Thunder : Strength reduced 20 to 15, lightning explosion damage reduced 75% to 50% of the enemy's Ap, base damage changed (50 + 10/level) to 150% Strength.
-Heavy Axe : Health converted to Attack Damage buffed 2% to 2,27%.
-Hide Boots : Armor reduced 8 to 5, added 5 Strength.
-Lava Chain : The floating text now shows the correct amount of bonus AP.
-Magic Axe : Fixed a bug with AP.
-Mana Book (Tier 2,3) : Mana bug fixed, mana restored when leveling up reduced 50% mana to 20%.
-Obsidian Hammer : Attack Damage reduced 80 to 25, Strength increased 10 to 18, bonus damage increased 75 to 100.
-Ritual Dagger : Fixed a bug where the restored hp and mana were lower than supposed, Attack Speed reduced 55% to 50%.
-Rocket Boots : Movement Speed bonus duration increased 2 sec to 3.
-Royal Shield : Added a condition to block the incoming damage "if the damage taken is higher than 50", damage blocked increased 25 to 30, Strength increased 13 to 15.
-Shadow Hands : AP reduced 75 to 50, passive hp damage increased 7,5% to 10%, attacks from non-hero units can no longer apply the bonus damage, cd increased 4 sec to 5.
-Shield of Haste : Strength reduced 25 to 20, added 12 Intelligence.
-Spell Breaker's Boots : Renammed to "Wizard's Boots", AP reduced 50 to 30, added 10 Intelligence.
-Staff of Ice : Enemies in fog of war will now be slowed instead of only visible units.
-Staff of Invisibility : Invisibility duration against non-hero increased 2,5s to 3.
-Thunder Gears : Dps increased 70% Armor to 85%.
-Winter Crystal : AP increased 60 to 65.
New item : Centaur's Reaper → +70 Attack Damage, +25 Intelligence(375 Mana) Passive : If the enemy heroes OR if your hero have less than 25% health while your hero is attacking, gain 20% Movement Speed during 20 seconds.
New item : Imperial Shield → +14 Strength(490 HP), +14 Armor, Passive : 35% chance to reduce the damage NOT from attacks by 20%.
New item : Vampiric Dagger → +10% LifeSteal, +35% Attack Speed, +35 Intelligence(450 Mana), Passive : Attacks against heroes remove 1% of your mana but restore in health 4 times this removed amount. Passive : 4% of your current mana is converted into Attack Damage.
Heroes :
Heroes : Ranged heroes Movement Speed reduced 240 to 235.
Heroes : Strength/level increased 5 to 6 (175 hp to 210).
-
Flesh Monster :
[W] Armor bonus reduced 6/10/14/18/22 to 4/6/8/10/12, mana cost reduced 55/60/65/70/75 to 50/55/60/65/70.
[E] Added 75% AP, mana cost increased 40/45/50/55/60 to 50/55/60/65/70.
-
Forest Archer :
[Q] Damage reduced 40/70/100/130/160 to 30/60/90/120/150.
[W] Fixed movement slow % was not working.
[R] Cd increased 95/85/75 sec to 110/100/90.
-
Magnataur :
[Q] Added 60% AP.
[W] Attack Speed bonus increased 40%/48%/56%/64%/72% to 40%/50%/60%/70%/80%, area of effect duration increased 6 sec to (7sec + 1sec/50 AP).
(New Hero) -
Night Ranger :
Good is close combat, he depends on Intelligence, can dodge attacks.
[Q] Next attack is quick and add permanent Attack Damage.
[W] Become immune against attacks and he gains bonus damage.
[E] Choose a target to slow and damage it over 3 sec.
[R] Passively increase the damage of each 3rd attack, active this ultimate to gain a shield and to buff all the attacks.
-
Spider Lord :
[P] Eggs now spawn after each 30 sec instead of 20 sec.
[W] Base damage increased 30/40/50/60/70 to 32/44/56/68/80, AP increased 20% to 25%.
-
Skeletoon :
[Q] Projectile width increased by 17%, base damage increased 50/100/150/200/250 to 60/110/160/210/260.
[E] Impact base damage reduced 55/75/95/115/135 to 35/55/75/95/115, impact Attack Damage and AP increased 25% to 30%, projectile speed increased 650 to 800.
-
Warlock :
[E] Movement Speed slow % reduced 25%/30%/35%/40%/45% to 20%/24%/28%/32%/36%.