Last man standing triggers

Level 5
Joined
Aug 2, 2008
Messages
123
Im making a gladiators game
you start off in a prison cell with a building
which upgrades into heros
they are teleported into the arena and fight EACHOTHER

how do I make it so that when every1 is dead
except one man
it makes them get teleported back to its cell
and starts a new round??
 
Level 5
Joined
Aug 2, 2008
Messages
123
all that happens is
I got a scout tower changed its model nd watever
then made it be able to be upgraded into a hero
 
Level 17
Joined
May 6, 2008
Messages
1,598
Make it: A unit finishes upgrading
Upgrade equal to x
Replace triggering unit with hero
 
Level 3
Joined
Jul 6, 2005
Messages
51
Maybe this will shine a little light on your problems

  • Last Man Standing
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Number of units in (Units in Arena <gen>)) Equal to 1
    • Actions
      • Unit Group - Pick every unit in (Units in Arena <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 1 (Red)) then do (Unit - Move (Picked unit) instantly to (Center of 1 <gen>)) else do (Do nothing))
      • Unit Group - Pick every unit in (Units in Arena <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Picked unit) instantly to (Center of 2 <gen>)) else do (Do nothing))
      • Unit Group - Pick every unit in (Units in Arena <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 3 (Teal)) then do (Unit - Move (Picked unit) instantly to (Center of 3 <gen>)) else do (Do nothing))
i am so sleepy, might be a sucky sulution
 
Level 5
Joined
Aug 2, 2008
Messages
123
It wont work
and how can I add a new count down timer nd round after that one happened?
 
Last edited:
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